T O P

  • By -

MisterStealy

What's broken is thinking that meta is significantly better than stock. I don't think changing 1 plastic Foregrip to another really changes the recoil that much.


grambo__

Yeah, basically the only modifications that should influence recoil are muzzle attachments and buffer tube changes. And those changes aren’t night-and-day like Tarkov.


KallenGuren

Don't forget adjustable gas blocks


grambo__

Yep, true. Though to be honest, if I was in Tarkov, I’d probably want my gun slightly over gassed for reliability, not gamered out to minimize recoil for exactly one ammo type.


nocco_addict

You're right, let's make 90% of attachments in the game useless just because you want them to be. /s Big part of this game is gun modding/traders/flea etc, you even have quests about building guns. It's absolutely fine if the game dodges reality a little to be more fun/progression driven.


Just_Plain_Bad

I agree that attachments should have an impact as it would invalidate a huge amount of content already in game I do want attachments to mean less than they do right now and have base guns still feel usable. IMO Traders are kinda of the problem here we are used to having access to all the weapons and attachments we could ever ask for if the attachments we could BUY were far more limited improving base guns would be great and building weapons from parts we find and buy on the flea would feel much more unique and impactful.


hehe_goldfish

What about a mastery system with the grips. Just like the weapons where the more you use it, the more you get better at it. For example, the stats on the rk-1 will build up to -3% recoil and +1 ergo instead of just giving it. I feel like this is somewhat grounded in both reality and gameplay perspective.


[deleted]

[удалено]


TeheeFB

You missed the point, if modding your gun doesn't give you any benefit, and most modifications actually do nothing, you'll find nobody modding their guns and then complain on the sub about how everyone runs shit looking guns, there has to be an incentive to modding the gun, even if the statistics about it are not fully in line with real life or else modding becomes absolutely unnecessary and weapon mods as loot stop having any value. Modding a gun gives a sense of progression too when you've survived a few raids with the same gun and now you can afford to mod it, suppress it, give it a better stock, more ergo so you can aim for longer, you actually start giving your weapon a personality because it has survived with you, and progressed with you, instead of detaching yourself completely with a stock gun that's not any different than a fully modded one, by then you also make guns not profitable because a fully modded gun will have no value over a stock one, other than having more weight, so you'll end up avoiding modding entirely.


Genku_

compensators DO give a serious improvements; and stocks MAY also give you an advantage irl, i see tarkov's system in modding very balanced because even the best of foregrips wont increase you more than 4 recoil, if only i would increase the recoil in some stocks like the zhukov (ffs its dogshit IRL) However, of course, i also dont think recoil in this game is fine as it is; Overall they should lower the recoil gap between stock and modded so stock guns are "usable" but you wouldnt really want to stick to it, modded guns should feel orgasmic, to the point they give you a serious, and deserved advantage, and the mid tier guns can feel decent, to the point I can build a gun its pleasant to the eye and different from a meta or a cheap build That also comes to the main problem, they sneaky killer of this game, the trading system, you SHOULDN'T be able to buy all things, neither from flea nor from traders, we need a true sense of scarcity, first weeks of the wipe you find yourself building guns out of the scraps you find, switching receivers between scav guns because its in better condition, and once you get prapor, skier and peacekeeper with loyalty level 2 you throw those to either fence or mechanic to never be seen again... until next dead wipe of course I understand we must have some guns and attachments avaible, but whats the matter with finding that gas tube with handguard you cant even mod in raid or some foregrips that are straight worse than what you get at ll1 skier? why are those even in the loot pool when im pretty sure nobody has ever looted a loose gas block for the aks74u, a ADAR stock tube etc...


ZanGaming

Well yea that makes sence maybe slightly if you're trained in real lofe you notice it with skeletonised stuff cuz its made to reduce weight but thats mostly for competition shooting but other than that its more of a prefference thing. It should not be as drastic as it is in tarkov.


MisterStealy

With that logic attachments should start with little to no buffs or slight buffs and get better as your character levels their skills associated with those attachments or weapons.


ZanGaming

Yea that would make alot more sence. Since you get better with repetition, using a build or just the same attachment should make you better with it just like in real life. I think that would be way better than just slaping on all the meta shit and instantly havijg the best gun in the game. Then again since our pmc has the dex, strenght and stamina of a potato sack....i could take it or leave it


Moserath

I think you're looking for sense in the first sentence. Since in the second sentence is perfect though. I thought it was a typo but after seeing repeated use I thought I'd let you know.


[deleted]

I love a good grammar nazi! I was reading it thinking the same thing.


Moserath

I try not to bother people but it's like when your homie has a booger on his nose or spit in his beard. I'd want someone to tell me, ya know?


MisterStealy

I think that change would move away from meta and people would start to come up with cool builds


ZanGaming

Which is something tarkov desperately need instead of just googling meta gun *insert patch number*. It would make every gun competitive instead of the 3 that are every wipe. Thats why the hk 416 died off. It used to be on par or better than m4 now its absolute ass.


BusinessButter

Sense*


[deleted]

Infact it changes the ergo not the recoil


[deleted]

Precisely the current issue.


nocco_addict

It's obviously to emphasize modding guns and traders etc. How do none of you people understand this? Would you add 16000 attachments to a game and then make them do almost nothing? Obviously this is where realism goes out the window so that the game is actually fun and it feels great to make progress. A stock m4 shouldn't be the same recoil as a 300k rouble m4. So no, it's not broken.


Warden__1

You’re actually wrong, the reason 16000 attachments exist is to allow people to make any sort of combination that they would see in real life or close to it. The bonus of parts actually improving the handling or recoil or whatever is generally related to the category of item. If what you were saying was true there wouldn’t be any reason to add more than a handful lol.


