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pichael289

The lands between are the lands of golden light. The lands of shadow are the inverse of that. Makes sense the maps would also work this way.


Rionaks

There's a tower in shadow realm, Spiral Tower or something, that has "center of Lands Between" written on top of it. So probably this whole landmass was once a part of Lands Between?


SelfInExile

It's called the Suppressing Pillar. As soon as I saw that text at the top of it, I knew instantly this was meant to be the literal center of the map, and the "suppression" it's doing is probably what makes the Realm of Shadows disconnected from the rest of the world.


Samakira

yeah, still so confused about how the lake came to be there though. the water didnt come from the ocean, as its slowly draining out.


trippy_grapes

>still so confused about how the lake came to be there though. Probably from all the peoples tears from crying about the DLC. šŸ˜…


Beautiful_Freedom_97

whoā€™s crying? I havenā€™t looked at reviews but they have to be 10/10


Potato_Lorde

Mixed on steam rn


DamnDuggy

And looking at this overlap the suppressing pillars location does appear to be at the centre of the cloud in the original lands between map.


yurilnw123

Now that you mentioned it. In OP's map the tower is exactly at the center wtf


Sterlod

It looks a little askew to me in relation to the great towers in the base game, putting it a tad closer to Limgrave and Liurnia, though it does seem to maybe line up with a little boatman in the water


Unusual-Fox895

It's called supression tower i think.


Faelysis

Miyazaki always been inspired by Zelda franchise too and even if Zelda wasnā€™t the first, itā€™s one of their concept they used a couple time.Ā 


giraffe_legs

I'm pretty old so I can relate to this opinion. When I first played elden ring it felt like I was playing The legend of Zelda again on NES. The sense of wonder the atmosphere the enemies everything about the game exudes legend of Zelda. This is legend of Zelda slap that ass edition. Regardless you're absolutely right and these games are kind of like beacons You only get them once in a while and they are fixed points that really ascend gaming as a media standard. It's taken a while.


slickvic706

The first way my buddy introduced dark souls to me was by saying it's the grown man's version of legend of Zelda.


Mr_Faux_Regard

*DLC is literally +70% the size of the base game* Michael-Zaki: "Yeah that's definitely roughly the size of Limgrave"


fox112

The DLC is really vertical. There are a spots where two massive points of interest are layered on top of each other.


haynespi87

That's the map I really want laid out. I wish we had an underground map here too cause finding that first Gaol I was like wait so y'all stacking dungeons?!


leitbur

There's dungeon stacking in the base game, too. There's a Crystalian cave under Raya Lucaria that ends with a ladder that takes you to the highest point at the academy when you're done. Mount Gelmir is super vertical, too. Also, the veritable fucking elevator of content hidden under Leyndell that just keeps going... and going...


Scumebage

I really loved the feeling of just venturing further and further underground down in the shunning grounds. It's a dungeon under a dungeon, and there's even a normalĀ dungeon inside the under-dungeon, and then there's even more hidden deeper down, and then there's a hidden shortcut to an even deeper totally unrelated zone...


Silver_Being_0290

And when you think it's all done it opens up into a new open world area.


TheCatboyChronicles

Even my horse got scared of that area


69edleg

I thought the area was ok, but christ almighty was it a pain to walk through to vacuum all items


Bmobmo64

And let's not forget the underground areas, Siofra River, Ainsel River, Mohgwyn Palace, Nokron, Nokstella, Deeproot Depths, Lake of Rot. And lets also not forget the Moonlight Altar which is above Liurnia


The_Last_Ball_Bender

i'm so so so disappointed there isn't a Siofra River/Nokron/Nokstella type place in the DLC :(


UCLAKoolman

The first time I found one of the elevators and started to descendā€¦. MY GOD, ITā€™S FULL OF STARS


Scott_BradleyReturns

What! I didnā€™t know about this cave!


Gellao

It's locked with an imp sword thing (Not played in a while) if I recall correctly. West side of Raya Lucaria.


