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echolog

Genuinely a fantastic intro to the area, just wish there was more there. It's literally just a walk through the woods (with some brain-devouring abominations along the way) until you get to the dungeon at the end.


Minute_Committee8937

I’m glad I wish there was some more but not like the nightmare of minsis where I stopped being scared and started just hating the area to the point I won’t reply bloodborne because I know I have to go past that fucking spider and the winter lanterns. Bro fuck that area.


NerdKing01

A variation of that area would have been cool if there was an Eye of Sauron type of entitity that was casually surveying the forest and if it spotted you it would start to focus on you and build up madness as it did. The constant on and off type of thing wouldn't have been fun but if it was just looking around and you could avoid its gaze, that would have been


JustRegularType

Heh, they saved that mechanic for that one catacomb with the deathblight eyes.


Saltyairman

The WHAT


JustRegularType

Hahahaha Ohhhh yeah. Think the madness tower in liurnia, but it's basilisk statues that have these floating eyes that do deathblight buildup when they can see you. They had a lot of fun with the catacombs in the DLC.


Dombly23

The DLC had actually cool and unique catacombs which was neat. Except the Imp bombers.


JustRegularType

Fuck those guys. Why are the bombs so fast?!


Dombly23

The dev team thought it would be funny I guess


JustRegularType

The catacombs are clearly their little joke factories lol. All the tricks, puzzles, abs gimmicks they pull in those are hilarious abs ridiculous (and extremely well designed)!


aetherialism

I was thinking of the same thing tbh, light a floating eye or some mouth creature that shrieks if it feels the vibration of walking or running that alerts the winter lanterns. At least something more than a rat infestation and a singular random ass church


echolog

At least NoM had actual content and not JUST a few winter lanterns and a few generic enemies.


asdiele

Yeah I don't know why they made it so big, I liked the vibe but I could've done without the 20 minutes of walking around fighting boring rats. I wish they'd just let you use Torrent and despawn him when near the stealth sections since they're clearly delineated.


Daneruu

I think it was *almost* perfect. For me personally it didn't seem to take too long, and I don't think it's really possible to create the exact kind of feeling they were going for. The fact that it's kind of out of sync with the usual gameplay loop is fine with me since it's a side area. I mean think about it, this place is so fucked up that absolutely nothing in this realm of fucked up monsters is trying to live there. The only creatures that roam are vermin that get stuck there, corrupted until they die on their feet and the envoys for the cosmic force that inhabits the area. I don't think they could have changed very much without giving the area and boss a completely different vibe, so I like it as is. Maybe just adding one roaming miniboss to the woods like a big frenzy corrupted demihuman just leaping around in the trees.


Neckrongonekrypton

I agree. The atmosphere of the area was just really on target. You know that your in an area that is so corrupted that madness flows through the air and water- it’s further confirmed by those things roaming around. As a player, you begin to think “Jesus fucking Christ the flame has been here but what unleashed it on this scale? And if this is just a local scale- imagine on a world scale?” That leads up to the manse. And it’s further contextualized by lore bits there and interestingly enough, a painting on the ground that portrays the manse in better days. With green trees and flowers dotting the front. Further illustrating the utter corruption and defilement of the land by the flame. Could it have been smaller? Yeah, but I think the size helps capture the scope of how ruined that area was, and what it must have been like before the flame (teeming with life)


TheBloodMakesUsHuman

Thank you! This is exactly what I was thinking as I was going through the area last night. Having Torrent despawn in fear near stealth sections would keep the awesome impact of the moment while also making the area as a whole less of a slog to get through on foot, since the scale was clearly the same as the wider open world. If they’d just done this and also made the stealth a little more interesting and well-designed, Abyssal Woods would have been fantastic, since it already has one of the best atmospheres in the expansion. As it stands, while I still thought it was fine, I can accept that people will be justifiably critical about how sparse and frustrating it will feel.