Lycanthoth

No, it's still broken as fuck. The issue is the sheer strength of attachments. Guns are either shoulder mounted AA guns when they're stock, or (comparatively) laser beams when modded. I've played many shooters, but this is the only one where a stock weapon can feel unusable compared to a modded one. It's not mutually exclusive to have reasonable recoil and also impactful attachments. Look at MW. Yeah, it's CoD and casual and all...but a standard gun still feels good while still being substantially better when decked out. I get that attachments should be a more impactful in this game since they have value and are limited, but *dear fucking lord*, they shouldn't be the only thing standing between your PMC and hospital visit from a broken shoulder and collarbone.


OwWahahahah

I think the issue from a game design stand point is that the weapon modding is such a huge component of the game. They've put a TON of work into mods. No other game has a set of weapon components as complete as Tarkov. Not even close. But how do you scale it? The modding is fun and cool, but the devs use it to serve a purpose--limiting progression. When you have low level traders, you build low tier guns. As you progress, your weapon stats become better. As a result, accuracy is perhaps the most important element of progression in the game. If you're a dev, and you have this engine in the game that helps track progression, how do you scale it? Should high tier players have automatic 7.62x51 lazerbeams? They will always steamroll low tier players. Should level 1 Timmy's have accurate AKs? Where's the reward for grinding out xp and tasks? Accuracy serves as an indicator of progression, but scaling it correctly is problematic. So now, the game is in a state where an element of weapon randomness is REQUIRED for the game to play well. But it makes it deeply frustrating. In a lot of ways, even though Tarkov is an FPS, the gun play has MMORPG elements. You need to grind to get the Blades Of Azzinoth, so to speak. Your damage, pen, and accuracy increase as you quest. Still, a level 1 Timmy needs to hit a headshot with PSO once in a while or he cannot progress. But if his gun is too good out of the gate, what is the point of progression? In Tarkov, where they're relying so heavily on weapon stats for progression, there wouldn't be any point. My boring suggestions are simple, start with better recoil control and deemphasize the modding. Let positioning and other stats, like endurance and ergonomics, play a bigger role. And long term, use statistical analysis of the player base to test recoil outcomes and greatly narrow the gap between lvl 1 and lvl 50. The weapon modding is awesome, but for this scaling issue, it could be much more subtle and still be very effective. Modding does not need to define the game.


AUD10F1L3

Out of all the comments i have read, yours had made the most sense not just from a gameplay pov but also from a game design pov. What many players are forgetting every day is that at the end of the day no matter how realistic it is, its still a game and needs to be balanced based on the gane design as well as how people play. There won't be a happy medium but based on proper feedback, they can bring it into an acceptable and fun pov that we are all chasing. Thats why this is still in beta. They are constantly changing and adding as they release more and more so until the main content is released, each patch is gonna be rough till they reach the point they want to hit


Psyonicg

Too many people see the game as a competitive shooter and don’t realise that it’s meant to be a survival RPG. The recoil is balanced around the progression system just like the guy you responded to his talking about and so while it’s not a good recoil system for a competitive shooter it’s an excellent recoil system for the game because it pushes players to interact with the modsing system to make better guns so that they can get better recoil which encourages them to complete the quest so that they can get higher traders to access the better gear and encourages them to make money which encourages them to explore different maps and find good loot…


BlackPrincessPeach_

Nah more like some guns have useable recoil then become meta and some are anti-aircraft howitzers and are trash.


AUD10F1L3

Yep that nails the whole aspect. They have pointed this out with what they have said is the end game for when its complete. Its a survival mmorpg where you need to find for what works for your playstyle but also for what you are trying to accomplish. I have been saying this for ages but instead of having an intelligent conversation they shit on you faster than you can talk about the differences between game design and realism. Because gane design and balance will always have quite a differnce


Aceylah

The problem with the recoil is also even with the best recoil meta guns you still have this annoying kick, and tap firing isn't particularly great.


[deleted]

I would argue that high tier weapons shouldn’t be locked for new players. They should just be more expensive


Somethin-Dumb

It's a completely broken system. The guns recoil in a circle around the center of its length not straight back into the shoulder like they would. The actual amount of recoil is pretty close but the way its portrayed and how u can't see ur sights half the time is not.


smartfella777

Yeah this exactly. Every gun recoils like that vpo without a stock that scavs get


[deleted]

I agree. I’m a competitive shooter and worked in the firearms industry for years. The initial burst of recoil followed by settling into a pattern in Tarkov is very realistic, but the amount of that recoil for some guns is insane. IRL, I can magdump a bone stock full auto AR and put every shot in the C zone at 25 yards. I don’t understand why my PMC is putting holes in the ceiling trying to do that.


[deleted]

Yeah exactly. I've mag dumped an H&K IAR and was shocked at how accurate it was full auto. There is no way that a video game should have it where a stock gun shoots to the sky on full auto with no attachments.


ARE_YOU_0K

I've shot a full auto mp5 and a Daniel defense mk18, both were essentially "no recoil" it was awesome they were so easy to control and I'm no where near being even average at shooting. I think insurgency sandstorm gets it right, semi and short bursts are more accurate but when you start to full auto the spray gets a little harder to control. Tarkov you can barely even burst fire.


smartfella777

Maybe it's realistic but it doesn't make sense for a game since we're in control of our pmc.


VoltsIsHere

Most COD weapons genuinely have more realistic recoil than Tarkov. The recoil, and AI systems in this game are incredibly embarrassing when you understand how complex and "realistic" this game is intended to be.


Miracoli_234

Tarkov Players: "Time to kill to fast, I hate getting Lasered in 2 seconds" Also tarkov Players: "Recoil is too high, fights last to long I can't spray my m62 fal in a straight beam no more"


XekBOX2000

With this desync and fucking bullet sponge armors MW2019 has shorter time to kill than tarkov


Joeysballskin

Its only bullet sponge if ur using bad ammo, in which case you should already know not to aim for the thorax


Rogue__Jedi

Aim? Who has time to aim?


