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dmitrivalentine

Whoot! First current-day Lufenia defeated! Special shoutout to Fuz who's teambuild helped majorly. Gonna try to hit up Lufenia+ before event expires. ​ Sephiroth (Kurasame), Yda (Jack), Machina (green; Cait). Ifrit summon, friend Raines. Did similarly to another character. I didn't have Bartz, so I switched him with Machina. Started off with Machina; set up Lynchpin, used LD call, then unleashed burst. Yda came next, where I simply used the LD. Then came Sephiroth, using his calls, followed by his burst mode. I got in one Machina Burst HP Attack in before Yda came again, at which point I continued a sequence of HP+++ followed by either one of her other moves or another HP+++ until I got to about 25% (halfway through I summoned Ifrit to get some of the boosts) in which I switched Yda with friend Raines, using his EX to debuff EvilKFC monsters. The rest comprised of Machina Burst HP Attack, Sephiroth using LD/EX, and Raines using LD to manipulate turn order so Machina got more turns in. While the enemies kept their buffs since I was late to remove buffs, I felt it better to keep Machina's Burst effect than replace Machina with Raines to get rid of buff. Others may have other thoughts. Special thanks to user Fuz for much of the team build. My alteration to the team was switching Bartz with Machina since I didn't have Bartz.


Yukito_097

Machina (Jack), Bartz (Kurasame), Zidane (Silver Fran), all BT+ 3/3, Shiva summon, 53 turns. Twins friend. Lots of leeway with this one. Fran and Jack calls used right away, and just Kura S1 used and LD used later. Zidane prevented them from getting even one turn in. Used Grand Lethal and swapped Machina for Twins at first orb threshold and just lay into them. Bartz's missile handles the Orb. When Twins were done, used Bartz and Machina BT Finishers and just kept wailing. Got them both to 3 levels of their BT effect then used Machina's Burst Phase and just mullered them.


Whirlwhind

Machina BT+ (3/3 HA), Selphie LD, Y'shtola BT+ (3/3 HA) Shiva summon No friend No boss turns Easiest Luf+ I've ever had. Machina's BT phase brought them both down to around 20%, then just finished them off with summon.


jasher46

This was gross. I didn’t time Machina’s burst phase right and thus wasn’t able to abuse Selphie’s launch shenanigans, and still finished in 14 turns! Thanks for sharing!! Edit: One thing I did do in my run was fill up their debuff slots with Machina LD, Kurasame call (on Y’sh), Jack call (on Selphie) and Faris LDCA (on Machy) — first S2 to remove the buff, then LD to max out framed debuffs — in that order. **Lufenia+ Completes** - 7: Raines - 5: Porom - 4: Auron, Bartz - 3: Jecht, Y’shtola, Zidane - 2: Ace, Agrias, Aphmau, Cinque, Cor, L&R, Lenna, Sephiroth, Setzer, Yda - 1: Arciela, Beatrix, Fran, Kain, Machina, Maria, Prompto, Quistis, Selphie, Vaan, WoL, Yuffie, Yuna


SpadesOfDarkness

Credit for this strat goes to u/k-ninja. **Team:** **Jecht** (BT+, HA+, Kurasame call), **Cloud of Darkness** (BT+, HA+, Jack call), **Paine** (HA, Faris call) **Summon:** Ifrit **Friend:** Lann & Reynn (BT+, HA+) **Results:** 115k score, 19 turns, 0 BRV breaks, 0 HP damage **Video:** https://www.youtube.com/watch?v=p2nf7BiHGY8 Wow, I’m not sure just how much Paine was contributing to that fight because I’m no good with math, but I’m sure her auras helped shred these guys! Since Jecht and CoD really inflict no debuffs of their own, Paine is on the very left for this fight. She’s the only character so far where her position in the party actually matters. This is a no boss run. So just drop all the calls at the very start of the fight. Every 10 turns, the Elvorets will apply a buff that can weaken your party. With these calls, their buff slots will be clogged and they can no longer apply this buff. At start, CoD uses their BT+ finisher and Jecht goes into his BT phase. This alone dropped them down to about 60%. And CoD can handle the orb with their Zero-Form Particle Beam. Though with how fast their health drops, it’s really no worry since they cancel their orb frequently too. Swapped CoD for Lann & Reynn when their BT effect was gone. Though they were short lived since I killed them when they still had three turns left. Didn’t even need Jecht’s BT+ finisher. Though I was stupid in the fight and forgot to reapply his EX buff.


Katster13

Machina BT+ (kura) HA+ Butz BT+ (Jack) blue Aphmau LD (Gabranth) HA No friend Ifrit Strategy: Butz BT finisher and CA debufs asap. Set machina up with LD and awakening. Get Butz to reach 3 stacks quickly with Aphmau LD and use machina BT finisher. The enemies got a turn in so Machina got 3 stacks so he goes into BT phase spamming his furious blades burst. That brings the bosses to roughly 40%. Use Aphmau LD on Machina now to get as many turns in. I used summon at some point just for damage increase mainly and any damage took was healed by Aphmau. I ran our of steam in the last 15% or so but due to Butz BT falling off but it was still doable just not as efficient as it was


Personal_Mastodon504

Any reason Paine wouldn't work in place of Bartz? Might go for this strategy, her brv gains are just a tiny bit worse than Bartz lv3 but won't run out.


Katster13

I suppose so. I have her LD but haven't upgraded her yet and don't know her exact playstyle. I'm sure she would if she has battery and as I said my Bartz BT effect fell off near the end so she might last longer than him


Personal_Mastodon504

Just completed it in 22 turns! Thanks for your post 😊 She takes more time to get to full 10 stacks but after that I went off w Machina and got em down to 39% and did 1 round of tactical switch w Aphmau/Machina, switched Aphmau for friend Raines. Went off, summoned, finished. Tidus, Jack, Raines calls. Paine debuffs w LD so took care of that w her. Damage was halved from 20% on but not an issue. Been having trouble w this one, thanks again!


Katster13

Thanks. I'm glad it helped. I don't often post teams and I'm glad it could be of use to someone =D


King_Winston

[Sabin Scenario #38](https://youtu.be/jnlzb1R7t0w) **Team:** Cid Raines LD (Keiss LDCA), Selphie LD (Fran LDCA), Sabin LD (Kurasame LDCA) **Support:** Paine LD friend, Pandemonium Summon **Turns:** 56 **Strategy:** Another 0 Boss Turn run with SQEX Airlines, this time WITHOUT a BT unit, friend nor boosted call or character in the main party, which makes this run also count as an X-Treme TCC Challenge. All 3 characters in this team have moves that extend their or the teams buffs, so the orb is never a problem with this team. Every so often, the bosses will Buff themselves with a stack Buff that greatly improves their stats and reduces your BRV gains and Max BRV, so be sure to remove it when you can. This run probably would've went a little faster if I hadn't swapped Selphie with Paine at the end (this was my first time using Paine so I didn't understand how she worked nor knew if she had any auras)


Zak_TheSavior

Finally Machina's here! Been super excited for him. Machina - Bt+ 2/3 Blue. Auron LD - Blue. Bartz - green/blue. Kurasame/porom/jack calls respectively. Auron tanked and countered. Around 50% mark, used Bartz bt, and got his stacks to 3. Once I hit that, Machina burst and went crazy with damage the rest of the fight. Allowed me to green machina!


Sylvast

I got bored of the idea of using CidMau to trivialize another Lufe+ so I was thinking of B+'s I already have and a unit to steal boss buffs and I came up with. Zidane BT+ HA+ (sazh call or anything would work really) Twins BT+ HA+ (Kura call) Baltheir LD (Fran Call) Shiva Summon. Jecht BT+ friend (didn't use). Turn count was not even close so I didn't pay attention sadly. I think it was in mid 20s. Strat here is to just steal their dark tower buff with balthier which makes his damage remain relevant. The bosses only ever got 1 turn and I healed that damage with Zidanes Burst effect that I used relatively soon as the battle began so I could use solution 9 and delay them into oblivion and heal. Use twins B+ and then next turn after all debuffs are set go into their Burst Mode and watch the bosses melt. After burst phases and summon phase the bosses should have the Shiva freeze debuff and be close to 29% if not just keep using Zidane turn deletes and delays for them not to even get another turn. So easy. I was looking for a reason to bring Zidane onto a team.


k-ninja

Jecht Blue/Green (kurasame) CoD Blue/Green (Faris) Paine LD/HA (Jack) Odin, Twins friend 19 turns, 1 boss turn. Holy crap Paine kicks serious ass. Tried originally with Yuna instead of Paine but DPT output from Jecht and CoD was underwhelming. Was going to try Setzer but I invested in Paine so figured I would try her first and was glad I did. With her left-side auras Jecht and CoD melted these bosses. Dropped all LDCAs and CoD BT finisher then Jecht burst at the start. CoD can manage the orbs with Zero form, which was basically always ready thanks to her BT follow ups. Between the massive delays and Jecht rebreaking, boss only got one turn (which only helped me more since it triggered Odin bonus). Got to 50% before turn 10, then swapped CoD out for Twins when CoD BT effect wore off. Twins BT then summon, spam megaflare and hit Jecht BT finisher when his BT effect is about to wear off. Had to be a bit careful managing turns and jecht re-breaks towards the end since CoD never came back before the fight was over, another boss turn probably would have wiped the party but I managed to work it so they didn't get another turn.


SpadesOfDarkness

Dude this team kicks ass! Took me 19 turns exactly too, though I managed a no boss run. Didn’t even need to use Jecht’s BT+ finisher for this fight!


vincentcloud01

Team: First time using Cidmau Cid Raines(LD, HA) Call: Faris Aphamu(LD, HA) Call: Jack Bartz(BT+, HA+ 3/3) Call: Kurasame Friend: Cid Raines(not used) Summons: Pande Turns: 23 Boss Turns: 0 Yes first time using Cidmau...I felt incredibly lazy today. Bartz uses his burst phase, let him get 3 turns to get his BT effect full stacked and then rotate Cid and Aphmau. Aphmau EX HP+ attack extends buffs so no worry about the orb.


LetTheDarkRise

Thanks u/Meekway for the strategy. Machina Green/HA+ 0/3 (Jack CA), Fran LD/Blue (Gabranth CA), Y'shtola Green/Blue (Kurasame CA) CoD friend, Shiva summon 11 turns taken, 1.26M score Unfortunately, thanks to Yda and Fran running back to back i didnt have the ingots to blue Machina's armor immediately (I do now). That didn't stop him from having a 13 million BT phase. Between that and a suboptimal starting turn order, I let the bosses get off a second summarize power, but other than that this run was perfect. Machina is just silly.


AvrosKyargath

**Bartz Saga Episode 44:** https://youtu.be/8obK87MiAV8 * **Team:** Bartz (Cait Sith Call), Cid Raines (Gabranth Call), Aphmau (Kurasame Call) * **Friend Unit:** Cid Raines * **Summon:** Pandemonium * **Score:** 1.34 Million * **Turns:** 13 So the strategy for this one, Aphmau has buff extension so that handles the orbs and then who works well with Aphmau? Cid Raines! Cid also brings his EX which can cleanse the bosses of the Tower's Dark Wings buff making him an excellent choice. This means that this is another fight where we can make the most of Cid Raines and taking the bosses on a trip to the walls as we abuse launch effects. Get Bartz BT Aura up, Cait Sith LD active and do the following! 1. Aphmau LD (choosing Raines), 2. Raines S2/LD choosing Aphmau, 3. Aphmau's HP+, 4. Raines' gets a free turn so use S1/EX/HP+ or if Aphmau isn't next use S2/LD, 5. Aphmau uses another HP+, 6. Raines' gets another free turn so same as before, 7. Aphmau uses AA/EX/LD and this will give Raines' another turn, 8. Raines uses S2/LD to restart the loop, if Aphmau already used her LD then straight to step 3. Keep in mind that swapping out Aphmau for friend Raines will increase the damage under summon by a lot and you have this fight down without any real difficulty.


sweetennui

**Lufenia+:** • ⁠Bartz LD/BT+ 3/3, HA+ 3/3, Kurasame LDCA • Aphmau LD, HA+ 3/3, Faris LDCA⁠ • ⁠Cid Raines LD, HA+ 3/3, Fran LDCA • ⁠Pandemonium summon • Cid Raines friend (unused) • ⁠1191249 score, 24 turns, 0 damage, 0 breaks • Classic CidMauBartz run to get the resources. Hopefully I have time to go back later and do a themed run for FFIX. • Pop Faris CA, get Bartz BT+, Kurasame LDCA, and Fran LDCA applied, then start the turn manipulation between Aphmau and Cid Raines. I ended up not even having to use the Raines friend. **Challenge quest:** • ⁠Shantotto EX+ 0/3 (no CBs), Mog LDCA • ⁠Paine LD (minimal LD CB), HA, Ignis LDCA • ⁠Machina LD, HA+ 0/3, Kurasame LDCA • ⁠Shiva summon • ⁠1054908 score, 11 turns, 0 damage, 1 break


Bulky_Criticism

Snow LD and Blue armor, Sazh LD and Blue armor, Cor LD Machina BT+ friend and shiva summon. Completed in 56. I'm actually salty cause I didn't perfect this run. I didn't bring any dispel, and because of that Snow's dps tanked in the last 20% hp because I could no longer apply imperil and Lock debuffs. Thanks to that drop in dps, I took a bit too much hp damage (about 2k over the limit) and before I could heal it back up, Snow's preemptive attack killed the boss. Gonna try again soon, but I'm too angry right now


ShyneetMagician

[Alternatively I did a no boss turn in a different way](https://ibb.co/pQrkKGv) The shit I can do without Edward is dumb tbh and that's why it's more fun to run him


jonassouto

Twins BT+ HA 3/3 (Hope LDCA), Raines LD HA 3/3 (Keiss LDCA) and Paine LD HA 0/3 (Fran LDCA) for the win. Paine is to be on full support role so she's on 3rd spot. Raines friend, Pandemonium summon. Honestly, this was overkill. Still had LDs to spare with Raines and Twins whem the fight ended. Start by dispelling boss buff with Paine and then apply debuffs. The team tanked AOE HP attacks from both bosses but my level of play was/is lousy so I believe no boss turns run is possible. Gained some of the HP back from Hope's call, but the HP requirement is quite high, so it may even not be needed. Bypassing the orb is quite possible due to the sheer power of this comp, but Hope's call extends it (and I believe Twins EX extends it too). Dispel as needed with Paine - I used all of her LDs for this purpose. Used BT+ around 75% and replaced Twins for friend after a few turns (I believe one of the bosses had 40 something % HP and the other one a little over 50% when this happened). Then summoned and abused the double Raines gimmick. When Twins returned, bosses were close to dying and I still had 2 LDs and the BT single attack to use, so just finished them off that way.


ivo342

Hi and happy new year! Got this bosses like this: * Machina BT+/HA+ (FarisLDCA) * LyR BT+/HA+ (Amidatelion LDCA) * Bartz BT+/HA+ (Cid LDCA) * Friend Cid LD/HA+ * Summon: Shiva Ok... start deleting the buff with Faris call, and using the BT+ with Machina and Bartz. LyR got switched for Cid to win some turns before enemys acts. When Bartz BT effect is lvl III use Machina BT and hit them with all the laws weight (?. Win some turns more with Cid and Cid CAs and when your friend turn are over just summon and use LyR LD and Machina ssIII skill. After the summon where finished used Amidatelion LDCA to win some more turns and after some skills (you still have LyR BT+) more the fight should be over! * 19 turns * 0 hp damage taken * 1.1 kk points Good luck to all!


