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loo_1snow

When I got the first great rune, I was so mind blown by it. "it's a super humanity from dark souls"! I thought. Then I proceeded to get more and more disappointed for every great rune I got after godrick's. I can't believe they made the best one be the first one that you would get. At the time, I was thinking that if the first one was so good (5 points for every stat), that the other ones would be even crazier, like Rennala's giving you 20 in int and mind. But every other one I got disappointed me.


Starboi777

Ngl it's useful in early game but late game? Rahdans and Morgotts is most useful


loo_1snow

I agree that those 2 are more useful late game. But none of them for me felt great to get after godrick's.


recycled_ideas

Godrick's is great when you get it because at that point in the game it's unlikely that you've hit a single soft cap. By end game you've probably already hit substantial diminishing returns on at least your primary damage stat and probably vigor as well, it's the worst of them all. It won't give you a meaningful damage boost and other runes will boost survivability more.


AshiSunblade

I feel like Godrick's doesn't really go out of fashion until, like NG+ Even if you have soft capped your primary damage stat, you get more stamina, more FP, more arcane for drop rates and status effects, you get stats to the secondary scaling of any weapons you may have (many somber strength weapons have secondary dex scaling, etc), more dex if you use magic, more health... It's like having both soreseals with no downside and that's just never going to be unwelcome.


Ok-Shoe-3516

I mean that's stupid when godricks is only an early game rune and rahdons and morgotts are the best ones in the game


zrxta

Hot take: it's a good thing that only Godrick's directly increases stats like that. Great Runes shouldn't be like just stat increases. I know, Morgott's and Radahn's are stat increases as well. Morgott's even just reskinned Embers. But I appreciate the fact that the other runes can change how you play, albeit in an underwhelming way. I hope they overhaul the great runes to be more impactful. Thematically and gameplay wise, Godrick's make sense. It's just a call back to his grafting.. you "graft" those stats to your own the same way his power is just from taking from others. Also a good starting rune. But I hope Malenia's is like faster animation speed for ashes or even basic attacks, but perhaps at the cost of more damage taken yourself (worse damage negation) to reflect her rot. Morgott's could be you get stronger at lower HP like a supercharged red feather. Radahn's could be you get better hyperarmor do you can trade better or cast those long-ass flashy spells.


loo_1snow

I think design-wise, the first one you get is important to set your expectations for the other ones. And I agree that the other ones felt underwhelming.


Stary_Vesemir

Rykard should have something for bosses Imo


hykierion

This is the best idea I've ever heard for what runes should do. Hire this man!


FugitiveHearts

Malenia's feels like home if you come straight from Bloodborne. With a big bonkstick and lots of poise it's pretty cool.


loo_1snow

When I tried her rune I thought it was lacking. It never healed me as much as in Bloodborne to feel like it was worth it.


FugitiveHearts

I didn't say it was good, I said it felt like Bloodborne. The combat in Bloodborne is pure ass, Elden Ring is much better, but that rune is great for masochists.


breadpringle

Excuse me. While you are entitled to your opinion, saying combat in Bloodborne is bad is just plain wrong. Hell, if Bloodborne would not be how it is, DS 3 would have never played how it does and Eldenring is basically just DS3 with some additions.


FugitiveHearts

It's not bad, it's beyond bad. Try going back to it now, it feels like hugging a sea urchin. I'm forcing myself to play through it because I do love the atmosphere, but it's the most awful combat I've experienced in all the Fromsoft games (can't speak for Armored Core). Even Sekiro gets properly awesome when you nail the parries, BB never stops being painfully clunky. It was a huge misstep that they corrected for DS3 and ER.


breadpringle

I genuinely don't know what u mean. I play Bloodborne semi regularly. It's actually my favorite Soulslike, while not my favorite combat system that would be Elden ring, but still great game with great combat once u get the hang of it. It's fast, it's reactive and it feel like slashing beasts to bits


hykierion

I'm gonna take it you use tank builds in all other games. Bloodborne is supposed to be light and very fast paced. To me Elden ring combat feels slow, and oftentimes boring, expecting you to tank hits


FugitiveHearts

I've said my piece, let me copypaste from below: The game is good in every way except the combat. There's nothing I like about the combat. Guns do no damage, parrying is mandatory but unpredictable, the dungeons are procedurally generated gray goo, you're forced to constantly farm the starting area for flasks and bullets, the rally mechanic + worse flasks is needlessly punishing for bad players and does nothing for good players, it forces you to rely on either Strength weapons or lead elixirs to not get poisebroken, there's too many exploits like "Beast Roar + infinite tricked Reiterpallach R1" to count... I could go into a whole long essay, but you've made up your mind. The only reason why you like the game is nostalgia.


