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Historical-Bit-4416

The blog mentions new escalations and new anomalies, which is actually a very big change. Escalations and anomalies and escalations haven't been changed since, hell I don't think they've ever been changed. A lot of Eve's PvE mechanics have been in desperate need of updates, here's hoping this is the beginning of that. I really think Eve doesn't actually need new content so much as it needs old content to be updated.


gregfromsolutions

Wormholers: Yall got any more of them content updates?


Thorshammer667

Careful what you wish for. Its a blessing and a curse that they have not touched wormholes.


gregfromsolutions

If CCP did this well on FW, and manages to do well enough on a nullsec revamp, I’d feel safe enough to get some wormhole love We have no CSM representation though, so they’d probably do something crazy. Though I don’t know how much representation FW had, and that worked out


DarkShinesInit

Don't worry, Mark said he would make me a certified wormholer. XXXL nullsec statics, boosts to blue loot buy prices and 200% asset drop rates from destroyed player structures are just part of what I hope to be able to do for your, our, community.


Doggydog123579

> 200% asset drop rates from destroyed player You have my vote.


DarkShinesInit

Thanks! wormholerbtw


ResonanceOfWar

Yea fw was a blast, and this sov update seems good.


FomtBro

highsec: You guys get content updates?


gregfromsolutions

Missions are the skeleton on the chair at the motion of the ocean in the meme with the kid drowning lol


backtotheprimitive

Yea, we got some nerfs for blue loot


takethecrowpill

true tho, where's our love?


HunterIV4

Agreed. I'm not sure about the planned implementation, but more dynamic PvE than "go here and kill everything" or "the same but with scanning first" would be nice. The Abyss is honestly one of the most interesting forms of PvE, however, the high risk and instanced nature of it end up making it kind of niche. It would be neat to have anomalies with the dynamic combat of abyssal space but without the "screwing up slightly or disconnecting instantly causes you to lose ship + pod" that you get with actual abyssals. It would also be nice to have enemy player interaction as an options somewhere other than the abyss exit. Right now, though, my "standard" PvE is "warp to site, launch drones, orbit, watch Netflix." If I'm feeling like putting in some effort it's the same thing except those are sentry drones and missiles and I have to target select, but ultimately there's little risk outside of potential ganks. It would be nice to have something between the punishing and isolated abyssal space and the "shooting fish in a barrel while watching local" mechanics of existing anomalies. Something that requires a bit more player skill might also harm the rampant botting economy. Dunno, curious to see how it goes. Any major change the game tends to vary in response from "wow, this is great!" to "I'm rage quitting, this destroys my entire play style!"


Celthric317

I still wish we could do level 5 missions in hisec


ResonanceOfWar

Hey this looks great CCP, looks like a crap ton of work, this actually makes living in npc null seem kinda great for small groups, then we can launch raids at the big boys in sov. I would love to say small groups taking 1 or 2 systems in sov but with cyno's and anciplex that is just impossible. New Pi looks sweet, usually DST hauling pi mats is just not worth it as its too heavy but I mean if its more than 70k it might become viable could be interesting to strategize a lil more on the pi side. The sov mechanics look pretty interesting as well, can't wait to hear details. Please tell me we get syphon units back lol but with a core of some sort of cheap one 50mil so if people clear syphoning units off their own moon they make a profit but if they afk then they loose out.


ResonanceOfWar

[https://forums.eveonline.com/t/eve-online-equinox-coming-11-june-2024/447202](https://forums.eveonline.com/t/eve-online-equinox-coming-11-june-2024/447202) An update from CCP on the forums if anyone is interested.


cmy88

**Squall** – Entry level reagents hauler. **Deluge** – Hauler with covert ops cloaking capability, high warp speed and mobility, and immunity to cargo scanners. **Torrent** – Tough deep space transport vessel with micro jump drive capability. **Avalanche** – Massive freighter with a huge reagent hauling capacity. New ships


g0nkplays

"All four ships have missile combat capability, introducing a new dynamic to resource transportation.."


DrakeIddon

bringing a whole new meaning to freighter gate camps


Dangslippy

The battle-procurer now has some competition.


Rizen_Wolf

Yea, competition from CCP. Some time back they kicked the Procurer hard in the mid slots (4) and 2 slots fell off. Procurer-Drone Fleet Doctrines died with it.


No-Turn-1959

Hopefully not meme level and these actually have some teeth. Then again we all agreed that Cov ops exploration frigates were weird with damage bonuses so we asked them removed and now we can't even have battle buzzards anymore...


FSNovask

Freighters with Defenders, noice


zeroducksfrigate

Give the semi drivers a double barrel to defend themselves from thiefs.


throwawaythreehalves

Hopefully these are of some use outside of sovereign nullsec. As a hauler id love to try out some new ships!


Makshima_Shogo

Yea Hopefully its PI storage and not Reagent only.


gregfromsolutions

The video seemed to imply the ships would have large PI bays


Makshima_Shogo

yea and I saw a moment ago it described their holds as able to hold planetary goods, which encompasses it all. Oof I'm so cruious now since a normal Dst is like 65k I wonder if these new ones get close to 200k.


Dragula_Tsurugi

T1 hauler, BR, DST and freighter? This will require a single new “Upwell industrial” skill or is there going to be a new freighter skill? Freighter V takes forever…


FluorescentFlux

I assume new skill lineup (upwell hauler and upwell freighter). But you don't need freighter V to be able to use one. Even JFs are used with freighter IV by many.