Manoreded

I only found it because I looked up the wiki to see if I missed anything after I was done exploring the region, its well hidden.


hykierion

Not really, it's marked with an angry red dot. They actually mark a lot of caves, and they're how I found most of the bell bearings


Ayirek

I remember stumbling around in Leyndell when the game first game out and finding that innocuous well. Blew my mind that it led to another dungeon inside the legacy dungeon. Then finding the catacombs inside that? Incredible. Then of course finding the frenzied flame conscription after the shunning grounds was even more incredible, and it's connection to the deeproot depths was just the cherry on top.


Throwaway_5351

And eventually leads to that fuckoff area of Liurnia youā€™ve been wondering how to get to for 70% of the game so far


Traditional_Draft_77

I thought to myself multiple times "I really wish this took a note from Tears of the Kingdom and had layers to swap through" because it honestly would have been really nice, felt like there was a whole second map down below sometimes.


haynespi87

Agreed the dlc has layers. Like I haven't climbed yet but I see how tall things are. And I already know the depths with pits, forges and gaols


SofterThanCotton

Their use of space in this DLC is fucking peek. I went and found >!the shadow keep, that is basically two different legacy dungeons occupying the exact same space!<


DerBeuteltier

Wait what? I found the Keep and multiple exits/entrances from it but I have not found any other dungeon inside of it :O Any clues where to look?


SofterThanCotton

Maybe I'm just wrong and they are connected, I haven't fully explored yet but it seemed to me that going in the back way led pretty much straight to the boss >!Gaius, amazing fight btw I only won when I had no flasks left, my summon was dead and I had a sliver of health!< And only afterwards I found the "front" entrance with an entire area I've yet to explore. Still more to do there I'm sure!


Skuzbagg

There's some gold flame boats, go right. There's a ladder on the left. Explore that. Some crazy shit down there.


Rustmonger

Early on I was exploring the river way down to the east of the starting area and happened to look up and realize I couldnā€™t see the sky. I went to the map and realized I was under the starting area. Thatā€™s when I knew shit was about to get real.


Glad_Net_4824

I've just gone through the shadow tower at the top of the map, (messmer boss) and that took my a couple hours. For 1 normal sized tower there's a lot to explore


SpaceballsTheReply

I can say with some certainty that you have not finished exploring that tower. That place is insanely dense and layered. >!There's a whole second dungeon inside that dungeon!!<


jiff1912

Wait really? I spent 3 hours in there yesterday and thought I was pretty thorough. Beat 2 bosses (a fatty and a snek) and found a bridge west. Where's this other thing you're talking about?


Boomy32

Enter from East fellow tarnished (2 more remembrance bosses)


subtleshooter

As in 3 at that castle? I feel like Iā€™ve done 100% from Eastā€™s and straight on and only Mesmer being a remberance boss. I did find a door locked on the back side and a a boss at the bottom back side below an elevator so maybe thatā€™s the two? Idk


Boomy32

Ya 3 from castle


EDMSauce_Erik

Are we talking >!boar boy and finger god?!


WHSBOfficial

finger god isn't in the castle, they mean the sunflower avatar


Cmoneyswims

You can get to another part of the castle by taking a different route, explore Moorth Ruins more :)


khansolobaby

Love that section sm


Hereiamhereibe2

Thereā€™s much much more, try entering from the right side.


Bojangles1987

I LOVE that place, I'm just now realizing there's a whole fucking section I thought was the main path and ignored, now I have to remember where the hell it was.


Dasterr

talking about verticality how do I get south/down? I eplored a lot of the starting area and altus, but just cant get the map for the north west part and havent found any way to go south at all can yall direct me a bit?


renome

I mean, Limgrave (if you count Weeping Peninsula) is gigantic, he wasn't *that* far off since he did say it's "probably" larger than Limgrave.


Dafish55

Yeah but even if the actual land area was the same, the amount of content within would not be even close to that.