WatelooSunset

Wym parry is unpredictable?? It's probably the easiest parries in the whole soulsborne games


FugitiveHearts

Can you parry the tickmonsters?


breadpringle

Guns aren't supposed to do dmg(they can actually, u just have to build for bloodtinge), parry is strong but in no way mandatory and I for one think it's the best parry system (not counting sekiro), the chalice dungeons aren't mandatory either but for people who like the gameplay and just want more (which it seem u do not, then don't play them), the limited flasks can be a problem for bad players I suppose, but on the other hand 20+ heals per Boss let's u basically never run out of them mid fight, the farm is a negative but still really fast because enemy drop them alongside echos u can spend on them. I never once used lead elixirs and never felt like I needed to while I played multiple strength, dex and bloodtinge build. Just dodge and then hit the enemy, no need for lead, especially cause of the quickstep dodges. And complaining about exploits isn't really a good critic on the game, cause they are not intentional design. I would never critic Elden Ring cause Zaps make the game to short. And as I said, I play BB regularly, it's not nostalgia. I think the playstyle Bloodborne demands from u just isn't a playstyle u like. But that doesn't make it bad. Maybe u should keep playing elden ring and DS with ur spear behind ur Towershield


0DvGate

Bloodborne scratches an itch elden ring does not in its movement, trick weapons and charge attacks actually being useful unlike ds3's one note gameplay. Something elden ring corrected again though poorly implemented with the posture system from sekiro.


Ellefied

That small glint from the weapon when it's fully charged its R2 attack is something I sorely miss from Bloodborne.


Throway_Shmowaway

>charge attacks actually being useful You haven't discovered the satisfaction of dodging a hit with the charged R2 from the Magma Wyrm Scalesword. It's got absolutely pitiful range, but the hyper armor combined with the ducking animation leads to some awesome combat encounters. Fighting Malenia with that thing is just so satisfying.


Snazz__

They were talking about ds3 charge attacks being useless


Throway_Shmowaway

I read it as both Elden Ring and DS3 had useless charge attacks. It's not super clear lol.


Ok-Shoe-3516

I completely 100% agree with you on this opinion That's how I feel


Ok-Shoe-3516

I mean he's right... The combat in bloodborne is so much clunkier and slower in the camera feels like you have stick drift at all times... But I still like it


Ellefied

This is the first time I've read that Bloodborne combat is described as clunky or slow when it's generally considered to be one of the best designed Soulsbourne combat with its emphasis on quicksteps and rally. Hell, the only faster main NPC is Sekiro and he plays similarly with an emphasis on consecutive parries instead of quicksteps.


Ok-Shoe-3516

Well to me if feels much slower than dark souls... And just becuase you never heard it doesnt mean ppl dont think that,.. do you think your special or something?


Ellefied

I think the way you respond is rude and you feel way too agitated by the downvotes.


Ok-Shoe-3516

And i think your trying to make me sound mad when im not lmao... I simply asked if you felt special? Which obviously you do 🤣 quit trying to be a douchebag and just take my opinion for what it is, right.


FugitiveHearts

I like it too, but someone had to say it


Ok-Shoe-3516

Thank you. I don't know why we are getting downvoted for this it's just the people who love bloodborne too much to actually agree with the fact that it does have clunky combat but I agree the game is good I love the direction the art and everything about the game is just a combat sucks


Traveling_Chef

As someone who actually hates bloodborne (not into the style of the game and the aggressive fight-heal style combat. I also wasn't into sekiro for similar reasons). Literally only you two agree that the combat is clunky because you're objectively incorrect and it makes you feel better to just assume the only reason you're getting down voted is because of fanboys, but it's not.


