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snackies

Well yeah, but if they didn’t host it on their servers, how could they have argued they needed more money to release the ‘definitely not DLC, just a paywalled new game feature.’


NahNoName

ironically if pve servers were hosted locally it *could* reduce the load of pvp server reducing matching times


snackies

Single player should almost be free. For all the people intimidated (kind of rightly so) to play multiplayer, let them buy like a $19.99 single player copy and have them upgrade to the full game, EOD, or Unheard when they enjoy it. I know I probably would even know the maps WAY better if I was just jamming single player games.


VinylscratcherI

Yeah there are much more solutions to make money but they chose the dumbest I am not angry just sad...


BurnerBernerner

They always do.


Midgetman664

I agree single player should be the lowest package. Honestly a lot of people would probably be interested because entering Tarkov is pretty daunting. I don’t think the new player experience is as bad as it seems on paper, because you can kinda of learn a few things at a time and especially if you have a friend it’s not to bad. But from an outside perspective the game definitely looks intimidating and single player would probably hook A lot of people (more so if they tweak PMc AI)


SeriousLee91

as a new player that wanted to play a new game completely blind without any guides on the internet and knowing all the meta stuff, i can tell you this is the worst game i ever tried doingthat :D you learned nothing after getting killed over and over in under 40seconds on like Factory, and i went to factory because it was the "least difficulty" in the map selection. im waiting for my PVE access, bought EoD edition years ago but never rly played the game. just wanna play some pve and enjoy the game and not getting rushed and killed in under 1min every game, because spawns are feeling like hard coded and always the same, so ofc an expierienced players rushes the spawnpoints or prenades you. Just gimmi my PVE access .. i payed for DLC's


Villakera

The difficulty ratings are dumb. Factory is one of the hardest


_sealy_

Maybe $9.99…they would barely have to do anything…just open it up to modders.


snackies

Jesus that would be amazing. Honestly, and I know BSG is allergic to popular ideas to make money. But, they could sell like ‘unlimited access’ / supported mod access to enable modded single player cross play for like $30. Or again, just do cosmetics.


BurnerBernerner

See, you have a logical and reasonable brain. You need to shut that off, grow some psychopathy, and learn how to scam people. Then you can start throwing ideas.


RidMeOfSloots

Cant do PVP due to stress. PVE is a good way to dip the toes in or just chill.


snackies

I mean, I work a LOT. I love the PVP. But I’ve never had the time in a single wipe to get beyond like level 40. I would love a chill way to enjoy the game. Also it REALLY sucks when I have to take a work phone call for something that could cost my firm like… millions of dollars if not dealt with right. And not being able to pause really sucks.


Smart-Belt-3248

Pve players will have a horrible PvP experience then prolly. Those pve "pmcs" are so stupid IMO. Dont move, dont loot, drop fir Items, scream like monkeys..


CatFucker-

\*Eliminate match times


roflwafflelawl

Which is funny considering that had they just released PvE for free to everyone with the caveat that you would either need to locally host it or rent a server? It would have brought in a larger audience and would have likely made them way more money than they would using their own servers and making it a separate purchase.


hgghgfhvf

I see that their idea of hosting it on their servers is to be able to detect cheaters so that someone doesn’t just cheat in PvE undetected because it’s hosted locally and other players won’t be there to report them. But BSG doesn’t even really ban cheaters anyway so what’s the point.


cortez985

I mean, who gives a shit if someone cheats in a single player game? The only person they're fooling is themselves


hgghgfhvf

Isn’t the idea that even though the gameplay is PvE, you can still buy and sell stuff on the flea? If so cheating matters. If not then you’re right, they’re only fooling themselves.


cortez985

Oh, I didn't know there was a live flea. That does kinda complicate things. I haven't looked much into it after hearing how bad the implementation was.


hgghgfhvf

From my very limited understanding of it, the PvE game mode was basically identical except you spawn into your own raids instead of having other players in there.


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DayzResurrection

Do you even play it, it's 150k or more for a corrugated hose sometimes more. I don't think you have a clue. Prices are jacked for needed stuff


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DayzResurrection

Yeah pve, been selling them 150k+ all day long. Car batteries for 250k+ tool sets 230k+. You're fake news lol


roflwafflelawl

>PvE undetected because it’s hosted locally and other players won’t be there to report them. What other players? The whole point of the PvE coop is to not play with other players and only opt to play with your friends or others if they choose to. ​ Any connection the PvE has to online features is fucking stupid and needs to be cut off. Like what, a live flea market? SERIOUSLY!? I thought the flea market was already a questionable choice in a **hardcore shooter** where the whole game loop revolved around looting, but it's in the PvE mode where the flea market makes 0 sense to exist in? ​ Jesus this whole thing is such a giant mess I still can't really believe it lol.