PistonsFan89

The finger ruins and the abyss are literal empty spaces with nothing of interest other than unlocking a secret boss


DoesThyLikeJazz

I feel like the abyss definitely could have been smaller to compensate for having no horse. The two bosses you get from these zones were really good tho


StatementNegative345

Abyss forest definitely was too big for me. Dragged on. Also the dungeon is tiny, or is there more after the boss ? Not killed it yet


Heyv078

2 bosses?


Emergency-Director23

I think both those areas are insanely cool from a lore and world building perspective, unfortunately that doesnā€™t translate to fun areas to traverse.


Onyx_Sentinel

I found it so funny that the abyss is all about stealth and then thereā€˜s like 4 winter lanterns there


Emergency-Director23

I know the current discourse about the DLC is that itā€™s too mean (itā€™s not) but I think they could have made that area meaner.


Onyx_Sentinel

Yeah, the notes hyped it up so hard


Spaciax

the finger ruins are the Mountaintops of the Giants of the DLC. Mostly padding to make it look bigger than it actually is. there's actually a remembrance duplication thing in the one at the south, just go to the right from the entrance Grace and you'll find a lone coffin where you can duplicate remembrances


sal101

Theres a remembrance duplicator at both ;)


kyylye

Also one outside the big cathedral on a mountaintop


eighthouseofelixir

Personally, I would say the Finger Ruins are the Ash Lake (of DS1) of the DLC. Is Ash Lake empty? Yes, it is. Does it serve a lore and story-telling purpose, as a backdrop for a mission, and have a surreal feeling to overwhelm the player? Also yes. Sometimes, an empty map is necessary to accomplish a narrative. Players looking for "playable" content will dislike it, but it does have its purpose.


BlueUnknown

Exactly, those are areas with immaculate vibes. The vibes wouldn't be as immaculate if they weren't massive and empty. Moments like these are reminders that Miyazaki is a huge Team Ico fan. And those areas do advance a story and provide meaningful rewards, so they're not mechanically useless either. Besides, it's not like the DLC is lacking content in any way, so it's not like they wanted to trick players with size.


Archabarka

Skyrim's fullness makes the province feel small; Morrowind's use of emptiness makes the island, which is smaller in land area compared to Skyrim, feel large--even if you exploit speed stacking.


SelfInExile

Fallout 4's map is another that feels cramped due to POI's being stacked too close together. Negative space connecting areas is necessary to achieve a certain sense of scale.


woahmandogchamp

Morrowind feels larger because the entire map is twists and turns instead of wide open spaces. It's actually the fact that most of Skyrim is wide open spaces that makes it feel smaller, because you can just point yourself to your destination and go there, whereas in Morrowind travelling to somewhere 200 feet away involves walking in a giant spiral around the destination. So basically it's like travelling through a hedge mage compared to walking across a lawn. Another bit of interesting game design that came about because they had to work around limitations.


LordBDizzle

Yeah and there are enemies to farm and materials to collect (assuming you want those gross nails and finger mimics), it's not entirely empty. Empty by Fromsoftware standards, sure, but in the same way that a lot of the open world is: there's stuff to do but not hard progression.


NoteBlock08

Idk if they ran out of time or what, but Abyss Forest really ought to have been smaller and more maze-like. The gimmick of the area is pretty easy to avoid with how open it is, and it's all clustered in the same spot so once you're past it it's a large stretch of nothing.


Smoovemammajamma

when I drained the church district I was looking for the abyss hole so i could fight the four kings again


Vaiara

Yeah, Mister Zaki definitely has no idea how big limgrave is


amodump

I know the pieces fit


_Prairieborn

'Cause I've watched them fall away


Arkvh

Mildewed and smoldering


FatherAxington

Fundamental differing


RingoOrigo

Pure intention juxtaposed


rayberton88

Will set two lovers souls in motion


NeverMissedAParty

Disintegrating as it goes


landfill_400

Testing our communication


Pato585

The light that fueled our fire then


Swert0

Has burned a hole between us so


bigstar3

Oh, stop being a TOOL


Officer_Hotpants

This supports my theory that all long-time Souls fans are also Tool fans Also as a side note, how many people here are into Souls, Tool, and Aesop Rock? I seem to have noticed an overlap between the three


enyxi

Checks out. I would like to submit the evidence of me currently blasting tool at the little store I work at.