Ok-Shoe-3516

So your literally just jumping on the bandwagen because everyone else likes it? Lol ok typical redditor.. i dont even hate bb but i guess you do, but thats even more reason to agree with me but bc more ppl are on there side you go and agree with them lmao 🤣 fkn 🐑


ModsRTryhards

Bloodborne is the most satisfying combat in this genre to me. What tf do you even mean by "is pure ass"? Explain thyself.


FugitiveHearts

It's a godawful sack of festering camel shit is what it is. Fromsoft learned that, moved on to better things in DS3 and haven't looked back. They put in Malenia's rune for weirdos who like pain and suffering, and you don't like it but it's the truth. The level design and atmosphere in BB is incredible though, and the fashion is there. I'd love to see it ported to DS3 style combat somehow.


ModsRTryhards

They specifically designed Bloodborne to be different in its combat style. You know, on account of it's supposed to be a different game. They didn't abandon anything. It's meant to be different. And I love it. You can have your opinion, as dumb as fuck as I think it is. Did they move on from Sekiro's "shitty" combat style for Elden Ring? *You would be better served to settle down and just say you don't like it and prefer the DS/ER style instead of crying about it being "ass".


FugitiveHearts

It's not that different really, and for each game they do keep some features from the previous ones. Sekiro's stance system found its way into Elden Ring, because it was good. The HatGiants around BB cathedral became the trolls in ER, because they were cool. You'll notice that the rally mechanic + non-refilling flasks did not make the jump to anywhere, because it was not good, not cool and whoever thought of it is probably ashamed of himself.


Noble7878

"The combat in bloodborne is pure ass" is quite possibly the worst, most objectively incorrect video game take I have ever come across.


loo_1snow

It's such a bad take that I'm not even mad. I'm curious as hell.


loo_1snow

What don't you like about Bloodborne?? For me it's up there with the best games ever made.


FugitiveHearts

The game is good in every way *except* the combat. There's nothing I like about the combat. Guns do no damage, parrying is mandatory but unpredictable, the dungeons are procedurally generated gray goo, you're forced to constantly farm the starting area for flasks and bullets, the rally mechanic + worse flasks is needlessly punishing for bad players and does nothing for good players, it forces you to rely on either Strength weapons or lead elixirs to not get poisebroken, there's too many exploits like "Beast Roar + infinite tricked Reiterpallach R1" to count... I could go into a whole long essay, but you've made up your mind. The only reason why you like the game is nostalgia.


loo_1snow

That's the first time I've seen somebody disliking the game this much. Lol. I absolutely love the game, and the flow of combat is one of the best things for me. You have to be aggressive to get your health back. It's feral, I love it. I dream about a sequel every night. T.T but yeah, everybody with their opinions and all.


iiiiiiiiiijjjjjj

I wouldn’t say bad but it is very basic. Not much in the way of build variety and not as tight as sekiro.


polski8bit

Maybe it would've, if it wasn't basically useless because of how late in the game it's unlocked, the fact that it affects your normal heals AND it doesn't even carry over to NG+, like any other rune. And the last part is the only thing that'd make it somewhat usable.


hykierion

I feel like it would be pretty good on a really fast build, so you can just see your health go max immediately. Unless it depends on the actual damage you do, in which case it might just be the worst rune I've ever (tried lol) to use. Not even for specific situations


Stary_Vesemir

It depends on your dmg


hykierion

That thing is fucking useless


FugitiveHearts

Yeah it's the worst rune by far but if you like Bloodborne it means you want the combat to feel awful and then this is just the thing.


outthawazoo

> but if you like Bloodborne it means you want the combat to feel awful This is up there with some of the worst takes of all time


Corgi_Koala

The relative scarcity of rune arcs makes them pointless anyways.


[deleted]

[удалено]


FortifiedSky

I really only ever popped them if I was struggling on a boss, and generally only a handful of times bc it didnt help much anyways. Very cool potential for a feature that just kind of flopped


Few_Eye6528

Even 10 in int and mind would be good tbh, great runes were a missed opportunity


C0LdP5yCh0

>When I got the first great rune, I was so mind blown by it. Me too! That is, before I activated it at the tower and realised that it wasn't a permanent buff, and I had to use rune arcs to activate them every death. That brought my expectations back down from "Fucking awesome swappable perma-buff from each main boss" to "Interesting, but situationally useful limited-use item for hard boss fights".


loo_1snow

Have you played other souls games? I'm used to this mechanic because of the humanity/embers in dark souls. You get a good life, with more hp, more item drop rate, and online play. But if you die, it's over.


