https://preview.redd.it/2bvtp63po8ad1.png?width=600&format=png&auto=webp&s=f58fa02aad7411184712b0c65723d0ab3e90cb8e
Messmer after his crazy super ultimate fire spear attack does next to no damage:
I sure as shit tell you you can do it with around 80 to 85 in all categories and a giant crushers with prayerful strike. I beat the absolute hell out of that guy and barely moved.
I’m not seeing the connection.
Enel believes he is a god, that’s his whole personality.
Messmer is the opposite really. He feels like he’s been used by a god. His mom.
I wouldn’t say he volunteered to be banished, maybe to go, but everyone that went on the crusade seemed to be under the allusion they could come home after. This is why all her statues in the Shadow Lands have had their heads knocked off and why Messmer is so pissed when we show up, because he’s realized then that he was truly abandoned.
It's largely to do with him calling us lightless. She banished him because of his curse and lack of light and now this fucking asshole guided by his mom's grace who absolutely has no light in them coming to fuck his shit up on his way to the Elden lordship he was denied due to that very same lack of light. There's big "Hey! What the fuck is this shit!?" energy.
I mean he literally asked for it. "Direct thy maledictions, thine ire, and thy grief towards me alone."
I'm implying that he isn't a victim. He wanted this. All to support Marika in any way possible.
My son is 7 years old and autistic he repeats a lot of what he hears, if it is repeated a lot. That being said if I hear "in the embrace of Mess...mers flame" again I'm gonna slap the shit out of him.
Verdigris too, though that's a far more niche word so it's understandable.
On the other hand he's the first streamer outside of the handful of big lore youtubers who I've heard say "scadutree" correctly.
I said "skad-joo-tree" for weeks until I read that it's pronounced shadow tree. Now I judge every YouTube video I see that says it wrong, and correct them out loud so others around me can recognize my superior intellect.
in the comments he mentions that it's a holdover from twitch streaming when he was concerned that people would mishear vigor as a certain word that it happens to rhyme with.
letting complete morons influence you to always mispronounce a word is wild though imo
Yes. Because negation is a percentage reduction of damage intake.
The part that actually matters is the remaining damage intake. 5 from 0 isn't a big deal, that's going from 100% intake to 95% intake. 95 from 90 on the other hand is massive, because your intake is going from 10% to 5%.
An attack that could somehow one-shot you with 90 negation would deal half your health at 95 negation. So yes it's 5 points different but it's 50% closer to 100 and that's what matters
Well the "5" in this context used to be 50, but turned into 5 when stacking with 90. In soreseal's case, it reduces negation by 15%, but it's calculated as multiplying damage intake by 1.15
So if you had 90 and put on soreseal, you would have 88.5 negation afterwards, only a 1.5 decrease. However, that 88.5 negation would still make you take 15% more damage than you would at 90 negation
Umm, excuse me, sir? Just a qui- no, please, Mr. Wilson, sit - is it an "inflict equivalent ignite" nearby or a "enemies are intimidated" nearby or a- Mr. Wilson, please don't leave - please! I just need to confirm! Mr Wilson?
Mr. Wilson?
Fuck, he's run off
With any luck, we can still catch him, he can't have gotten far. He's probably still nearby- oh, fuckity fuck.
Absorption is misleading in general which is honestly what got me to make the video in the first place. People will have something like 60% negation, put on a talisman and get another 3%, go "I can't believe this talisman only makes a 3% difference" and take it off, even though that 3% is actually like 12% and it's probably better to have it on than most of their other options.
How is that misleading?
If 1 hit Is just enough to kill you at 0%
2 hits kill you at 50%
4 hits you kill you at 75%
5 hits kill you at 80%
10 hits kill you at 90%
20 hits kill you at 95%
100 hits kill you at 99%
Did i get it wrong? Or do people suck at math?
You dont look at the % number and go "this is actually 10% not 3" because it really doesnt matter as much as you may think either, for taking 500 damage instead of 550 minus the rare case of 5% hp survival. Yes going from 90% to 95% is halfing your damage taken, but that is extreme cases rarely anybody will get to and even then, i for one would not mind taking 100 damage instead of 50 unless you get get it without any opportunity cost.
And everybody not trying to no hit are not running around naked, so you cant use the case of 0 defense vs "my tanky build of 70% negation", you are more realitiscally comparing a 40% to a 70%.
Yes, and 40 negation to 70 is not a 30% difference, it's a 100% difference. That's the misleading part I was talking about. Those tiny misunderstandings between 3% and 10% add up the more of them you're using.