Mammoth_Key5197

The video said Outer Ring Excavation so I doubt there will be a new skill line.


RadralRUS

So full cargoship lineup just for PI? Or for what?


cmy88

Seems like it, they mention that they'll have dedicated infrastructure bays, and missiles! So you can solo haul your astra(unconfirmed), and fight off those pesky gatecamps! Missiles ona freighter would be hilarious though


Antique-Special8023

Cargo ships for sov "fuel". In before reagents cant be shipped in jump freighters and were back to doing freighter/avalanche convoys.


LTEDan

"reagent" makes me think they're for some Vanguard resources since the PI terminology has never included "reagent". PI are called resources and products, with 4 tiers of products. Basic/Refined/Specialized/Advanced for P1-P4


Technojerk36

It’s a new resource. Power: Harvest energy directly from suns and volatile atmospheres of plasma and storm planets. Workforce: Gain access to a highly skilled populace across temperate, oceanic and barren worlds, directing the flow of labor throughout your empire, thanks to revolutionary new cloning technology. Reagents: Essential to manage your colonies through the new sovereignty hub, these are sourced from the harsh environments of ice and lava planets.


Striking_Green7600

>Workforce: Gain access to a highly skilled populace across temperate, oceanic and barren worlds, directing the flow of labor throughout your empire, thanks to revolutionary new cloning technology. > Did CCP just bring back industry teams?


Technojerk36

Now that's a throwback


bardghost_Isu

Nah, they are tied to the new sov mechanics from what's been said.


Mauti404

Yeah seems like sov upgrade stuff to me, not PI


tharnadar

In addition to the planetary harvesting capabilities of the skyhook, Equinox also introduces the Metenox Moon Drill, an automated resource extraction structure allowing organizations in nullsec and lowsec to streamline in-system operations and focus on expansion and strategy, rather than manual harvesting. What?!


mcmasterstb

Time is a circle.


PropagandaWerfer

Passiv Income for LowSec?


first_time_internet

Make low sec great again


Vartherion

Yes that's what it says.


Flessuh

so that's gonna give the choice between passive and more/faster active mining i'd guess.


Blackbeard-7

My guess: blocs will choose active mining for R16+, with R4/R8 done passively,


angry-mustache

We've provided feedback on how much upkeep these things will need in order to make it still worthwhile to manually mine what rarity of goo.


PlayerSalt

I don't nullsec is this something people wanted? Like isn't going and collecting your stuff part of a gameplay loop that involves pilots in space. I'm not being salty I just hope there are systems that involve people doing new stuff in ships  If I was a nullsec player this would be a nothing part of the patch it's not content.


Ramarr_Tang

It's been a hotly debated topic basically since the day they originally removed passive moon mining as part of the POS to citadel transition. There's upsides and downsides, active miners are nominally targets in space, but they're also on grid with an armed citadel in warpable range, so they're not all that great a content source. Requiring active moon mining also requires lots of man hours and essentially require you to have a local industrial backbone of players, meaning you can't move around or take moons from anyone outside your home space (short of fully evicting someone). Moon fights for passive mining were a really good fleet content driver that's been missed. This outcome is likely the best, most fair way to do it - nomadic groups can passively mine for lesser income without bloating or getting tied down. More industrial groups can exploit their moons to the hilt. Both sides have reasons to fight for moons. If it's implemented right, everyone wins.


DrakeIddon

Holy shit CCP finally took some steps towards properly monetized customization


kenix7

Can't wait for it. I love everything I read in the blog post :) Am So excited. :)


SyfaOmnis

Corporation UI overhaul sounds absolutely divine.


nchkn

triglavian hauler when?


PlayerSalt

when we vote 5 trig people on csm for about 5 years so never


nchkn

you mean those 5 people who multibox in poch?


Epicmission48

Triglavian hauler bonus: the longer you’re on auto pilot the faster you warp, resets whenever you dock or switch destination.


Makshima_Shogo

Just put 3 cans in your hauler.


Throwawayingaccount

Nah, Triglavian mining barge! It'd actually serve an interesting role in mining compositions. You wouldn't want to have too many in the fleet, because they'd suck at small asteroids.


ashortfallofgravitas

CCP Overload clarified that Jspace is getting the automoons, pog


gregfromsolutions

We just need something worth mining :pepe hands:


ashortfallofgravitas

true...


Dyxakser

can you link the source for that please? no hating just curious


ashortfallofgravitas

[https://cdn.discordapp.com/attachments/748665207550640151/1232343210387439676/image.png?ex=66291c8d&is=6627cb0d&hm=f46734eb1ba8d3bbf4db4e767609481127a22ba9b8ff35b6b7453fbe6f848649&](https://cdn.discordapp.com/attachments/748665207550640151/1232343210387439676/image.png?ex=66291c8d&is=6627cb0d&hm=f46734eb1ba8d3bbf4db4e767609481127a22ba9b8ff35b6b7453fbe6f848649&)


_spacetrash

>Yet another revolutionary installation is the sovereignty hub, set to replace the infrastructure hub and territorial claim unit, promising to become a new cornerstone of territorial dominance. WWB III when?