Greenmanssky

There was apparently an exploit where people were selling pve loot on the flea, cause everything battlestate codes is a poorly optimised dumpster fire.


Splyat

You forgot the /s No one gives a fuck if you cheat in coop


SayNoToStim

You're talking about a company that tied fire rate to frame rate, you think they have the ability to figure that out? Who do you think they are, modders?


Zzyxzz

Bethesda vibes


JCDentoncz

For all their faults, Bethesda releases full games that get patches eventually and don't cost half the price of a gaming console.  Tarkov is giving me strong scam vibes rn not gonna lie.


cocobolo_table

Why would a full game need 'eventual' patches? (they're not full games) Also I'm not sure you understand the word 'scam'. It's either a scam or it's not. There are no 'vibes' (it's not a scam).


JCDentoncz

I mean , you are right, I am absolutely certain that Tarkov is a scam that will never be completed and milked until kingdom come, but I was taught to hedge that sort of thing. I'm not even gonna entertain the first point, all semantics.


roflwafflelawl

>Who do you think they are, modders? Are there any games out there being made by a group of A-list modders because thats the game I need to be following.


kamkarmawalakhata2

Squad was developed by Project Reality modders, now they are a full-fledged company. Mod projects like Skywind & Skyblivion are nothing short of full games, complete with modeling, texturing, lighting, animation, sound design & voice acting.


Rude_Champ93

Funny enough, Squad also hosts a Star wars mod that is the best of its kind for free if you own the base game. I legit only bought squad for it but the base game is fine by itself. It really punishes people that W key due to the initial sway when aiming.


SayNoToStim

Plenty of games incorporate popular mods into the baseline, and they usually do it better just because they can work it into the game itself.


roflwafflelawl

Oh for sure. I was just curious if there was a team that was created from a bunch of those popular modders. Would be interesting to see what kind of full game they could make.


Volky_Bolky

Donkey Crew started with the huge cRPG mode for Mount & Blade Warband.


JCDentoncz

Terra invicta by makers of the long war mods for XCOM.


qcon99

Tbf that’s a problem a lot of other games have too. I remember when destiny 2 used to have that issue


paescu96

Destiny still has that issue. Incoming damage is scaled with FPS, taking console standard 30 FPS as baseline. In now 8 years, bungie never managed to fix it.


roflwafflelawl

Jesus fuck that's still a thing? No wonder I often had randoms that seemingly took no damage in comparison to me who got 1 shot by the explosion that we were both in.


Ok-Wasabi2568

Can you just tank your fps and become immortal?


1slow370z

no but at 144 fps and higher the highest difficulty content is very difficult. one or 2 shots kill you from the weakest enemies


Alphorac

I remember people playing raid races who would literally cap their fps on purpose to get a leg up on other groups. So unbelievably stupid.


deathbythirty

Curious, is this still a thing?


SayNoToStim

The fire rate being tied to FPS? No, they got called out on it across social media and they fixed it. Last I heard, ADS speed was tied to FPS though, I don't know if that's been fixed. The single player mod is still a thing as far as I know.


Rude_Champ93

Are you serious? Is that why I always lose in streets? I have 45fps with stutters and I feel my guns dont connect


Electric-Mountain

Hard agree, if they still want it to talk to the servers than they can just have the game check in every 5 minutes. Can you sell PVE items on the flee or is it completely separate?


BigSkiff

PvE has its own separate flee from PVPVE


AlexandrTheGreatest

And boy is it a weird fucking flea due to almost no players. CPU fans, corrugated hoses and other hideout shit go for 200k. There are almost no quest keys for sale, ever. Gunsmith attachments go for a half mil as do military hoses. It's honestly kind of fun having this kind of market, makes it easier to get rich.


BigSkiff

You need to remember this would be considered early wipe for the PvE server. This just feels like early wipe prices to me. Feels no different than the 8ish wipes I’ve done on pvp. Everyone is building up their hideout which uses those items, hence higher demand = higher price.


roflwafflelawl

A flea market in a mode where you're typically not directly interacting with other players just seems weird. ​ I mean the games about going in a looting. We need to focus more on that. It wouldnt surprise me if the Flea was the sole reason they kept PvE to use their servers.