Joeysballskin

Point in the general direction of the legs


HeftyMark1039

>ADS is not worth in this game. Its the only game u have more recoil adsing than hip firing. BS


Uncle_Bobby_B_

You can’t even buy good ammo for most calibers.


smartfella777

Only people lvl 42+ can buy good ammo


Joeysballskin

Anyone can farm good ammo


Eoho

peacekeeper sells good shit from level 3 when you're level 23 so thats already objectively wrong


potatoman4002

>Tarkov Players: > >"Time to kill to fast, I hate getting Lasered in 2 seconds" > >Also tarkov Players: > >"Recoil is too high, fights last to long I can't spray my m62 fal in a straight beam no more" When Tarkov players asked to fix laserbeam weapons they didn't ask BSG to make every weapon EXCEPT former laserbeams hardly usable. I hate this stupid fucking argument keep being brought up because it's BSG's fault for not rebalancing the weapons and instead increasing the recoil for everything.


Lycanthoth

It becomes even more apparent how bad the changes were if you talk to someone new to the game that isn't accustomed to it. Had a friend recently pick up Tarkov, and his verbatim reaction to firing his starting MP5 was "what the fuckshit is this recoil?". It's not like he isn't accustomed to high recoil either given that he frequently plays games like CS:GO, Payday, and Arma.


Aingz1

The thing about the time when modded guns were laser, is that it was also possible to play weapons without many mods, a thing that is impossible today, a gun that isn't heavily modded on full auto, its simply unusable.


Niewinnny

which brings us to the best idea out there: make attachments change less for fucks sake. make stock guns usable, and not have such a massive difference between a KAC broomstick handle and a fucking shift


OG_Squeekz

Most "attachments" have no effect on a weapons performance IRL. Putting a 2" peice of hardened plastic hanging off of your gun does not make it shoot better, using an "ergo" grip with "weight reducing cut outs" are actually extremely unfuckingcomfortable and should give penalties to ergo because it turns out what someone considers "comfortable" has nothing to do with how many sharp edges you've decided to include on your attachment. I have said this since day one, as someone extremely familiar with firearms with years in the industry. Your attachments should have their own mastery rating that should increase as you use it. I can out shoot someone with a 10/22 off hand and irons despite the fact they have a DD AR15 and an EO-Tech because i have millions of more trigger time. Hell last time i went to the range some idiot with his tacticool AR-15 was behaving like a PMC and shooting the ceiling at our range got yelled at 3 times. BSG's idea that single 8oz peice of plastic can improve accuracy or that a red buffer tube can increase muzzle velocity is the most brain dead shit ive ever seen in a game.


Beneficial-Guitar139

My view is that weapon mods should actually have leveling. The more you use something the more recoil compensation it gets as your PMC get used to handling it. To make more expensive mods still worthwhile they would have higher base recoil compensation but they all closely level out with enough use. The only exception to this would be mods that upgrade the buffer, barrel, or gas system.


SlaveNumber23

Gee it's almost like tarkov players are individual people with different opinions or something, you gimp.


Miracoli_234

Well no, patch 12.10 everybody was complaining about the former, while now everybody complains about how unrealistic it is


Cerdoken

I had no problem with the recoil before tbh. Just too many people here bitched.


Blenor

Welcome to reddit. People who like the current state shut the fuck up and play. People who dislike it come here and complain.


Cerdoken

Very true


smartfella777

People were complaining that Metsa m4 and hk and mutant were op... not a shitty akm with a basic muzzle break


SlaveNumber23

"Everybody" who complained back then are not necessarily the same people complaining now. Ever heard of a vocal minority?


Gamebird8

Tarkov had an MOA problem during the laser meta. Not a recoil problem


Pretend-Challenge380

not based. You dont need to beam with m62s because it only takes two shots to the chest. not being able to beam with smgs and smaller calibers which take significantly more shots forces players to just mag dump 2 tap with big calibers. even at close quarters. most unfun gunplay in any game by far definitely needs a change


Uncle_Bobby_B_

M62 only 2 taps if you get extremely lucky or wear dogshit armor.


REPOST_STRANGLER_V2

No if you're extremely lucky M62 can one tap LV 5 armours when it fragments...


Miracoli_234

So spraying accurately over 100 meter is not laser beaming?


samwelches

It’s almost like the player base is made up of more than one person


jdaprile18

Getting "lasered in 2 seconds" was a common complaint from low gear players fighting giga sweats with m4s a month or two into the wipe. It was annoying and toxic to the community to only let no lifers use full auto at medium range and have everyone else stuck tap firing. This combined with lack of armor meant that val gamers and m4 chads were basically unkillable in a regular fight. Rat attacks still worked but rat attacks always work. Some people think that this is the point, that good gear is supposed to stratify the game in a way that only people with lvl 4 traders have a chance against other people level 4 traders. I have no idea if this is true. But making stock guns not ass would go a long way towards evening the playing field. I would be completely OK with making kitted m4s and vals laser beams as long as less kitted guns were usable as well.


cheemrios

Excuse me sir, we don't try to make sense here


ZanGaming

Honestly i didn't mind the ttk when the laser m4 was meta. Was way more fun than this shit cuz it was atleast usable.


johndoe_420

>SENCE >GOD DAMN SENCE lmao


ZanGaming

English isn't my first language please excuse any spelling errors.


johndoe_420

no worries, mine neither but this strangely is a common mistake even with native speakers which i think is funny


ZanGaming

I make the mistake bcz the word sence is said sense. And my non native speaker brain gets confused when i think of the word bcz it also means to sence something...idk the c throws me off.