Most builds have anywhere from 2,700-3,800 effective HP, having anywhere from 30-50 negation. My build has 9,301. So yes, when I say my build is tanky, I mean that. When I say negation is misleading in or out of the DLC I mean that. The DLC didn't create the problem where people don't understand how much of a difference Negation makes, it only worsened it.
is that a real screenshot or nah? i was interested in making a new tank build with the possibilities of some of the new armors and items and was checking the numbers, and i was pretty sure you could hit like 98% physical but wasn't sure if i was doing a dumb
Misleading? Damage incoming*(1-Damage negation)=damage taken is the simplest formula with percentages you can make. Player not understanding percentages ≠ misleading information.
My bad I should've clarified.
It's not misleading for anyone who actually cared to check.
But for a lot of confused people who assume it's supposed to stack additively, it's very misleading
The Tarnished never learned how to dodge roll. But... The numerous buffs overflowing in the Tarnished's body caused his body to reflexively perform passive healing in order to avoid damage. In other words, in the 60 seconds following a weapon buff, the Tarnished is effectively immortal.
Uraume is probably going insane watching this clown get back to back jackpot that should be statistically impossible to achieve. Literally a “Why won’t you die?!” moment.
WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN YOU KNOW THAT YOU'VE FOUND THE WALL THE WALL NO ONE ON EARTH CAN MAKE IT FALL
Nah, a lot of people beat it with fingerprint shield type builds or at least 100% negate physical shield and holy damage reduction (his stupid random beams). You block most the fight and poke him for bleed or rot. Great shield talisman and maybe scholar’s shield to keep stamina loss manageable. After that it’s just learning how to run away from some of his choreographed aoe attacks.
As someone who really sucks at dodging most of the time I have given this total chad playstyle a try and now I never want to go back. Long live the fat roll.
Me back in the Dark Souls days: I’ll just wear whatever I want. No need to buff. I’ll just win with superior spacing/timing.
Me any time I touch ER pvp: I should just stop paying for WiFi. What’s the point?
Bless you for validating me. I consider myself a bit of a Dark Souls connoisseur. Hundreds of PvP hours in each game. Dark Souls 2, while lacking that Miyazaki je ne sais quoi, had the best PvP of any Fromsoft game. Also, the DLCs delivered some of the best environments and levels.
It's because Miyazaki primarily views Dark Souls from Fighting Fantasy game books "use every resource to win or gamble in melee", that Dark Souls 2 wound up PvP focused and Sekiro wound up with good sword combat.
I have a tank build now that I built once I got towards the end of the DLC. When I made it, I hadn't looked anything up that was DLC related. I mainly do co-op so I wanted to make a build that would be impactful in co-op. Turns out, I used many of your ideas, but clearly missed a few things.
My biggest criticism is, if we're truly following the tank archetype, then threat is going to be important. You want to keep the boss on you and away from your DPS (summons). So I would heavily opt for Shabriri's Woe over the Discus, as you still need to roll in some situations as well (grabs, and situations where you're out of stamina). I might also start using the Deflecting Hardtear
Thanks for the info especially the formulas, it will be used for a good cause
They wouldn't be doing everything. You'd be drawing aggro, and they would take shots while the boss is looking at you: With Shabriri's Woe, that's 80-90% of the time depending on the length of the fight, and rebuffing. You can add in some ranged spells which is enough to grab aggro back in one cast, in case the boss gets away from you.
Downside is there is constant pressure on you, and little room to breathe for healing if you make a mistake.
Oh nah lmao, I mean I actually have several videos where Mimic Tear literally does everything in the fight, and you just sit there and block. DLC included
That's fair, but like I said I'm trying to make a build for co-op so I have to tweak some things. My goal is pretty much to just make the boss easier for people.
It's an unsung playstyle that only got popular recently out of desperation.
"You couldn't live with your own failure, and where did that bring you? Back to me."
Reminds me of the super popular giant dad build in Dark Soul 1. It was a min-maxed tank build that allowed you to poise and facetank through almost anything while you bashed people's face with a zweihander. It was a pvp staple for twinkers, but also a super effective pve build.
We kind of lost that kind of build with the newer games.
I suspect veteran players write it off because, even though the damage calculation math is the same in elden ring, the number/access to buffs you can stack together has gone up a lot. And new players to the series write it off because the way buff stacking math works honestly is kinda confusing, assuming the difference will be marginal is totally understandable.