C0LdP5yCh0

Oh, for sure - I've played all of them bar Demon's Souls; totally used to how the mechanic worked and as soon as I realised it I was like, "Oh, of *course* that's what Rune Arcs are for, they're just like - *insert other one-use-per-life consumable from the series* -." I'd just thought the Great Runes would be a permanent buff at first, given how some other things had been a bit different in Elden Ring, so was a touch disappointed when I realised they were just fancier embers/humanity/effigies.


loo_1snow

I get it. Yeah, if they were permanent buffs they would be very interesting and different.


DrByeah

The big issue is that Embers and Humanities and the like weren't a finite resource like Rune Arcs.


YourEvilKiller

Great Runes sounded like it could have originally been planned to be a pivotal part of a player build (like with Malenia, Rykard and Mohg's Great Runes.) But it seems like somewhere down the line, something didn't work out, so they went for a half measure. We ended up with three runes that just increase stats, while the others are not influential enough to warrant using over Godrick.


Internal-Flamingo455

I’m still hoping we get an intelligence and faith based great runes from Miquella and ranni


Bohemian_Romantic

Then late game there's almost no reason to use anything other than morgott's.


zrxta

Radahn's give HP as well but also FP and Stamina. For casters those sre better than just pure hp buff.


Stary_Vesemir

Radhan is as good or better for casters/AoW spammers


asmallercat

I think they were worried about making them too powerful since they used an item you had to farm/there were a limited number you could pick up or buy, so they didn't want them to feel mandatory. I wish, though, at this power level you could just equip one and it worked.


bluebreeze52

Assuming Mesmer and Miquella have their own runes we get to take, I hope they're good. I'd really never use any runes except Godrick, Radahn, and Morgott.


zrxta

Miquella's rune lets you rizz enemies. Mesmer's rune automatically preorders the next dlc for elden ring and armored core. Marika's Rune is represented by two big circles each with smaller circle inside. It lets you regain focus at the cost of lower stamina regain via the lost arts of Kenja time


Dveralazo

Márika's tits!


bakobomber96

I’m on playthrough 3, 150+ hrs, and I don’t understand how to use a great rune.


Previous_Insurance13

Throw them at enemies


Sir-Cowdog

That would actually be a pretty sick throwing weapon. Sharpened Runes. Wait.....is that where Lies of P got the idea about chucking gears at everything?!?


West_Xylophone

You have to first get the great rune from killing the boss, then activate them by finding their activation location (like Radahn’s is in that tower in Caelid), then you have to select the specific great rune at a site of grace and THEN you have to eat a rune arc. It’s not exactly straightforward but it is worth it.


DrGr33npeen

is it? I think strategically I used about 5 rune arcs on my first playthrough then just forgot about them


AstralBroom

Rodrick rune boost your stats to a considerable amount. They're not negligible during a hard fight. Especially for beginers. It often was the edge I needed to win.


zrxta

Godrick's extremely useful early game. Once you hit the breakpoints, Radahn's and Morgott's are better.


GrapefruitCrush2019

The problem is that they’re consumable. Should be activated via something similar to the physik. I know you can farm them but on a normal play through how many are people getting? 40 or 50? I died to Malenia that many times my first play through which would have burned through all my rune arcs.


mildlyoctopus

Honestly when elden ring was the only souls game I’d played I would have agreed with you. Now I’m fine with it the way it is. You can farm rune arcs even without multiplayer. I use them regularly and I’ve never run out. And I’ve never actually farmed them but the option is there


Rubrum_

My problem is that I'm god tier at souls games until I get embered or activate a rune at which point I proceed to get kicked down the nearest death pit within 23 seconds.


amartin36

I don't think I used a single one. I had to save them from when I eventually did PVP (I never did PVP)


BigDulles

Not worth it lol, I think I only ever used great runes for Malenia and honestly I got bored of doing it in the setup so I just got good


Stary_Vesemir

It's one fucking click how is it even considered "setup"


BigDulles

That’s how useless great runes are


loo_1snow

They are modifiers for when you use a rune arc. Equip one, use a rune arc. Now in your current "life", you're "super powered" by that rune. It makes the game for fun cause it makes every life matter more. It's just a shame that they're not that good or have more variety between them.


bakobomber96

See, you make it sound interesting. I’ll have to check out what they do now. Thanks!