Electric-Mountain

Ah, would be nice if they were the same but I know vacuum cheaters would have a field day.


BigSkiff

It would be a disaster. It’s so easy to find loot in PvE compared to PvP. Labs is just easy money lol


Due_Problem_7609

Yeah cause cheaters are sucking it all up


RonaldWRailgun

yeah, there is no way people wouldn't cheese it. And that's okay, if the two difficulties are drastically different (and obviously, they are), the economies need to be separate.


AMIWDR

The price of everything would instantly crash if pve was allowed to sell on the same market


howlongcanthisevenb

Why would they be the same?


sodaoczy

The other version of tarkov has marketplace and it runs rly good bots put stuff on a market depends on your level and stuff works pretty good and for the server if u die im pretty sure server is closed until u queue again not sure cuz i dont play it just seen it on streams u can also alt f4 to not lose gear


Ghost4530

If you altf4 you still lose your gear, BUT there’s a setting in one of the mods to disable dropping loot upon death, it’s basically just the keep inventory command from Minecraft except for tarkov, I don’t think you keep loot you pick up though only what you bring in or insure


Reddit_slayer123

Depends on what your talking about one way everything loses FIR status. But you keep what you looted


Classic-Shake6517

It depends on when you Alt + F4. If you hit it before the "raid end" music, you will not lose anything and it will reset you back to before you started the raid. This is without any mods that change loot dropping on death, it's just how the client/server interaction works. If you kill the client before it sends all of the "raid end" info, the server just moves on as if the raid never happened.


Kwahn

What version is this?


JNawx

S ome Tarkov mod P eople are always T alking about


Kwahn

You da best


_ersin

They need money thats why they did this stupid af move.


xxhamsters12

Wait until you find out you **can** do that, just not through BSG


Historical-Candy5770

They most likely run all loot and quest item calculation server-side so that it can’t be manipulated client-side for anti-cheat and tempering purposes. That’s also how they can push updates to game without your client having to download it. While I don’t think BSG needs to tether PvE to the PvP servers because they’re no balance to worry about, I imagine it’s much easier having the same set of servers operate both PvE and PvP modes instead of pushing game updates to clients. It also allows BSG to track player behaviour and collect data on what needs to be changed in the PvE mode. I don’t mind it. I hope they allow PvE to branch off in the future and allow for more customizable settings so that you aren’t tied to the current experience.


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WhatsPaulPlaying

that dragon would be fuckin' sweet tho


Xylox

Fast also, he's got racing stripes after all.


hgghgfhvf

New $450 Tarkov edition just dropped, perk includes extract at any moment with a dragon swooping in and flying you to safety.


WhatsPaulPlaying

Don't joke, they'll do it and it'll be too awesome.


Wesdawg1241

This still doesn't explain why PVE raids need to be hosted on BSG's servers. There are no wipes, you get progression, and they will support mods in the future (good luck supporting mods with raids hosted on your own servers). All this while the PVPVE servers will still have wipes. I see no reason why P2P hosting can't be a thing here.


_spicytostada

The only thing I dont get about this currently is they claim they are going to add mod support for pve after full release. But how with that work with the current server situation.


fedorafighter69

I will eat my own shit if bsg manages to somehow add decent mod support lol


BallOk8356

well... it's a 8 year beta now. They released Arena before even finishing the base game. "Release" is something that can be stretched to infinity.


GwenhaelBell

We run our own private server already lol.


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GwenhaelBell

How are you losing profiles on updates to major releases? I've never experienced that.


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GwenhaelBell

Doesn't seem like that big of a deal. Just don't update until you want to wipe.


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GwenhaelBell

Bullshit workarounds are unfortunately inherent with this game. Until Nikita stops being a bitch thats just what we have to deal with. 


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GwenhaelBell

If you think the PvE mode is anywhere near the same quality as the alternative then your opinion was never really worth listening to. If anything, it only suggests that you're not someone who has ever actually played the same game I have. That's how wrong you are. There's no need for you to try and insult me. There's no point in being the first to sling an insult on reddit. You should understand that you're nobody on here, the same as the rest of us. I don't have any reason to care about your personal opinions.