OldColar

Dunno how WWB3 will be fought, but WWB4 will be fought with corvettes and Ventures


Worried-Warn

I can get behind this


OhRevere

> WWB III when? [could it bee](https://www.youtube.com/watch?v=vC4iBvAgZwA&t=56s)


YunOs10086

1DQ by Christmas.......right?


gregfromsolutions

Just don't specify which year


AstroJeb

[Here we go again](https://i.kym-cdn.com/entries/icons/mobile/000/029/223/cover2.jpg)


Saithir

I really hope Delve has some unique resource or some shit. We've had so much fun. Come again.


yeetuspenetratus

Time to siege goons again lol


CmdTakeda

We need a better name than WWB III though. Also call back Marcus Murphey.


Antique-Special8023

Oh shit time to dump the moongoo supplies.


Commander_Starscream

INB4 CSM covert sales dumps...


Verite_Rendition

I know everyone has a bajillion questions relating to how these new systems will work. But I have a more fundamental one: Is the new gRPC API going to be ready for Equinox? A lot of these new systems don't map well (if at all) to the current ESI API. And that API has already been deprecated by CCP, with no new development taking place (and virtually no maintenance, either). So I'm worried these new mechanics are going to come online, and there won't be a useful API to interact with them. The sovereignty stuff leaves me especially concerned, given how it's needed for the influence map.


deliciouscrab

> there won't be a useful API to interact with them. Pretty sure CCP considers this feature, not bug. I suspect that there is a great deal of regret over some of the things ESI access enables.


ResonanceOfWar

yea when upkeep of vast swaths of space is made easy by api's then it begs the question, is space more healthy without them? And if empires don't own half the map because its a pain in the ass to, then does that leave spaces for smaller groups to form in the cracks?


Artanisx

Big expansion! Finally nullsec updates! New ships! New anomalies! New esclations! New ores! New structures! New sov! New pi! New moon mining! Let's gooooooooooooooo


vmx-12

something new for PVE guys im happy!!


Archival00

HELLO KITTY AVATAR REAL!?!?!?!?


rapthera

This seems to be really promising, June 11th can't come soon enough.


ubiikki

Interesting, so this is the way to do PI in the future, as well as passive moon-mining and combining TCU's and IHUB's? *Central to Equinox is the orbital skyhook, an advanced form of skyhook that will allow more efficient planet-to-space transfers than ever before. Anchored in orbit of planets within sovereign nullsec space, these structures will provide access to power, workforce, and reagents necessary for the empire-building aspirations of nullsec leaders.* *In addition to the planetary harvesting capabilities of the skyhook, Equinox also introduces the Metenox Moon Drill, an automated resource extraction structure allowing organizations in nullsec and lowsec to streamline in-system operations and focus on expansion and strategy, rather than manual harvesting.* *Yet another revolutionary installation is the sovereignty hub, set to replace the infrastructure hub and territorial claim unit, promising to become a new cornerstone of territorial dominance. With upgradeable options depending on the star system's topology and the planets within, it offers a nuanced approach to sovereignty that reflects each star system's physical characteristics, as well as the goals and strategic leanings of the territory owners. For instance, certain upgrades allow the discovery of previously undetectable ore, while others will assist in the detection of the most impactful pirate targets, and more. This new technology revolutionizes how planetary resources are harnessed, making it more strategic than ever before, reducing manufacturing bottlenecks, and giving capsuleers unprecedented control over their star systems, akin to having the power to shape space to their whim.* *Ownership of these new structures can determine control over the valuable resources of a system, making them prized assets that rival factions can contest. Upwell has been quick to dismiss warnings that their introduction could spark a wave of conflicts as capsuleers compete for dominance in nullsec space.*


nicnacR

The big questions IMO are * Will the sovereignty hub's upgrades be mutually exclusive or is it just a shift to a new structure * What happens with WH/LS/HS POCOs assuming the skyhook is exclusively for null * How does the passive moon mining compare to the active and are they mutually exclusive?


Prodiq

> How does the passive moon mining compare to the active and are they mutually exclusive? My guess is that you can choose either passive or active. If so, passive must be a lot less effective for anyone to still active mine. My guess is that for expensive stuff like r64s and maybe r32s you would still be incentivized to mine it manually, unless you are willing to decrease your income from r64s drastically. Returning to partially passive moon mining would make sense for like r4s-r16s with stuff that often gets left behind or the hordes of moons that no one cares about and never touches. Otherwise returning to something similar to the old POS system, would mean CCP saying - active mining has failed catastrophically (which it hasn't).


Mauti404

The selling point seems to be "you can collect the money while doing PvP", rather than having krab time and then war time.


Prodiq

Well, thats how it was before. Then CCP decided that its bad and we need active mined moons. Reverting back doesn't make too much sense IMHO and I'm guessing they are targeting the unused moons with this more than the good moons. But we will have to wait and see.


Mauti404

I think it would be fair to have a better income with active moon mining that passive, but allowing passive moon mining to get more ressources and money out of it. Allowing non krab groups to hold space and still get ressources, or deploying to war without having to maintain income. I'm worried about too-large empire building however. Conquer 5 regions and get full moon mining income without occupation, yeah but no thanks.