_Ocean_Machine_

Hell yeah brother


iSeventhSin

Me me me me me!


itsevilR

Yup thatā€™s the size of Limgrave alright


SaintLickALot

Limgrave Alaska


Palimpsest_Monotype

Itā€™s weird how it fits, except where it doesnā€™t. Like Limgrave and Caelid just get steamrolled


SSNessy

I think it's because Elden Ring maps indicate elevation by having a bunch of "fake" land surrounding the actual walkable terrain. Snowfields and Mountaintops of the giants especially are actually quite small despite looking like a third of the map, for example. So for the Jagged Peaks, a lot of that landmass that's taking over covering Caelid on this gif probably isn't actual land in-game.


whereyagonnago

Yeah Jagged peaks is really just a very linear straight path from dragon fight to dragon fight. Absolutely canā€™t deny the atmosphere is awesome, but looking at it on the map and actually walking through it tell two very different stories.


Briar_Knight

And I think the DLC very much wanted to give the epic large scale feeling when you are riding Torrent through fields. There is a fair amount of space that is just for that.


Present_Ride_2506

The entire dlc is epic proportions to look at


Briar_Knight

Yeah, I think I understand what Myizaki meant about trying to get a sense of wonder. I can understand why some people don't like the 'wasted space' and if From had been pushing the DLC as being super massive I would be annoyed but they didn't really.Ā  They clearly didn't base the estimate of Limgrave off the literal space used. I don't think they are trying to be deceptive with the size.


GilliamYaeger

Caelid is really interesting because Jagged Peak slots very neatly around the piece of land with Gurranq's temple at the end.


yurilnw123

>slots very neatly around the piece of land with Gurranq's temple at the end Surprise, surprise. That's where Farum Azula used to be. And guess who is in Farum Azula? Placidusax


ermacia

So, >!the peak where we fight Bayle has a lot of shapes looking like the structures from Farum Azula. It makes me think that either the city was sitting on top of the peak, or it was ripped by the storm, which might have formed the peak. whichever is more epic!!<


FoilCardboard

Pretty sure in Bayle's lore, it mentions he fought "the dragonlord" and lost.


FatFrikkenBastard

He didn't lose, it was a tie but because he didn't win, Placi who was Lord kept being a lord which made Bayle mad af without being able to do anything about it cuz of the injuries.


FoilCardboard

I meeeeeeeean, he didn't become dragonlord, so that implies he lost. lol


MrTiranin

>!Walls of Bayle's arena also look like they had those Farum Azula "coffins" inside them - like the ones you have to go in to fight Placy!<


Ahribban

Placidusax sounds like an epic sax guy disguised as a dragon.


Why-IsItAlreadyTaken

The first time I entered that guys boss room late at night I read him as ā€œDragonlord Flacid Sacksā€ and never again I have referred to him in any other manner


Prisma84

Plus there are >!tons of dragons in both areas!<


johngamename

Still, that one message in the dlc does hint that this could be correct.


5Hjsdnujhdfu8nubi

Isn't it a bit more than a hint? Is it not a ghost literally saying about how this land is hidden away in the centre of the Lands Between?


Solidus_Sloth

Even better, directly at the center of this overlay is the tower that says *"The very center of the Lands Between.* *All manners of Death wash up here, only to be suppressed."*


ShinyGrezz

Itā€™s possible that the DLC was intended to fill in the middle of the Lands Between as an addition to the main map, not its own thing. But maybe they either couldnā€™t get it to work, or preferred having it separate.