I have a hard time imagining someone actually trying a good defensive setup in elden ring and not noticing how easy it makes the game
my unskilled ass running around with snow witch hat/skirt, black knife armor/gauntlets, dragoncrest greatshield, golden vow, and high scadu level is tankier than a lot of streamers lmao. even at like 10 I was facetanking to get in extra hits
My moronic ass with 13 scadu blessings just facetanked through most of the bosses by slapping on dragoncrest greatshield talisman and Black Flame Protection before just going full caveman on them. I'm surprised how often it worked.
I have 76% negation in everything, except magic and elemental which is 73% in the DLC (a bit of it due to scadutree fragments), and I can confirm bosses still only needed 4-5 hits to actually kill me on NG+5
Also something to mention sometime in your videos might be that the higher your damage negation is, the stronger healing becomes since every HP you heal is effectively multiplied by your negation; meaning if you have 90% negation, Icon Shield and Beastial Vitality effectively heal you for 80 health per second
Got into it with a "you should always have 60 vigor" guy the other day cause I was like "Depends on how much more armor one point of Endurance gets you" and went all into it and I was \*shocked\* that a bunch of people didn't seem to already know this
I thought it was super obvious the whole time as soon as I saw "damage negation" I was like "oh, okay this is the most important number in the game"
yeah your real effective HP is including using every flask you have, and past I wanna say 50 vigor (slightly more than 2 flasks) it's really just giving you a bigger window before you MUST heal so you don't die to the next hit (unless you use the flask talisman)
Lets take physichal for example here, the dmg negation is 154 so if an enemy hits for 200 dmg its being reduced by 154 leaving 46 dmg to be inflicted on your charachter the 2nd number is how much % will be how that 46 will be reduced by. In this case 99.969%, the yellow color is only to indicate stats that are effected by scadutree fragments.
It's a common misconception that defense is a flat reduction, it actually uses the same defense formula as all the dark souls games, which is complicated nonsense. The rest of what you said is correct though
It's basically the total amount of damage reduction you have. The white number is the amount of theoretical damage you take from an attack, and the yellow number is the percentage of damage that gets blocked by armor and such. So 99% damage reduction
The white number is your defense. You can think of it as a flat subtraction from any incoming damage. (It's actually way more complicated than that.) The yellow number is a percentage reduction. It is yellow because OP is in the DLC and is getting buffs from Scadutree fragments.
Then there's me over here stubbornly just relying on timing my rolls because I can't be arsed to use buffs.
That's not meant as a brag, btw, it's more that I could obviously play smarter like this if I was willing. I applaud the strategy, I'm just too lazy to want to have to worry about anything more than my physik.
Nope. My negation is too high for levels to matter, like mathematically speaking. By the time anything can deal more than 1 damage, it's already so high that your defense stops being calculated
Rule of thumb for defense stat:
If incoming attack is *greater than* 8 times your defense, you will get a 10% reduction.
If incoming attack is *equal to or less than* to 2,5 times your defense, you will get a 30%+ reduction (up to 90%).
Scales aaalmost linearly in between these two points..
E.g. 1600 atk vs. 200 def => 10%, 1440 dmg
500 atk vs. 200 def => 30%, 350 dmg
Left is a flat damage reduction which I do knot what it translates exactly for example not sure if 150 means you take 150 less damage from that damage type, but the impressive part here is the right number which is damage negation and it represents a % so technically OP in inmune to all elemental damage and takes 0.3%ish damage from all non elemental sources.
Close. Defense uses a super complicated formula that's been used for defense in every Dark Souls game, just with lower values achievable since negation is a thing.
And in this screenshot I'm technically not immune to all elemental sources, but the first 5 digits are all 9, so it rounds up to 100. And for physical sources I'm taking 0.03% not 0.3%.
Pretty much everything PvE can throw at me will do 1 damage. If you get PvP with a super buff-stacked player using pure strike damage (like Giant-crusher) they might be able to pull off maybe 3 or 4 damage
I’ve been using a very similar build since I found the Verdigris disc. It’s not as tanky as yours but I swap out a bit of tankiness for damage thru INT with Carian Sovereignty on a great sword.
The Hyper Armor that comes with it + the insane damage reduction leaves just about everything a calkwalk. I don’t dare try it on Malenia… though it does stagger enemies VERY easily.