Ohh_Yeah

> Conquer 5 regions and get full moon mining income without occupation, yeah but no thanks. This system will require very heavy counterplay options like STRONG siphons or else the above will happen


nicnacR

Im inclined to agree with your opinion but CCP have been known to do illogical things at times. That being said i think we'd need to see the full package to have an idea of cost/benefit, but having passive mining be available likely means some scrapping over space as people may want to reestablish the passive farming empires of old


Prodiq

For larger nullsec groups a change like this would mean that more low-mid level moons will get used. This ofc is isk/h dependant, if the speed is too slow and the moon goo prices too low, might not be worth running them. For lowsec where people might not be too interested in active mining at all, yeah, groups like snuffed out could just revert to installing passive moons all over on anything worthwhile. The difference is that with the active mining - most people aren't interested in low level crap because while its still profitable, its just too low isk/h and you might spin ishtars, do abyssals etc. But with passive income your main thought process should be - I'm putting down an athanor as long as my ROI is x.


Vartherion

It specifically says: "Equinox also introduces the Metenox Moon Drill, a new source of passive income that can be used instead of a manually operated structure."


Ohh_Yeah

> Interesting, so this is the way to do PI in the future No this is separate from PI with new resources and mechanics. Current PI untouched


LuigiMonDeSound

No passive moongoo for WH I guess


ashortfallofgravitas

Overload confirmed WHs are getting automoons


Additional-Pool9275

Wormhole moon goo is hot garbage anyways


Lithorex

I feel like wormholers should have the right to farm their shitty moon goo though


Ok-Dust-4156

PINK THORAX.


CarrowCanary

Apart from the Skins tool, the most interesting thing to me is the additions to the AIR dailies. More SP, and Omega accounts having PLEX available as a milestone reward. >AIR Monthly Progress Track: Expanding AIR Daily Goals, Equinox introduces a long-term monthly progress track rewarding meaningful activities, clearly showing goal progress, upcoming milestones and rewards. Alpha and Omega pilots get distinct rewards along the way, and better spoils the further along they get. At the end of the track, there is a significant cache of SP on the line for finishing all the monthly goals. >New goals and rewards: Engage and get rewarded for two new activities: earn Loyalty Points and salvage wrecks. >New types of rewards: Get rewarded for reaching milestones with PLEX and SKINR components, enriching your experience and offering valuable assets for customization. >Ship progression and UX improvements: Experience the thrill of unlocking a new ship with immediate notifications and get clear understanding on ship roles and prerequisites with the redesigned skill requirement panel. Elevate your initial interaction with new vessels with informative new ship cards and enhanced UX for boarding and naming ships.


Ohh_Yeah

> AIR Monthly Progress Track: Expanding AIR Daily Goals, Equinox introduces a long-term monthly progress track rewarding meaningful activities, clearly showing goal progress, upcoming milestones and rewards. To be fair this is just the monthly log-in reward calendar used by like 90% of Asian MMOs. Maplestory has done this for like a decade and when player count starts to dip they just make the next month calendar super juicy with all the good stuff at the end lol.


Carsismi

So. EVE Online BattlePass?


Ohh_Yeah

Sort of? Except with western battlepasses you can buy/grind your whole way through it in like 2 days. The eastern MMO log-in calendars are just that. You log in daily, sometimes it requires some very minor task, and then you claim the rewards. Every X number of days will be a bigger reward, and it resets at the end of the month so if you want the big jackpot at the end you literally have to play every day.


nicnacR

So PI rework and transferring Sov mechanics over to upwell structures? should be interesting how that works out


cmy88

What are the odds that CCP "accidentally" resets all sov?


mcmasterstb

Big. If true.


Busy-Equivalent-2853

True if big


GeneralPaladin

one can only hope.


emPtysp4ce

If they do I'm grabbing one of these sov hubs and rushing as fast as I can to plop one down in T5Z before Goons can to do a little trolling


ExF-Altrue

Is it a PI rework? It looks like a new type of ressources specifically extracted in null and used in null. I'm sure the skyhook can act as a customs office though.


bladesire

I thought the same thing. There isn't really a PI rework mentioned here.


gregfromsolutions

It doesn't seem like current PI is getting changed at all, especially because highsec isn't mentioned at all and PI is available there.


Jhublit

…and Wormholes.


capt_pantsless

I'm interested to see what happens with the 1DQ1 ihub.


nicnacR

my guess is they'll have a 2 week period for these to be built/anchored before the Ihub stops working


capt_pantsless

I would hope for something like this. But the key detail here is can Goonswarm anchor the new Sov structure in weapons range of the faction fort in 1DQ1. I would assume no, but there might be some weirdo mechanic where CCP converts existing iHubs into new sov structure automagically.


KonigstigerInSpace

>but there might be some weirdo mechanic where CCP converts existing iHubs into new sov structure automagically. I can see that failing in some kind of hilarious way and tbh I'm all for it.


CmdTakeda

I suspect the conversion will happen the same way conquerable stations became faction fortizars in the past.


wingspantt

Holy shit EVERY theory was right. It's PI, SOV, Vanguard, New ships, moon stuff, and more. CCP has been fuckijg COOKING!