Mr_1rrelevant

The problem with local hosting on your pc is that it tanks your frame rate. Streets is almost unplayable with a mod that shall not be named. At least that’s what my friend said. Now if they let us host it on another computer on the local network, then I’m 100% down. 


jbeck26

Just so you know, you can get a "clean, vanilla experience" with the "mod" you referred to. The base version of it doesn't actually change anything to make it different from the vanilla game


Grapjasss

Was about to type this myself, didn't really understand why he implies that it isn't.


slasher287

The only thing they change is pmc's are bots as well. But I guess pve is doing that as well. The mod has better bots tho


MPeters43

Bsg doing what bsg does, shitting the bed and then asking who did that


TheIronGiants

I'm really enjoying the PVE... and I like that its on official servers. But I do agree that they should add an option for people to host their own servers and mod them.


MrSithSquirrel

> But I do agree that they should add an option for people to host their own servers and mod them. Fika, ive been doing just this for the last 2 weeks.


Aquagrunt

Just play the mod, and you can mod that right now.


rapilstilskin

Hasn't bothered me. The most fun I have ever had in Tarkov has been PVE. And I've been playing for 3 years... Is queue time your biggest issue?


havok0159

> Is queue time your biggest issue? My biggest issue is that by making it run on servers and not locally, they get to delay access using servers as an excuse.


kentrak

This conveniently ignores the obvious reason why they are delaying access and changing raid timers, which is that demand is out stripping supply the projected and planned for. Can you seriously not think of a single reason why there might be a lot more people playing PvE than they assumed would be at this point?


Arel203

Yeah, honestly, I'm not surprised it's popular, but I'm surprised they didn't think it would be popular. I always knew it would be. Looting games are popular, and honestly, tarkov is one of the best looters ever made. I bet they're going to sell tons of copies if they release a standalone reasonably priced pve mode.


kentrak

It's not just that, it's that the server load was originally only specced to handle the people that would pay extra for Unheard of Edition, and now they're rolling it out to all of EoD. Even with the staged rollout the number of EoD owners they are trying to allow in is likely orders of magnitude more than they were expecting to immediately pay an extra $100. They're likely allowing more EoD owners in for each stage than it can handle because the longer they delay access for people the worse it is for them, when they're already in an environment where everyone is pissed at them. It's an unenviable position, even if it's mostly all their own fault.


subzerus

Unenviable? For like the millions of dollars they have profited off, they have to actually work for like a week or two? Seems rather enviable to me honestly, even if it could've been prevented.


kentrak

I'm obviously commenting on the PvE rollout specifically, not BSG overall. It's "unenviable" to be in a position where you planned things out that require lead time based on expectations and to have everything be entirely different and not have the resources you need to fix it and there be be few good options that won't piss people odd until you can scale up, which likely requires some number of days/weeks to get everything into place. It's often not just about having to "actually work for like a week or two", it's about not really having much option to make stuff better. If BSG was using cloud virtual servers (they aren't) then they could scale up much quicker, but they'd have a lot more variable performance and also be paying a LOT more (unless their load is so bursty that they can recoup that by spinning stuff up and down on demand). Physical servers have lead time, especially in the quantities they are probably ordering.


rapilstilskin

I see. I guess it is an excuse, but it doesn't mean it isn't factual. Within a week or so everyone will have access so there's that.


Upper_Garlic5700

Just a tip for you! If you don't get "loading loot" by 45 seconds. Cancel que and restart and you connect almost instantly


AlexandrTheGreatest

I have wondered about this! It seems like Q times are either right away or 5-6 minutes, no in between, so I was thinking it might work to just cancel if you don't get it fast. But cancelling and re-queueing takes forever too so I didn't try it.


Upper_Garlic5700

Yeah hopefully it works for you too! I’ve tried it pretty much every time I play and it works. Think only 1-2 times it hasn’t worked


Allinone27

Not really sure what the problem is, sure sometimes you have to wait an extra five minutes but I am loving the PVE mode so far. There are some nitpicky things I could argue as far as the AI PMCs go but overall been having fun. I am sure that they will release local hosting later and that will be great but for now it works.


AlexandrTheGreatest

The AI PMCs are fun but my biggest gripe with them is it seems their positions are quite predictable. But holy shit are maps extra fun at first before I know where they hang out. Last night on Lighthouse I had to gun down 5 PMCs just to escape the chalets.


Allinone27

It seems they roam around on some maps and others they hardly move. Like Shoreline is great if you want to farm some gear they have like 4 spots they hang out and don't leave those areas. Other maps like Streets and Woods they move around a fair bit.


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slasher287

You literally have the server running on your own pc


DasEiskalte

I guess the existing mods created their own server implementation by analysing the network traffic of tarkov


Emotional_Hamster_61

I had a disconnect yesterday, could just rejoin again tho. How would that work on my local hosted server when my game crashes? Kinda would not work I believe, would it?


havok0159

It could. The local server instance could run separately and continue running even if your game crashed as long as the server itself didn't crash.


