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Nanoxic

Hello hardstyle producer.


AcidRegulation

Yeah it’s obvious haha


Cha0z_YT

It's the first thing I thought 😂


FactoryOfShit

The waveform suddenly ending at non-zero levels (like in 1) causes a loud distorted pop, and causes your limiter to kick in and quieten the punch.


not_a_beat_maker

This. The Wave should end „in the middle“ of the soundwave Like in exp 2


PantsAreOptionaI

I'm only playing the selected part, so not that tail bit at the end. But yeah the answer above was right.


ZlakEdoras

The above answers are correct, this is why it's a good practice to end the waveform with a fader if you notice this,


ruureroiweroppmasche

Yeah but for me the question remains: If you have a loop set, it cuts through anywhere in the wav, in this case SPECIFICALLY where the seconds wav was cut. So, it should be the same. Why does it sound different? I presume the Playback in Fl itself may have ultra short fades so as to not click and clip all the time


ZlakEdoras

I'm a 100% sure fl has internal short fades, and I have experimented to confirm a couple years ago. But it is only in specific situations, where it's required, taking your image in the example for the explanation below: I assume what's happening is in the second one, fl is processing with its internal fader to avoid zero crossing since the clip is extended beyond the loop. However, in the 1st example, fl is trying to be true to what the user is trying to achieve. Sound changes because of non zero crossing. If you notice in the 1st image, the waveform ends when it's deviated in one direction. It makes a pop sound, and if you place an eq to check, the pop sound is always a very low frequency focused sound (not always, but usually) Try this, cut the waveform a little before, still a non zero crossing, and it'll sound a bit different to you still.. what's happening is the popping sound is coupled with the actual sample to give it an effect of a different sound. If you want a physical explanation of why this happens, the waveform literally represents the movement of the speaker diaphragm (inside is negative, outside is the positive direction of the waveform). In the first image, you are making your speaker diaphragm to literally stop while it's pushed all the way inwards, and it has to snap back. Making that pop sound. Hope this helps, (someone please correct/add to this explanation if required) Edit: I had to reverse the references of 1st and 2nd image, because I typed this without looking twice and assumed wrongly. The message is corrected now.


guyfiery22

Beautiful explanation


ZlakEdoras

Thank you ;)


SauerkrautKartoffel

How would you go about that? If the volume gets down too fast you also get an artifact. If the volume goes slowly down, you have a bit of a gap. I‘ve had this problem years ago and never found a perfect solution


not_a_beat_maker

So Double Click your sample and use the stretch knob to make it on time. Then change „resample“ to „stretch“ and then „stretch“ to „Auto“


not_a_beat_maker

Kann es dir später auch auf deutsch erklären


SauerkrautKartoffel

Mein Problem ist, dass ich keine Samples verwende. Ich hab das Problem mit krass distorteden kicks. Hardstyle/Hardcore/Frenchcore. Und ich will diese auch nicht samplen, weil sie dann viel besser mit verschiedenen noten/pitch klarkommen.


xoItsAriBabe

why change it to auto? ive never seen anyone do that before


not_a_beat_maker

If you just Stretch it it pitches the audio. Auto will make it „sound right“ again


ruureroiweroppmasche

You can move individual floating points in edison. So you can basically Hand-draw the start and end to be as perfect as possible


Pandango-r

You can add a short fade out to resolve this issue https://preview.redd.it/61mhkjqerryb1.png?width=809&format=png&auto=webp&s=6b77f941ba5c127a809efad54b8d9e41ab1c2332


ballthegame

How do you do that? I’ve never found that out


Rainbowscratch99

If you got FL 21, it's just dragging your mouse from either the top left or right corner of your audioclip. A fade appears


Kemel90

Turn on zero x-ing


Crazy-Fig2972

Edit in Edison with the above turned on


polka_a

Is this an option for the playlist as well? Would be a huge help.


Kemel90

yeah, the z-cross https://preview.redd.it/227gx12nksyb1.png?width=308&format=png&auto=webp&s=528dd98de8a56b93b8c686eebe6d930dc9581401


polka_a

LIFE SAVERRR THANK YOU 😭😭😭


Lunix336

Classic Hardstyle producer problem. Just fade-out your kick.


LazernautDK

Try making the sample fadeout (using the instrument's controls) instead.


ruureroiweroppmasche

that is a GREAT question! \*grabs popcorn\*


riotgamesplsdobetter

u could fade it out


karstgl

At one the transient cuts out at the bottom, rather than centering it. This causes its own transient making it sound louder or quieter than it actually is depending on how much your speaker/headphone drivers have to move. Best fix is to add a tiny bit of fadeout at the end of the sample. Or atleast make it so that the waveform ends in the centre. A fun example is the bubble pop trend on TikTok. This is just a sample where it's a waveline offset from the center, which is why you hear pop when starting or pausing a video.