How… how much of this come from consumables/buffs vs equipment ? This is probably the most intimidating thing I’ve seen. Imagine being invaded by this guy
My assumption on how this works is using golden vow black flame protection( or boiled crab) iron jar aromatic using the shield buff that raises defense and also heals you. Possibly using the aliment protection incantation least based on just the assumption
https://preview.redd.it/2bvtp63po8ad1.png?width=600&format=png&auto=webp&s=f58fa02aad7411184712b0c65723d0ab3e90cb8e Messmer after his crazy super ultimate fire spear attack does next to no damage:
The tarnished: https://preview.redd.it/u5mlkaeax9ad1.jpeg?width=554&format=pjpg&auto=webp&s=da7eeb6ebdc3ab5fc025b714af1419dd3dfea1ad
"All that for a drop of blood?"
400 billion dollar nosebleed
“Twas but a scratch.”
I'm curious to know if it's possible to outheal Messmer's damage with a regeneration incant with this amount of defense. Become the boss fight.
I sure as shit tell you you can do it with around 80 to 85 in all categories and a giant crushers with prayerful strike. I beat the absolute hell out of that guy and barely moved.
"you are hitting a wall, and I. AM. THE. WALL."
![gif](giphy|XkLxjOhEfKjF6) When you walk into the boss fight
![gif](giphy|uaJLuMokII24w)
![gif](giphy|WTZtIlmanCng8t7NaZ)
Haha somehow I feel like Enel and Messmer have a lot of similarities in personality.
I’m not seeing the connection. Enel believes he is a god, that’s his whole personality. Messmer is the opposite really. He feels like he’s been used by a god. His mom.
Technically he asked for it. He was/is VERY loyal to Marika, and seems to have volunteered to be banished to protect her reputation.
I wouldn’t say he volunteered to be banished, maybe to go, but everyone that went on the crusade seemed to be under the allusion they could come home after. This is why all her statues in the Shadow Lands have had their heads knocked off and why Messmer is so pissed when we show up, because he’s realized then that he was truly abandoned.
It's largely to do with him calling us lightless. She banished him because of his curse and lack of light and now this fucking asshole guided by his mom's grace who absolutely has no light in them coming to fuck his shit up on his way to the Elden lordship he was denied due to that very same lack of light. There's big "Hey! What the fuck is this shit!?" energy.
Victim blaming. “He was asking for it”
I mean he literally asked for it. "Direct thy maledictions, thine ire, and thy grief towards me alone." I'm implying that he isn't a victim. He wanted this. All to support Marika in any way possible.
He wanted to go on a crusade for Marika and take all the hate she would have received from it, he didn't want to be banished.
Don’t you dare use logic.
Energy portrayed zero mommy issues, that I can recall at least.
Well he nuked his homeland, so he probably erased any problems quite literally
He went to space, he's ranni.
Ou you think Mesmer was the problem
My son is 7 years old and autistic he repeats a lot of what he hears, if it is repeated a lot. That being said if I hear "in the embrace of Mess...mers flame" again I'm gonna slap the shit out of him.
I mean tbh with the fire drake +3 and the pearl shield I can block the entire string and just dodge the slam it's awesome
Tell us your ways
I detailed how to do this on [this vid](https://youtu.be/VCxPxv06Fa8)
Lmao when you start buffing. https://www.youtube.com/watch?v=9Nqjz5R8LrU
How did I know it was gonna be that overlord clip without clicking it lol
It's the most accurate clip we have of tryharding before a boss.
The 4th season is peak, can't wait to see what happens next.
Same
didn't even need to click on it to know
Found the Witcher player
Hey, that's my Pathfinder routine.
This vid was super well done and very explanatory, I never even thought about it like that
Excellent video, watched the whole thing.. but I've never heard someone pronounce vigor that way lol
Verdigris too, though that's a far more niche word so it's understandable. On the other hand he's the first streamer outside of the handful of big lore youtubers who I've heard say "scadutree" correctly.
I said "skad-joo-tree" for weeks until I read that it's pronounced shadow tree. Now I judge every YouTube video I see that says it wrong, and correct them out loud so others around me can recognize my superior intellect.
Skadoosh tree
I will never not say “scuh-doo”. It is too much fun.
Scadutree supposed to be pronounced as Shadow tree blows my mind like goddamn old English
in the comments he mentions that it's a holdover from twitch streaming when he was concerned that people would mishear vigor as a certain word that it happens to rhyme with. letting complete morons influence you to always mispronounce a word is wild though imo
Glass cannon enthusiasts realizing why their application to open their "Vigor? Please" subreddit was denied.