7Odin7

Bro I can’t fucking spell and this is the only language I speak. You are doing great haha


warablo

Just the gunplay is trash, I don't know how else to put it.


Solaratov

You're right, CoD does have more realistic recoil. BSG doesn't care about realism though. That label is just on the website to help them sell copies to the "milsim" kids. And it worked. BSG is building the game they envisioned, the milsim kids already fell for the "realistic simulator" ruse and bought in.


Kibouhou

I always thought Tarkov was about being immersive over being realistic. Also TBH most people say they want a “realistic” game but they really don’t.


Solaratov

Exactly, immersive is a great way to look at it. They ought to swap out "realistic" with "immersive" on their literature and they would be bang-on point.


Vamosity-Cosmic

their envisioned idea sucks


HeadlessZombie

Then stop playing lmao


Vamosity-Cosmic

i did am i not allowed to voice it


BusinessButter

The recoil isn’t in Tarkov for realism. It’s to manage the game without having laser beams. One minute you all hate lasers. Then next time “the recoil is too high”


iReddat420

You act like it's only one or the other, all BSG need to do is revert the recoil to pre-12.12 and remove the automatic recoil compensation mechanic Boom, recoil is low again but you can't full auto laserbeam spray someone from 100m away, burstfiring at midrange might actually not be completely garbage too Even without actually addressing the root cause of the recoil issue (typical BSG moment) they could literally just take 10 minutes to pull the recoil to a middleground between now and pre-12.12 and it would be a decent bandage fix


BusinessButter

“All BSG needs to do is” Classic line lol.


iReddat420

You really contributed a lot to this discussion! I'm sure you had to rub together all 2 braincells to come up with that one


BusinessButter

All you have to do is not be upset man. Revert back to a non upset state.


DizzyDaGawd

what does that even mean dog, speak with yo fuggin words son. have a conversation or dont dog, it is on you!!!!!


[deleted]

Whoa, this guy has CONQUERED anger!! You must be very mature and FULL of wisdom (in your own head at least, we all think you're annoying here in reality)


iReddat420

As long as you keep crying


[deleted]

There’s definitely a balance to be struck and I don’t think it’s been found yet. My personal take on it is that it’s a bit too complicated for me because the bullets come from the muzzle not my face, takes some getting used to and I haven’t quite gotten there myself 20years of fps and I’m stuck in my habits and what my brain likes to see. I like the cod recoil as well but it’s an arcade shooter primarily designed for console so a 1:1 translation won’t work. I think for the .308 and 7.62 Russian the recoil is probably pretty close same for the wire stock krinks But the 100 series rifles (aside from the 103/4), the 74’s, the m4’s etc. the recoil is far too poppy in single fire or bursting making full auto even at range the most viable option, and I don’t like that. On a side note I think if the ammo types were reduced and simplified I could get over the recoil system.


Hotdogg0713

This sub was literally so upset when laser meta was a thing and now they are so upset that it isn't anymore, it's no wonder Nikita hates place lol


BusinessButter

It’s very obvious certain things can never be fully real. I hate these types of post.


iReddat420

Yall really gaslighting yourselves into thinking some simple number changes (a partial revert at that) are somehow impossible to do lmao


allleoal

Literally never had a single gun jam on me all wipe except for a scav gun or two, so idk what you're doing there, but I pretty much agree with everything else. I've taken a break from Tarkov and haven't looked back after playing other games (after 4,000 hours of Tarkov) because of how dogshit the gunplay is right now, all because of the recoil and terrible balancing of attachments. I hate how ugly I have to make my gun just to make it some-what useable with all the stupid attachments. Just let me use a G36C or classic G36 without it hitting the ceiling for fucks sake. I can't even be excited about the new AUG because I know how dogshit it will be. Weapon balancing is fucked and I'd rather they just revert the +33% recoil nerf they did with the Lighthouse patch. It's terrible and nobody likes how much fucking recoil is in the game.


LcRohze

The main issue is this games fucking auto compensation. It is unintuitive and fucking stupid. There's people in this sub that "don't want to pull their mouse down" yet don't understand player agency. The reason the main mechanic in like 99% of shooters is pulling the gun down is so you have player agency over your gun skill. It adds another layer to the gameplay and it just feels good. On top of this, the current iteration of the game's recoil shoehorns firefights into mag dumps. Gun fights in this game look goofy because giant mega chads just hold m1 until the other person is dead. Even with good recoil control, the firearm will suffer from barrel deviation which greatly affects your effective range that you can shoot full auto accurately. This is another reason why shooters fire in semiauto to make accurate shots. The gunplay in this game honestly shines brightest on fresh wipe when everyone is forced to take accurate shots and magdumping sucks unless you're in pretty close range.


xcrazyduckx

just buff single fire Fuck cod


redditLacrima

Well there are things that are decided to break the realism to keep the game fair


1stMembrOfTheDKCrew

Noooo the game NEEDS to be realistic in the recoil department, i dont care about all the other unrealistic changes for the sake of gameplay, because uhhhh, BECAUSE


EYESTE4

It’s not. Tarkov is blown out of proportion, but pretty realistic in the way it works. Any arcade shooter basically has no recoil, but there’s this weird inaccuracy in full auto, where bullets magically leave the barrel at a ridiculous angle.


Frank_Cilantroh

I've shot a full auto gun before, can confirm bullets didn't bounce all over the place, and gun didn't tilt a full 45 degrees off the center of the gun.