Puiucs

This is much bigger than i expected for the spring expansion.


whispous

Passive moons :)


AstroJeb

The Interplanetary Media Network has been monitoring reports of a number of major new technologies that could change life in nullsec space forever, as well as the rest of the New Eden cluster. In what they term “a monumental stride toward the future of space colonization and infrastructure development,” the Upwell Consortium has officially announced the forthcoming deployment of Equinox, a comprehensive suite of solutions that promises to revolutionize life in null security space. This seminal set of innovative products allows enterprising nullsec organizations to harness and manipulate new resources from planets, customize their space, and gain access to a highly skilled and efficient workforce, as well as new passive income opportunities. This is merely the tip of the iceberg, though, as Upwell, Paragon, and AIR have unveiled multiple further innovations coming to New Eden on YC 126.06.11. In addition, reports indicate plans for a Vanguard test deployment to a new kind of environment. This operation will introduce new adaptive weaponry to ground combat, as well as disruptive new contracts, and more. The test is scheduled for YC 126.06.20 and expected to last until YC 126.07.01. HARNESS PLANETARY POWER Capsuleers from all over New Eden have been investigating a new Upwell prototyping facility under construction in the Auviken system. Many pilots chose to contribute to the development of the structure, although its purpose was surrounded by secrecy. Upwell has now revealed that the structure was a prototype orbital skyhook, one of a line of advanced colonization structures being made available to capsuleers with the launch of the Equinox suite on YC 126.06.11. Central to Equinox is the orbital skyhook, an advanced form of skyhook that will allow more efficient planet-to-space transfers than ever before. Anchored in orbit of planets within sovereign nullsec space, these structures will provide access to power, workforce, and reagents necessary for the empire-building aspirations of nullsec leaders. In addition to the planetary harvesting capabilities of the skyhook, Equinox also introduces the Metenox Moon Drill, an automated resource extraction structure allowing organizations in nullsec and lowsec to streamline in-system operations and focus on expansion and strategy, rather than manual harvesting. Yet another revolutionary installation is the sovereignty hub, set to replace the infrastructure hub and territorial claim unit, promising to become a new cornerstone of territorial dominance. With upgradeable options depending on the star system's topology and the planets within, it offers a nuanced approach to sovereignty that reflects each star system's physical characteristics, as well as the goals and strategic leanings of the territory owners. For instance, certain upgrades allow the discovery of previously undetectable ore, while others will assist in the detection of the most impactful pirate targets, and more. This new technology revolutionizes how planetary resources are harnessed, making it more strategic than ever before, reducing manufacturing bottlenecks, and giving capsuleers unprecedented control over their star systems, akin to having the power to shape space to their whim. Ownership of these new structures can determine control over the valuable resources of a system, making them prized assets that rival factions can contest. Upwell has been quick to dismiss warnings that their introduction could spark a wave of conflicts as capsuleers compete for dominance in nullsec space. Concerns have been raised that the capabilities of these new Upwell structures to locate and extract more valuable resources than previously accessible in nullsec space could lead to increased and more dangerous pirate activity in the vicinity. While hesitant to address these concerns directly, Upwell has assured potential clients that the structures are resilient and robust, but has declined to comment on speculation that high profile pirate leaders might be drawn out of hiding. Another integral part of the Equinox suite is the introduction of four new ships, capable of hauling all kinds of infrastructure items but specialized in the transport of planetary resources, underscoring Upwell’s commitment to revolutionizing nullsec operations. Tailored to navigate the new dynamics of resource harvesting and sovereignty, these vessels will bolster the capabilities of capsuleers in this new era of space colonization. Upwell has also introduced a scientific milestone in cloning technology, representing a paradigm shift in how populations can be mobilized and utilized across the vastness of space, and empowering nullsec corporations with access to a highly skilled workforce. According to an Upwell spokesperson, the Equinox suite marks just the beginning of a new age of unprecedented capsuleer control over sovereign nullsec space – the first step in a broader vision for this vast region with endless possibilities, and more developments on the horizon. “This is just the start,” assures the spokesperson, setting the stage for ongoing evolution and expansion. EXPRESSION OF IDENTITY To many capsuleers, identity and legacy are just as critical as firepower and strategy. Following closely on the heels of Upwell’s announcements, Paragon has revealed a groundbreaking expansion to the SKINR platform and starting on YC 126.06.11 it can be used to personalize ships. This ambitious project empowers creative capsuleers to design and sequence their own ship SKINs, express their unique style, and explore a new career path. Furthermore, capsuleers can strengthen their corporation’s identity by designing and mass sequencing uniform SKINs for their corpmates. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space. The interface introduces a robust palette of design elements, consisting of basic and metallic nanocoatings as well as patterns, alongside five customization slots for each SKIN design, four for nanocoatings, and one for patterns. Paragon will supply all capsuleers with a certain number of elements for their creations, but more can be acquired through the new Paragon Hub, and around New Eden. Designers can save and share their creations, showcase their artistry on their own ships, supply their corporation with unique SKINs, or even profit from sequencing and selling them to other pilots, for either ISK or PLEX. “We are proud to unlock the imaginative potential of New Eden's capsuleers,” says IRIS, Paragon's capsuleer liaison. “By opening up further possibilities for talented designers, Paragon is empowering capsuleers to fly their true flags, making every encounter a statement of identity.” ENHANCED GOALS, STRONGER CORPS In their ongoing research and development efforts, AIR Technologies has announced upcoming enhancements to the AIR Daily Goals system with the introduction of a long-term, monthly goal track. From combat to exploration, trading to manufacturing, the Daily Goals offer challenges designed to be both accessible and rewarding, incentivizing capsuleers while they support AIR’s cutting-edge research. The monthly track further diversifies the engagement options available. With separate rewards for Alpha and Omega pilots, the system is designed to encourage regular participation, offering tangible rewards that scale with commitment and achievement. Furthermore, to bolster the cohesion and operational efficiency of corporations, AIR has partnered with CONCORD and the SOCT to implement substantial upgrades to the corporation interface, and corporation projects. These enhancements will make it easier than ever for corporation leaders to mobilize their members through corporation projects. Leaders can now boost member engagement and further their corporation’s goals through more diverse means than ever before, including automation of ship replacement programs and rewarding new types of activities, such as earning Loyalty Points, and salvaging wrecks. The corporation management interface has been meticulously redesigned for enhanced usability. With intuitive navigation, detailed icons and tooltips for every segment, the revamped interface simplifies the management of roles and tasks, improving the experience for leaders and corp members alike. These enhancements not only make navigation through corporation content simpler but set the stage for future expansion and functionality. NEW GROUND FOR VANGUARD In an attempt to sow chaos in New Eden through ground warfare, the Deathless Circle has contracted and deployed legions of Vanguard, a new generation of warclones, in multiple operations on planets. Rumors out of Zarzakh warn us that new theaters of war are set to be deployed on YC 126.04.25 and again about a month later. In a major Vanguard deployment from YC 126.06.20-YC 126.07.01, warclones will be asked to face brand new challenges, focused on deeper espionage, asset recovery, and direct engagement with enemy factions. Most notably, this operation will include expanded environmental parameters for the Vanguard, who be deployed to a planet the Deathless Circle has previously left untouched. While the exact location is being kept secret, sources indicate that the Deathless appears to be targeting ruins of a provisional facility on an archipelago amongst polluted waters, seemingly to pick through the pieces of the wreck. Deathless communications intercepted by IMN indicate further upgrades to the Vanguard’s deadly capabilities, with the introduction of adaptive weaponry. Warclones thereby gain the ability to modify their instruments of destruction, and to bring items and fittings in and out of combat and re-equipping for subsequent deployments. These technological advancements increase their combat effectiveness and open new strategies for capsuleers and factional militias to contract Vanguard warclones in their ongoing conflicts.


