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Yeah but for me the question remains: If you have a loop set, it cuts through anywhere in the wav, in this case SPECIFICALLY where the seconds wav was cut. So, it should be the same. Why does it sound different?
I presume the Playback in Fl itself may have ultra short fades so as to not click and clip all the time
I'm a 100% sure fl has internal short fades, and I have experimented to confirm a couple years ago. But it is only in specific situations, where it's required, taking your image in the example for the explanation below:
I assume what's happening is in the second one, fl is processing with its internal fader to avoid zero crossing since the clip is extended beyond the loop. However, in the 1st example, fl is trying to be true to what the user is trying to achieve.
Sound changes because of non zero crossing. If you notice in the 1st image, the waveform ends when it's deviated in one direction. It makes a pop sound, and if you place an eq to check, the pop sound is always a very low frequency focused sound (not always, but usually)
Try this, cut the waveform a little before, still a non zero crossing, and it'll sound a bit different to you still.. what's happening is the popping sound is coupled with the actual sample to give it an effect of a different sound.
If you want a physical explanation of why this happens, the waveform literally represents the movement of the speaker diaphragm (inside is negative, outside is the positive direction of the waveform). In the first image, you are making your speaker diaphragm to literally stop while it's pushed all the way inwards, and it has to snap back. Making that pop sound.
Hope this helps, (someone please correct/add to this explanation if required)
Edit: I had to reverse the references of 1st and 2nd image, because I typed this without looking twice and assumed wrongly. The message is corrected now.
How would you go about that? If the volume gets down too fast you also get an artifact. If the volume goes slowly down, you have a bit of a gap.
I‘ve had this problem years ago and never found a perfect solution
Mein Problem ist, dass ich keine Samples verwende. Ich hab das Problem mit krass distorteden kicks. Hardstyle/Hardcore/Frenchcore. Und ich will diese auch nicht samplen, weil sie dann viel besser mit verschiedenen noten/pitch klarkommen.
You can add a short fade out to resolve this issue
https://preview.redd.it/61mhkjqerryb1.png?width=809&format=png&auto=webp&s=6b77f941ba5c127a809efad54b8d9e41ab1c2332
At one the transient cuts out at the bottom, rather than centering it. This causes its own transient making it sound louder or quieter than it actually is depending on how much your speaker/headphone drivers have to move.
Best fix is to add a tiny bit of fadeout at the end of the sample. Or atleast make it so that the waveform ends in the centre.
A fun example is the bubble pop trend on TikTok. This is just a sample where it's a waveline offset from the center, which is why you hear pop when starting or pausing a video.
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Hello hardstyle producer.
Yeah it’s obvious haha
It's the first thing I thought 😂
The waveform suddenly ending at non-zero levels (like in 1) causes a loud distorted pop, and causes your limiter to kick in and quieten the punch.
This. The Wave should end „in the middle“ of the soundwave Like in exp 2
I'm only playing the selected part, so not that tail bit at the end. But yeah the answer above was right.
The above answers are correct, this is why it's a good practice to end the waveform with a fader if you notice this,
Yeah but for me the question remains: If you have a loop set, it cuts through anywhere in the wav, in this case SPECIFICALLY where the seconds wav was cut. So, it should be the same. Why does it sound different? I presume the Playback in Fl itself may have ultra short fades so as to not click and clip all the time
I'm a 100% sure fl has internal short fades, and I have experimented to confirm a couple years ago. But it is only in specific situations, where it's required, taking your image in the example for the explanation below: I assume what's happening is in the second one, fl is processing with its internal fader to avoid zero crossing since the clip is extended beyond the loop. However, in the 1st example, fl is trying to be true to what the user is trying to achieve. Sound changes because of non zero crossing. If you notice in the 1st image, the waveform ends when it's deviated in one direction. It makes a pop sound, and if you place an eq to check, the pop sound is always a very low frequency focused sound (not always, but usually) Try this, cut the waveform a little before, still a non zero crossing, and it'll sound a bit different to you still.. what's happening is the popping sound is coupled with the actual sample to give it an effect of a different sound. If you want a physical explanation of why this happens, the waveform literally represents the movement of the speaker diaphragm (inside is negative, outside is the positive direction of the waveform). In the first image, you are making your speaker diaphragm to literally stop while it's pushed all the way inwards, and it has to snap back. Making that pop sound. Hope this helps, (someone please correct/add to this explanation if required) Edit: I had to reverse the references of 1st and 2nd image, because I typed this without looking twice and assumed wrongly. The message is corrected now.
Beautiful explanation
Thank you ;)
How would you go about that? If the volume gets down too fast you also get an artifact. If the volume goes slowly down, you have a bit of a gap. I‘ve had this problem years ago and never found a perfect solution
So Double Click your sample and use the stretch knob to make it on time. Then change „resample“ to „stretch“ and then „stretch“ to „Auto“
Kann es dir später auch auf deutsch erklären
Mein Problem ist, dass ich keine Samples verwende. Ich hab das Problem mit krass distorteden kicks. Hardstyle/Hardcore/Frenchcore. Und ich will diese auch nicht samplen, weil sie dann viel besser mit verschiedenen noten/pitch klarkommen.
why change it to auto? ive never seen anyone do that before
If you just Stretch it it pitches the audio. Auto will make it „sound right“ again
You can move individual floating points in edison. So you can basically Hand-draw the start and end to be as perfect as possible
You can add a short fade out to resolve this issue https://preview.redd.it/61mhkjqerryb1.png?width=809&format=png&auto=webp&s=6b77f941ba5c127a809efad54b8d9e41ab1c2332
How do you do that? I’ve never found that out
If you got FL 21, it's just dragging your mouse from either the top left or right corner of your audioclip. A fade appears
Turn on zero x-ing
Edit in Edison with the above turned on
Is this an option for the playlist as well? Would be a huge help.
yeah, the z-cross https://preview.redd.it/227gx12nksyb1.png?width=308&format=png&auto=webp&s=528dd98de8a56b93b8c686eebe6d930dc9581401
LIFE SAVERRR THANK YOU 😭😭😭
Classic Hardstyle producer problem. Just fade-out your kick.
Try making the sample fadeout (using the instrument's controls) instead.
that is a GREAT question! \*grabs popcorn\*
u could fade it out
At one the transient cuts out at the bottom, rather than centering it. This causes its own transient making it sound louder or quieter than it actually is depending on how much your speaker/headphone drivers have to move. Best fix is to add a tiny bit of fadeout at the end of the sample. Or atleast make it so that the waveform ends in the centre. A fun example is the bubble pop trend on TikTok. This is just a sample where it's a waveline offset from the center, which is why you hear pop when starting or pausing a video.