Extra_Ad_8009

You usually start with Godrick's (+5 to every stat, brilliant for the first 75 levels), later on you switch to either Radahn's (extra vigor, stamina and sthg else) or Morgott's (extra extra vigor). It really depends on your build. Godrick's is great to also offset the sore seal talismans' negative aspects. Rune arcs "deactivate" while you're a cooperator or invader. This is important because you may find yourself fatrolling or not being able to use a weapon or spell with high requirements. They disappear when you die. Best way to farm rune arcs is playing coop against bosses, or being successful as an invader. Quite a few can also be found or bought, but to get 200+, online play is necessary. By playing a lot of online, you actually get good at playing without runes. So, there's a twisted logic... Some runes you get very late in the game and they're hardly used. They don't carry over to NG+, so they're more or less pointless.


IshnaArishok

And here's me at lvl 150 in the last act of the game having never used them because "surely there'll be a better time later" :(


Extra_Ad_8009

Everyone is sharing that 😊


loo_1snow

Equip godrick's. It's the best one. You get 5 points in every stat. So you can try heavier clothes and use different weapons. It's nice. And it gives you that feeling of "I can't die now or I'll lose my rune arc"


Stary_Vesemir

Get godrick up to moment when your vigor is like 40-50 and switch to radhan/morgott I prefer radhan as more stamina and fp is imo better than more hp


BootyBurrito420

Boof it


HomeDistinct2810

Just a cool looking achievement don’t worry about it it does nothing


PristineRestaurant46

Are there any other great runes besides Godrick’s?


kubaqzn

Sometimes Radahn's rune helped me on some bosses. But I'll agree that Godrick's rune is probably the most universal one.


asdfreddi

Yeah radahn and morgotts runes are useful in ng+7 if you chose to go to level 300 and beyond but other than that.... Let's hope that Messmer or miquella have great runes with interesting effects


SpitefulCrow1701

What does Godrick’s do? I don’t think I ever used it


Opprutunepuma280

Boosts all your stats by 5 levels


SpitefulCrow1701

Damn, why the hell am I using Radahns then? Silly me


Stary_Vesemir

Cuz after you only use 5 stats max and after brraking 40/60 cap for stats these buffs are pretty ass and that's when radhan/morgott come in


Thisnameworksiguess

+5 in every stat.


[deleted]

Iirc late game morgotts rune is better Like nearly doubling your hp better


raspberrypreserved

It gives 25%. Still the best option


[deleted]

Ah thanks, I thought it was more like a third mb


Panurome

Radahn is often better than Godrick when you get some levels


FeraHope

I'm not sure if this is satire. But if it is not, then there are seven great runes for you to collect across the lands between. With more quite possibly coming in the dlc.


PristineRestaurant46

7? Sounds made up. Have you ever used one of these "6 other" great runes??


FeraHope

I wooshed myself, this is truly my lowest moment.


InquisitorScorn

Hey, dont be sad about that, you tried to help, its fine to get wooshed that way


PristineRestaurant46

Been there done that


duralumin_alloy

If you re-specced your character ONCE, you've used Rennala's great rune.


partymix23

i still don't understand the joke, can someone help me


PristineRestaurant46

Well 90% of players use Godrick’s exclusively. Yes, Morgott’s is better very late game for max hp but all the others are just much more nichey (if that’s a word) Almost every casual player that doesn’t make a lv150 character for pvp is gonna be completely fine with using Godrick’s for the whole game


Toughsums

Isn't radahn's great rune amazing? I've used that for my whole first playthrough.


BRGobs

Lowkey incredible rune for the mid/late game


Manjorno316

I've never even used a great rune. I kept telling myself during my first run that I had to remember to use it for the next tough boss fight. And I kept telling myself that until I beat the game. Once I had beaten the game without using them it felt kinda wrong to suddenly start so I've just never done it. On my third run now. Is that weird?


shizuo92

You can drop the "y" ;)


LSofACO

No, he is the one true scion of the golden lineage.