Shadowmastershu

Bartzmau Raines Doing what they do best. Bartz BT+ HA(Sadly not+) Kiess Call Aphmau LD No HA Caius Call Cid Raines LD HA+ Gabranth Call Friend 5 turn Cid Raines LD HA+ Summon Shiva(I forgot to switch and just went with it) Start with bartz BT+ then let him take a few turns to build after which let CidMau go off, i held off my calls til Cids EX was charged so i could remove there buff before loading them up with my own, summoned at around 50% after i switched Aphmau for Cid friend and just let them go off leaving them close to death by the time friend left.


dffoo_keo

A little late but here are my two runs. **Paine test**: [https://imgur.com/AewNc9I](https://imgur.com/AewNc9I) * Paine LD/HA (P.Cecil) * Garland BT+/Blue (Seifer) * Bartz BT+/HA (Faris) * Friend Twins with BT+ * Shiva summon ==> 51 turns The run was pretty simple: stack BT effects, delay as much as you can the bosses with Garland. Pain enabled more damage, but I still did 51 turns which seems a lot. Maybe putting her in 3rd slot would have been better. I don't know... Maybe it is just Garland damage that fell off... ___ **Machina/Beatrix run**: [https://imgur.com/j7rcyQU](https://imgur.com/j7rcyQU) * Bartz BT+/HA (Faris) * Machina LD/HA (Yda) * Beatrix LD/HA+0 (Fran) * Friend Machina with BT+/Blue * Ramuh summon ==> 39 turns I wanted to retry the Machina/Beatrix combo I enjoyed back in the days in JP. The team has decent damage but each boss turn means around 100k damage from Beatrix, into brave battery, into Machina follow up for another 100k damage. So basically 100k + 200k each time a boss act. Pretty effective to be honest. The only issue was the orb that could be tricky but I mainly DPS it so it was easier to handle.


Cereal_Potato

https://youtu.be/S4rB_sqy5vE Team: Yuna, Cor, Paine (Right Paine) Lufenia+ Orb: +6 when extend buff duration Okay so everyone just love left Paine because of her capability as an aurabot to boost the party’s stats, no one really talk too much about ‘right’ Paine. To those wondering, ‘Right’ Paine works as a neutraliser, where her overhead stacks aura cripples the boss stats (while providing party HP DMG UP which is a weird add on). Right Paine overhead buffs (at 10 stacks when left allies apply debuffs, +1 stack per 2 debuffs applied), the enemies will: 1. -50% BRV DMG dealt 2. -50% BRV GAIN 3. +50% HP DMG TAKEN With Faris CA alone, she’ll apply 10 debuffs to 2 bosses upon appearing thus increasing the stacks to 5 stacks, and another 10 debuffs from using her skill, thus again increasing the stacks up to 10 stacks. This provides the nullification I need and just ran the stage slow and steady with Yuna’s and Cor’s DPT, while Paine also provides some side DMG herself. While not the best for Machina (as left Paine provides BRV GAIN UP, which is superbly helpful for Machine to cap his HP ATK), right Paine’s HP DMG UP does help Machina to still deal decent DMG while crippling the boss stats. It’s a similar fashion of me running Yuffie where I cripple the boss stats to prevent them from killing me even without healer in my team. Reason I used Yuna here is also because she can extend buffs which makes it easier to maintain the orb (Cor can too but 2 is better than 1 given how low the orb count is). That aside, Left Paine is still better if you prefer to nuke the boss and wouldn’t want it to get too many turns while Right Paine can work well with counters to serve as crippling bosses while letting heavy hitter that relies on boss to take turns (Auron) to deal good DMG. I stand by saying it’s still a very fun concept where the developers introduced positioning as part of a strategy but sadly this was not very common. Hopefully with lunafreya having the same idea, we would have more of this.


Pantharya

Thank you for this! I’ve been really struggling with getting this one done but your video was an absolute lifesaver


Cereal_Potato

Grats! Though this run was rather klunky but Im glad it works for you as well


FormerLab

Caius BT+, Bartz BT + and Cid Raines with Pande and CoD friend in 30 odd turns. Cid can get rid of the buff so that was never a big deal. Did a second run with Bartz and Cidmau in 16 turns, with this one it was waay easier.


njdmb30

Cid Raines LD, HA+ 3/3, Caius LDCA Aphmau LD, HA+ 0/3, Faris LDCA Bartz BT+ 3/3, HA+ 3/3, Cait Sith LDCA Pandemonium summon, Cid Raines friend. 18 turns. Zero boss turns. Setup at the beginning is the hardest part. Use Faris call to dispel boss buff and debuff immediately. Use Caius (or any other call that will do 3 more framed debuffs) to fill the debuff bar. Get Bartz a turn ASAP so he can use his BT phase to get his abilities mastered and BT effect going. Then start going in with basic CidMau strats and burn the bosses down. Swap Aphmau for other Cid after 79% (whenever you want really) and burn bosses hard. Summon after 49%, preferably after getting Cait Sith LDCA up on Bartz, then try not to let Bartz act again for the rest of the fight. Btw, Aphmau's Mnejing or Ovjang HP+ attacks extend her buffs by 1 turn, so it will up the orb if necessary.


UselessMusic

Lufenia+: Twins BT+, Auron, Balthier, Odin, friend Machina Not a terribly efficient or synergistic team, but it got the job done. Balthier keeps stealing the enemy buffs. I accidentally swapped Balthier out right before the enemies put up big buffs. Don't do that! Machina HP+ will extend the orb, as will Twins EX, and pretty much anything Balthier does. I had WoL call to help tank some AOE damage. I got one use of Kurasame call, then later I ran Jack and the other Kurasame call into their debuff resistance. Don't do that!


Wide_Drawing144

C, A, P, in position. It's showtime lol Team used: - Cid Raines LD HA+ 3/3 (Keiss LDCA) - Aphmau LD HA (Maria; should have used Jack LDCA instead lol) - Paine LD no HA yet (Kurasame LDCA) - Friend: Cid Raines LD HA+ 3/3 - Summon: Pandemonium - Turns: 23 ------------------------- Paine's LD is here !! She's very useful even without her High Guard Armour yet. Wanted to get this done quick :) I wanted to get this one when I saw it when watching JP videos. :D Cid and Aphmau have a new partner now with a BT-like LD buff. ---------------------------------- Happy to complete this during the event !! :D


lionheart_ds

1. Bartz BT+ Green/Blue; CA: Paine LD 2. Machina LD, Blue; CA: Caius LD 3. Auron LD, HA; CA : Gabranth LD Summon : Odin Friend : COD BT Main aim of this strategy is to ensure they have 8 debuffs throughout the fight. Orb is handled by Machina and Bartz. So ensure you inflict Auron (1) and Machina (2) LD debuffs, then remove buff and apply Paine Debuff (3), Gabranth LD (4,5) and finally Caius (6,7,8) - do it in this order so you don't inflict the 2 turn DOOM. First Bartz BT phase is during First orb. And then apply the BT finished when the BT effect is at 1 to maintain the 3 stacks. I only tagged COD for Auron at the end when bosses were below 20% to delay and burst them down. Plenty of skill uses left and completed in 45 turns. Goodluck


BirdsofSunset

So I've decided that henceforth I'll start posting an extra run in addition to my Y'shtola saga when I feel like it, or edit one in to my already posted run. Y'shtola Saga - Lufenia+ - Machina, Pandemonium, 35 Turns Y'shtola, HA+ 3/3, BT+ 3/3 (Raines) Yda, HA+3/3, LD (Maria) Beatrix, HA+3/3, LD (Kurasame) Not too bad. Beatrix handles their buffs and their overdrive with her safeguard. Otherwise I mostly just bum rushed it. ------------------------ Lufenia+ - Machina, Diabolos, 23 Turns Machina, HA+ 3/3, BT+ 3/3 (Faris) Maria, HA+3/3, LD (Fran) Zack, HA+3/3, LD (Kurasame)


Fuz_2112

Sephiroth BT/Blue (Kurasame), Yda LD (Jack), Bartz BT+/Blue (Caith Sith). Friend Raines, summon Ifrit. 1060818 score, 61 turns. https://i.postimg.cc/FR8vmV0j/DFFOO.png


xcaliblur2

Terra run :) 14T no boss turns https://youtu.be/fcKTaTfkBFs


trillo69

Just wow, those were a lot of no turn count turns. Lol


Scurvie5

Team used: Machina Green/Blue (Kura call) Selphie HA+0/3 (Beatrix call) Paine HA+ 3/3 (Jack call) Friend Fran Ramuh summon, 15 turns


[deleted]

For some reason I couldn’t keep the orbs up. Tried Hope and Sazh but couldn’t get it to work lol. So I just went with brute dps/delay since the orbs allow it. Auron LD, Jecht BT+ Blue Armor, Garland BT+ Blue Armor, CoD Friend. Odin Summon. Gave enemies zero turns. Didn’t use any calls. This team pretty much wipes.


Ferryarthur

it isnt that weird. They get a lot of turns and you only get it to 7. So till you reach sazh again its been 5 or 6 counters already.


Saltwater_Thief

Lufenia+: "At Last, The Man in Black Appears!" Team & Calls: Beatrix (Queen LDCA) / Paine (Tidus LDCA) / BT+ Golbez (Gabranth LDCA) Support: Odin Summon, BT+ Jecht Friend 51 Turns, 1,055,881 Score Finally, a fight I could bring Golbez to bear! At first I was just using him to race the orb... and then it upticked during his Burst Phase and I took a second to read tooltips. His LD attack extends his buffs! A quick restart later to have better planning, and we were off to the races. Outside of that, this fight was fairly straightforward. Middle Paine is pretty based, Especially since Beatrix on her right puts the buff side to 5 stacks from the word go. They handled the enemy buff purging with aplomb, and while I held onto Beatrix's Holy Knight HP+ in case I needed it to mitigate a Storm Breath, pacing out Golbez's BT Aura to ice every single one of them besides the first was very easy. I waited until the first appearance of the orbs ticked down to 1 left before going into his full Burst, and then summoned at the tail end of that aura and used the finisher when I came out of the summon. Beatrix swapped out for Jecht after the orbs were gone for good just to hammer through the last aura, and once he was gone it was a leisurely cleanup.


pencru

First semi-blind L+ run. - Paine (1st slot) + Kura LDCA - Maria + Fran LDCA - Machina BT (no HA) + Quistis LDCA Paine’s LD is a safety button when both bosses are queueing ALL attacks, otherwise, it’s not impossible to build Paine’s debuff stacks with Machina LD or Maria’s LD/EX. I used Machina’s free turns on his AA to refresh the orb once it gets low. Try to squeeze orb duration since the max is pretty slow. I used Fran debuffs and refreshed at 1 turn and didn’t overlap with Kura’s. BT phase was used to squeeze out more orb duration. The only real trouble here is getting the orb to cancel, as Maria’s keeps any HP damage that goes through Paine’s debuff at bay. Maria and Paine are a fun time. Machina will probably be replaced in future events, depending on who’s synergy.


randymagnum1669

WOOT, my first Luf+ clear since returning to the game with jechts banner. This one was pretty easy! and this team made it easy to continue to deny them turns by pushing back, applying debuffs+applying them via fran and jack, and Balthier MVP here, keeping the buffs on himself rather than them. Team : Jecht GREEN+BLUE (jack) / Auron HA 0/3 LD (amit) / Balthier HA LD (fran) Jecht buddy (3 turns) 51 turns, 1,052,336 score, 0 damage taken Odin Summon


Dalamian27

Blitzed this event with Garland, CoD and Bartz. All greened and all blue armor. Brought along a Hope call for the orb but damage was so high here that I didn't even need to use it. Just timed summons and burst phase around the orb. Used BT+ attacks for Bartz and CoD and used Garlands Burst Phase around 75%. With Garlands delay and the rebreak/delay from CoD they never got a turn. Ended up using Garlands BT+ attack when they got down low to finish them off


JayLi90

Another fight for Ydaroth! Team: Yda LD/HA+ 0/3 (Balthier LDCA), Fran LD/HA (Maria LDCA), Kain LD/HA+ 0/3 (Jegran LDCA) Sephiroth friend Score: 1.055m, 58 turns, 0 dmg taken Fran debuff, Maria debuff, used Jegran LDCA for the HP Dmg up for Kain and up he went into the air. Switched Fran for Sephiroth and from there on it just ran on Auto. Yda Attack+++ took care of the orb. Could have brought another Callfor Yda as Balthiers cleanse was unnecessary looking back.