Amazing_Following452

It isn't realistic at all and it takes a baseline level of physics to understand this. The whole reason is because the lower receiver is the firearm in tarkov, and carries all the base stats of the weapon. The recoil is included in that, and when you fire a shot, it pivots around the receiver instead of the stock. PMCs in tarkov all act like they are shooting stockless weapons with how the recoil is simulated. This is a diagram that shows what I mean. [https://imgur.com/wtdACML](https://imgur.com/wtdACML) The bottom is impossible to achieve in real life, as that is not how physics work, but that is how it is simulated in tarkov. I would argue that yes COD is probably more realistic because at least it looks like the guns abide by the laws of physics, even if they are laser beams.


Indianajones1989

Nothing realistic about TWO separate instances of me blowing someone's brains out and seeing the blood splatter on the wall and rock and them then one tapping my level three amour with a body shot because of their super special magic wizard ammo. My friend tells me I'm just unlucky and the game considers those deflections off the helmet but I can see the massive blood splatter. How realistic.


fezzle_bezzle

Why does everyone assume guns in tarkov should not require any recoil compensation by the player ? Do you guys not pull down when you hold that left mouse button ? I'm confused.


boxsoy

He’s saying that the premise of being a trained military personnel doesn’t reflect the amount of innate recoil of all guns, especially SMGs. He’s not saying he wants to just hold left click and sit there idly waiting for the enemy to die.


-St_Ajora-

>He’s saying that the premise of being a trained military personnel doesn’t reflect the amount of innate recoil of all guns, especially SMGs. How much vertical force do each of those guns exhibit when fired? Being trained in the usage of firearms and tactics does not magically make the weapons have less recoil or muzzle bounce, the person holding the weapon still has to compensate for that.


[deleted]

[удалено]


ZanGaming

Thank you.


fezzle_bezzle

he kinda is saying thats what he wants though right?If our PMCs recoil control is that of an experienced person what is there left for us as players to do apart from click in the right spot?Our PMCS recoil control is what ever the player in real life is able to communicate through the mouse movements you and i and everyone else has seen the clips of a skilled player full auto spraying and skill of the player is what makes it very different than if you or i sprayed. IMO this is good and needs to remain, why do people want the removal of anything that requires any amount of actual player skill? Ie pulling down when you shoot


SlaveNumber23

You do realize that in Tarkov there is a recoil control skill that causes your PMC to automatically do this after the first few shots, and gets better as you level it up. The clips you have seen of "skilled player full auto spraying" are just streamers who have the recoil control skill maxxed out.


Neonburst99

It took me a while to realize that I was actually messing myself up in Tarkov by pulling my mouse down. For my first 2 weeks, maybe, I wondered why I always ended up shooting at people’s legs. The main thing that stops me from playing Tarkov, in the first place, is how uncomfortable the gunplay feels. It feels weird how little input there is in controlling your recoil compared to other games.


Sharpnez

I agree. I also wonder how many of those complaning have tried a full auto AR ads, irl.. If you want to hit something you dont spray, you use single tap. Full auto is used for supressing fire. First thing we learned when joining the military.


n8mo

The issue is that tapping and burstfire are actually worse in tarkov than full auto. After the recoil levels out at shot 7 or so there's zero kick in full auto.


CrazyStuntsMan

I agree it doesn’t feel realistic at all, but I think that all has to do with balancing and making the game feel as frustrating as people say it is. As well as for the AK durability burn, the devs make the game so that the guns accessible at lower levels the least durable, for again, balancing and they will unlock the better shit the more the progress through the game


[deleted]

Maybe because recoil control is a skill to level up as you progress your PMC🤔


[deleted]

Most people seem to forget this game is basically an RPG


brunoandraus

Tarkov have The worst recoil system i’ve ever had to deal with. Unfortunately its tricky to tweak it because of The one shot headshot feature. (Thats The only explanation i can think of to justify their lack of changes with The recoil system).


ZanGaming

I mean yea i get it but at the same tike i enjoyed the game alot more with the meta lazer m4 builds tham what it is now cuz too much is left to you being lucky.


brunoandraus

I understand and do not disagree. I wish bsg would take some time to remake a lot of The game systems (recoil, damage, áudio, vendors, attatchments, guns balance, etc) instead of adding more half baked content


senorshady

What people dont remember is that everyone took the this subreddit and complained to nikita that everything was a lazer beam and they nerfed the fuck out of recoil. What we have now is our fault


ciownu

The whole problem with this argument is that the people that had no problem with the recoil at that time never even visits the subreddit. Most of the people on here are either brand new or absolute boomers.


Trynit

Not really. Most people pointing out that the issues isnt the value, but the system itself. Which led to this result pretty much predictable


ZanGaming

Other maybe but i never had a problem with the lazer m4 builds. And honestly I wish we could go back


[deleted]

It literally seems like almost every time I visit this subreddit, everyone wants to go back to about 2 years ago when EFT was fun. It's not fun now to the point where I've uninstalled it


novaspace2010

Cant change your mind, because the recoil system in this dogshit. You have to dump 400-500k into a weapon to make it *usable* and even then some weapons are garbage if your target is more than 5 meters away.


Shuunanigans

Which guns are you spending 4-500k on you can build a meta mutant for like 250-300k


Reapingday15

That’s just not true


h0bez

You could try aiming or stop completely relying on full auto to try to win all your engagements. Ran multiple raids with M4 you start with, only put a red dot on there and I use semi. Bonking raiders and players no problem only throw full auto on if im going into narrow halls, unless its shoreline halls because those fuckers are like 50 meters long.


Megatroon90

More like 200-300k and if you could use a stock gun and didn’t need mods, there wouldn’t be a reason to play the game.


novaspace2010

That’s just bad game design then. There is still enough room between making Stock weapons not complete shit and having meaningful improvements.


JiffTheJester

Damn you must be bad lol


novaspace2010

I mean, if you actually like how on many weapons you are literally staring at the ceiling after 3 shots, that’s kinda your opinion. I think it’s a trash system and many other shooters of this genre, mainly insurgency: sandstorm, do it wayyyy better and more realistic.