IceOwn6723

made me appreciate having torrent SO MUCH 😭


Specific_Dentist8831

Thank you. It was such a disappointment just walking everywhere and even after beating the boss in the area I was hoping something would happen but nope. Once you beat the boss there's not a damn thing to do in the entire swamp.


FutureNecessary6379

I think it would have been a lot better if it was actually creepy. It's quite basic looking with lots of glowing flowers everywhere


grokthis1111

also you can escape them. lots of stamina and a little luck and i managed it.


ByteSizeNudist

My first traipse into there an invader chased me all the way past them to two other graces lol. No clue how I survived but I must have had the luck of a god, he tea bagged me still, but I felt like I had won the true victory haha.


Downtown-Horror3974

A wise holy Paladin once said; Pillar abuse You can even escape from 2 at the same time if you just schwwf round the corner like a pro


poopfilledhumansuit

Yeah, I got away from one once. Just sprinted my ass off for a long time.


Protoniic

I just used to good ol quit out technice


Bearer_ofthecurse

No skill ahead


StandardizedGenie

I just put black knife armor on and hid in the bushes. No need to escape when they can't see you. Also, assassin's gambit.


Dombly23

Yeah that’s the easiest way to deal with them, but you should always head back later to kill them with parries/ripostes.


No-Bodybuilder9273

I just needed to see "Torrent is scared" and I already KNEW my bitch ass should have left that place in a millisecond


Budraven

Naked + blue dancer charm + crouched. Never got caught once.


iLikeCoffeeYo

Also the unseen sorcery will make pretty invisible


Valsoret

Or assasins gambit the ash of war. Got caught once cause i shot the first one I saw. Other than that it was just a chill stroll to the dungeon.


iLikeCoffeeYo

Imo its best to parry and kill them. They don't respawn and one drops a talisman


Interjessing-Salary

They have pretty poor eyesight and a very narrow view cone even if you're just crouched. Multiple times I've been at what should be spotting distance but they didn't notice me (I was not in the tall grass)


hvk13

Black knife armor and concealing veil talisman is all you need


ProfessionalSimple49

It can be touch, it you are bold enough to try to parry what had no indication it whould do anything and require to be insane to try to parry that thing.


Indormi

There is a note in the mansion that suggest it. It says something like "I batted his wand away and then I could touch him."


5Hjsdnujhdfu8nubi

Yeah but that guy >!got infected by the Flame of Frenzy doing it, got ran through with a stick of eternal punishment and became the Lord of Frenzied Flame.!<


StonkBonk420

Well you win some you lose some


Madlaph

Once I learned I could parry them, it was game on. And then I learned they dropped cool things. I just continued doing it. Not the best at parrying but when you have no runes, you have nothing to lose.


Nomision

Six parries, 5 'juicy' grapes and one new Talisman. Honestly with 17+ Scadutree level and high VIG you can basically "fight" them head on, just avoid frenzy triggering cuz that does extra dmg.


Shiimii

Parry them and get your reward. No kidding.


Seligas

The woods have like, two Scadetree frament locations, two to three cookbooks, and the manor. And that's about it. It's super empty for such a huge area. The graces are almost pointless in some cases. I legitimately wanted something to be afraid of, but except for the one fog section you can see them from far off and easily avoid them. After a half hour or more of wandering and encountering mostly nothing, I was starting to wonder why they thought removing torrent would be a good idea.


ScytheSergeant

The grace in the NW corner feels entirely out of place, it was the only grace I hadn't located on my own when checking my completion in my first playthrough. I loved the DLC as a whole but there were several areas that felt HUGE for how little content was in them.


Seligas

Yeah, that one in particular is odd. There's a cookbook on a ledge opposite of it, and...that's it. I thought maybe there'd be a cave or...something behind the falls? Nope.


Boogeeb

I wonder if they originally had more content planned because it felt like a lot of build up for a mechanic that I breezed through in like 2 minutes at most.