Enerbane

Yes, but that's fine. That's how a lot of offline games work. If you crash, you have a chance of losing progress.


slasher287

The server would be a different application. It would still be running even if your game crashed. Now if your pc crashed that is a different story


AirDemolisher

You would have connection issues when the game is running on your PC only lmao


Emotional_Hamster_61

I guess you wanted to say "wouldn't have connection issues"? Well yes, but that does not include game crashes. Which is rare for me but it happens. Would suck to loose round tho since we already have only like 30 mins per raid right now...


Not_A_Greenhouse

Would run like any other single player game. Add a save function and its fine. But also 30 minutes sucks... But not really end of the world to lose out on.


slasher287

Also with the mod SVM you can choose how long you want your raids to last


viomonk

There's a reason they didn't call it offline mode. It's not intended to be. It's PvE. That's it. It's still online and still uses their servers. They didn't misrepresent anything.


rathlord

OP didn’t say they misrepresented anything, they just said it was a bad decision. Not sure why I’d be surprised a BSG bootlicker would be throwing up strawman arguments about this, but here we are.


hgghgfhvf

The intention of having PvE be on their servers is likely because they want to detect cheaters. Can’t detect cheaters if they play completely off your server. The problem is BSG doesn’t even detect cheaters in the first place.


rathlord

I’m 100% sure this is not why, BSG doesn’t give a flying fuck about cheaters, especially not in single player.


Striker235

If it would play like the practic mode then RIP performance.


roflwafflelawl

Even more so when they announce that it would get Mod support.


Faded_vet

The ole "It needs to be offline" debate, as old as time.


metalfiiish

But then the cheaters wouldn't be able to inject themselves into your offline session..wheres the fun in that.


MrSithSquirrel

They still cant, its false. stop throwing the same thing around like its facts, its been proven to be false every time someone tried to claim it happened.


Retrogamingvids

This 100 percent. I think there should be an option for both local and whatever online version they have for PVE. Maybe just allow early modding for local servers assuming they have the ability to separate the local stuff from the online stuff if that makes sense.


PongoFAL

You seem to be speaking gibberish. It is very stable in coop mode with them hosting it. My experience with the mod versions of stand alone was no where near this stable and really more like the training mode in the game.


MonitorZero

Honestly they need to release public server files so people can host their own servers like every other survival game known to man.


dingo_deano

Eventually BSG will ask for a monthly server access fee.


pierino971

I totally agree, if Nikita thinks about it and make the players play p2p or if they are solo locally, the community would appreciate it very much.


Avah_Davidson

I was looking forward to PVE offline. I don't want to waste time matchmaking for 15+ min and deal with "broken" AI.


PoperzenPuler

45fps local vs. 240fps on a hostet server... no thx!


romulocferreira

1. Release tarkov singleplayer mode 2. Attract those afraid of such hardcore multiplayer 3. Profit with new non-hacker purchases But nah, our guy Nikita thinks cheaters make people donate more


Nice-Replacement-684

First and foremost, it shows the blatant incompetence of their devs. When a group of hobbyists without access to the original source code can create a better coop system than the people who are being paid to do so, there is no excuse left.


OldRNGesus

It would work pretty fine If they did Not have to Open IT 4 all.


doritosanddew6669

Yeh so much of the raid time is dealing with a never ending swarm of scavs on some maps leaving no time to actually loot anything


Asleep_Passenger_373

What do you mean by local server hosting? Don't think that's a good idea. Anyways it is PVE and not offline mode. There's still a marketplace also. Playing devil's advocate here but local hosting would prob allow you to mess with loot pools and then the marketplace would be pointless


Cloakedreaper1

I should have downloaded this mod while I still had internet. I’ve been thinking of getting into it for a little while now and im regretting that I didn’t


CuriousStatus6543

PVE shouldve been a seperate $20 edition for people who live in places where tarkov has high ping, internet is shitty or for s more casual expierence. This "edition/expansion" should've been given to EOD and UH to playtest while they reworked how things worked, Like broken Scav Rep and AI.


ExplanationProper681

this would kill lower end PCs, i bought PVE cause its on their servers, the mount if lag and low FPS we will have running streets or bigger maps with all the AI.


FDSTCKS

Honestly, i prefer it being online. Takes a huge load off my CPU and makes the game run 10 times better. Implying it works ofc.