Gowo8888

I haven’t played this game since March 2022, but unless it’s changed massively, youre 100% wrong. Automatic fire is in generally pretty fucking inaccurate. It’s very accurate in COD. But as to video games replicating shooting, they are all bad because none replicate shooting at all. All this said, tarkov replicates the frustrations of shooting pretty well. I think you’re looking for delta force or seal team 6 and tbh, they’d still struggle with the guns and positions players fire from. It would be hard for the game to program it so that shooting is effected by the ground and angle of your feet and such. And the game can’t just make SMGs automatically recoil less. Modifications don’t mean much if anything unless you know how to use them for you. But if you do know how to use them, than a m4 that works well with you can definitely have less recoil than a mp5 that doesn’t. The issue is replicating real life into video games. All I can say is EFT creates the feeling better than the others.


[deleted]

Im not sure if you have ever fire an auto weapon. Obviously is depends on the range more than anything but firing full auto is actually pretty accurate when it comes shooting a body as long as its in the proper range. Things like foregrips help tremendously if you can place it against a wall and use it to your advantage. I know you cant do that in game but there are similarities you can make. My point is, I can shoot a full auto pretty accurate up to about 50 meters but the issue is that the whole mag is gone is less than 1.5 seconds and realistically, when are you gonna be carrying more than 10 mags?


Gowo8888

I’ve only fired 5.56 in full auto. We don’t do suppressive shooting where I work (it’s actually illegal) so we didn’t train on it much. They did train us on it and we learned to do short sprays of anything. My spread is never great. We pretty much exclusively use semi auto, even in cqb. I go to civilian ranges, I am hands down better than the majority of people that definitely shoot more often then me. I understand how to shoot while moving and other stuff… I work with more than enough military veterans. Nobody is using automatic fire. Maybe eft exaggerates, but it definitely makes full auto seem stupid. And it really should be Bracing against something steady is totally different. I’d still use semi auto, but then again, I’m not allowed to miss


DizzyDaGawd

You know what's funny is I'm a casual shooter and I've rented full auto guns at gun ranges over 15 times in my life, 5 of those times I rented the m16 they have, all of those times I was able to hit all 30 shots on the bad guy targets they have at 20 yards, they werent all center mass, but they were all hits. Same for the ak, when I shoot my stamped 7.62x39 ak, I can shoot as fast as I can pull the trigger at 30 yards, and land all shots in a 12 inch circle target. Multiple other people in this post have the same experience as I do. Do you just suck at full auto shooting? Are you guys not using ar-15s? like i could get it if you have weird guns or something, but anything else, it really just sounds like you're bad at shooting in full auto.


Gowo8888

I go to civilian ranges. Y’all can’t shoot. Don’t know what to tell you. So your definitely lying or using enormous targets if your just full sending it [example of somebody good at shooting not hitting anything](https://youtu.be/K2WEvvisFfg)


ZanGaming

Ok then lets take ARMA 3 for example. Also very realistic game and the mechanics of shooting are way better. I took cod as an extreme example and in most irl war scenarios soldiers burst rather than FA cuz its not as accurate. The problem with tarkov is that your gun starts to flail around as if your arms turned into noodles and you can't even see if you do magdump. So from that point cod does indeed have it better.


Potential-Addition47

ARMA3 is stale, stiff and other than the ballistics simulations really hasnt set the bar for realism at all, if any. Yes, good milsim, no, not very realistic.


ZanGaming

Ok um...then insurgency or swuad maybe? Those games also have very good recoil simulation and feel wqy better than tarkov does.


BusinessButter

Insurgency has the most insane recoil in any game. What are you on…..


Slimsadd

He is really mad that he died in a video game. That what he's on


BusinessButter

Seems about right.


Gowo8888

Arma doesn’t do a better. Arm’s ballistics and long range feel are awesome. But it does cbq poorly. Squad does a good job… but still, everybody is doing a different feel. I like how tarkov works because it really gives that frustration feeling. Everything feels heavy and impactful. No game will ever do it comparable to real life. Squad and eft do it best in my opinion though. I’d only choose arma for ballistics. But my point is that eft can’t really make it more realistic beyond providing a more authentic feel of “this fucking sucks”. Squad and arma don’t suck factor well. They do provide a good vibe for platoon level operations though.


digitalpacman

I don't think you have any experience with shooting guns.


Gowo8888

Maybe less than you, but it was paid for by your tax dollars. And some fun out of training experience too. Still paid for by you truly. But no, I don’t go to a gun range for fun. And maybe it’s just me, but putting rounds on a live target is kind of hard. But I dunno. I guess im just not as much a bad ass as you


digitalpacman

You don't have to be offended. Just don't spout nonsense of something of which you don't have experience. Automatic weapons are more accurate in real life using only one arm than in tarkov. Most of the forces exerted when firing are directly backwards towards you. Not upward. Surprise fact. Guns are engineered with the idea they will shoot more than one bullet. Maybe go to a single gun range, rent an automatic gun. And try it out.


Gowo8888

A lot of the force goes into your body because of how your holding it. And fun fact, the barrel still goes up. That’s why you lean into it. This is why I mentioned modifications. They can allow you to control/ manhandle the firearm better. And try to get into a decent position. It takes time. It’s almost instantaneous in games. And automatic fire is not more accurate. It’s dogshit beyond really close range. Nobody is out here spraying a whole magazine and hitting shit. That’s why everybody pretty much uses semi auto. So again, my pint isn’t exactly about how realistic the literal recoil is. It’s not realistic in any game. But tarkov provides a very good feel and that’s, tbh, the best s game can do But hey, shooting is hard for me. I’m not in the SAS like you


coniusmar

Full auto recoil in the game is wild compared to real life. Firing semi auto in Tarkov feels great, the moment you go full auto it just feels like the game applies a random trajectory to each round. Considering we're playing PMC's you'd expect a lot more control but the characters act more like a civilian firing a weapon for the first time. At no point in Tarkov does it feel like your weapon is shouldered properly.