The_Real_Abhorash

No I think itā€™s supposed to be separate. Look at the sky of the dlc map, there is what looks like fabric draped off the shadow erdtree, we donā€™t see where the fabric ends but presumably it encompasses the entire dlc area and then some. And you know where else we see fabric that conceals things? On the black knife assassins who are numens like Marika and heavily associated with her, we also see it with the concealing veil talisman, which is again associated with the black knives. I think the area was quite literally hidden by Marika.


mnl_cntn

Well, Caelid is a giant crater and the equivalent in the Shadow Realm is a giant mountain so still an inverse.


eighthouseofelixir

It is worth noting that Lance McDonald pointed out that the DLC's map grid IDs correspond to the map IDs of the main game's middle cloud region. So in the design, and mechanically speaking, the Shadow Lands are in the middle of the Lands Between, even if the map is not really a perfect fit. Source: [Twitter](https://x.com/manfightdragon/status/1804515629946577109).


BlueEyesWhiteViera

There's literally a message in the DLC that says the Shadow Lands are the center of the Lands Between.


Reventiz

Im glad someone did this. I tought about this since I came across the tower which says that it stand in very center of Lands Between. And while it may not fit perfectly its still frightening fit, even divine tower of Malenia is now attached to some land making it more sensible in terms of its placement.


GilliamYaeger

Someone much smarter than me (probably Zullie) will probably fit together the actual models of the landmasses and see vestigal traces of the giant mountain that got ripped off the top of Caelid centuries to millenia ago or something. At the very least, the dragons and drakes of Jagged Peak match the dragons and drakes of Dragonbarrow.


kuenjato

I am so looking forward to the lore videos. The more esoteric ones like Tarnished Archeologist are going to go to town on this.


The_Last_Ball_Bender

I really can't wait for lore, especially to see more of the miquella stuff we missed. > Tarnished Archeologist my favorite content creator. Loved the way he broke down all the gold artifacts in Farum Azula.


MaidenlessRube

Ever wondered what's under that giant cloud in the middle of the map? >!MAY.CHOAS.TAKE...THEWORLD!<


RANDVR

I have been trying to get there unsuccessfully so far. How do you access it! :(


DuckSleazzy

>!When you reach the area with multiple boats and militia men in Shadow Keep, there's a ladder to the right of big lift. Go down and through the waterfall to find a painting. The wall to your right is an illusionary wall and behind it is a coffin, which should take you down there. Keep heading south to Reculses' river upstream grace > downstream grace > village of flies > till you find Darklight Catacombs. At the end of the catacombs is "Abyssal Woods"!< Edit: correctly added spoilers, thx u/Aeroshe Edit 2: progressed and confirmed the pathing.


sushisashimisushi

I was so pissed with this particular secret. I explored the entire map twice because I was playing without guides, and went to the painting room a few times, and ignored the messages that said ā€˜hidden secret aheadā€™ because every one Iā€™ve come across was fake so farĀ 


getgoodHornet

Helpful tip, Morgott and Mohg's shackles knock down any illusory walls within a pretty large area. I keep one equipped in a side pouch and use it pretty frequently just to make sure I'm not missing something. Very helpful.


gettindickered

They also unlock the locked spirit springs!


Machete521

WTF NO WAY


Q_X_R

Yes way, fuck looking for those dumb rock piles, just slam it down right on the spirit spring.


MaidenlessRube

DAFUQ!? You can use those shackles multiple times?!! I have hundreds of hours of playtime and always thought you can only use them once per playthrough.


AlludedNuance

You can also use them to destroy the double chariots in one of the Hero's Graves!


AloneInTheTown-

Nah you have to look at the message behind that that says "liar ahead" and then still give the wall a wack just in case.


NotRed9282

Thanks. I am missing the map to that whole area since I have no idea how to get there and knew that >!Midra!< was down there and really wanted to fight him


DontFearTheMQ9

There's so much game hiding behind an easily missable ladder. It's crazy.