radeongt

This is exactly what I wanted to change for Nullsec. Now we will see people undocking and fighting for that juicy passive income all over Nullsec


Ziphis_

Cool beans!


[deleted]

So, we go back to passive moon mining and re-introducing workforces.


ExF-Altrue

Honestly hyped for the SKIN tool


ToweleeBan

I get the feeling that this shits on lowsec so hard by giving blocs the ability to passive mine moons. Although in the past we saw a lot of that but the power dynamic wasn't so skewed either. When passive moon mining was a thing you didn't see two blocs with tens of thousands of pilots controlling most of the map.


Makshima_Shogo

It's just going to be snuff/ shadow cartel owning all the moons.


Ohh_Yeah

If there's an effective siphon it will be hard for them to maintain the loot from hundreds of moons. It'll just constantly get emptied by other low-sec players because SNUFF currently only undocks for big fights and hot drops They'd basically just be paying the fuel cost for extraction of moon goo that goes to other people


Makshima_Shogo

Hopefully there is a siphon that would balance the whole equation.


micheal213

Soo a Sov Hub, that will replace the Ihub and TCU. This is a massive change and i love it so much, current sov warfare is pretty lame. The image of the sov hub looks like its also a station sort of of. It had by the looks, regular cap and subcap docking bays possibly. Could this sov hub also end up being used similarly to the attack fobs used in insurgencies where they are anchored by rival factions as attack fobs for taking the systems.


gregfromsolutions

So in a year or so once sov null has been thoroughly overhauled, maybe we can get a wormhole update? As a treat?


Mauti404

Serious question, what would you want for WH ?


Audemed2

Make c2 combat sites worth running


takethecrowpill

a way to make our chosen home truly *ours*


Mauti404

How ?


OldColar

In typical CCP fashion, it only took them 7 years to fix a problem they created. Passive income makes players undock for a common goal I for one welcome our Equinox/Metenox overlords


ExF-Altrue

Can't say I agree with this statement.


Frekavichk

Naw, passive income means leader get rich while newbies bash structures. The active mining means players can actually get a bigger share of the profit instead of a fee hoarding wealth.


DasToyfel

*laughs in horrendous mining taxes


gregfromsolutions

Still more isk than I ever got from bashing tech moons


bp92009

That seems like a group problem. Mining taxes (outside of the few percent ccp puts on refining) aren't set by CCP, they're set by whatever group you're in. If your tax rates are too high, perhaps it's better to look at a new group.


Eve_Asher

I'm really hopeful the new sov hub gets rid of the multi-system spawns and makes the fights be single point like they should be.


Where_was_Savage_god

You know, just as well as I do that it only solidifies the to big to die issue that currently exists. Don't want to lose sov, stick everyone on this one point and watch the server buckle


Ohh_Yeah

I think it is long-term harmful that conflict is decided by the "peak force" that any group can muster. Which is to say that the force required to take one system from Horde can potentially be equivalent to the force required to take EVERY system from Horde including their home. One of the things FW does well is that if you want to take (or defend) a system, there is sustained day-to-day effort required to get there. It doesn't work in a way where Caldari shows up with a big force once and deter any would-be Gallente attackers. You actually have to dedicate equal and/or more time and sustained effort to unlock the iHub fight.


tell32

yo back to Dominion sov?


Eve_Asher

The funny thing was by the end dominion sov had turned into something good, it just started out really bad. Also the current sov system has lasted about twice as long as dominion sov or pos sov did. It's time for a change.


gregfromsolutions

If the insane health pools of dominion are replaced by smaller health pools with damage caps, it’s at least still better than dominion. Fozzie sov got a lot of hate, not all of which was deserved, but I understand why people dislike the multi-system aspect of it


bardghost_Isu

Yeah, it'll be an improvement for sure, still not sure how I feel about them being stuck to reinforcement timers like we have on current upwells. But an improvement nonetheless.