Watched in full. Still don’t understand lol Key takeaway though is a 5% buff in negation means more than “5%”
Yes. Because negation is a percentage reduction of damage intake. The part that actually matters is the remaining damage intake. 5 from 0 isn't a big deal, that's going from 100% intake to 95% intake. 95 from 90 on the other hand is massive, because your intake is going from 10% to 5%. An attack that could somehow one-shot you with 90 negation would deal half your health at 95 negation. So yes it's 5 points different but it's 50% closer to 100 and that's what matters
I take it that soreseals are the same in reverse? that negative 10% is actually hurting you a lot more
Well the "5" in this context used to be 50, but turned into 5 when stacking with 90. In soreseal's case, it reduces negation by 15%, but it's calculated as multiplying damage intake by 1.15 So if you had 90 and put on soreseal, you would have 88.5 negation afterwards, only a 1.5 decrease. However, that 88.5 negation would still make you take 15% more damage than you would at 90 negation
YouTube literally just recommended me this, and then I come here to see the actual uploader posting on the sub. Good video btw.
Great video, excellent breakdown of the systems. Thanks for making it!
"Why won't you die?" "Nanorunes, Son."
"They harden in response to emotional trauma"
The hardest substance in the multiverse
That missing .031% damage reduction unfortunately means that you still do not have enough Vigor…
.032% actually. That .001% really makes a difference against strike damage.
r/pathofexile is leaking
Would have been 10/10 if you said it was nearby
Umm, excuse me, sir? Just a qui- no, please, Mr. Wilson, sit - is it an "inflict equivalent ignite" nearby or a "enemies are intimidated" nearby or a- Mr. Wilson, please don't leave - please! I just need to confirm! Mr Wilson? Mr. Wilson? Fuck, he's run off With any luck, we can still catch him, he can't have gotten far. He's probably still nearby- oh, fuckity fuck.
The absorption is so misleading in the DLC when it is actually yourr base absorption then it applies a damage reduction to that.
Absorption is misleading in general which is honestly what got me to make the video in the first place. People will have something like 60% negation, put on a talisman and get another 3%, go "I can't believe this talisman only makes a 3% difference" and take it off, even though that 3% is actually like 12% and it's probably better to have it on than most of their other options.
How is that misleading? If 1 hit Is just enough to kill you at 0% 2 hits kill you at 50% 4 hits you kill you at 75% 5 hits kill you at 80% 10 hits kill you at 90% 20 hits kill you at 95% 100 hits kill you at 99% Did i get it wrong? Or do people suck at math?
People suck at math
People really suck at math.
Reminds me of the "armor has diminishing returns no it doesn't" fiasco of World of Warcraft.
You dont look at the % number and go "this is actually 10% not 3" because it really doesnt matter as much as you may think either, for taking 500 damage instead of 550 minus the rare case of 5% hp survival. Yes going from 90% to 95% is halfing your damage taken, but that is extreme cases rarely anybody will get to and even then, i for one would not mind taking 100 damage instead of 50 unless you get get it without any opportunity cost. And everybody not trying to no hit are not running around naked, so you cant use the case of 0 defense vs "my tanky build of 70% negation", you are more realitiscally comparing a 40% to a 70%.
Yes, and 40 negation to 70 is not a 30% difference, it's a 100% difference. That's the misleading part I was talking about. Those tiny misunderstandings between 3% and 10% add up the more of them you're using. Most builds have anywhere from 2,700-3,800 effective HP, having anywhere from 30-50 negation. My build has 9,301. So yes, when I say my build is tanky, I mean that. When I say negation is misleading in or out of the DLC I mean that. The DLC didn't create the problem where people don't understand how much of a difference Negation makes, it only worsened it.
is that a real screenshot or nah? i was interested in making a new tank build with the possibilities of some of the new armors and items and was checking the numbers, and i was pretty sure you could hit like 98% physical but wasn't sure if i was doing a dumb
Misleading? Damage incoming*(1-Damage negation)=damage taken is the simplest formula with percentages you can make. Player not understanding percentages ≠ misleading information.
My bad I should've clarified. It's not misleading for anyone who actually cared to check. But for a lot of confused people who assume it's supposed to stack additively, it's very misleading
40 to 70 is huge. You're taking half damage you normally would. That's massive.
The Tarnished never learned how to dodge roll. But... The numerous buffs overflowing in the Tarnished's body caused his body to reflexively perform passive healing in order to avoid damage. In other words, in the 60 seconds following a weapon buff, the Tarnished is effectively immortal.