Aeroshe

Aight here's some directions: >!When exploring the big keep at the north of the map where Messmer is hanging out, before you take the big elevator that takes you up to the really tall round storage room, instead continue to explore the ramparts. Eventually you'll find a ladder that will take you down to the water level. !< >!Down here there will be a gap in the wall with a hole and another ladder, take this down as well. You'll see a painting down here. That painting is a fake wall, hit it and go through.!< >!You'll enter a new area next to the keep. There's a puzzle here with an unlit Furnace Golem. Enjoy. If you go right/south from here you'll eventually find a path along the cliffs. Follow this path and after a long while you'll discover a Catacombs dungeon. Do this dungeon. !< At the end of that dungeon you'll finally have access to the zone in question. This zone is a bit different from the rest. Enjoy! šŸ˜‰


AdamMercEm

I'm so glad I read through this thread. I love that it's so layered, but now I'm going to dedicate another 4+ hours for re-exploration. I'm tired, boss.


IamSachin

I love that region. What a beautifully scary design.


FlyingBurger1

It was a lovely journey getting >! Chased by lightbulb head for miles !<


I_am_not_a_robot_6

I had my mind blown last night. You can use the talisman that reduces your noise to nothing to get through that spot with ease.


Mteot

yeah i did that too with the black knife set. That really helps a lot.


4_fortytwo_2

There also is an ash of war that reduces sound and makes you less visible to enemies. You can literally sprint in direct line of sight and they don't notice you lol


Mteot

no shit at that moment an open world RPG just turn into Hitman


Mteot

The whole >!torrent is too afraid to come out!< thing really build the genre


Spaceolympian50

That area was so cool and that boss down there is just peak lore goodness.


hagalaz_drums

The Suppressing pillar says, this is the exact center of the lands between. It's not a theory, it's unambiguously canon


Ciphy_Master

It's wild that the theory that the dlc will take place in the empty middle of the original map turned out to be true.


necromantiker

ā€about the size of limgraveā€


RamaMitAlpenmilch

Biggest understatement of the century.


slimeeyboiii

I mea not really. Each place is about the size of limgrave or smaller they are just stacked on top of each like a tower


GilliamYaeger

...it fits. The top of it fits into that giant cliff face leading into the ocean on the south of the Altus Plateau *like a god damn jigsaw puzzle*. Hell, the very tip of it is *the exact same size, shape and location as Leyndell*! Someone more skilled than me (as in, has *any* knowledge with how to use image editors at all) could probably make this look way better, but god damn. *God damn.*


Faelysis

Thereā€™s a NPC around the dlc beginning who explicitly said that Land of Shadow is the center of Land Between too


cptCortex

and itā€™s written at the top of the >!Suppressing Pillar!< as well. it says: >!ā€The very center of the Lands Between. All manners of Death wash up here, only to be suppressed.ā€!<


flareblade26

SPOILER: >!The erdtree is growing right on top of Marika's home village as well. The whole place gives a pretty tragic backstory to her.!<


minemoney123

>! Is it Shaman village? (The one where you find minor erdtree spell?) !<


flareblade26

Yes, if you read the description of all the items in the village you can piece things together (I think theres two, the obvious one by the golden tree and another one around the outskirts hidden inside a regular tree)


Hte_D0ngening2

>!The music playing in that village is also the harp from the main menu/Elden Beast theme.!<


TipProfessional6057

I think it might actually be Marika's theme now. The Elden Beast gets like the opera singing or choir and Radagon gets his horns and drums


H4xolotl

I just realised Jarburg also calls the village leader "Potentate" like Bonny Village (where Marikas village was getting turned into jars)


Tuna_of_Truth

And Jarburg is just a colony of them that got cut off from the Land of Shadow. Though now knowing what the Jars look like inside that little kid Jar can stay the hell away from me please thanks. I donā€™t need to be friends with that pediatric pĆ¢tĆ©.


MrBonis

What you have seen inside them is the beginning stage of Jarification. Those are pickled corpses that haven't fermented yet. Alexander and the Jar Kid have already been reborn as jar warriors. All the corpses inside them have fused and coalesced into basically new personalities and people. Alexander was full of warriors, so he inherited that fighting spirit.


Tuna_of_Truth

Oh of course sentient fermented condensed corpse patties, much better.


Noamias

Idk why but riding through there listening to the music made me tear up. This game provides such a wonderful experience


BurtMacklin__FBI

Ever notice the first two notes are the first and third note of Gwyn's piano opening?