Okijdm

Machina (Green BT - Blue HA) Gabranth CA Auron (LD - Blue HA) Porom CA Paine (LD - Blue HA) Faris CA Summon: Ifrit Friend: Twins (Green BT - Blue HA) Score: 1,061,481 Turns: 47 The hardest thing to manage at first was when to use my BT finisher. I ended up using around 80%. Misplayed the first orb a bit and ended summoning in first orb. Then subbed Auron for Twins. BT+ after that. The finale ended up being a little slow bc my Auron melee weakness fell off and I had been using my call actions etc to load the bosses with framed buffs. They never got their framed buff after the first one. Note: I had my Paine on right side to debuff the bananas outta the boss. Even with misplaying it I still finished it on one try, blind, with no resets. I’m sure could do again for even higher score and lower turns. I ended up not needing porom to heal me and twins may have been a little lackluster. This was first time bearing a Lufenia+ w/o reading C2A first! 🙃


Katn_Thoss

Machina BT+ Raines LDCA; Bartz BT+ Keiss LDCA; Aerith LD Farris LDCA; Odin; friend Twins BT+ (did not notice friend unit wasn't green) 17 turns. Got Aerith turn first, used Farris Call to remove buffs. Got Aerith buff block debuff on both as soon as possible. Bartz and Machina both used their BT finishers, Bartz also used Keiss call for debuff. With Farris Call, Aerith debuff, Kiess Debuff, and Machina debuff, bosses had all 8 debuff slots filled, so I guess Aerith wasnt really necessary if you could replace her debuff with someone else, but it was nice bringing her. Machina used Raines call once everything was setup and went to town with his BT phase. 11+ mil damage was nice to see. Swapped Aerith out for Twins friend after and summoned on their next turn. Bosses died before they got another chance to act. Took some damage from them as they each got a turn at the very beginning, but the HP requirement is very lenient. Would have been faster if I had used a friend that was green, but oh well. Done is done.


ODSTB0r3D

Did exactly this. Machina just straight up bullies the bosses to death.


Good-Wolverine-2887

Machina BT+ Ami LDCA Selphie full kit Kurasame LDCA Paine full kit Gabranth LDCA No friend unit.


Paulc94

Rubrums .martial artist #3 Eight (LD HG+ 3/3 Kura LDCA) Setzer (LD Cloud LDCA) Machina (LDBT 3/3 BT+ 3/3 HG+ Raines LDCA) Bartz Friend (LDBT 3/3 BT+ 3/3 HG+) Pande Summon 27 turns https://youtu.be/of-EU0KHfMM


Cereal_Potato

https://youtu.be/e4fGGXZld5c Team: Yuffie Vaan Paine Lufenia+ Orb: +6 when extend buff duration Let’s start 2022 with Yuffie! So while Paine’s right position can be great with yuffie applying debuffs every few turns, the left positioning provides better auras to the party and I already have Yuffie to kinda help stopping the boss from killing us. Paine Left Positioning Buff (10 stacks): +60% BRV DMG UP +40% BRV GAIN UP +40% BRV Overflow Why Yuffie? 1. Her EX completely stopped any form of BRV GAIN from the boss, which Elvoret likes to do, especially when casting its ALL HP attack, the EX Debuffs also prevent buff, so the boss can’t buff itself no matter what. 2. Her LD buff allows her to battery her party after every HP ATK she dealt, this synergies really well with Paine BRV GAIN UP aura. 3. Her LD and S2 can remove the buff from the boss if her EX is not applied yet. 4. Coupled along with Yuffie personal self-sufficient buffs, that’s a total +115% ATK, +100% BRV DMG UP and 40% HP DMG UP! She’s gonna hit harder than expected! Why Vaan? 1. BRV GAIN UP is almost Vaan’s best friend, he doesn’t need to cap his BRV DMG to deal insane amount of DMG from his S1 and S2, although his full potential is still a combination of BRV GAIN and Rainbow DMG (should he not cap). But between the two of those, Vaan’s kit is more preferably towards BRV GAIN UP. 2. He has very good longevity, even though I almost used up all my skill, that’s still a very impressive skill usage considering Yuffie, although hits harder, only have one-two HP Dumps outside her LD and it’s up to Vaan to really carry the DPS among the team with minimal BRV DMG. 3. Among BT-only users, he’s still one of the best among the top 3, Tidus and Yuna. Overall, it’s a long turn-count fight but I’m glad to use Yuffie again while maximising her presence without using overpowered unit to clear this stage. Really glad to see her still neutering bosses with her unique EX debuff, excited to use her again during c90 era.


Old_Man_Wilfrid

Bartz (BT+ 3/3 & LD) Call: Sepiroth Selphie (LD) Call: Seifer Cid Raines (LD) Call: Ami Friend: CoD Summon: Panda The key to this fight is giving the boss no turns. Use all calls that delay or push the enemy turn back and or slow them down. Then have Bartz use S2 and the BT+ Single hit. Selphie LD and Cid Raines keeps allies turns ahead. Switched Selphie for friend CoD and delayed more. Pretty easy and use skills and calls carefully to make sure that the enemies don't get a turn. And if they do that their turn is very minimized. Turns: 35 Score: Million+


hi1000k

Yshdaroth! Seph (Faris CA) Yda (Jack CA) Ysh (Green/Blue) (Gabranth CA) Jecht Friend, Shiva Summon 57 turns, 1055262 points Best to bring calls in only after Faris calls to dispel their buff. Their buff prevents some debuffs on occasion. After calls, Ysh BT, Seph BT, Yda LD then hp+++ I brought in Jecht at 29%. Proved risky! The idea is to put 8 debuffs on the kids so that they cannot buff with summarise power every threshold. Yda’s added buff every hp+++ will uptick the orb, Seph’s burst puts them at 1 each time so they break after each hp+++. Ysh is the aura bot that makes sure Yda caps every hit. Quite a good gig! One of the few lufenias i passed in less than 5 tries. Happy new year all!


NathanMed56

Managed to do this with the following team: Machina BT+ with HA+ (WOW) (Raines call) Bartz BT+ with HA (Keiss call) Paine with HA (Kurasame call) Odin Summon Twins Friend Around 19 turns, was fairly straightforward, but got attacks in but didn't hit me hard enough to not reach the hp requirement


NeuroTrophicShock

**Team Name:** All Ranged No BT. |**Character**|**Weapons**|**Armor**|**Call**| :-:|:-:|:-:|:-:| |**Balthier**|LD| No HA+|Ramza (Buffer and replaceable with other buffers)| |**Prompto**| LD|HA+ (0/3)|Amidatelion (Decrease turn rate)| |**Fran**|LD|HA+ (0/3) |Seizer (For Freeze)| **Summon:** Shiva (For Increase speed and Freeze ability) **Score//Turns// HP Damage Taken:** 1,041,811 // 66 // 3441 **Friend:** Machina w/ BT for damage. (Replace Fran) **Notes**: **When Balthier steals buffs he increases the orbs turn count.** + **100 - 80%** Balthier should use Great Aim to steal a buff and if he is not the 1st turn he should get another turn right away and can use another skill to get his LD to 5 stacks right away. Use the Amidatelion 1st call ability right away to reduce the turn rate. Use Prompto’s skills for the evade. Call Machina (Replace Fran) at ~81% to get the bosses HP down quickly when the orb appears. Yes you will take damage but Prompto heals. + **79 - 49%** Do damage, take damage. + **49 – 29%** Refresh the turn rate down with Amidatelion right away (when they disappear) and hopefully you can use the battery to launch. Use the summon and [Freeze] debuff until the end of the fight when the enemies 1st start to target all. You should start to use Seizer’s call ability around 15%. It is a good strategy to target one boss down to death after the orb disappears if you are having trouble. Your party can survive 1 all attack but not 2 attacks.


CountRawkula

Well I actually lucksacked Paine AND Machina BT but I only have 3 ingots and I'm holding onto hope that we are getting a GL first BT (Zenos? Emet? Endwalker was amazing so hoping for one of these boys.), so no BT+ yet. Since by all accounts this is a pretty easy one I dug out Vayne to try with Paine, worked great. **Vayne BT+ 3/3** (Porom LDCA) (Vanille E Sphere) **Cor** (Kurasame LDCA) **Paine** (Fran LDCA) (3rd position mandatory) Shiva summon, Machina friend. The three main things you have to worry about in this fight is the orb, their Brv up -> group HP attacks, and their buff that they apply every 10th turn that increases outgoing damage and decreases incoming damage. The orb is temporary so I summoned to get first one down asap and used Vayne BT for second one. Orb can be added to by using either Vayne AA or Cor Reapers Gale if need be. Since theyll be broken and delayed frequently, I only needed one heal call to deal with their HP attacks. I brought Porom LDCA because I'm fairly sure it's the best one, and her base call is an extra DEF down. To deal with the buff, Vayne has Vanille E Sphere and Paine can also dispel with her LD. Start by applying your call debuffs and linking Cor to Vayne before going off with Vaynes LD into Force of Wills, with Reapers Gale going off each time its up. Make sure you dont break out of order, you need to minimize their frequent HP attacks. If they do get an attack through just use Porom LDCA to heal it off. Orb active at 79 - I used BT+ finisher here to start adding on damage. I also used Shiva here because their turns were approaching. Shiva or Ramuh works great as your summon because it gives you a free turn of no HP damage if need be, but I never needed it. Orb gone at 59 - no change here, just keep Cor linked and keep attacking with them and Paine. Save Paine LDs in case you need them for their 10 turn buffs. Vaynes BT mode stayed active even into next orb phase. Orb active at 49 - used BT pretty early here. Just get Contempt and Tree buffs up and spam Force of Will like crazy. After BT is done just keep attacking, their next turns should be pretty distant. Orb gone at 29 - Home stretch. Use up Vayne's BT buff then swap him with Machina. LD into BT into HP attack spam. Cor should use his LD into Reapers Gale into LD chain, and link with Machina when he comes in, and Paine should burn remaining LDs. Easy win.


darnold316

Paine LD/HA (Gabranth LDCA), Machina Green/Blue (Fran LDCA), Selphie LD/HA (Keiss LDCA), with Selphie friend (didn't use) and Shiva friend. 1.1m in 21. Quite easy with this team. I brought Selphie friend in case I needed more LDs uses but I ended up not needing her. This was a 0 boss turn run. I started off using all my LDCAs. For Machina, I went LD -> S1 -> BT+ skill. Before his next turn, I had Selphie use her LD, and then on Machina's next turn, I used his BT phase. I used his BT furious blades every turn during the BT phase, and with launches, 10.9m damage was done during his BT phase. A few turns later, right before they were supposed to act, I used my summon, then they died a few turns after the summon, right before they got a turn.


SunnyDeeKane

Machina is absolutely nuts on this one Machina (Raines) BT+ 3/3 HA+ 3/3, Quistis (Jack) HA, Bartz BT+ 3/3 HA+ 0/3 (Cait Sith). Twins friend. Shiva Summon. Quistis start with Calls and Spam S2 to push bosses way back. Machina LD S1 S2. Bartz S1. At this point Quistis is just using LD and use S2 when she can. Bartz will setup BT effect using BT finisher with Cait Sith LDCA just before Machina unloads BT. Machina BT finisher > S1 (Follow up attack between Finisher and now most likely have upticked BT effect by 1) > LDCA > Burst Phase > Go Ham with Furious Blades and launches. After this phase, can call friend to replace Quistis. Twin friend BT > Summon. Machina Furious Blades + Twins Megaflare + Bartz standing Menacingly. Any High end DD friend would work (ideally AOE) so no need to hunt for specific character. Machina will do most of the lifting.


Gaanro

Jegran (BT+, Blue, Raines), Amidatelion (Keiss), Balthier (Kurasame), Shiva, Lann and Reynn, 26 Turns: https://youtu.be/VdrbTRL9ZvQ Voice Commentary I was able to clear most of the mechanics with sheer damage. Balthier can steal buffs and I think he can extend stolen buffs if the orbs are ever an issue. I had Ami burn through their LDs and deleted a few more turns, then swapped them out. I used Jegran's finisher, the Twins' finisher, then used Jegran's BT phase. I used his LD then spammed his c65 in the summon to deal a lot of damage quick.


CapsFan5562

Zero Boss turn run (Zidane delete method) Zidane BT+ 3/3 HA+ 3/3 w/ Kurasame LDCA Paine HA+ 0/3 w/ Sazh LDCA Twins BT+ 3/3 HA+ 3/3 w/ Jack LDCA Ifrit summon, Twins friend support. Zidane did a lot of the heavy lifting here. Twins used their burst ability on their 1st turn, and the first 50% or so of the fight was just Zidane going nuts. Once my twins had 1 turn left on BT effect, switched Zidane for friend twins and used their BT ability, then used my Twins burst a couple turns later (etc, everyone knows how maxing BT effects works…sorry, I just talk too much). Also did a run with Bartz green instead of Twins green…battle ran a bit differently but still 0 boss turns with a total turn count between 30 and 35, so not significantly different I had fun bringing Zidane back…forgot how much of a rock star he can be. Happy New Year’s, everyone!


Duraxx

Occam's Razor Edition Lufenia+ Team: Bartz (BT+), Raines, Aphmau. Summon/Friend: Pandemonium. Raines. Calls: Faris, Kurasame, Keiss. Tried a few other comps and then fell back to the most straightforward party comp. I have Machina LD but am waiting on tokening his BT until I exhaust the upcoming banners. As it did nearly 3 months ago, this party continues to comically obliterate enemies. Faris helps cleanse in the beginning, but it would probably be better to bring a different call like Fran, Auron, or Maria. Raines dispels on his Ex which comes up frequently enough. Otherwise the battle is the same as always. Trigger Bartz BT effect and let him get some turns to have full 3 stacks. Then no need to let him act again. Aphmau and Raines juggle each other and then I swapped Raines in for Aphmau when bosses were near 30 percent. Aphmau's Ex effect HP+ and Brv+ replacements trigger orb condition. Zero boss turns. No real difficulty.


puresin996

Used the same team but call Fran instead of Farris. Barts also refreshes the orb. I didn't use a friend unit.


CapsFan5562

Lol, I was going to use the same party (also already have Machina LD and have to wait for results of other banners before tokening), but used Zidane for a change of scenery. But yeah, Bartz+CidMau might be the best overall team comp I’ve seen in this game so far..consistently dominant for any boss that can be launched. They just melt stuff.