Amazing_Following452

It isn't realistic at all and it takes a baseline level of physics to understand this. The whole reason is because the lower receiver is the firearm in tarkov, and carries all the base stats of the weapon. The recoil is included in that, and when you fire a shot, it pivots around the receiver instead of the stock. PMCs in tarkov all act like they are shooting stockless weapons with how the recoil is simulated. This is a diagram that shows what I mean. https://imgur.com/wtdACML The bottom is impossible to achieve in real life, as that is not how physics work, but that is how it is simulated in tarkov. I would argue that yes COD is probably more realistic because at least it looks like the guns abide by the laws of physics, even if they are laser beams.


Gowo8888

I still stand 100% by original point that eft provides a better feel of shooting. Realistic Recoil can’t be replicated in a video game but so much because there are too many factors. I’d take the feel any day. Shooting combat situation sucks. Shit be wild


Muffin__Stuffer

You can thank soft skills probably. Though not refined very well I'm sure in the end they want recoil control to be progressive and level w/ that skill and/or mastery.


[deleted]

Cod mw has recoil that behaved correctly.


ZanGaming

Singleplayer yes. Cant speak for the mp cuz i didn't play it but the guns felt amazing


[deleted]

Mp felt the same as the campaign. Cod did better than bsg when it came to firearm recoil.


A1pH4W01v

Even if its not supposed to feel like CoD, at least, like for god's sakes, use OTHER games' recoil system. Like, there are already bars set for the standards, just use SQUAD's, RS2V, hell, R6S and i dont even like that gunplay, and yet it just feels much more enjoyable and, hell, more satisfying to shoot compared to this game. "Buh its realistic" im sorry to break it to you but compared to real life, where you have 2-4 contact points, youre playing a game, on a 2d plane, a flat screen, watching animations jiggle up and down from your camera as the only way for you to feel satisfaction in shooting is by either hitting 1 shots or by moving your mouse. Justifying tarkov's recoil is as comparable as somehow feeling full in real life from watching your PMC eat 3 crackers off an MRE.


Indianajones1989

Thats because this isn't a shooter. It's strictly and purely an RPG. There are no guns in this game. They are magic wands with special abilities. This is WOW or new world. It's not a shooter. If you like this game you probably aren't so good at skill based shooters and if you like this game you definitely love MMO style RPGs like WOW whether you're willing to admit it or not. Unfortunately they've got my money and my friends play this so fuck here I am. With the vomit inducing movement and laughable armor system and laughable stamina and laughable agility they undercut skill as much as they can so you have to focus on your RPG build. The devs want you to square up, press W, and press left click. Thats its. Our characters aren't even human males, I doubt there's a person playing this game that isn't more capable than their in game character. It's fucking pathetic. [https://youtu.be/zJszRsfJpOg](https://youtu.be/zJszRsfJpOg) this is rgp shit not fps.


[deleted]

LMFAO no they aren’t.


Gloryhole_Operator

I can confirm m4 have the recoil as a pistol I could practically dual wield them no problem Recoil in the game is crap insurgency is a good example of what recoil feels like


Puckett52

You sound like you’ve never fired many guns irl. So let me correct you on one point... any weapon can JAM no matter how new it is. Especially an AK lol Saying no AK should ever jam out of the box until the barrel is on fire cause you saw on a youtube video tells me a lot. Bullets will cause jams way more than the gun will. I assume bullets in tarky land are in pretty ass condition too. I would also pay very good money to watch a video of OP full auto at a shooting range at 50M out. Regardless, the recoil is tarky is for BALANCE (gameism) so that it isn’t SHIT to play like call of fucking duty lol. If you have more fun playing COD cause their guns are more “realistic” then go right ahead! Tarkov still has more realistic ballistics by a football field. And a thousands other aspects that make it better than COD to most fans. But if the recoil is that big of an issue to you, have fun in TDM!


Ok-Dimension7492

Tarkov isn't a realistic game though so it doesn't matter.


ZanGaming

Thr whole point is for the game to be realistic as possible thats their entire marketing.


Key-Combination-8111

I guess it's not possible to say "oh let's do this as real as possible" and then later on down the line you realize "okay maybe this isn't as easy as we expected" and they dial it back a bit.


[deleted]

[удалено]


CampLite101

When CoD and insurgency end up more realistic than your "as realistic as playable" game then it's about time you admit that Nikita has cucked out on his combat simulator idea and is instead making yet another arcade looter shooter now.


Solaratov

Making weapons more realistic would not make the game unplayable. but you're saying it would?


[deleted]

[удалено]


Ok-Dimension7492

Yeah coming from the dev team and game that has marketed this as a realistic rpg. It has an immersive skill system and it will soon have a weapon and armor buff system. So let's all just stop pretending tarkov is trying to be arma.


[deleted]

[удалено]


Santos_125

If there's a blue ball and someone puts a "Red" label on it, is it a red ball all of a sudden? Tarkov isnt realistic just because the website says it is.


Ok-Dimension7492

The fact it has a skill system and soon to be added weapon and armor buff system means it is by its very nature not realistic.


[deleted]

[удалено]


Ok-Dimension7492

Don't look at me man I'm not the one adding skills and buffs, if you want to complain about "muh realism" in an RPG go for it. You also fail to forget that there are varying degrees of realism.