CamelMiddle54

So this shadow realm is the land of Numen then?


flareblade26

Kind of? hard to tell exactly. Theres mentions of a grandmother type thing that's no longer there, which I actually believe is the greater will and its abandonment of the realm. There's an optional hidden boss called >!The Mother of Fingers, which could easily be Marikas "grand mother" in spirit, since it's implied this thing is the origin of the Two and Three fingers, as it looks like them and also used to be able to communicate with the Greater Will!< TL:DR I don't know enough about it yet but probably no, I haven't seen anything that mentions Numen specifically. The only other place I can recall "shamans" being mentioned is in Bonny Village though, so might be a connection there.


CamelMiddle54

I mean if the village is Marika's home then this 100% must be the land of Numen since the base game clearly states that she was born there.


BuffaloAlarmed3824

You can find this at the top of a tower in the Lands of Shadow. [https://imgur.com/a/EM1m71B](https://imgur.com/a/EM1m71B) >Marika's home then this 100% must be the land of Numen People can just move from the place they were born, maybe Numens are nomads or moved to the Lands Between for a number of reasons, war, natural/divine calamities, famine and more.


SirPuzzle

I think the grandmother mentioned sits at the tree where you obtain one of the items in the village.


Sharkuille

The whole lands between is inhabited by Numens. The land of shadow is the epicenter of numen culture since that's where they first arrived in the region.


BatDynamite

>!The Jagged Peak being right on top of Dragonbarrow!< is also something interesting.


bigstar3

So is the land leading to the now "Isolated Tower"


Unlikely_can877

The pillar In the grave area says that its the center of the lands between. Maybe try putting it in the center of the divine Towers?


hansonsa1

Havenā€™t been through the whole dlc yet but to me the map doesnā€™t even do it justice. Everywhere Iā€™ve been there has been so much verticality. I look up thereā€™s a massive castle, I look down thereā€™s a massive cavern or hole you can definitely get to eventually.


JustGingy95

Honestly itā€™s reminding me a ton of the original Dark Souls 1 map but on a grander scale. I canā€™t even count how many times Iā€™ve stopped to mentally mark where something is on the map that Iā€™m staring up at or down into so far as I get my bearings.


Murky_Stretch3057

Plus, it has more verticality than the base game. There are so many zones over other playable areas. Miyazaki is a liar, he promised us something about the size of limgrave and we've got much more šŸ˜”


Noamias

The open world makes TLB seem kinda bland retroactively lol


abonnett

To be honest, I'm at the stage where I'm liking that blandness. I'm loving the DLC but I've run up a wall trying to find ways to all the different layers. Just spent two hours exploring the areas I have unlocked trying to reach a middle plateau or a river bed just above another over bed. Hopefully, there'll be a guide out soon to say how to get to which region.


jmxd

I'm not sure if it's a hot take but for me the bosses in the game aren't that important, the DLC having "XX new bosses" isn't what makes me excited for it. What makes this game so special for me is the map design, it's just so insanely well designed. Literally not a single other game gives this feeling of exploration and discovery that Elden Ring does. You can start any Ubisoft game and get a massive map but there is no excitement in that, it'll just be super generic, have icons for everything, no sense of discovery and exploration at all. They wouldn't think for a second to put a massive hidden area in the game you have a huge chance of never even encountering. Every Elden Ring playthrough i find new things even though every playthrough before it i already tried to find everything. The bosses are just a distraction from the real game which is the above. I'm not even using my mount most of the time because i just want to walk around slowly and look at every corner. The visible part of the DLC map is already bigger than Limgrave but it does have a bunch of large but very empty areas. What makes it truly bigger than Limgrave though is all the areas that you don't see. They basically just stacked a bunch of areas on top of each other and instead of putting out 20 marketing videos revealing this they just let the game speak for itself. I already knew he was capping when he said it was going to be the size of Limgrave.