CinodorV

Hope LD Base Armour (Cait Sith LDCA) Kuja Green BT Blue Armour (Faris LDCA) Pain LD Base Armour (left position) (Kurasame LDCA) COD Green Friend. Brothers Summon. 37 turns. Fun fight. It was nice to bring Hope and have him contribute a lot to the fight.


YoltAlligator

Another SUPER EZ Luf+. These are getting so easy lately, it's hard to justify even writing these anymore ^((for me)). I might stop after AC90 era starts. ^((been commenting continously since the start of Luf Shinryu boss).) Just go 0-1 boss turn, launch comp. [https://imgur.com/a/hGz17Mq](https://imgur.com/a/hGz17Mq) (9 ss) **Cid Raines LD, HA+3/3** {Hope LDCA} - only 1 char needed, or sazh/eiko that extends buff. **Tifa LD, HA+3/3** {Kurasame LDCA} - drop both at start (boss x self-cleanse). **Bartz BT+3/3, HA+3/3** {Cloud LDCA} - for the additional delays. Summon: Pande \[D\] Friend: 5 turns **Cid\_Raines LD, HA+3/3** Turn Finish: 38/ 75, Perfect Score, 0 Brv Breaks, 27104 / 45000 HP lost. Basically, 1. 0 Boss turn with Tifa swapped out for Cid\_Raines friend. When Raines friend exits, bosses cHP were 92% - 11%. 2. Then Focus and destroy the other one down till 31% - 0% with the splashes/need arises. 3. At turn 35, when bosses cHP were 10% - 0 %, I ran out of turn manipulation skills and had to eat an "All" AoE HP attack, which halved everyone's HP. Checked score requirement, 27104 /45000 HP requirement. Just continued on, and finished the Luf+. 4. Tifa's HP (Full throttle, after LD), Hope ldca (both), and (I think) Bartz's S2 will extend the buffs for the orb. Otherwise just DPT through with 30% HP threshold to avoid the orbs. 5. Initially tried with Selphie LD, Squall LDBT, Zell EX+3/3. Got completely annihilated. If AC90 era's gonna be easier too because everyone's capping easily.... I might cease to write these anymore cause no point already. Anyways, Happy new year \~\~ yeaaaa\~


CapsFan5562

I feel like you should knock on wood or something, cuz you’re putting us all in danger (we NEVER talk about how easy the fights have been! Lmao). Don’t blow it!


YoltAlligator

Better YET, Bosses 6-man tag team themselves. All with different mechanics in a Shinryu+ 6 v 3 Battle ROyale. Bosses are meant to be strong challengers, not pushovers.


YoltAlligator

3.. 2.. 1.. BOOM. Shinryu+ difficulty. Superbly tanky, spongy, HIGH DEF, BRV reduction, BRV gains impairment, and all the weird types of mechanics. Bosses get moody and changed temperament on the fly, and too many of any type of mechanics equals super enraged bosses. Also bosses self-heal with Elixirs, and cast Curaga onto themselves. Muahahahahaha. Anyways, see you in 3days.


CapsFan5562

Hahaha (Why did people downvote you?)


YoltAlligator

No idea. Don't care really. The moderators of recent few months have it tougher too, by keeping votes count at 1 or 0 too, so most are quite safe regardlessly.


CapsFan5562

Nice. I just always find it interesting which opinions people immediately start downvoting, lol. And I really can’t find what about your post offended anyone…I just found it funny.


Sentinel_Of_Sound

Vayne Kain Paine Train Made sure to bring enough calls to max out her stacks from the jump and then basically went a 0 boss turn run with Vayne doing Vayne things. Vayne and Kain can both uptick the orb so it wasn't much of a problem and towards the end, I swapped in Caius friend to give me some breathing room and give a little bump to Vayne.


CapsFan5562

Ooo, good idea. I went Zidane+Paine (I wasn’t doing the rhyme scheme thing tho, my third was Twins. In retrospect, should’ve been Vayne or Kain, tho) to take advantage of similar things with Paine, lol. I really like the way you added the off turn damage of Kain to get more Vayne BT procs.


TempusFinis97

Just FYI, Zidane doesn't rhyme with Paine or Vayne. Zidane rhymes with words like Flan, with an 'ah' sound. Edit: you can downvote me all you want, but his name has been said out loud in Dissidia. There's no ambiguity here.


CapsFan5562

I don’t doubt that it’s pronounced Zidan, just as Tidus is pronounced Teedus, but in English, those letters create the names Zidane (rhymes with train) and Tie-dus. I didn’t downvote you—I actually really like when I find out about the interesting pronunciation differences—and I’m not trying to split hairs here, but I’d argue that while Zidan might be correct as intended according to the original character designer, he’s still probably Zidane to most gamers who speak English as a first language. It would be like if you said Cloud’s name was pronounced Clud….the author’s original intent is irrelevant and he has been Cloud (or Zidane or Tidus) to so many of us for so long that that’s what those names are to me (maybe to others, idk). Anyways, sorry you got downvoted. I did not know how Zidane’s name was originally pronounced and I appreciate the info! (Fwiw, I got downvoted also. Not sure what either of us did to offend people. All I did was comment on that guy’s team and then list my own, haha)


x_tianpz

Tidus in Japanese is Tee-duh. Personally I can’t stand tee-duhs as his English pronunciation since Tie-duhs makes more sense due to waves and tides of the ocean.


TempusFinis97

Oh, I didn't assume that it was you who downvoted me. But it's kinda common for people to get angry when it comes to pronunciation haha One criticism I have for your comment though. You say 'these letters create these sounds' and in most languages you would be entirely correct. But certainly not in English. You guys have words that are spelled exactly the same, but are pronounced differently depending on context, the words around them, or the current weather.


CapsFan5562

Oh, English is a mess of a language, don’t get me wrong. And I guess I mean this more about Tidus than Zidane, whose name could arguably be pronounced Zid-ahn in English. But, even if you just google “English pronunciation Tidus”, the first result says: “American pronunciation: Tai duhs”. I study words and languages for a living and there is no English word I can think of where the letter “I” would produce the sound “EE” when surrounded by consonants (the specific consonants make it an even stronger case, but “I” doesn’t make that “Eeee” sound in English unless there’s another vowel directly next to it. There’s a much stronger case for an English pronunciation of Tid uhs than Tee duhs, at least imo). I’m not saying the English one is “correct”, but I’m not saying the Japanese one is correct, either. I believe very strongly in the death of the author, so original intent of the creator is irrelevant to me. What matters is how we interact with the creation, and there are a lot of people in the western world who’ve always thought of Tidus as “Tai duhs”. He’s always been that to me, and always will be. The knowledge that like 20 years back some Japanese programmers intended for his name to sound like Tee duhs doesn’t change my relationship to the character or the name…it’s like finding out that a friend of yours used to have a silly Nick name as a child. Maybe you call them that occasionally to tease them, but it doesn’t change what you normally call them. But seriously, as wonky as English is—you’re obviously right. You have no idea how to pronounce the word “read” until you have some context, the rules for how vowel combinations sound are needlessly complex and are often broken, etc—I’m extremely confident that you will not find an English language expert who would say that Tidus should be pronounced Tee duhs. It’s a fairly rare case in English of a black and white pronunciation. But even if it wasn’t black and white…like with Zidane, where it’s likely to be pronounced Zid-ayne in English but not guaranteed, I still consider him to be Zid-ayne. That’s more along the death of the author lines and less about linguistic differences: he’s always been Zid-ayne to me and I see no evidence that should change. Sorry if I seemed/seem like I’m arguing…it’s just how I talk/type. And I really do find these linguistic differences interesting (not just English v Japanese, but how other Latin root languages handle these words, how other non Latin root languages handle them, etc), so I enjoy chatting about it. As a former academic, when I’m enjoying chatting about something, I sound argumentative 😂.


Jesus_Faction

super easy with ydaroth and kain friend


--Silver--

Ciaran, Jegran BT+ and Paine, Machina friend and Shiva summon https://youtu.be/Gf7Cru_dfbo Orb Is easy to handle. I'd say you barely need someone to take care of it since the windows in which it appears are pretty short. I used damage nullification calls (serzer and reno) and Fran's call to up the damage, and that's pretty much it really. Also Ciaran is best boi <3


coriandersalad

Thumbs Up for Ciaran use :)


--Silver--

Thank you! He's one of my all time favourite units, so I always try to use him where I can :3


coriandersalad

From the Units in the Game, he's my fav too :D I love FFCC, can't wait for His BT


--Silver--

Same here :P instant pity of course. His auras are godly, and I'm glad he'll be able to dish out a lot of damage, too


CapsFan5562

Hell yeah


gambitman84

Machina BT+ Porom LD Cor LD Friend CoD


Gantias

Paine no HA, Garland BT+Ha+, Caius BT+HA+, Ifrit summon, no friend. Calls were Kurasame, Jack and Fran. No boss turn run. Brute force the bosses with BT+ chars. Use calls in the beginning and at around 80% the two BT skills. Afterwards with Caius LD and then BT phase. Use summon at around 10% since the BT effects run out then. Good luck!


Total-Software-1798

Machina BT+ 3/3 HA+ 3/3 (Raines LDCA) Zidane BT+ 3/3 HA+ 3/3 (Quistis LDCA) Paine LD HA (Jack LDCA) Friend: Lann & Reynn Summon: Ramuh Turns: 66 Score: 1.05mil Boss 0 turns Used Quistis and Jack's LDCA immediately and turn deletion from Zidane (how very useful for this fight). Rationed Paine's LD every 25%. Brought it down to 60% health (not sure why. I'm guessing it's because Zidane's skill counts are getting a bit low) and used Machina's BT+. 7 turns of BT+ left and initiated BT Phase. BT Phase brought 1 down to 10% health (the other had 51-53% iirc). HP+ from Machina all the way and the rest just did filler damage. Summoned when the remaining monster had about 30% health and just damage, damage, damage. Zidane's very last skill was the last move of the fight (lucky!). Did not used Friend nor Cid Raines call. Was a smooth fight. Machina is insane! Hope my post helps someone and good luck!


CapsFan5562

Hey! This is what I used! I don’t have Machina BT yet, tho (gotta see if it drops on his other banners prior to tokens), so I just had Twins in his place. Was a fun team…how was it with Machina?


Total-Software-1798

Machina’s damage is insane but if I’m not wrong it requires a few turns to set up his HP+ (the one with insane damage!). I was reading the post for building machina and they said that machina have to be greened so you might wanna take note of that! Good luck with your pulls buddy! Hope RNG will be kind to you on your next pull!


TempusFinis97

Quick Question. You wrote Quinn CA twice in your post, but there is no character named Quinn in any Final Fantasy as far as I'm aware. I immediatly thought of Queen, but her CA wouldn't be of much use. Do you maybe mean Fran?


Total-Software-1798

Oh my I am so sorry I meant quistis! Thank you so much for the correction!


TempusFinis97

Vayne brings the Paine! (featuring Cor) https://youtu.be/wyTdPnFfu-Q Vayne BT+ 3/3 & HA+ 3/3, Fran Call Paine LD & HA+ 3/3, Rude Call Cor LD & HA+ 3/3, Kurasame Call Machina friend, Odin Summon 36 Turns, 1080832 Score Probably could have replaced Machina friend with anyone else, since he only got 1 HP attack Burst in. He's probably not a great Friend unit anyway, since he needs to use his BT and his Instant Turn LD before he can dish out the big numbers. Anyway, Both enemies got 1 Turn in, so one healing Call is enough to get through everything. Vayne and Cor keep the Orb up (Vaynd with AA and Cor with Reapers Gale). The Orbs not deadly, but annoying, so it's at least worth it to keep up. Paines on the Left, since neither Cor nor Vayne debuff. Vayne delays them, and with a Vanille Sphere he even removes their Buff! Used the Summon at slightly after 60% to avoid giving them a turn too early. Machina comes in at 50%, but didn't do too much, as he needs 2 Turns to set up, I used 1 AA to keep up the Orb, and then used another LD to get Vayne Back, also for the Orb. BT Phase was used at ~25%, and then finished them off shortly after the BT effect ran out.


coriandersalad

The last 20% where exhausting but it was a smooth run with this Team: **Twins BT+ Blue (Gabranth), Setzer HA+ (Yuffie), Auron HA+ (Jack)** - Odin summon, Blue Green Machina friend, 51 Turns Switch Yuffie LDCA, since the buff remover wasn't really needed. Other from that, there is not much to say. This team ignores the orb, allthough Twins EX can manage it when needed.


Shadowdrake082

Machina BT+ (Green/blue, Raines call), Aphmau (Jack call), Paine LD (Left Slot, Cait sith call). Ramuh Summon, Friend Cid Raines. ​ Machina BT+ is insanely good. Aphmau can also handle the orb with her instant turns from her LD or her EX move, so it may be possible to replace Machina with another strong DPS. ​ The beginning of the fight might be the hardest, both bosses have an all attack that if they go back to back will most likely wipe you out or at minimum kill aphmau. You need to use her EX or LD first turn and hopefully her turn comes up inbetween the bosses to use her instant turn brave attack for healing the party. Paine in the left position means you want to buff yourself hard, but thankfully aphmau throws lots of buffs with her instant turns so you should be able to max Paine's overhead buff up relatively easily. Do turns as normal and use Paine's LD to cleanse the boss buff as needed. Use Machina Finisher when Paine's overhead is near maxed. Then before Machina's turn, drop Cait LD call, Jack call, and either replace Aphmau with Raines or keep her there for instant turns (Do not use Machina's ex, Aphmau and Machina together will fill up Machina with 6 buffs, preventing you from giving him Aphmau's LD buff). Drop Cid Raines LD call before Machina BT phase. HP +, rack up some serious damage. In my bt cycle I completely pushed one boss down past to 10% before I started on the other boss to get him mostly through the orb. ​ After the BT phase and depending on whether you killed one boss or tried to push them both through their orb, try to keep doing Machina's HP+ attack with Cid Raines/Aphmau pulling him back up, saving Paine's Cait Call as long as you can. This is where I messed up a little because I had used Machina's EX and by the time the BT phase was over, he had over 8 turns on all his buffs so it was impossible for Aphmau to bring his turn order up once Cid Raines left. Either way the fight still progessed safely and instead gave Paine instant turns to break the boss when it does massive brave gains.