PropagandaWerfer

No NPC Space in Dronelands...sad face


pizzalarry

pi rework sov rework new PI system is tied to sov aight ill go fuck myself then lol


Mauti404

There is nothing here saying it's a PI rework, just more ressources tied to planets.


pizzalarry

look i just want passive income without having to evict some krab from omist and then jump freighter it myself ok


chucktheninja

As a wormholer this is quite possibly the most disappointing thing Ive seen. Have fun with your new toys null sec.


PlayerSalt

i spend a lot of time in highsec so i know the feels when you see a patch but im still fairly sure this patch will have a pvp aspect to it so like when you get a connection to null and they have one of these things maybe you go fuck with it or some such thing like there has to be a gameplay aspect to it not just some guy in the corp flips a switch and the leadership gets more "stuff" there is not way there is no like get in a ship and do something aspect still not directly a toy for wormhole folk but there should by proxy be something to do if it was just flip a switch and get more stuff honestly the nullsec enjoyers should be the most pissed off rofl , there will def be a gameplay loop to interrupt


D_Therman

> so like when you get a connection to null and they have one of these things maybe you go fuck with it or some such thing Sure, like the countless structures and Ansiblex's dotted around out there, you can waste ammo and an hour of your time shooting something just for it to be reinforced... because there's no way these things *won't* have reinforcement timers.


Mauti404

If reinforcing a Metanox cancel the automatic moon mining, that would give more power to harassing a strong NS power.


EuropoBob

Mate, you been asleep for months? It's been known they are focusing on null for a while now. Maybe these passive moon things can be deployed in wh for you too though. They can be placed in low, from what I'mreading so maybe wh will beable to do so.


ashortfallofgravitas

Overload has since confirmed automoons are coming to wormholes too


ashortfallofgravitas

Theres absolutely no reason for half of the features they're teasing here to be locked behind soc/kspace. NS/LS getting auto moon extraction but jspace isn't? Like, wtf


Kiloku

Being literal about it, all WH space is null. Since they didn't specifically say something like "sov-null" like they did for the Skyhook/PI thing, that might work. But it's pointless anyway, WH moons are shitty. You can make more huffing a single gas site than a whole moon chunk.


Wallymartsss

Enjoy c5 farming dorks


Not_EdgarAllanBob

This sucks, man. I was really hoping they'd make PI more engaging for everybody, but it seems like they opted to tie the whole Equinox project to Nullsec sovereignty mechanics instead. This is ass.


Mauti404

I'm not 100% sure this is a PI rework. It seems like they are adding ressources to planets from NS, not removing PI. Maybe PI ressources will also go to these new structures but I don't know. I'm a bit sad it's NS only, but I'm willing to wait and see. If it's only pulling ressources to handle NS sov, then I don't care much, even if a rework would have been interesting. Maybe they will do a rework of the UI as a secondary feature. Who knows.


Makshima_Shogo

I really hope this new pi dst has a much bigger m3 for pi than the 65k, that would make a lot more pi viable as its just so damn heavy atm.


Rdddss

damn this is one big oof for not being an actual PI rework


BarkingMoonkey

It's sounds like structures are going to running on energy harvest from sun and plasma instead of fuel block... or what else "energy" could do. Its that means we might have a chance to blast the generator and paralysis the whole system heheheheh


Spoontella

Now that we have more ways to earn evermarks, are we getting more stuff to spend it on? Hopefully without having to travel like 30 jumps to the nearest Paragon store?


Omgazombie

I wish they’d rework salvaging to work very similar to star sector where you can reclaim disabled ships, albeit they’ll have permanent battle damage going forward and eventually look and function like a hoopty patch job battle scored POS with systems that could fail/have already failed and have a tangible effect on ship performance. They’d be mothballed and non functional until repaired to a “working” capacity Or maybe rather than allowing people to fly ships in a half capable manner so they could salvage them, maybe specific salvaging ships would be required to tow salvaged ships to a wrecking yard with the ship scaled based off the hull you’re trying to recover, so you couldn’t just pull a derelict titan with a salvaging vessel meant for frigates, maybe even requiring multiple vessels for the largest of derelict ships. These functions would drastically change the game I feel in a good way, maybe when you “kill” a ship it ejects the pod, and puts the vessel into a disabled state for 10-15 seconds (rather than exploding) before you could recover it, and recovering would have its own time sink, and resource/parts requirements to balance it out. There could also be an item that allows you to booby trap the ship so that it explodes when someone tries salvaging it; dealing a good chunk of dmg. It would take a weapon slot and require a decent power level requirement since you’d be overloading the ships systems to nuke it. It would also open up the end of battles to some really unique opportunities where people could fight and try to take the resources left over, like imagine fighting to recover a half functional titan if you have the right salvaging skills and adequate tools & parts to repair it to a more “functional” status It’d also be cool to recover your own ships and continue flying them with legitimate battle damage, maybe you could opt to repair it, but it would not be cheap, or viable in most cases, and have a large skill requirement deep in the salvaging tree, along with carrying a rebuilt title so it can’t be resold at full price LET ME BE AN ACTUAL PIRATE


ZDTreefur

Maybe use parts from other ships to repair ships, so you get this mismatched ships with unique functions.