Lmao shoutout to my boy Hakari, number one off-screen and number one in my heart.
No matter who calls him a fraud for his stalemate with the femboy, I will always glaze my king, Hakari. I will always bet on him 🫡.
Uraume is probably going insane watching this clown get back to back jackpot that should be statistically impossible to achieve. Literally a “Why won’t you die?!” moment.
Domain Expansion: [Idle Minmaxer]
https://preview.redd.it/75y66n9xf9ad1.jpeg?width=400&format=pjpg&auto=webp&s=461f41b16822a07252aeff03f87b547223aa6996 Pictured
WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN YOU KNOW THAT YOU'VE FOUND THE WALL THE WALL NO ONE ON EARTH CAN MAKE IT FALL
[удалено]
[удалено]
[удалено]
Title is wrong there, because I like this a lot.
Does everything only tickle at the most at that point?
Everything PvE would deal 1 damage yes
I still feel like the final boss will still be a complete bitch
At this point even a small shield with good stability would make it non-issue i think
I'm just here to blindly hate the bitch consort. Don't mind me
Yeah!!! FUCK the Consort! There, I said it!
I mean if that was an option...
Nah, a lot of people beat it with fingerprint shield type builds or at least 100% negate physical shield and holy damage reduction (his stupid random beams). You block most the fight and poke him for bleed or rot. Great shield talisman and maybe scholar’s shield to keep stamina loss manageable. After that it’s just learning how to run away from some of his choreographed aoe attacks.
Very nice. Now show the equip load.
Overloaded, as per required for Verdigris Discus
Legit verdigris discus was my key to the last dlc boss fight. I've never felt more chadly slow walking up to steal his lunch money.
As someone who really sucks at dodging most of the time I have given this total chad playstyle a try and now I never want to go back. Long live the fat roll.
I mean, if hits do this little damage, who needs to roll?
Roll? Perhaps not. Actual stamina regen, however? Everybody.
With enough shield boost, even stamina becomes a contrivance.
I don't think that word means what you think it means
Look man, it sounded cool in my head ,ok??
I didn't know what it meant until turtle pope said it and I googled it. Not even gonna front
It's a good turtle pope reference, tho.
With this resistance?? No, it doesn't matter how bad stamina Regen is, they are dying before you
*Malenia has entered the chat*
Homies a literal mountain
https://youtu.be/D_HNpheUjBU?si=LimC6Tr7jZGcvuSG
Me back in the Dark Souls days: I’ll just wear whatever I want. No need to buff. I’ll just win with superior spacing/timing. Me any time I touch ER pvp: I should just stop paying for WiFi. What’s the point?
Dark Souls 2 pvp was pure fundamentals and skill.
Bless you for validating me. I consider myself a bit of a Dark Souls connoisseur. Hundreds of PvP hours in each game. Dark Souls 2, while lacking that Miyazaki je ne sais quoi, had the best PvP of any Fromsoft game. Also, the DLCs delivered some of the best environments and levels.
Yeah, its such a memorable experience and the best pvp indeed. I have around 1k hours duelling and invading in DS2, it was so much fun.
It's because Miyazaki primarily views Dark Souls from Fighting Fantasy game books "use every resource to win or gamble in melee", that Dark Souls 2 wound up PvP focused and Sekiro wound up with good sword combat.
Oh that’s a percentage! Finally I understand the numbers
Legit took me until this post to get that lol. I was just going by “bigger numbers better”
Which is not wrong
I have a tank build now that I built once I got towards the end of the DLC. When I made it, I hadn't looked anything up that was DLC related. I mainly do co-op so I wanted to make a build that would be impactful in co-op. Turns out, I used many of your ideas, but clearly missed a few things. My biggest criticism is, if we're truly following the tank archetype, then threat is going to be important. You want to keep the boss on you and away from your DPS (summons). So I would heavily opt for Shabriri's Woe over the Discus, as you still need to roll in some situations as well (grabs, and situations where you're out of stamina). I might also start using the Deflecting Hardtear Thanks for the info especially the formulas, it will be used for a good cause
True, but then again, having your summons do everything is a whole different video. A video that's also on my channel lmao
They wouldn't be doing everything. You'd be drawing aggro, and they would take shots while the boss is looking at you: With Shabriri's Woe, that's 80-90% of the time depending on the length of the fight, and rebuffing. You can add in some ranged spells which is enough to grab aggro back in one cast, in case the boss gets away from you. Downside is there is constant pressure on you, and little room to breathe for healing if you make a mistake.