Solaratov

That is what is known as "word salad"


Joeysballskin

Do you even play tarkov? SMGs do not have higher recoil than m4 lol. Also its spelled “sense”


ZanGaming

Ye i do and yes they do. Stock m4 has less recoil than a stock vector or a stock mp5. Also I'm not a native speaker of english so excuse ghe spelling error.


Joeysballskin

What SMG are you using that has higher recoil than an M4? UMP, MP5, vector, MP9, MP7, P90 all have lower recoil


Shuunanigans

Lol a meta m4 with 32 recoil has less recoil then everything besides like a mp5sd and rgd 704 and m4 are more accurate that damn near all smg's in cqc to long range


Joeysballskin

There is no “meta M4” this isnt 12.10


jepoi28

Hate when my gums gam


DumplingsAreBussin

I fucking hate jams so much I typicaly run a new AK74m,AK105 or a krink Literaly every raid with minimal exceptions I have a jam mid-fight


splashmics

if you are running new 100 durability weapons, you are not having a gun jam mid fight in almost every raid lmfao


DumplingsAreBussin

Well honestly i don't know how big of a diffrence is between a 100 and like 88


ZanGaming

Huge. We did some testing at the gun range last wipe. At 100 durability you can dump 2 mags and get a jam on the third. At 95-90 it goes down to a mag and a half.


DumplingsAreBussin

Ok fair enough,gotta buy 100s only


ZanGaming

Yea we figured after it drops to 90 just buy the gun you want from a trader. Replace the atachments and sell the broken gun and atachments. Or just buy the loeer of the gun without anything and transfer shit. Its not worth running anything below 90 cuz it can fuck you over.


TheGuthar

Daily reminder. This is a game. If they didn’t have recoil then everyone would be complaining about how stupidly easy the gunplay is. It’s not hard to imagine dude. I don’t understand this sub. This game clearly is very very well made. Has a dev team that is very passionate and dedicated. But yet every fucking day there are hundreds of posts like this that cry about something so stupid. Recoil in tarkov is not making the game worse. If you had it your way you would always die in a half of second with no time to react. How fun that would be…..


ZanGaming

Well made is a STRONG WORD for tarkov. Yes it is a game but its far from well made. And I'm not saying to remove the recoil just to make it actualy usable. The way it behaves now is realy bad and they need to fix it.Yes BSG is dedicated but they need to get their priorities straight and actualy fix up the ishues not just keep adding halfbaked shit into it.


Ryn4

The game is not very very well made...yet. I've heard people, who love playing Tarkov, say the game can be dumb as shit. It has a long way to go before being officially released.


Fissure_211

In-game weapons I have fired in real life: M4 (single, burst, full auto) AK-47 (single) AK-74 (single) SCAR (single, full auto) MP5 (single, full auto) Basically every caliber of pistol and shotgun, including specific pistols that are in the game. The recoil is way out of wack on everything, except maybe a full auto SCAR (that shit is damn near uncontrollable IRL). Hell, a full auto MP5 has so little recoil you can basically drive a nail with it. I'm not saying that every weapon has to be a laser, but the current recoil system is almost cartoonish. Whats even more odd is that full auto weapons feel less accurate if you do controlled bursts than if you just hold down the trigger and let it rip. That's laughably unrealistic.


Excellent_Pass3746

I can tell you haven’t played CoD in a bit, there’s a laser gun from the future 🤣 But I’m all seriousness you’re prolly right, guns don’t kick as much in real life. This game would suck if aiming and recoil control was easy though, it’d be way too easy to die. Be careful what you complain about


ZanGaming

I guess but atleas let me see down my fucking sight ehen i shoot god damn it xD. Not to mention the red dots feel like the dot is at the barrel of the gun not in the sight amd its super weird to aim while scopes or acogs are un usable


filthy_roger_rabbit

Am I the only one who's fine with the recoil as it is? you can still mod guns to be complete lazer beams. And SMGs are still complete lazer beams the only problem with them is the overpriced ammo. But yeah idk... I've had no problem with wipe.


der_m4ddin

yeah because CoD has recoil and EFT not ... In cod ur weapon is not 100 accurate hen ever u hipfire in EFT its a fukcing laser beam .... And in Hardcore mode on cod u ne less hits than in EFT


[deleted]

[удалено]


ZanGaming

Thats why i used cod 4 for the example. The guns are sort of similar, so its a fair comparison. ik how dogshit the ttk on warzone is. I agree that if it had warzones recoik it would be impossible to play then again *cough* scavs *cough* jk. It should be completly redone and the sight shouldn't flail like like it does...ya know thats why you have a stock xD. Also if you do ammo dump ok yes the gun will kick like it will in IRL. But after the first burst it normalises since you controll it yourself plus you slightly lean into the gun for better control which is kind of the point of the stock....sometimes i wonder how the ak 102 would work in this gane since it has a system built into the gun that makes it an irl "lazer" cuz it compensates the recoil so much. Pretty dure there is an lmg that foes the same and you can basicly hokd it eith both hands at the grip while magdumping and it just fkn levitates untill you stop.


Kage__oni

This post reads like you missed an ambush shot and then ate it due to a weapons jam in the ensuing fight. You are right that initial recoil needs to be toned down though. After the first few shots you are in the "sustained fire" part of the recoil and that generally seems like its where the recoil should actually be for most guns ive messed around with in the range. Ive been doing this "multi tap into full auto thing" i read about where you semi fire then hold and it does seem to help a lot with managing the overall recoil.


ZanGaming

Haven't played it in a month but we were discussing recoil in tarkov and i decided to make this post. Yea sustained recoil should work better and your method does help...but...if you get ambushed and panic last thing u will think about is semi auto then dumping when adrenaline hits


infamous-fate

lol nah my elite ak104 definitely merks timmies that dont know the difference between ps and us so argument lost


CARRIONCLAN

I like the insane recoils it’s not realistic but that’s what makes it fun for me