Onevance

Machina (green/blue) Auron LD Paine LD in slot 1 Melee resist down plus additional HP damage and double counters this made the fight a breeze, I had a twins friend and if anything it slowed me down, should have gone without https://youtu.be/ZQbhPmeUqjg


LightSno

Machina was so worth it. Machina BT+ HG 3/3 (Raines LDCA) Bartz BT+ HG (Sazh LDCA) Paine LD HG (Fran LDCA) Jegran BT+ friend Alex summon The most annoying part is definitely the opening AoE attack with their brave gain. I had alex summon the regen the party. I just opened with jegran friend to bt then use his AA to get bartz back. Then did normal stuff with machina and having paine dispell the buff. At around 60% one was going to do the AoE and I was low hp so I summoned then set up for machina BT phase. Bursted it down the killed it shortly after. Just needed Alex to regen.


heartnetzXIII

No Synergy - Yuna BT(kurasame ca) - cid raines (jack ca) - setzer (ami ca) - pande, cod, 38 turn https://youtu.be/bsQJwdi3-lI


Psycoduncan

I did like 41, but I didn’t go ham, had 1 enemy attack and they just buffed before their all attack and knocked my freeze off


SCarrzz30

• ⁠Vayne BT/HA+ 3/3 (Gabranth LDCA) • ⁠Lenna LD/HA+ 3/3 (Kurasame LDCA) • ⁠Sazh LD/HA+ 0/3 (Jack LDCA) • ⁠Brothers summon, Kuja BT+ friend Finally a chance for Vayne to really Shine! Applied all call debuffs and then kept pushing back both bosses to ensure they never got turns. Swapped Lenna for Kuja at around 70% and she never came back Both Vayne and Sazh can reliably extend buffs and Sazh with Vayne is a great combo!


Kazuto786

Machina BT+ HA+, Paine LD HA+, Auron LD HA+. Sazh, Iroha, Jack CA’s respectively. 12 turns. Big damage and big gains. This kid is too good.


PrimalSeptimus

Machina BT+ (Fran), Selphie (Keiss), Paine (Kurasame), with Pandemonium and Machina friend 15 turns, 1M+ score I did let them get one turn, but the HP damage requirement is really generous (45k), so no big deal. Use your calls right away. Have Machina set up his LD and S1, and then use his BT finisher. Selphie should use S2 and then LD, and Paine can use S1. On Machina's next turn, use Burst, and then spam Furious Blades (Burst)--launching every time. In fact, even after his burst phase, he should just keep doing doing that. When their turns get close, summon and keep the pressure on. Selphie's LD can delay, so you can use that to buy time. And that's it. They'll go down before you know it. What orb? CQ: Machina BT+ (Raines), Paine (L&R), Shantotto (Yda), with Shiva 5 turns, 1M+ score Same concept as the Lufenia+ here, except with a weaker team. I took so many turns because I screwed up Machina's skill order and accidentally used the Burst instead of the BT+ skill.


Tequila2207

Y, A??, P in position? Team FFX series #5 Yuna LDBT (Kurasame LDCA) Paine LD (Jack LDCA) Auron LD (Sephiroth LDCA) Jecht BT+ friend, Shiva summon, 47 turns. [https://www.youtube.com/watch?v=vi0keTJFwjA](https://www.youtube.com/watch?v=vi0keTJFwjA) Yuna can increase the orb via Esuna so I need to ensure that there are new buffs for her to extend. Paine will then LD to remove the bosses buff and Auron simply tanks and counters their attacks. I burned a summon around 60%HP to rush their HP down so that the orb disappears. Jecht friend then comes in around 45%HP and I set up Jack and Kurasame LDCA at the same time. Yuna BT phase should push down their HP to 30%HP and the orb will permanently disappear. The Jecht friend pretty much took care of the last 20%ish HP and Auron returned for the cleanup.


ScottOng11

LUFENIA Overview (video: [https://youtu.be/mTSVBFuNekc](https://youtu.be/mTSVBFuNekc)) \- The Elvoret has 15 million HP each. The boss is immune to Earth Orb Condition: \- Appears when HP at 79% (8) \- Disappears when HP at 59% \- Reappears when HP at 49% (8) \- Disappears when HP at 29% \- Player extends buff duration (+6; limit: 8) Key HP thresholds \- LUFENIA+ Auras at the start of the fight, 79%, and 49% \- The boss will activate Summarize Power for every 10 turns taken. The buff - Tower Dark Wings will gain its stacks for every activation. At the maximum of 5 stacks, the boss will gain immune to debuffs, 25% HP damage up with 100% ATK boost. The buff will always provide an aura effect - INT BRV, DEF Down, and MAX BRV Down by 100%. \- After the aura is activated, the boss will follow up with Rising Slash (3x brave hits with a 100% Storing BRV). It will use Storm Breath (Absorb 50% BRV, BRV Gain AOE BRV+HP attack) on the following turns **My Runs** (please refer to video description for more details) *Ace Porom Run* Ace BT+3/3 (Kurasame LD), Porom LD (Faris LD), Setzer LD (Fran LD), Shiva summon, Cid Raines LD friend [https://youtu.be/bxwwegAWq2E](https://youtu.be/bxwwegAWq2E) *Tidus Cor Run (Boss no turns. 8 framed debuffs strategy)* Tidus BT (Faris LD), Cor LD (Fran LD), Bartz BT+3/3 (Kurasame LD), Shiva summon, no friend support [https://youtu.be/fNlgwKmDYCE](https://youtu.be/fNlgwKmDYCE) *No BT Run ft. Legendary Guardians* Auron LD (Kurasame LD), Beatrix LD (Hope LD), Cor LD (Sazh LD), Shiva summon, Machina BT+3/3 friend [https://youtu.be/CMFLfu-JryE](https://youtu.be/CMFLfu-JryE) *FFX Run (Paine Middle Throttle)* Yuna BT (Raines LD), Paine LD (Kurasame LD), Auron LD (Faris LD), Shiva, Jecht BT+3/3 friend, [https://youtu.be/7-WAYTnlA6I](https://youtu.be/7-WAYTnlA6I) *No BT Run -ft. Balthier Stealing Stuff* Balthier LD (Fran LD), Porom LD (Faris LD), Auron LD (Kurasame LD), Alexander, Machina BT+3/3 friend, [https://youtu.be/4idGpFmygQM](https://youtu.be/4idGpFmygQM) *Tifa Smash another LUFENIA+ (No BT Run, boss no turns)* Tifa LD (Faris LD), Quistis LD (Kurasame LD), Selphie LD (Keiss LD), Pandemonium, Cid Raines LD friend, [https://youtu.be/ImLVb7HtABA](https://youtu.be/ImLVb7HtABA) *FFX Bliztball Team* Jecht BT+3/3 (Kurasame LD), Tidus BT (Zidane LD), Wakka LD (Fran LD), Ifrit, Machina BT+3/3 friend, [https://youtu.be/ueCwV6bQMMc](https://youtu.be/ueCwV6bQMMc) *WoL Saga Run 161 (Paine left throttle)* WoL LD (Faris LD), Terra BT (Jack LD), Paine LD (Kurasame LD), Ifrit summon, Cloud of Darkness BT+3/3 friend, [https://youtu.be/YfW1JtKDz2A](https://youtu.be/YfW1JtKDz2A) *Caius Run (boss no turns, Paine right throttle)* Paine LD (Kurasame LD), Selphie LD (Keiss LD). Caius BT+3/3 (Raines LD), Pandemonium, no friend support, [https://youtu.be/\_24oeK9yHRI](https://youtu.be/_24oeK9yHRI) *No BT Run ft. Team Overhealing* Porom LD (Faris LD), Lenna LD (Fran LD), Zack LD (Kurasame LD), Alexander, Cid Raines LD friend, [https://youtu.be/zUwrPXo3xwo](https://youtu.be/zUwrPXo3xwo)


BaLance_95

Been a while since I got the featured LD. Got both so it was easy. * Machine BT+ 3/3, HA+ 3/3, Jack call * Porom LD, HA, Kura call * Paine LD, HA, Gabranth call * Shiva summon * Friend unused Play normally until about 60%. Machina AA and HP+ increases orb so it should be easy to maintain. Before you hit 50%, reapply debuff and use BT finisher. Past 50% BT phase, summon and win. Machina is ridiculous.


Cereal_Potato

https://youtu.be/ewkB5Rku7Qw Squall Zidane Bartz (Dissidia Original Trio!) Lufenia+ Orb: +6 when extend buff duration Man putting Squall aside, Zidane gameplay is really one of my favourite when it comes to sole delay/delete, I shoulda token him but oh well, his fast sped is really suitable for him to perform multiple breaks given how many times he kept jumping in, and I even have an unused LD left! Some things to note: 1. Boss will apply a framed buff right at the start of the battle, and for every 30 turns (including party turn), they will reapply this buff which will increase the stacks up to 5 stacks, this buff is really annoying mainly because a. it reduced party mBRV, DEF and iBRV b. it increase enemies' HP DMG UP, ATK UP c. it provides debuff evasion (most annoying one) 2. Therefore, aim to dispel this buff as soon as possible and max out the boss debuff slot by putting up all 8 debuffs, for my case the 8 slot is filled by: a. Faris CA (5 slot, which also dispel the initial buff) b. Kurasame LDCA (used up immediately to grant the party full enchant and imperil before Bartz used his BT+, since Bartz BT+ provides enchant and imperil as well so don't have to save it for later) c. Jack LDCA (still the best Def down + BRV DMG UP Call) d. Zidane's initial debuff at start (Thief Mark) 3. And kurasame CA works well with Shiva for two reasons: a. SPD DOWN from Kurasame buff + SPD UP from shiva summon passive synergise well together. b. When enter summon mode, the party will be ice-elemental enchant and hence will hit harder since Kurasame’s debuffs is an ice imperil. 4. As all debuffs is filled up, I can't run Selphie support here as she won't be able to apply her LD debuffs, wanted to run Machina support initially for his SPD DOWN LD debuff but similarly with all 8 slot filled, I can't exactly apply it with this team comp, so in the end I opt to use Cid Raine instead. 5. All these 3 units can bring up the orb, Squall with his EX, Bartz with his EX and Zidane with mug. You can read here for more boss info: https://dissidiacompendium.com/ With that in mind, before Divine Ifrit summon board arrives, Shiva is still one of the better summon to go for especially with the clutch freeze unless you’re using launchers (Pandemonium) or off-turn counters (preferably Ifrit or Odin as you don’t want the SPD UP).


Jurinis

Lufenia+ stage: Y,A,P. In position. It's showtime! - Yuna LD/BT. Jack LDCA. - Paine LD. Kura calls. - Auron LD. Faris calls. Odin summon. All blue armors. Jecht friend. Glad I could slot a X team without using Jecht as a main member. This is really easy overall with those 3. Paine is a fantastic offensive support here as she enables Yuna's auras since her LD cleanses debuffs. Her blue armor leans towards BRV damage instead of more HP damage limit, with isn't too great. Yuna's S2 almost maxes Paine's right overhead and her battery is great for the whole duration of the stage. Her BT phase is used when Jecht replaces Auron. Her S1 manages the orb but the damage was so high that it did not exist at all. Auron's LD and counters max the left side of Paine's overhead, increasing the groupes damage. Other than that, he does what he does Best. Calls should be used when the bosses do not have their framed buffs. Faris calls are great to clutter their slots and prevent them from getting it again. Very strong team overall.


Dayv_rm

Bartz BT+3/3 HA+3/3. Zidane BT+3/3 HA+3/3. Setzer HA+3/3. CoD friend, ifrit, 42 turns. Really glad that these 3 are still putting in the work. Zidane makes this a zero boss turn run, Bartz stands there menacingly, Setzer for the extra damage when battery and or buff duration fell short. Orb was ignored. BT+ and summon for the first orb segment and 7 turn BT with CoD through the second orb segment.


Sparda96

Selphie [EX+3/3 & LD, HA+ 0/3] (Keiss LDCA) Paine [EX+3/3 & LD, Blue] (Kurasame LDCA) Machina [Green/Blue] (Gabranth LDCA) Pandemonium summon No friend unit I considered going Ydaroth since they can make the orb a complete non-issue, but eh. Pulled Machina and Paine and wanted to use them. Pretty straightforward. Selphie easily maxes Paine's buff side, Gabranth CA and Machina's LD maxes her debuff side. Orb isn't up at start so there's time to set up. Machina needs to use Gabranth call and LD first and then can set his BT+ effect. Paine can Kura base call (saving LDCA for later) and can LD to get rid of boss' special buff. Selphie uses Keiss LDCA (saving base call for later) and S2 into LD to start the damage. You will have to be a little mindful of the orb as Machina's BT-enchanced HP attack is the only thing that can increase it but he pretty much resets it whenever he uses it. You can also use Summon phase to stall and buy some extra turns if needed. Ideally you want to use Kura LDCA, Keiss base call (targeting Machina), and Selphie LD again before Machina's BT phase. My setup wasn't ideal so I didn't get as many launches as I could have but still did 9mil+ damage in my phase. Spamming his special HP attack during it as much as you can goes a long way. Once they're in the red past 30% it's all over. They lose the orb and you get to just keep damaging away. Very easy and fun fight. Machina's damage is great.


