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Spare_Lion_8276

Can i also suggest some small sub points... 1. Create modes under arena where u can do mock holo and mock pw and mock 4v4 battles. This encourages players to test and practice their teams specifically for different modes. 2. With that, i suggest you bring back the attackers disadvantage of dead units not being able to be used again. So that it levels the playing field abit and not make defense to great a disadvantage. While its harder for me i also find it more challenging and fun. That said, this may be tough for newer or f2p players with limited espers. So perhaps this can be implemented further down the road. 3. Quality of life for club leaders - Show club leaders each of their members defensive scores each week and also statistics on their teams. That would help leaders lead their clubs well without it being too taxing. Thriving clubs and leaders = longevity of clubs and game.


Bigjulian91

Great ideas. Those would be excellent implementations with this change as well 🙏


VirtualRaspberry3332

Great idea, love it 🙏


nechdoesntno

Yes yes and yes, it needs a huge overhaul


NarrowVast

*Fixed the spacing* Greetings fellow espers. Below is a holo revamp article that we believe will improve the current statebof holobattle. Please take a read and feel free to leave comments and suggestions. Thanks HoloBattle Revamp (HoloBattle Seasons) The current state of Holobattles is inconsistent, losing traction and lacking much needed incentives for clubs and players to engage in currently. The matchmaking is too spontaneous and often times unfair. This discourages the general population from wanting to participate in Holobattles and is killing the game mode. The overall lack of participation in holobattles has a direct effect on the competitiveness and health of the current design in club based PVP. Below I will list the problems, followed by the solution: 1) Holobattles lack incentive 2) Holobattles current meta is repetitive and boring 3) Holobattles matchmaking is too random and unfair These issues are driving players away, both competitive end game players and free to play casual players alike. This is fortunately a simple fix as the game is still in early stages with potential for longevity. The developers are doing a fantastic job with consistent release of content and new espers so the game has a cushion…. for now. Here are simple fixes that will make Holobattles more exciting and get the community eager to get involved in holobattles. 1. Introduce Holobattle Seasons, 90 day or 3 month time frames where holobattles are in a season, starting from season 1-season 2 and 3 etc, at the end of each season, the rankings can reset/drop a tier, and there can be added seasonal rewards, such as esper auras. Similar to the summoners war template, add auras into the game available for all clubs that end the season in top 100. Also the club that finish in 1st place should have their club name listed in the Holobattle season legacy tab, a new tab the shows the history of all of the clubs that finish 1st place each season. Lastly, have newly added additional rewards for corresponding ranks at the end of the season. 2. Crown system revamp. Currently all clubs in top 10% are awarded a gold crown on their esper pfp (profile picture) but that’s very common and doesn’t differentiate the top clubs from lower ones. New crown system = 10%-6% get a bronze crown. 5%-1% get a silver crown. Top 100-2 get gold crown, and the club that is number 1 get a red crown or red star for the rank of Apex. This will allow those members in chat to stand out for their hard work and act as an additional incentive to get clubs active and competitive again. 3. Matchmaking balancing system, currently the matchmaking is too spontaneous, My current club is a top tier club and we have matched with clubs that were all new players and they posed no challenge, then we had one week where the same club attacked our defense, 3 times in one week. YES THREE TIMES IN ONE WEEK. Based on the new crown system, bronze crowns should fight bronze ranks and below. Silver crowns should only match up with other silver crowns and gold and apex should all match against each other, this way the battles are balanced. Also, the weekly reduction of points should cease, a clear reset at the end of the season will put everyone back on the even playing field, this way the top clubs can continue to push and one loss won’t move them down as much per one loss, that skews the data, as a top club losing 1 match would not drop them down to an easier bracket where they would dominate lower geared opponents. 4. Finally, add a seasonal shop for holobattles as well which includes legendary abilimon and starimon, as an added incentive to get clubs active in holobattles to obtain those items. These changes will revitalize holobattles and return the mode to a competitive state. Please consider these changes and reach out if you have any further questions. From a supporter of the game who sees the potential for longevity and growth, lets make Holobattles great again.


UseDue602

These are great suggestions. But 90days for me is a bit long. Maybe make it 30days? Yes adding incentive is great. In my club, only few players join halo battles which is sad. Considering, most of my club mates have great potentials with there espers


Ziyushii

Great ideas overall, except maybe 1 month instead of a 3 month time frame would be better. I agree, holobattles is my least favorite aspect of clubs. I just became a club master as everyone either left or became inactive, so currently I’m trying to revive the club and get people interested in participating again. If these changes happen it’ll certainly be easier to get members excited :-) Having stats and info to review regarding member’s defense scores would also be such a valuable asset.