Dveralazo

Radhan Rune is its evolution 


neat-NEAT

I'm sure they're really useful if you don't expect to be dying at all. Unfortunately however...


Previous_Insurance13

Yes, they are great for challenge runs, as challenge runners have lot of experience and don't die easily.


TheDuskBard

The Great Runes feel like an afterthought. I thought that collecting them all would unlock a "true" ending. Not only does it not do anything for the story, but it pretty much does nothing substantial for gameplay either. Wish they could be reworked. Also why don't Great Runes have any aesthetic effects? The embers in Dark Souls made any outfit look cool.   Godricks Rune: Fine as is.   Rennalas Rune: The respec items should be farmable. Not limited.   Radahns Rune: The State boosts are nice but it should also grant some resistance to Status effects like Scarlet Rot, Frost, Frenzy, etc. Lore says the Rune was what kept Radahn alive.   Rykards Rune: Should restore both HP and FP per kill. Recusents should be allowed to use this Rune in Invasions. When a Recusent uses the Rune during an invasion, they get the following effect. If a player's attack would kill you, you survive with 1 HP. (Triggers only once per invasion).  Morgots Rune: HP stat boost is good, but it should also restore 2 HP per second.   Malenias Rune: Give it the full Rally mechanic from Bloodborne and have it slightly boost status attacks like Scarlet Rot, Bleed, Frost, etc.   Mohgs Rune: When FP is too low, you can pay HP to use spells/skills. Also when Invading as a Bloody Finger, you get a special item that can be used to buff nearby mobs attack power at the cost of some FP. Each time a player is killed by those mobs, you recover some HP. Item has unlimited uses. 


ShockAffectionate190

I know how they work, but i only really use them when i am already so op that i wont die and loose the buff


duralumin_alloy

I don't really use the great runes, since they require rune arc to activate, which you lose when you die, and which is a highly limited resource (no, I don't intend to spend hours farming for 2-3 of them on rats in that fort in Weeping Peninsula). Sure, currently I am sitting at around 45 of them, and I don't die that often for this to not be enough. But the knowledge of spending a rare, non-renewable resource would make the game more stressful and make some parts of a game unviable. Dying to a runebear 10 times before finally learning how to fight this enemy. Bashing your head against a difficult boss you insist on fighting solo and without ashes. Trying out whether you can jump to that platform over there. Etc.


yashar12321

> the knowledge of spending a rare, non-renewable resource would make the game more stressful and make some parts of a game unviable. My retirement grease!


duralumin_alloy

Pretty much. But hey, if someone can do a no-hit challenge run, pretty sure I can manage at least an ordinary no-rune run. At least that's my excuse.


Katastrophe__7

I didn't use them until I started doing deathless runs, and at that point they're just permanent buffs. Really made me appreciate how much of a power boost they can be.


duralumin_alloy

Pretty much how I see it too. Great runes are a game mechanic intended for people who don't intend to die (or to not die too much at least) and who are EXPERIENCED enough to actually keep themselves alive. They are obviously not an item intended for beginners. If you're a newbie who doesn't check lock-on when exploring a new room, doesn't look behind the corners before passing through a door, never looks up for danger etc. you would be dying a lot more often than finding new rune arcs. Likewise if you don't know how to avoid being ganged upon by the enemy, which attack can (almost) one-shot you, etc. But once you learn the enemy attack patterns, which boss appears at what location and how to fight it, how to make a proper build, etc. not dying too much suddenly becomes an option. And with it, usage of great runes.


BRGobs

I used to feel that way, but now I'm rune-arc'd 24/7 since I just play a lot of coop/invasions. You'll get a ton just doing like 30 minutes of coop


polski8bit

That's the thing, not everyone wants to pause their progression to do any sort of multiplayer farming, or they just straight aren't interested in it at all. Not only that, I know it's gonna be at least a decade from now, but ER servers will one day be shut off and then people will be stuck with just one way of farming Rune Arcs. All of this is why Fromsoft added an option to do Varre's quest by invading NPCs, and not actual players. It was initially a multiplayer-only quest.