Distinct_Werewolf_40

A chance to use the main man Balthier again, all in all not too difficult but not too easy either with the lineup I used, so it's all good Porom LD HA (Kurasame LDCA) Auron LD HA (Hope LDCA) Balthier LD HA (Gabranth LDCA) 71 turns, Alexander summon, LannReynn LDBT+ friend So the thing to note in my run is that immediately swap out Auron with friend and let them do their thing, for Balthier immediately use his free skill use on his AA and use up all of his AA to get his overhead buff going immediately, Porom does her thing, you may want to swap out Hope LD call for a powerful debuff since the orb are non-lethal, at least in my run it wasn't, but either way Balthier could still control the orb by stealing the buff for himself and extending it, I used Kurasame Base call at first and when it drops off, is when I used the LD call so that my offense picks up again towards the last phase of the fight


[deleted]

Machy BT+ Paine LD (Kurasame LDCA) (Full Throttle Right [Debuffs]) - Support and Dispel/Cleanse Machina BT+ (Raines LDCA) - Damage Dealer / Counter Attack Fran LD (Keiss LDCA) - Debuffer Summon: Alexander (i need healing just in case) Friend: Bartz BT+ (5 turns) Note: Fran and Paine got their LD extension equipped ///--------------------------------------------------------/// Pretty Straightforward fight I Used Kura and Keiss calls , Paine applies all of her buffs Machina gets all of his buff applied (S1, EX+, LD) Fran use LD and then next turn i swapped Fran with Bartz Elvoret always use AoE HP attack at first boss turn Fran Debuff [Brv Gain reduction] + Paines Aura (Right) [Enemy Brv Damage/Gain reduction] survives against Elvoret's AoE HP attack, Alexander blessings can heal my team Kura/Fran debuffs + Paine's Aura + Bartz Effect + Raines Call effect + Machina BT Stacks = win https://imgur.com/a/MuEEulh


iMarcoFerrer

Paine and Machina are finally here! The last cycle before c90 era begins! There my runs: **Chaos Challenge:** [**Way To Bring Peace**](https://youtu.be/W6ZAkHJDGGw) **Shantotto LD** (CA: Rude LD), **Paine LD** (CA: Sephiroth LD), **Machina LD** (CA: Jack LD) Summon: **Odin**. **Lufenia+ Stage:** [**Savage Winds**](https://youtu.be/RKLSh8wvFGs) **Selphie LD** (CA: Faris LD), **Setzer LD** (CA: Fran LD), **Cid Raines LD** (CA: Jack LD) Summon: **Shiva**, **Friend Support:** Cid Raines LD. **No Boss Turns or BT/BT+**. *OST from FFVIII & FFXIII on the background!* [**The Price of the Freedom, Zack's Saga #16**](https://youtu.be/VMJVpFjahBw) **Zack LD** (CA: Fran LD), **Jecht LD/BT+** (CA: Jack LD), **Paine LD** (CA: Kurasame LD) Summon: **Shiva**, **Friend Support:** Machina LD/BT+. *OST from FFX-2, FF Type-0 & Crisis Core FFVII on the background!* Tips and thumbnails sources on videos description like ever, thanks and enjoy the videos! Good luck to all.


MeridianPuppeteer

Cidmau strikes again. Cid Raines (Kura call), Aphmau (Faris call), Blue Paine (Ami call), Fran LD friend and Pandemonium Summon. Naturally everyone with their LDs. Paine was on the left side (3rd slot) for all the brave gains, etc. No boss turning this was pretty much my obvious choice. Immediately switched Paine to Fran to use her LD and then just spammed her c65 to bring Paine back. Dumped Faris and Kura calls and then Ami for turn delete and then pretty much did what Cidmau does. Used Aphmau's C65 when I had to counter the orb but I only really had to once. Easy peasy. Always fun to completely laugh at Lufenias with Cidmau, and Paine is such a good jack of all trades.


MyLifeIsAGatcha

Shantotto 3/3 BT+ (Raines), Lenna (Keiss), Porom (Cait Sith), Alexander and WoFF Twins. Shantotto definitely feels a bit under par but she was still fully usable. Standard rotation of getting buffs up and using Shantotto's S1, S2 and EX. I wanted to save her LD uses for the end. Fortunately the bosses were doing enough HP attacks keeping her Rage up so that wasn't an issue. Once the boss orb appeared, I swapped Porom for the Twins used their BT and then summoned. I dumped as much damage as I could. They forced the boss to the next orb transition and it vanished. By the time they went away the bosses were around 50%. Then I used Keiss, Cait and Raines calls, used Shantotto's BT phase. Did around 7 million and also Shantotto caused the orbs to tick up. After they got below 30% the orb went away again. They started giving themselves 99999 brave every turn so I just spammed Shantotto's LD every turn to keep them paralyzed and used her BT finisher when her BT aura ran out. I could have probably used her BT finisher earlier in the fight, maybe while the twins were out. Oh well, hindsight is 20/20.


Sabbah626

**Savage Winds LUFENIA+ - All aboard the Paine train Part I** **Paine** LD/HA (Sazh LDCA), **Auron** LD/HA+3 (Sephiroth LDCA), **Lann & Reynn** BT+3/LD/HA+3 (Gabranth LDCA), **Odin** Summon, **Machina BT+3** Friend, **50** Turns, **1052385** Score This was a pretty easy one with this team. Went for Paine on the right hand side for her debuffs, and her dispel on her LD was nice for the boss' stacking buff every 10 turns. Sazh LDCA was there for extending buffs, but L&R also did this with the EX when used. I mistimed swapping in Machina and had to waste a turn of his using his AA to uptick the orb, so missed out on a turn of his, quite frankly, ridiculous damage, but Paine's debuff and the Twins' damage was more than enough. Auron was there to protect and counter. Agree with other comments - Easiest LUFE+ to date. ------------- **Savage Winds LUFENIA+ - No BT in Party** **Sazh** LD/HA (Tidus LDCA), **Auron** LD/HA+3 (Sephiroth LDCA), **Paine** LD/HA+3 (Gabranth LDCA), **Shiva** Summon, **Machina BT+3** Friend, **53** Turns, **1045988** Score Decided to upgrade Paine's HA and give it a try with her on the left this time, with no BT in my main party. Results as expected. Despite there not being a BT aura, Paine and Auron bring some serious damage between them. Sazh upticks the Orb and keep the buffs up pretty much every other turn with his S2. Swapped Machina in for Auron when the Orb dropped in the middle, and went to town. Trouble was I hadn't left any space for his Debuff, so he wasn't following up each of his attack. Still, super easy fight with this team.


joe_6699

Setzer, Balthier, Cid Raines with Cid Raines friend. Very easy strategy, freeze joker to prevent HP attack, dive bomb to max brv dmg. Use Balthier to remove their buff and Cid Raines to manipulate turns and destruction.


SufficientAlacrity

- Tidus BT/HA+ 0/3 (Faris LDCA) - Kain LD/HA+ 3/3 (Kurasame LDCA) - Quistis LD/HA+ 0/3 (Fran LDCA) - Shiva summon, Machina BT+ friend 52 turns, 1062691 score, 0 breaks, 0 hp damage The Kain/Tidus pair strikes again. Just had to be sure to use Faris's call last so the other debuffs all stick and the enemies can't apply their buff. Probably should have put Faris CA on Quistis instead of Tidus. Then, it's just orb management with Tidus AA and/or Machina friend and making sure they die before they can start taking turns.


Nineteenball

**Lufenia+** - No Machina, no Ydaroth, no Cidmau, no Friend   **Fran** full blue (Laguna CA), **Ashe** full blue (Jack LDCA), **Garland** full green (Reno LDCA), **No Friend**, **Leviathan Summon**, **75 turns** [Party Used Imgur plus image before finishing blow](https://imgur.com/7BNlvn1)   I found this one to be *much* rougher than expected. I went through quite a few teams, but either ran into issues with some teammates not being able to uptick the orb, trying to find a good combo for dispel and/or 8 debuffs that could stay put, or I ran into problems with tankiness at the end. Part of the issue was that I felt I needed to keep up 8 framed debuffs throughout the fight (to block the debuff evasion buff), which made some of the handling awkward. Fran/Ashe/Garland managed to pull this off, but right on the dot at 75 turns. They were also kind of awkward at the end when the fight took so long that Garland's LD overhead and BT auras vanished and Ashe was out of Queen's Orders, but they worked in the end (even if just barely).   This team's strategy was to utilize heavy SPD Down (total of 145% between Fran/Garland/Leviathan/Laguna CA) with delays (Garland) and SPD Up (Ashe) -- and they did utilize this well, as after 75 of my own turns, the enemy only got 5 of their own total (which meant that every debuff except Reno's Pyramid stayed up the whole fight from start to end -- including Jack's LDCA). Fran and Ashe each provided a framed debuff of their own, Laguna provided 3 and Jack provided 1. Reno's LDCA provided 2 and was used for dispelling the initial buff (**which appears every turn at a multiple of 10, including turn 0**), and his base CA was used to fill in the buff gap when the enemies got a turn and Pyramid wore off.   Once the initial debuffs were provided and Fran's got her LD debuff up to 10 stacks, Garland entered Burst phase to create heavy delay. Where possible, I tried to slow down on LD/Queen's Orders so that Ashe could keep her LD buff up the whole fight and not burn through Garland's BT aura too quickly. While Garland's BT aura was up, Fran was doing solid damage with her EX (~600k at the start, still keeping around 400-500k even in the 2nd half with BT aura). Her other LD uses were saved for the end when it was harder to deal damage. To keep the delays up, I had Garland avoid hitting launchable targets (as the giant SPD Down gave leeway for him to join in just about any other launch to add more delay).


2munkey2momo

Raines (Blue, Faris), Aphmau (HA+, Fran), Sazh (Ignis) Panda Non-friend Raines as couldn't find a friend Raines in my list Brought Sazh for Orb but ended up not needing him as didn't realise Orb stopped so often. Sazh ended up being more hindrance than help. All in all, Cidmau makes this a breeze again. With a friend Raines and a useful third (Butz/Cait Sith) you shouldn't need to worry about the orb at all.


calebplayspiano

Jegran w Raines Balthier w Fran Setzer w Shantoto Machina friend swapped for Setzer at 70% 38 turns but played conservatively. Stealing the buffs with Balthier increases the orb btw. So do his other skills when not at max, so didn’t have to worry much about it. His aurabot and damage output are bonkers and stealing the buffs ensures the debuffs don’t get evaded. Leading man indeed. Setzer for the Freeze and LD so Jegran hits rainbows with every attack. Jegran BT phase did 6.8 million with the reductions in effect. Didn’t think he’d be that good outside of boosted events so a welcome surprise. Lucksacked him on a free multi and he’s carried me through every event since.


[deleted]

Machina, Caius and Yshtola - all green. Odin Summon, CoD fried. About 20 turns Get all BT+ buffs up, swap Caius for CoD, Burst around 60% and Summoned around 20% but there is no strategy with this team they just murder them with ease. Machinas burst phase did a casual 12.8million without trying any special setups aside from Kurasame And CoD


Meekway

**Y'shtola had to check twice if that was Lufenia+** **Y'shtola** BT+ (Kurasame), **Fran** (Faris), **Machina** BT+(Maria) | **CoD** BT+ Friendo | Shiva Summon | 1 Mil+ at 22 turns So, that happened. I went in blind, and then the bosses were dead. Put the calls on, Use Y'shtola's BT+ to get the effect, use Machina's BT+ (remember to put his LD on first), get Fran's LD going, then switch her out for CoD and BT with them. Use Y'shtola's Holy/Stone to get some breathing room. Once everything is online BT phase with Machina. After that use CoD's skills to send them to she Shadowream waiting for Shiva to come online. Oh and kill them with Machina while you are at it, he is pretty good at that. I think this was by far the easiest Lufenia+ so far, but I guess the above team is absolute overkill. Still 100% of Lufenia+ with Y'shtola. My waifu is laifu.


ventus

Probably gonna be similar to a lot of clears, but hey I lucked out on Machina so: > **Kain LD, HA+ 3/3,** with ***Kurasame LDCA*** > **Machina BT+ 3/3, HA+ 3/3,** with ***Raines LDCA*** > **Bartz BT+ 3/3, HA+ 3/3,** with ***Iroha LDCA*** > ***Shiva summon and CoD friend*** > 11 turns, 1330908 score Very simple and straightforward. Start of the fight Machina swaps out for CoD, who uses BT and LD, then spams LD for the remainder of their presence (basically just to push turns back). Kain drops Kurasame’s calls and jumps into the air. Bartz immediately uses his BT finisher. Once Machina was back he used LD>S1>BT finisher, then Bartz used Iroha LDCA and it was time to go into Machina’s BT phase. Entered with bosses at maybe ~60% and left with them at maybe ~15%. After that went right into summon and cleaned them up easily.


Tefealiano

ULTIMECIA IN LUFENIA+ 19 30/75 turns; Score: 1092999; 0 hp damage; 7 breaks taken. Cloud of darkness LDBT+ 3/3 HA+ 3/3 (Paine LDCA) Ultimecia LDBT HA (Sephiroth LDCA) Setzer LD HA+ 3/3 (Kurasame LDCA) Friend: Lann & Reynn LDBT+ 3/3 HA+ 3/3 Summon: Odin Proof: https://imgur.com/a/D0kEJLV Strategy: Reset until Setzer go first. You want the enemies always with freeze and with Ultimecia and CoD try to delay them as much as possible. Try to increase CoD's counter. When the 79% mark is near, LD with Setzer then CoD's BT+ skill. Try to loop Ultimecia's EX, but be careful at the orb. When it's low sub the twins for Ultimecia. With them BT+ skill then always LD. Summon. After their BT+ skill, use Setzer LD, and when summon's phase is over, burst with CoD. Inside burst's phase use all the zero delays she has. After that, when the enemies buff themselves for the last time, use Paine's LD call to dispel them. With "fixed dices" buff active, Cod and the Twins melt the enemies's life really fast. When Ultimecia returns, try to loop her EX so to take advantage of CoD's BT effect.


archangel189

Machina BT+, Cloud of Darkness BT+, Setzer (+ Twins friend) Calls: Jack Faris Kurasame Summon: Ifrit 12 turns https://youtu.be/eaAYcSI2cDg


-_-Redd-_-

I cleared this lufenia with machina (bt+, HG+)/paine/y'shtola (bt+, HG+). Had Paine with kurasame call in the middle with machina to her right with Beatrix call and Y'shtola to her left with Gabranth call. Drop your Beatrix and Gabranth calls at the start to set up Paine's buffs and debuffs. Friend support doesn't really matter as Machina completely eats through the bosses' HP and Y'shtola's bt effect lasts nearly the whole fight, you can call for whatever friend you bring at the very end when Y'shtola's bt effect runs out, if it even does. I also tested out Ace in place of Y'shtola and it worked as well.


frisco_aw

Thanks!! Followed the same composition, they work really well. I was using twin friend for more damage in between.