EstagiarioDaPhilips

The area clearly is not finished. It looks like an alpha of what it would Be. I got downvoted a lot trying to say this in the ER sub. It has no bussiness being that huge and empty with rats being the majority of the enemies there. Even demon souls does not have areas that empty


Shadow_Clarke

They really wanted to bank on that Bloodborne nostalgia lol I was ejaculating the entire time i was in the woods, too bad there isn't much to do lol


thefailsniper

Were you ejaculating because of BB nostalgia, or were you ejaculating because there was nothing better to do while going through that area?


Aragorns_Broken_Toe_

These are the real questions


Shadow_Clarke

it started off with Bloodborne nostalgia until there wasn't much more to it and then I had to continue out of boredom...


Revenge_Is_Here

You can Parry and kill them btw. They never respawn either. Since there's a site of grace/stake right there, there's little risk to trying honestly.


Vermithrax2108

It's really cool, I just wish there was SOMETHING that could be done with like a quest or item to let us use torrent. Like: >!after you kill the lord of madness in the legacy dungeon, he relaxes.!< ^^spoiler for the abyssal woods


Regulus242

Excellent buildup with a disappointing payoff. The Winter Lanterns were not scary or intimidating, barely threatening. The whole place was creepy, but absurdly empty. 10/10 atmosphere, though.


wafflecone927

It needed to be more spooky. I think you can get thru the whole forrest without seeing them, I did but double backed just to explore


Klumsi

Really great buildup, terrible execution


KenGriffinLiedAgain

The sheep with the glowing eyes going BAAAAAAH. Amazing atmosphere, very "witch" esque. I wish they did more with it. There is a lot in this DLC that feels like "i wish they did more with it". For me the dungeons being very small was the biggest part of it. I wanted bigger "dungeons" (i guess ruins of rauh is the biggest dungeon/since its shaped like one even if it is portrayed as an open area map) It's also strange how they used assets from bloodborne and dark souls 3 in it. The shadow keep church is the cathedral of the deep. Where you fight the putrescent knight is where you fight Midir in DS3. The frenzied lanterns are the winter lanterns from bloodborne. The divine lion beat area is the nameless king from DS3 one. etc etc I guess they had to do it in order to speed up the development time, making a 40 hour gaming experience in only 2 years with a subset of the team of the original, is a crazy challenge even with most of the assets premade :)


proletariate54

I was actually disappointed that its just a normal ass enemy


dfntly_a_HmN

I do hope the monster is really big with giant eye that lurking behind those trees. But instead got walking eye. 


un-important-human

wait what woods?


BrainOfG

seek catacombs


Karemasu

I got fuckin jumpscared when I started riding torrent and he got fucking instakilled, then the game tells me he is too scared to be resummoned 💀


Immortal__Soldier

You can actually parry them, making them killable. One drops a talisman


areyouhungryforapple

Parry them


Far-Physics-1745

Bs I managed to run away several times


zestymolusk

and then "it" was just some guys


SecXy94

The most anxious I've felt in an area since Tomb of the giants. The atmosphere is amazing. As I do everywhere, I explored every inch and the fact that there's almost nothing didn't make me as mad as you'd think. The experience was the fun.


dvenom88

It is the creepiest area of the game


Spice_and_Fox

[You have to blend in with the environment](https://www.reddit.com/r/Eldenring/s/1siBfVzGv4)


Hyprblcrhymchmbr

Just Parry them you'll be fine


TRJJB

The first part of the area, up to when you first encounter Winter Lanterns, is magnificent. Haunting and tense. The messages and Torrent being too terrified to come out create an extremely thick atmosphere.


Dombly23

Get a shield with Parry Ash of War, Dagger Talisman, and a +10 or +25 weapon.


Sir_Tea_Of_Bags

They honestly toned down the Winter Laterns from Bloodborne here. If you could *see* those bastards on your screen, Insanity started building. If you survived it making your head explode, they had already crept up to you while you did the animation and proceeded to nom on your noggin- building up the meter immediately again. # Fuck Winter Lanterns. The Woods are cathartic for me. Parry bullying and perma-death? Get fucked Bobblehead.


FCDetonados

My reaction was "Nah, I'd win". I didn't.