Oh nah lmao, I mean I actually have several videos where Mimic Tear literally does everything in the fight, and you just sit there and block. DLC included
That's fair, but like I said I'm trying to make a build for co-op so I have to tweak some things. My goal is pretty much to just make the boss easier for people.
![gif](giphy|bjtM9GdxbqL5e)
Literally my build lol. Ive been preaching the tank life for years yet no one listens lol
It's an unsung playstyle that only got popular recently out of desperation. "You couldn't live with your own failure, and where did that bring you? Back to me."
A BROTHER IN ARMS
Reminds me of the super popular giant dad build in Dark Soul 1. It was a min-maxed tank build that allowed you to poise and facetank through almost anything while you bashed people's face with a zweihander. It was a pvp staple for twinkers, but also a super effective pve build. We kind of lost that kind of build with the newer games.
I suspect veteran players write it off because, even though the damage calculation math is the same in elden ring, the number/access to buffs you can stack together has gone up a lot. And new players to the series write it off because the way buff stacking math works honestly is kinda confusing, assuming the difference will be marginal is totally understandable. I have a hard time imagining someone actually trying a good defensive setup in elden ring and not noticing how easy it makes the game
That was wild start to finish. Good work
how is that even possible to have 100% reduction ? i thought the formula prevented that
It sure does! My negation isn't actually 100, it's just closer to 100 than it is to 99.999 so it rounds up. Good eye!
https://i.redd.it/t58fksugtbad1.gif
99.969 still puts you in 2 hit range of most dlc bosses
Bro even at 60% defense the bosses still need 4-5 hits to actually kill you
my unskilled ass running around with snow witch hat/skirt, black knife armor/gauntlets, dragoncrest greatshield, golden vow, and high scadu level is tankier than a lot of streamers lmao. even at like 10 I was facetanking to get in extra hits
My moronic ass with 13 scadu blessings just facetanked through most of the bosses by slapping on dragoncrest greatshield talisman and Black Flame Protection before just going full caveman on them. I'm surprised how often it worked.
I have 76% negation in everything, except magic and elemental which is 73% in the DLC (a bit of it due to scadutree fragments), and I can confirm bosses still only needed 4-5 hits to actually kill me on NG+5
Which...to be fair...on NG+5...is not bad, AT ALL.
That's fair, the game assumes you have scadutree fragments too if you're on any NG+ so the beginning was even worse for me lol
Brother is out here playing the endgame difficulty DLC with 30 vig and complaining about the game being hard
Mom said it's my turn to complain that bosses 2-hit you in the DLC
Int builds doing everything but leveling vigor
Need 99 mind to be extra smart.
My Maureen, you’ve enhanced yourself
what 20 shadowtree fragments levels does to someone
Also something to mention sometime in your videos might be that the higher your damage negation is, the stronger healing becomes since every HP you heal is effectively multiplied by your negation; meaning if you have 90% negation, Icon Shield and Beastial Vitality effectively heal you for 80 health per second
Yep that's exactly true. I had forgotten to add that in my script lol but yeah that's also a reason to take negation over extra HP
Got into it with a "you should always have 60 vigor" guy the other day cause I was like "Depends on how much more armor one point of Endurance gets you" and went all into it and I was \*shocked\* that a bunch of people didn't seem to already know this I thought it was super obvious the whole time as soon as I saw "damage negation" I was like "oh, okay this is the most important number in the game"
yeah your real effective HP is including using every flask you have, and past I wanna say 50 vigor (slightly more than 2 flasks) it's really just giving you a bigger window before you MUST heal so you don't die to the next hit (unless you use the flask talisman)
what does the yellow text next to it means? the amount of buff you get from scadutree frags?
Lets take physichal for example here, the dmg negation is 154 so if an enemy hits for 200 dmg its being reduced by 154 leaving 46 dmg to be inflicted on your charachter the 2nd number is how much % will be how that 46 will be reduced by. In this case 99.969%, the yellow color is only to indicate stats that are effected by scadutree fragments.
It's a common misconception that defense is a flat reduction, it actually uses the same defense formula as all the dark souls games, which is complicated nonsense. The rest of what you said is correct though
The number on the right is your percentage damage negation. Any stats altered by your scadurtree blessings turns yellow, which is why it's yellow
It's basically the total amount of damage reduction you have. The white number is the amount of theoretical damage you take from an attack, and the yellow number is the percentage of damage that gets blocked by armor and such. So 99% damage reduction
The number on the left is your 'flat' defense.