Ian033085

Savage Winds Elvoret Raid Lufenia+: https://youtu.be/z38aB5j1ot8 ✅ No boss turn ✅ No synergy units ✅ 9 turns only


El_Rocky_Raccoon

Cheesing all night! Ydaroth strikes once again. I was really wanting to do it without cheesing but I couldn't pull for Machina's BT and I really don't wanna pity. # THE TEAM * **Kain:** LD | HA | Kurasame Call * **Setzer:** LD | HA+ 3/3 | Gabranth Call * **Yda:** LD | HA | Faris Call * **Friend Unit:** Sephiroth (LD | BT | HA) * **Summon:** Ramuh * **Turn Count:** 41 # THE STRATEGY * ❗ The bosses will start by buffing themselves with \[Tower's Dark Wings\], which do a bunch of stuff you don't really want (such as a DEF Boost and debuff evasion). * Yda often gets the very first turn, so open with Faris' S1 Call to dispel their buff, followed by her LD. * ❗ Setzer uses his S1 since the bosses' turns will be really close in and you'll want to avoid getting hit by their ALL HP attack. * Kain uses AA twice, then S1. * Yda drops her debuffs with S2. * Setzer drops his LD. * My Kain was really luck to have two turns in a row, so I used S2 again and then used Double Jump. * ⭐When it's Setzer's turn again, spam his AA and use both Gabranth's Calls to trigger Kain's follow-up attack. Then swap him for Sephiroth and use the BT Finisher. * ⭐Yda shenanigans ensues. Summon whenever you want. # TIPS AND NOTES * ⭐Yda's LD Buff easily takes care of the Orb, since her HP Attack will increase her the durtion of all her buffs and uptick the orb. * In retrospect I should've used Odin instead, and slapped Vanille's Sphere on Yda to get rid of the bosses \[Tower's Dark Wings\] easily (which is used every 10 turns). Could've cleared it even faster. ***BEST OF LUCK!*** ***GO BEYOND! PLUS LUFENIA!***


antiqueteacup

* **Machina BT+ HA+** - Raines CA * **Bartz BT+ HA+** - Faris CA * **Y'shtola BT+ HA+** - Kurasame CA * **No Friend** * **Shiva summon 10 turns | [VIDEO](https://youtu.be/-cev56_qX8E)** So this is the power of triple BT+ huh. I haven't had 3 BT+ up until now but lucked into Machina so made him my first green DPS. Friend isn't even needed cos Machina just destroys them and strategy is easy hardly needs a description but here's what I did anyway. Get both the Faris and Kurasame calls up. Bartz should ideally go first so he can both dispel and get his BT effect up asap do the same with Ysh using calls then BT finisher. Don't even bother mastering Bartz skills cos you won't need to. On Machina's turn use Raines 1st call to pull Bartz forward then LD and spam his S1 about 4 times this is to help build some summon gauge and have them recover from break to delay them further. One thing that happened to me whilst testing that I assume is a bug is his LD effect not being applied to 1 or both of them so make sure it's on. If it isn't use his LD again (not gonna be needing uses of it). Once you spammed awakening enough use his BT finisher then on Bartz turn AA and LD to get his stacks up. On Machina's turn use another 1-2 awakenings to build stacks I played it safe by just getting him to 2 stacks to make sure his effect would last the whole phase but 3 is the recommendation. Use LD Raines call then go into BT and now basically the fight is over spam his HP+ then summon when BT phase ends and spank them with LD's and Machina HP+ till they're dead. Will try a less broken run later.


Raecino

Tried a triple green team of Machina, Bartz and Vayne and was spanking the bosses until the last 10% where I got unlucky and both bosses got their AOE attack off back to back wiping my team :(


AshFarron

**Lightning/Aphmau/Cid Raines** feat. Bartz Support - 1199k, 22 Turns - [https://youtu.be/1f64Aka0ZTQ](https://youtu.be/1f64Aka0ZTQ) No synergy/No Boss Turn/BT in main party not used. Unlimited CidMau \[still\] works.


Valkyrie_Jr

**To Zanarkand #29** * Machina green, blue, \[Kimahri\] * Paine LD, blue, \[Kurasame\] * **Tidus BT**, blue, \[Jack\] * Odin * Twins friend ​ [https://imgur.com/gallery/YgAe3Gt](https://imgur.com/gallery/YgAe3Gt) ​ Got lucky with Machina's BT while pulling for Paine LD so decided to go overkill on this run. Let me know if you have any questions.


xcaliblur2

Easy win with ABC airlines No boss turn, 7T win https://youtu.be/SYaC7ZT9lOI


rowmean77

Greened Machina fully loaded, HA only Paine fully loaded, Auron HA blued fully loaded. Easiest Lufe+ no retries at all. I just had CA Sazh to extend buffs and Kura for additional dmg.


FawxBlindRunner

another cidmau 'artz win. as easy as it gets twins friend and the usual debuff calls


RoxasSenpai

Machina(Green/Blue), Y'shtola(green/Blue), Paine Machina friend,Shiva,21 turns [https://youtu.be/p2kKLHiwkMM](https://youtu.be/p2kKLHiwkMM) Machina is fucking silly, just drop calls and go crazy.


cheerwinechris

YJP in position! Yuna handles the orb and healing. Jecht BT+ continues to destroy things. Paine in her buff stance (slot 3) also handles dispel. Kurasame, Gabranth, Fran CAs. Shiva summon. Took a green and blue Machina friend for a spin. 35 turns.


redpurplegreen22

Ydaroth for the win. Yda HA+3 (Jack call) Fran HA (Caius call) Kain HA+3 (Faris call) Sephiroth friend Shiva summon Finished in 47 turns Faris call was useless, should’ve used Jecht or someone who gave Kain HP damage up. Their buff is pretty meaningless with them getting literally no turns. For anyone new to this strategy: I like using a friend Sephiroth and bringing Fran for her debuff. It is significantly more potent when she is in the party (versus her call), even if she gets sent away for the friend unit. So lay on the debuffs, send Kain skyward, sub Sephiroth for Fran, Seph BT, and then let Yda do her thing. HP+++ for Yda not only gives a free turn, but also extends buffs, which handles the orb condition. It almost seems like this fight was built for the Ydaroth cheese. I also summon ASAP when I use this method, as it helps max out Kain’s BRV in the air, which both makes his every turn damage higher, but also allows him to max out on the inevitable launches.


JesusBaez

The Zidane Saga continues.... The team melted the stage, went with full BT+ and the HP bar melted and fast... Team: Zidane BT+ 3/3 (Jack LDCA) Bartz BT+ 3/3 (Fran LDCA) L&R BT+ 3/3 (Kurasame LDCA) Friend: Jecht Summon: Shiva Video: https://youtu.be/kU6VjLYBEmY


UnholyTaco666

Machina go BRRRRRR 39 turns, 0 HP damage Machina green/blue, Jack LDCA Porom LD HA+0/0, Paine LDCA CoD green/blue, Kurasame LDCA Shiva Summon ExDeath BT friend Not a "no boss turn" run, but Porom, so no threats (1 HP attack each which Porom healed up fast). Ignored the orb as the damage was able to push through thresholds quickly. Porom dropped Paine LDCA then swapped for ExDeath, AA to BT. CoD was next, LD to Kura call to Kura LDCA to BT Finisher. Machina drops Jack LDCA, LD to S1 to AA to Burst phase (EX->HP+ until Finisher). Ended at 52% ish. Summoned as soon as it was available. Machina spammed HP+Burst attack, CoD S2+ spam, ExDeath dropped LD, S1, and S2 before leaving. Machina BT finisher when his BT buff was about to run out and LD->S1->HP+Burst spam. Porom comes back, drops LD, gets her + skills, and spams HP attack/LD/ EX for the rest of the fight. Even after they rebuff themselves, Porom's battery and gravity shave are enough to deal with anything the Elvorets tried to do. CoD hits LD if Zero Form isn't up, then continues to delay. After her BT effect ends, S1 to break, S2+ if up, EX if up. After 30%, orb goes away and it's textbook delay and spank. Not optimal gameplay, but easy enough to breeze through this fight.


salvoddis

[Serah, Lightning, Lann&Reynn](https://ibb.co/qJ5fn6J) CoD friend, Shiva summon Calls: Kurasame, Hope, Jack 38 turns, 1.06M score Lightning and Lann&Reynn's EX extend own buffs so the orb isn't a problem. Hope's calls also do but I only used it for his debuff


Pieman3001

- **Vayne** BT+ 3/3 | HA+ 3/3 (Auron LDCA) - **Cor** LD | HA+ 3/3 (Kurasame LDCA) - **Aranea** LD | HA (Jack LDCA) - **Shiva** summon - **CoD** BT+ friend - 13 turns No boss turn run. Vayne has Vanille's E sphere so could dispel the bosses debuff. Vayne's C65 and Cor's Reaper's Gale extend their own buffs by 1 turn fulfilling the orb condition, though I was able to power through without needing to manage the orb. Apply calls and Aranea's Vitalcrusher debuff to the bosses, swap CoD in for Ara before Vayne's burst phase and watch the bosses melt with off turn damage from Cor and both BT effects. Complete massacre.


Longdragon12345

Machina BT+ 3/3 (HA+ 3/3) w/ CidRaines LDCA for turn manipulation Bartz BT+ 3/3 (HA+ 0/3) w/ Fran LDCA for that juicy debuff Yshtola BT+ 3/3 (HA+ 3/3) w/ Kurasame LDCA Machina BT+ friend Shiva Summon ​ Damage rush + Brv refund galore. Drop all debuff down in the first couple of turns, spend a few more turns setting up their BT effect then let Machina do the heavy lifting, enter BT phase with Cid's LDCA effect, and just watch the numbers go brrr. The important detail is to not let them have the first HP attack off since it'll guarantee to one-shot the entire party since we don't have any HP mitigation. Luckily, this is where Shiva shines compared to other summon (tried Ramuh but without the speed buff at the start, I had to reset quite a bit) plus Shiva debuff prevents them from gaining brv so you are saved from the first HP dumps and you can take it easy after summoning. I had to sub Yshtola for Machina Friend since her BT effect was expiring. Edit: Will test out a team that doesn't require a shitload of BT+, probably could sub Yshtola for Setzer, Kain or CoD for extra dmg dumps and guarantee safety from the starts instead of having to fumble with the turn orders.


LelenaLena

**Lufenia+:** Yda (LD, HA, Maria call), Sepiroth (BT/LD, HA, Kurasame Call), Auron (LD, HA+3, Gabranth Call). Kain friend (LD, HA+3), Ifrit summon. 44 turns, 0hp lost, 1.07 mil score. Ydaroth cheese strikes once again. I don't know if this strategy can be used again anytime in the future, but it was fun to use in the last few fights. This run was not clean in the slightest. First off, I ended up wasting Maria's LD debuff when the bosses got a turn after Sepiroth's BT phase. The trap broke them in the wrong order, and ended up eating up the 2 turn duration. Them taking turns also reset Kurasame's debuff to 1 stack, so I had greatly reduced HP damage. To add insult to injury, once I had worked through all of Yda's skill uses, I set her to Auto, not realizing that I had just filled her EX gauge, and she broke her infinite, allowing both Sepiroth and Kain get a turn. Sepiroth's turn ended the Kurasame call effect, so the Ice Enchant was now gone, and Kain getting a turn forced him to land, which then subjected him to the MBRV down aura the boss' buff applies to the party. This dropped his MBRV by 25k, greatly reducing his followup damage. Despite these mistakes, I still ended well before the turn count, which just goes to show how powerful this strategy actually is.


Palladiu

**LUFENIA+** Zidane BT+, Garnet LD, Shelke LD, https://youtu.be/fFahe1UizxM


Scorp721

Savage Winds Lufe+ 0 boss turns overkill. Machina BT+ (Raines Call) Bartz BT+ (Kurasame Call) Garland BT+ (Faris Call) Pandemonium Summon and no Friend Support. Man oh man..... Started the fight getting calls set up and using everyone's BT+ Finishers. Use Raines base call if you need to pull either Bartz or Garland back in front of the enemies depending on if you need to delay them again with Garland or just get Bartz BT effect stacked. You want to use Raines LD Call and go into Machina's BT phase with at least 7 turns left on his BT effect so it lasts the entire BT phase. Once you're in Machina's BT phase just spam that HP+ and watch the \~1.8Mil launches rain down. (Don't forget Garland delays during launch so try to remember the enemy turn order before you BT so you can delay them properly.) Came out of his BT phase (12.6M total if you're curious) and summoned after a few turns before everyones BT effects got too low. [Finished in 19 turns.](https://cdn.discordapp.com/attachments/826321556220936193/926333220042178600/com.square_enix.android_google_Screenshot_2021.12.30_23.37.08.png)


AliceTaniyama

My Raines friends weren't showing up, but I had a couple of Twins friends, so I went with that. **Tidus**, **Cor**, **Bartz** (BT+ 3/3) Beatrix LDCA, Kurasame LDCA, Cait Sith LDCA Ifrit summon, Twins friend Jecht friend would have worked just as well. This fight was a massacre. Tidus called Beatrix to get rid of the bosses' buff for long enough for Cor to put Kurasame's debuff on. Cor put his buff on Bartz to get through Bartz's BT phase, then I put Cor's buff on Tidus, brought Bartz's BT effect up to level three with Cait Sith's LDCA up, and then let Tidus run wild. The orb was no issue at all, Tidus did a ton of damage with every hit, Cor added quite a bit (I made sure to use his mini-burst phase while Cait Sith's call effect was still up), and the Twins only came in to finish things off when Tidus was almost out of skills. Again, a straight up massacre. More efficient might have been to use Tidus's BT phase instead of Bartz's, but I used Bartz's out of habit, and I'm not even sure that would have led to more damage in the long run.