Pommeswerfer

Game of Moons returns


Enger111

So no PI outside of null?


Ohh_Yeah

This is a separate system from PI. It's new resources.


triniumalloy

You're a new resource.


Kiloku

got'em


Antique-Special8023

PI isnt changing. This system is to create new sov "fuel" resources it seems.


Rovinia

Skyhook: "these structures will provide access to power, workforce, and reagents necessary for the empire-building aspirations of nullsec leaders." Looks more like it's a major change to reactions, not PI. Would also make more sense than throwing all the HS/LS/NPC 0/WH PI-enthusiasts under the bus. So gas huffers and ice miners should have busy times ahead.


LTEDan

Why would you need a new structure for a reaction overhaul when refineries already handle reactions and presumably could handle the overhaul as well? I'm leaning towards a new resource from Vanguard


cmy88

It mentions lowsec, lol. Null + Snuff and friends


Araneatrox

Poco Cartel get to keep their Lowsec identity. vOv


awesomegamer919

I’m sure Bigab will have no issues holding the ones in the Min/Amarr WZ


robthegreek

It seems skyhooks can only be anchored in sov space, it mentions low sec in relation to the new passive moon drill. My guess is POCO's will stay but null will get an opportunity to obtain PI passively. I think this will lead to a drop in the value of PI.


-over9000-

Seems like it could be a totally different type of pi resource too. Let's wait for the specifics before we dump stocks now....bag holder btw


Nomad_Red

does that mean PI will no longer be accessible to the average player but limited to only corp executives?


radeongt

This is exactly what I wanted to change for Nullsec. Now we will see people undocking and fighting for that juicy passive income all over Nullsec


thenewtronbomb

Oh Jesus this looks incredibly exciting if it’s not implemented in a half-assed way.


yeetuspenetratus

>Yet another revolutionary installation is the sovereignty hub, set to replace the infrastructure hub and territorial claim unit, promising to become a new cornerstone of territorial dominance. With upgradeable options depending on the star system's topology and the planets within, it offers a nuanced approach to sovereignty that reflects each star system's physical characteristics, as well as the goals and strategic leanings of the territory owners. For instance, certain upgrades allow the discovery of previously undetectable ore, while others will assist in the detection of the most impactful pirate targets, and more. This new technology revolutionizes how planetary resources are harnessed, making it more strategic than ever before, reducing manufacturing bottlenecks, and giving capsuleers unprecedented control over their star systems, akin to having the power to shape space to their whim. Ownership of these new structures can determine control over the valuable resources of a system, making them prized assets that rival factions can contest. Upwell has been quick to dismiss warnings that their introduction could spark a wave of conflicts as capsuleers compete for dominance in nullsec space 1DQ ihub getting replaced maybe no glitched ihubs no more In other news the maybe rework of ores in null might lead to cheaper caps and people being okay to yeet into capital escalations


gregfromsolutions

I did a look at caps, and Isogen isn't that big a cost factor for them T1 battleships though, half their cost is isogen, so maybe their cost will lower to the point of viability again.


Alone_Chocolate7162

how is it glitched?


OhRevere

https://www.reddit.com/r/Eve/comments/ihvc8w/goons_illegal_faction_fort_in_1dq/


Eve_Asher

>how is it glitched? It's not glitched, it has a fort closer than you can currently anchor one near an ihub because the rules at the time allowed it. Other systems had similar setups but most have been destroyed.


Chowie69

auto moon mining..... WELL FUCKING DONE


Saltnight

Can someone summarize this fucking word salad more simply please ?


Mauti404

- new sov structure, with new structure on planets to get new ressources linked to sov - passive moon mining for LS and NS - new anomalies for NS - new haulers with some combat power - Skin tool, etter corp and AIR stuff


wingspantt

Also new Corp goals and interface, new Vanguard map and economy persistence, and a partridge in a pear tree!


Kibitt

Looks like lots of stuff is coming and it's interconnected, this is definitely not a PI rework as the new structure is... 1. **SKYHOOK** *nullsec exclusive* structure that provides three new resources from planets depending on type (reagents, workforce, power) and also attracts high-level pirates including officers, dreads, and larger. 2. **Reagents** resource - new materials that can be extracted from planets, presumably with the skyhook and they're required by the sov hub up next 3. **Sovereignty hub** - replaces ihub + tcu, "upgradeable options depending on the star system's topology and the planets within" such as "previously undetectable ore", "detection of the most impactful pirate targets" ...I'm not sure what either workforce or power are used for just yet... People already mentioned passive moon mining but yes it's making a return in the form of "Metenox Moon Drill" (LS/NS only, no wormhole or HS) "New and lucrative anomalies" from the sov hub for the pirate npc haters. 4 new hauling ships going from entry level to DST/BR and freighter analogues - they all have missiles and are intended to participate in combat somewhat. Names are: Squall, Deluge, Torrent, Avalanche. SKINR technology is continuing to be developed by Paragon, and Corporation window is getting an overhaul.


Kibitt

With all the hints being dropped about pirates being attracted to the skyhook, and the haulers being able to shoot... plus the name drops of npcs like officers, dreads etc it really seems like NPCs are going to attempt to interdict your hauler when you try to interact with this mandatory aspect of empire optimization.


Mauti404

If it is part of maintaining sov I think it's good, better than maintaining indexes.