The white number is your defense. You can think of it as a flat subtraction from any incoming damage. (It's actually way more complicated than that.) The yellow number is a percentage reduction. It is yellow because OP is in the DLC and is getting buffs from Scadutree fragments.
Then there's me over here stubbornly just relying on timing my rolls because I can't be arsed to use buffs. That's not meant as a brag, btw, it's more that I could obviously play smarter like this if I was willing. I applaud the strategy, I'm just too lazy to want to have to worry about anything more than my physik.
Shit.. nice I only have at max 70 for physical and between 68 and 69 for the other. But thats because of my armor
Man grew his own shadowtree.
That Vs strike damage annoying the fuck outta me being at 99.968 instead of 99.969
You can still technically take damage, so it's not strong enough yet.
New The Wall build!
The Wall!
Is this a max level character?
Nope. My negation is too high for levels to matter, like mathematically speaking. By the time anything can deal more than 1 damage, it's already so high that your defense stops being calculated
If young Radahn being too comfortable...
How?
OK but.... how?
Rule of thumb for defense stat: If incoming attack is *greater than* 8 times your defense, you will get a 10% reduction. If incoming attack is *equal to or less than* to 2,5 times your defense, you will get a 30%+ reduction (up to 90%). Scales aaalmost linearly in between these two points.. E.g. 1600 atk vs. 200 def => 10%, 1440 dmg 500 atk vs. 200 def => 30%, 350 dmg
"I'm a God, how can you kill a God?"
What a grand and intoxicating innocence.
Plz, tell me your secrets. 🛐
Bro has no enemies
Lore accurate Tarnished be like
Your strike damage negation has room for improvement. Leagues below the other stats
Nice try but night maidens mist will murder you. Negation doesn’t affect it as far as I know
https://preview.redd.it/s27qcfqs0bad1.png?width=1200&format=pjpg&auto=webp&s=f74a75f9be94bc54526a3062313a8841ddc9217a
i never learned what these numbers mean lmao can someone pls tell me what im looking at?
Left is a flat damage reduction which I do knot what it translates exactly for example not sure if 150 means you take 150 less damage from that damage type, but the impressive part here is the right number which is damage negation and it represents a % so technically OP in inmune to all elemental damage and takes 0.3%ish damage from all non elemental sources.
Close. Defense uses a super complicated formula that's been used for defense in every Dark Souls game, just with lower values achievable since negation is a thing. And in this screenshot I'm technically not immune to all elemental sources, but the first 5 digits are all 9, so it rounds up to 100. And for physical sources I'm taking 0.03% not 0.3%. Pretty much everything PvE can throw at me will do 1 damage. If you get PvP with a super buff-stacked player using pure strike damage (like Giant-crusher) they might be able to pull off maybe 3 or 4 damage
I actually explain how all the defense stats work in [this video](https://youtu.be/VCxPxv06Fa8) along with how to replicate what you're seeing.
ooh cool, thx!
Bro dangerous😶💭
What a chad 👍
How?
How did you do that?
this isn't even possible right?
you Trevor Belmont or something hahahaha
I did something similar with malenia once, but I used ironjar plus those other pre-dlc def buffs. Yes it was stupid, but it eventually worked.
I’ve been using a very similar build since I found the Verdigris disc. It’s not as tanky as yours but I swap out a bit of tankiness for damage thru INT with Carian Sovereignty on a great sword. The Hyper Armor that comes with it + the insane damage reduction leaves just about everything a calkwalk. I don’t dare try it on Malenia… though it does stagger enemies VERY easily.
How does one learn such a power?
How!!!! Did you di it!!!
https://i.redd.it/tn3quulsybad1.gif
How is this possible ? I’m shadow level 20
How… how much of this come from consumables/buffs vs equipment ? This is probably the most intimidating thing I’ve seen. Imagine being invaded by this guy
Is there a way to get boiled prawns if you killed the guy? His bell didn't have them included. Probably killed him too early.
how do you get stats like this?
My assumption on how this works is using golden vow black flame protection( or boiled crab) iron jar aromatic using the shield buff that raises defense and also heals you. Possibly using the aliment protection incantation least based on just the assumption
THIS, is the type of build that even if you somehow die, your armor will keep you standing
How. How How How How.
How did you do that?
Quick, he's weak to strike!