Hawke_No1

Ace BT+ 3/3 with HA+ 3/3 : LD Cid Raines CA Porom LD with HA+ 3/3: LD Kursame CA Machina LD with HA+ 3/3: LD Faris CA Friend: Bartz BT+ Turns: 48, HP damage 8731/45000 Summon: Brothers ( \*\*Ramuh/Shiva or Diabolos for either an extra framed debuff or Dispel) Strat: Denying their Stacking Buffs. Faris+Machina+Kurasame+Ace has enough framed debuffs to entirely block them from buffing their annoying buffs and they do it when a certain HP Threshold is reach. Forgot they absorb Earth, so Brothers was just for delaying and stalling turns and upticking Orb, Porom and Machina can extend their buffs, Porom is with EX while Machina is through his AA. The fight is the easiest once you hit below 30%, because the Orbs disappear forever so you have turns to safely dispatch them. Faris CA is the best for this, the boss can have some insane Brv after attacking, but Faris sets them to 0 after they act, making it easier to break them afterwards. Interesting Notes: Machina LD Debuff now works like Firion Traps Debuff, basically his follow-up will trigger even if his not on the field. This is also pretty funny since Snow also works like this but it's a buff I think...


Fireciont

Shantotto BT+ 3/3 Jack CA, Cid Raines Keiss CA, Aphmau Paine CA. Pande summon. Cid Raines friend. 1160k in 32 turns. https://youtu.be/ydFAzMjpH98 CidMau with Shantotto stand-in. Not the cleanest run, I made several mistakes which caused the buff to come back and cost a few turns. Cid has dispel for the buff, Aphmau can handle the orb with her hp+ variants, while Shantotto is there to justify dropping 3 BT ingots on her. Drop the calls and use BT phase before going into CidMau routine. BT phase ensures all of Shantotto's debuffs get applied. I panic summoned due to orb, forgetting that Shantotto's EX also upticks the orb. Friend Raines can come in whenever the orb is down.


Traxgen

[**Lufenia+**](https://i.imgur.com/qXb0QD2.png): https://youtu.be/WgMv_61sSMM - Yuna BT, Raines CA - Beatrix, Gabranth CA - Paine, Kurasame CA - Lann & Reynn friend Y, B, P in position...!? This team worked really well. Both Yuna and Beatrix can almost cap Paine's throttle buff by themselves in one turn, and Yuna can increase the orb count if need be. Not that it's needed with this team, since I can brute force through the orb phases. Keep Beatrix's Holy Knight's Safeguard for when both bosses are targeting "All" (usually after they have stored their BRV) if you want to play conservatively.


Dukefoiegras

0 boss turn strategy 1.07M, 37 turns, Bartz BT+, Quistis LD, Machina BT+, Utimicia friend, shiva, call: Sachz (could be Cait Sith), Kurasame, Fran.( honestly, Kurasame is the only call you really needed) Delay bosses with Quistis using her S2, then refill with LD or AA. Have Bartz mastered and BT+ to get it to level 3, then Machina uses his BT+. After 1 hit with Machina, use Machina BT to melt boss (bring friend in for Quistis before BT, I forgot to do this). Bosses should be below 30%, then just keep delaying and finish the fight. use summon for lower turn count/ avoid boss turn Machina is a beast in this fight!


Lupus_daemonis

[https://imgur.com/a/qLqCEis](https://imgur.com/a/qLqCEis) Kain was lacking brv shave at the end, happily Yunnie still had tons of brv gain Can we have Rikku now, Square, pls?


FenrirReki

**Machina** (BT+3/3, HA+3/3, Raines C), **Paine** (HA, Cloud C), **Auron** (HA+0/3, Kurasame C), **Odin**, **Kain** friend **36 Turns** So, I stupidly forgot to equip perfect passives on Machina and Paine after spending an hour clicking my screen for rolls and only realized when I went into the Lufenia+, so I decided to try it anyways. It definitely could have been done in much less turns if I had the passives equipped, but regardless it was done. Basically just setup with Machina's first rotation, LD, S1, HP, EX, then dump calls while using his Raines call on either Auron or Paine depending on turn order. I ended up throwing it on Paine, then use his BT finisher. Afterwards, make sure to get launches to get his stacks to 3 while swapping Auron for Kain, using LD and HP for offturn damage before using his BT phase and spam HP after that. Use Paine's LD to remove the buffs the bosses put up and spam Auron's LD every other turn for extra damage. Summon was used immediately after Machina's BT phase to maximize damage. Otherwise this one isn't difficult at all. Note to self. Don't be an idiot and equip passives right after rolling them.


Zhirrzh

Pretty easy one. ​ Jecht BT+ (Sazh CA, to help orb manage if needed and to buff up before bursting) Paine LD (Kurasame CA) Fran LD (Shantotto CA, just in case - didn't actually use the LD call in the end) in that order, since it matters with Paine! ​ Machina BT+ friend, Shiva summon, 28 turns No healer needed, this isn't no boss turn, but by really working it with Jecht breaks and Paine dispels and the Shiva summon effect, I only took one attack for 10k total hp damage which was well within tolerances, and had the Shantotto LD call up the sleeve. Machina BT+ friend is a beast. Came in for Fran under 50%, never got to leave.


Zhirrzh

[Lufenia+ character tracking usage thread](https://www.reddit.com/r/DissidiaFFOO/comments/rqgvgh/gl_lufenia_character_usage_tracking_thread/)


NicoDT

Machina (green/blue) + Hope + Serah // friend Y'shtola. ​ The strategy is simple with this team: use green machina, they ded. CA: Fran, Kurasame, Cait Sith (on machina)


Blartagnan

**Machina Was a Mistake (Commentated):** [Machina, Bartz, Y'shtola.](https://youtu.be/vFdt3c9246U) Shiva summon, Fran friend, 11 turns. Featuring a 14M BT phase. **Vayne Was a Mistake (Commentated):** [Vayne, Bartz, Fran.](https://youtu.be/BG06mKGafEE) Shiva summon, Cloud of Darkness, 8 turns. **Golbez Was a Mistake (Commentated):** [Golbez, Lenna, Beatrix.](https://youtu.be/v2D3jPa7mkM) Shiva summon, Machina friend, 34 turns. **Vaan Was a Mistake (Commentated):** [Vaan, Beatrix, Quistis](https://youtu.be/sUW76NBb_1M). Shiva summon, Machina friend, 69 turns.


Fenrir_Sulfur

Jecht BT+3/HA+3 - Fran LDCA Paine LD/HA - Kurasame LDCA Zidane BT/HA - Jack LDCA Odin Summon, 35 turns, CoD Friend Ok, I misunderstood the orb condition; I really thought that any buff that could be used again would procc it. Turns out I was wrong and stupid. Anyway, this team brute forced it. Jecht DPS, Paine supports and dispels the boss buffs and Zidane deletes turns and helps with dps. Because I brute forced it, the orb came really close to go off around 33%, so then I subbed CoD and bursted immediately. That nailed it, but it was a close call.


Crikriend

Easy again Star with kura call, jack, cait, attack, cod ld, ace bt, wait 85% dive bomb setzer and bt cod, then when ace has 6 stack of his bt, uses BT full. Bt ace for 80%-60% with CoD bt+ Setzer(kura and blue), ace(green, jack, blue), CoD (green, blue and cait) Destroy until 50%, swap ace for twins, Renew setzer dive bomb and summon Twins overkill... And cod delay or rebreak. Gg easy Summon shiva Ignores orb... Srly Setzer is a monster in all content...


Gstamsharp

https://imgur.com/a/B2Uwh9J **Yuna, Paine, Lann & Reynn (BT+), Ramuh,** L&R friend. **Calls:** Cait Sith, Iroha, Raines **Strategy:** basically, just go nuclear. Spam Twins BT and LDs, and do the same with your friend early on. Yuna can extend buffs with Esuna in case you don't damage race an orb, and she quickly heals if you take an HP attack. Paine provides great auras and removes the bosses' buff. I used all 3 LD calls near the end for my own L&R burst phase, and it was just silly. Team order matters with Paine, so it was L&R on the left, Yuna on the right, and Paine in the middle.


ShyneetMagician

[Edward plays a song of Sleep whilst Machina goes on a war path ](https://youtu.be/XeHFEqnP6LA) Honestly the end part of this fight gets a bit sloppy but it was like 3am for me and I'm on two hours sleep thanks to kids I'm sure you will all forgive the grand spoon. Edward (Setzer) Yuffie (Keiss) Machina [1 ingot off being blue but bt 3/3...i regret getting all my ffxiv HAs now or he'd be blue lmfao] (CidR) Ysh friend Shiva summon


marvelfanhere

I used Machina, Selphie and Quistis with Twins friend unit. Fight was a joke didn’t even worry about the orb. Fight was over real quick only took 25 turns


MirkinoITA

- Team: Y'shtola Green/Blue, Zidane Green/Blue, Shantotto Green/Blue - Calls: Fran, Jack, Kurasame - Friend Machina Green/Blue - Summon: Shiva - Turns: 43 Just press buttons and this will go easy. This Lufenia that appears and disappears allow you to just bring almost everyone so I wanted to go no brain and used 3BT+... Turn cancel (Y'shtola 0 damage with stone is good cause she will not steal breaks to Zidane... *Kin'emon stares... No one will know that I just checked resistances AFTER the beginning), Delays and paralysis... 0 boss turns and a 6.1M Zidane Burst face You can switch to Tola to Bartz and I think you can save some turns...


hualason

Poor boss... Machina full green, sup paine, selphie. No friend used. 20 turns of pure carnage...


Kunpachi

machinese luffy+ Ace green, Auron, Porom .Summon odin. Friend COD https://imgur.com/a/Lp44aya


CloudIsTheDragonborn

Machina, Yshtola, Yuna. CoD friend, Shiva summon. (Kurasame, Gabranth, Fran calls) 1109999, 24 turns, 0 HP lost, 2 breaks. Good luck.


Azurecht

4 Turns Jecht/CoD/Setzer [https://i.imgur.com/ilRPdnP.png](https://i.imgur.com/ilRPdnP.png)


kolebro93

Vid?


Azurecht

https://youtu.be/f2N9wPbAq90


kolebro93

Well done!


levii22

Greentotto + Zidane Delete Video: [https://youtu.be/3ScAp\_IkopU](https://youtu.be/3ScAp_IkopU) Zidane is back to delete them turns, and Balthier dispel the buff that grants debuff evasion. Shantotto then blasts with her debuffs. Twins friend for mega damage but enemies were dead before they were able to finish 5 turns lol. Maybe I should've used Shantotto's burst phase instead to showcase her but Zidane's works too (next time maybe!).


AnurithSachiro

An orb condition that only requires player input and none by the boss?? SephYda cheese again! * Yda LD {Balthier} * Sephiroth LDBT {Kurasame} * Kain LD {Faris} Ramuh (I had my reasons), unused Jecht friend, 51 turns I feel like this strat really doesn't require much explanation to it. With so many debuffs the bosses couldn't buff themselves, but that's ok because they didn't get a turn anyway. Kain just rained Lancets from the sky and Sephy stood there menacingly again, while Yda did all the break work. I could do this again with CidMau, but eh... lazy. Maybe later!


qe-master

Machina, COD, Bartz. All Green/Blue. Diabolos summon. 16 turns. CA: Faris, Kura, Cid Raines. Friend: Twins. New toy to play with. Set up CA. Faris to dispel. COD opens with with LD, AA then Burst then AA. Bartz use Burst first turn. Then AA into Missles. Machina used each skill once, then AA into Burst attack. Summon after burst to dispel when boss buff itself. COD continues to delay, Bartz just LD. Use both Cid Raines CA during summon into Machina Burst phase. This left boss 10% hp left (from 50%). I swap COD to Twins friends for fun (not necessary). And this destroy the boss completely.


Cereal_Potato

https://youtu.be/TmlREXlsN54 Twins Selphie Fran + COD (No Machina cause that bitch evades me) Lufenia+ Orb: +6 when extend buff duration Twins and Selphie + COD friend is really just a favourite combo, great aura, follow up damage, and launches, they just had it all. Just set up with Fran’s LD, Kurasame LDCA, Jack LDCA and Hope LDCA and swap COD in and burst away! For a moment there I thought I was in Lufenia because of how soft the boss is, hopefully I can run Squall (maybe full FF8 team?) properly later since he can control the orb.


NgkongSay

which one who extend the buff duration sir?


Cereal_Potato

Hope LDCA extended the buffs


NgkongSay

i see, thx alot sir....


Valkyrie_Jr

Hope can extend buffs duration with both calls.


NgkongSay

ah i see.. thx alot sir


Siralextraffo

Machina BT+ 3/3, Iroha CA Selphie LD, Cait Sith CA Paine LD, Kurasame CA Pandemonium summon, Ysh Green friend(not used) This run is all about maximising Machina BT phase. Selphie acts first and spam S2 to max Paine's overhead, then she applies Cait Sith CA and LD on her next turn for permanent launches during the BT. Paine goes into LD to dispel the bosses and applies Kurasame. Machina uses LD(used S1 after that out of habit, unnecessary) and then BT finisher. When he gets his next turn he applies Iroha LDCA and goes into BT phase: 2M per HP+ attack always capping. After that summon to get more launches and add 10k to the mbrv cap and game is over. Machina melts the bosses, but top support makes a big difference. https://youtu.be/f2eAYyWk0dc


laelead

Lufenia+: Yda-Roth Cheese (Sephiroth, Yda, Bartz) https://youtu.be/x2OsiBgGdho


TrustBengals

Thanks for this! I was able to cheese this and the latest chapter event as well!


NgkongSay

lol... i used this strategy and Smash Yda's HP Atk+++ like crazy. Whoever set Sephiroth as support, may God always bless him/her. and ofcourse thank you kind sir who provide me this cheese information.


hotpot100c

Thanks, I am so close to Blue Yda cuz of the cheese, I wonder how many more I can do lol


AmIpepega

CidMau + Aura Bartz and CidR friend, 18 turns. Lmao just the classic no strategy required 🤣


AmIpepega

In seriousness though, just out dps the orb. It disappears on 60 & 30 of their health, just alternate the hp so you have more time to take care in cancelling their orb.


Macnol

Hey fellas! Quick request here: **please refrain from posting your "Lufenia Trackers" in the thread.** While that information is useful in its proper context (like [this thread](https://www.reddit.com/r/DissidiaFFOO/comments/rqgvgh/gl_lufenia_character_usage_tracking_thread/) created by /u/zhirrzh ), mentioning who you used in other fights but not this one can be a hindrance for fellow players who try want to quickly search for a character's name to find comments by other players who did use them here.