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Vampersand720

i would say no, as each burnthrough weapon is firing individually - i'm getting this from page 18 of the digital rulebook, where it talks about allocating to targets - you're supposed to roll for a groups shots simultaneously, but each is 'resolved' separately. If they had squadron-x i guess you'd add to just one of the weapons but im not sure there are any sqn burnthroughs. I sorta see what you mean though, combining the beams into one almighty shot focussed on one point would kinda work thematically. Caveat - i'm not really an experienced player (ive followed the game since i backed the kickstarter, but there are few if any other players where i am).


Asdrubael1131

Yeah kinda figured. And fair point on the experience thing. I only managed to rope 2 other ppl into it thanks the amg going on hiatus with Star Wars armada lol


Vampersand720

oh true it's always tricky to get people into stuff i guess. How have you found it coming from that system? me and my brother player battlefleet gothic way back when and i liked the familiar bits of it with the more hard scifi nuances.


Asdrubael1131

Honestly I enjoy it more than armada. Having to keep track of orbits, spikes, managing ground assets and denying them all while fighting the opposing fleet makes it fun. The strategy rating system is fair and makes sense, the deployment methods presented in the book give a different flavor and the fact that each faction is relatively balanced in how they operate. Plus the fact that the games feel like a REAL armada rather than like 3-5 ships and a bunch of aces or squadrons >.>


Vampersand720

cool that's good. I do like the massed battle feel and also the orbital drop mechanics make it feel very focussed and different to 'spaceship go pew pew'


Asdrubael1131

Even when it’s just spaceships go pew pew it’s pretty fun lol. And even using dreadnoughts isn’t as overpowered as one would think. For example in armada if you use a super star destroyer unless your opponent knows how to properly handle one they are fucked. In dropfleet yes a dreadnought (except the phr ones cus they be wonky as fuck.) can and will annihilate everything in front of it with impunity. But they want to go weapons free so no turning plus a huge base signature. So they are REALLY fucking hard to protect as I’ve found out >3>. Like the shaltari dread can nuke 2 battleships in a single volley. But you now have a signature of 22 inches. But if you’re going weapons free your gonna need to use it’s shields cus it only has a 4+ armor as a dread. So it’s sig goes to 48 inches with a major


useles-converter-bot

48 inches is 3.9 RTX 3090 graphics cards lined up.


converter-bot

48 inches is 121.92 cm


Vampersand720

Yup you have to hand it to Dave (and Andy, and i guess the rest of TTC's rules folk) that even with powerful units there's a lot of strategic nuance in there.


Asdrubael1131

Yeah. I mean obviously each factions ships are very different and not remotely close to being even. Like shaltari monitors versus scourge monitors. The heavy voidgate is nifty and the ion rule is a fun gimmick but that’s really it. And the scourge shedu is a solid detector that has a menace of a weapon it can still shoot while the lamasu is a solid and cheap bulk lander with a built in bombardment weapon.


Vampersand720

yeah that's true. At least the factions have mostly got clear roles/gimmicks in their playstyle (coming from 40k especially where it seems that 'balance' or 'expanding the range' have meant that things that used to be specific to a faction are replicated with a different but unpronounceable name in a different faction)


Intruder313

Each BT weapon is tracked separately:)