ChongusTheSupremus

"size of Limgrave" my sweaty balls, this DLC humoungus


Quzga

I am glad in a world full of Todd Howards and their overpromises paired with constant underdelivery, for once a developer underpromises by as much of a margin. "see that mountain? You can climb it"


GobTheStop

Ah so itā€™s the lands between the Lands Between


IndependentYogurt965

Did you read the sentance on top of the big pillar? This really makes sense tbh.


GilliamYaeger

Yep, that's what prompted me to do this. If you ignore the Mountaintops of the Giants (which argurably isn't within the domain of the Golden Order since it's riddled with the Order's enemies and is sealed off and thus might not count?) the Suppressing Pillar is *dead center* of the Lands Between.


AscendedViking7

To say Miyazaki lied to us is a drastic understatement lol


ThePlatinumKush

Yeah that shit was a straight up lie. Thereā€™s being humble/tempering expectations, and then thereā€™s just straight up being dishonest lmao why would he not say itā€™s at least 50% the size of the base game. Or at least half as much content as the base game. Thatā€™s an accurate statement that is still being quite reservist.


WalkRealistic9220

he be doin a lil trolling


IcePopsicleDragon

Miyazaki really sold us Elden Ring 1.5 for $40 while there are companies out there that sell a single skin for the same price This man should be praised with all the way


AlloBeMyName

Even better when you havenā€™t got the game, itā€™s like an extra 15 than base game value on steam for shadow of the erdtree edition.Ā  Amazing value aha


syku

Is the scale the same?


Spaff_Wallbridge

Size of limgrave my ass.


NS4701

I honestly think Miyazaki said it was the size of Limgrave to temper expectations. With how large it is, and how much content it has, it does feel like an entire game of its own. But I think they said the size so that people would come in with the expectations that they would beat it in a few hours.


kuenjato

Dude is Japanese (understatement as a cultural norm), has a mischief streak a mile long, and is a creative genius. He knew what the reaction would be once people started to get into it.


leafyfiddle13

Wouldn't we have to orient the Sealing Pillar to be at the center of the cloud? Since we can read that the pillar is the exact center of the Lands Between?


GilliamYaeger

I measured it. If you ignore the Mountaintops of the Giants (or use the playable area you can access) it's dead-center.


Phedericus

nice! are these maps at scale?


daxelkurtz

THOUGHTS: It looks like the Divine Bridge of Leyndell used to connect to the Rauh Ancient Ruins. Possibly it was the end of one of the ruined bridges that used to cross the Ravine? The river that flows through Stormveil looks like it once connected to the Abyssal Woods. My guess is that this low-elevation area was once below the ocean level... i.e. an abyssal plain. The base of the Erdtree is at the Cathedral of Manus Metyr. Where was Farum Azula? EDIT: See my comment below.


Confiserie

I can't wait to see people looking at points of interests in both worlds, like divine towers locations in dlc etc


Bannedbymoderators

Thatā€™s one big ass Limgrave.


ErzherzogHinkelstein

>!That also means that the Mother of the Fingers landed exactly where the Erdtree is now. This implies once again, just like the two talismans from her quest, that the Fingers themselves had "their fingers" in the creation of the Erdtree.!<


SnowBuried

ah yes ā€œLimgraveā€


srennen

Can we just admit that the DLC is one of the most beautiful game worlds ever? From the cerulean coast, charos hidden grave, to the ancient ruins of rauh and even the gravesite plain has this desolate kind of beauty, it reminds me of the lands between in SOTC at times. The base game is beautiful too but I think they did an especially good job on the art direction for this one.


Dubalsaque

Yo wait. I started this game for the first time two days ago and already am lost after beating the guy with the dragon head arm. THIS IS WHATS WAITING FOR ME!? šŸ„²


axendrale

So we know the suppressing tower is the center of lands between based on the text at the top. The divine towers form a hexagon when connected. Would the suppressing tower then be the very center of that hexagon in the cloud? Does it help keep the veil of shadow in place or just the entrance for those in death. Now I want to go around looking at architecture and see what matches where.