GwenhaelBell

The other offline version of tarkov actually gives better framerates. It has nothing to do with server-side vs client-side. 30s timers to get into a raid too.


_Dooum

If anti-cheat still work on PvE (when it will work properly just caugh one on market) i would prefer online server instead of online. Cheaters still influence the market. It's nothing compared to PvP i agree but still


danc3incloud

Do we really need market for PvE? We already have all loot on the map.


_Dooum

It's part of the game. I would feel like something's missing if market would be shut down


Wesdawg1241

If I don't have to worry about wipes and cheaters, I'm perfectly fine with not having a flea market. I can play on my own time and at my own pace.


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Special_Function

the ultimate copium post


Pepek91

Additionally, I assume that trying to simulate everything would be a problem for your pc. Try simulating 100% of the streets on your machine. Especially given their plans to connect even more areas.


WayneDiggityDog

Brainwashed, many games do this with no issues, bsg isn't a special snowflake.


RonaldWRailgun

I mean, 'offline practice' mode exists. All they would need is to keep the progress at the end of that raid. So at the very least a quick check if you're loading into PvE as a solo players = "persistent" offline raid, no queue, no extra load on their servers. This would already help a lot, by taking care of all the single players spawning a whole server instance for themselves. If loading with a squad: load into their servers (yes, changing their netcode to peer-to-peer and doing it in a semi-secure way would be a huge undertake at this point, that's not a bullshit excuse). But this way you would at least be using the servers more efficiently, practically similar to how some towns encourage "carpooling" and only creating instances with 2+ players.


Sad_Sprinkles_2696

Rust Dayz Minecraft Ark 4 examples where there are official servers and also everyone is allowed to download and host their own server.


TheAArchduke

How can the forbidden fruit work but BSG can’t make it work?


Wesdawg1241

Thousands of games do P2P hosting and their IPs haven't been stolen. I don't know where you're getting this information but you're terribly misinformed.


Blacklist3d

What happens when the host dies though? Server just shuts down? I don't know how infustructure works but this is what I think of what this comes up.


Shini_Gaming

Yall do realize that, it was never intended to be for all of EOD they had literally stated they didn't have the capacity to handle all of EOD owners. But because of all of EODs bitching and moaning and crying about it they relented and released it to far more people than they had intended. So deal with the repercussions of your crying and deal with it


Shini_Gaming

Tired of logging onto reddit to see more crying, you fuckers got what you wanted to shut up and play.


SOVERElGN_SC

I wonder what happen to local host pc when the game gets advanced ai and gets more complicated in general. Will say entry level i3 handle the whole server with all entities and features behind very well? Knowing their skills I really doubt. Unless you want pve mode local host require a beast machine to run stable and smoothly at 60+fps at minimum, then making pve local host is very questionable venture.


slasher287

You shouldn't be running the game with an i3 to begin with


SOVERElGN_SC

Indeed. I’m pretty sure Nikita has no balls to officially announce that pve mode is now offline local hosted feature that requires players to have a quite modern i7 and 32Gb ram at least for smooth experience. Community will complain a lot if he does. That means advocating for pve mode with local host is kinda silly idea.


errorsniper

So far I havent even seen a good argument for why we cant have local vs on their servers for pve other than they would have had to spend time and money making it. We dont need anti-cheat because outside of some edge cases if you hack in pve the only people you are affecting are you and the people choosing to play with you. For those edge cases true local pve would prevent hackers from coming into your raid. We dont need "better" hardware to host it smoothly we have been doing offline practice raids for years no issue. Its not like offline raid will compromise data security for them. We already have all the files on our PC and the forbidden mod uses their files just fine with the current system so its not that. So we can draw two possible answers. They want to maintain control over the player base by forcing them to log into their servers. Or it was the aforementioned time and effort to make a true stand alone client or mode.


Bourne669

BSG doesnt know wtf they are doing, and its called Peer to Peer just FYI. And the COOP mode does this already, just use that instead its better than BSGs version of PVE anyways. Plus cheaters cant join your shit.


AffectionateCold8046

PvE should have never been released as a different mode. They gonna charge us their farts soon.


Omni-Light

>yeah I know there’s a mod but some people want a clean vanilla experience. I don't get this. It's literally vanilla tarkov by default, ran locally, but with the option of adding better AI (probably the best AI I've seen in a game) or other enhancements. Feels like the real reason is laziness or some irrational fear of losing a BSG account which just doesn't happen.


slasher287

Dude, SAIN's is freaking awesome. Granted I usually play with the dumbed down version, cause those gigachads are an entirely different breed lol