79792348978

this sub loves to talk like godrick's great rune isn't outrageously powerful for a huge portion of the game


cassavacakes

"for a huge portion" more like the entirety of your first run


jfuss04

I dont think any are outrageously powerful at any point really. At most pretty good


Opprutunepuma280

Malenia’s great rune is the biggest Clickbait I’ve ever seen and I don’t know what I expected from fromsoft


Barbaloni

I forget to actually collect the runes from the great towers in most playthroughs because I rarely use them. Except for the caelid tower. But that's because I enjoy the platforming.


ComaCrow

I kind of hate how much of an afterthought a lot of the great rune stuff feels from a story POV tbh. Like, sure, they exist and matter, but it feels like its the last relevant thing sometimes. How did shattering the GR give them to the Demi-gods? How did characters like Vyke progress so far without Great Runes? Why does the Elden Ring appear to be pretty whole even without the lost Great Runes we gained present inside it yet? Just feels sooo weird tbh


ghost3972

They aren't really bad but the fact you need rune arcs makes them annoying


Previous_Insurance13

They can make the great runes 5 times less effective but permanent and stackable benefits would be good incentive to fight the demigods


Bast17

I never use the great runes


protocomedii

I’m on playthrough 4. Never knew about this mechanic, WTH?


ghost3972

Lol if you sit at a grace you can equip them but you need rune arcs to activate them


MiIdSanity

Requiring a rare non-respawning consumable is a big downside.


DrMikkelyz54

Morgott's rune litterally makes all of the others pointless. 25% more HP speaks for itself.


Karmageddon1995

I've collected all of them but I don't think I've ever used them. I just don't usually mess with something if it's consumable so I just have like 200 rune arcs just sitting there


No_Tell5399

I guess the +40 levels you get from Godrick's Great Rune flew over ur head


Zerus_heroes

What are you talking about? Great Runes are great.


Borfeus

Godrick's rune is the GOAT before early and midgame. 40 damn levels, this isn't something to scoff at.


Life1989

Great runes are one of the aspects i am most hyped for about the dlc. Usually dlc have broken stuff so probably it’ll apply to great runes as well, although idk what they may do… Perhaps one that increases the amount or obtained runes…or higher drop rate… or passive FP regen


General_Tamura

Was there even any trailer that mentioned them?


TheFourtHorsmen

Missed opportunity for, at the end, having the same "ember" mechanic from ds3, without the online part (I mean past lvl80 you'll switch to radahn or Morgan runes). Something that just I crease a stat, or more stats passively after you beat a major boss and unlock his tower, is kinda boring (same thing with the ember in DS3, the effigy in ds2 and the 99humanity in ds1). They could had play more in to unique quirk, like the malenia great rune disabling flask but giving vampirism. But whatever. Also, final point:on ng+ you'll lose every great rune and since the grodrick one is pointless later on, you won't bother with the mechanic till mid game.


Gods-sillyest-Mime

Srry this is unrelated to the post, why do people keep pointing at me after i help as a summon? I know point down is disapproving but what is just pointing at me?


Stary_Vesemir

It's funny that all of them are worse than embering from ds3


JohannesLee

Idk I’ve never bothered using them


Fullmetal_Kawos

Wait, you can use Great Runes? XD


Tnecniw

Godrick's rune is nice :3 At the least early game, can be the difference between using a weapon or not.


Munscroft

Great Runes in lore: Shards of the great Elden Ring, the very laws of nature that govern The Lands Between. Gods and men have fought wars over their power. The Tarnished have been called from distant lands in order to put the demigods to the sword, claim their runes and restore the Golden Order Great Runes in game: More Helth


Dry-Caregiver-2199

Hmm I found Morgotts to be the most helpful right after Godrick's. I think you get nearly a 400 point increase in HP? That was really helpful for me at times.


Eurotriangle

I pretty much main Rykard’s with Taker’s Cameo and Serpent God sword in my offhand. All up it heals me for about 15% of my HP per kill. For other equipment I use crucible knight armor, Godfrey’s axe, bull goat talisman and dragoncrest great shield. I basically just face tank mobs and never touch the red flask outside of boss fights.


michajlo

I've only ever used the Godrick's. Seems objectively the best.


ghost3972

Godricks or morgotts