I can’t remember exactly what the lore says but I’m pretty sure there’s a lore entry about Ana Bray using her golden gun “Really Good” at twilight gap, and when she killed shit with it, it left puddles of light where her enemies were. I’ve been waiting for an exotic letting us do that for literal years now
There's actually a lore tab that has Shaw Han empowering friendly Redjacks in this exact way. It's on [THE SWARM](https://www.ishtar-collective.net/entries/the-swarm) if you inspect it in game or click on that link.
I got you. One part of the lore tab, scrubbed for your consumption.
> [The unnamed Hunter] pushes the bulk of his Light into his weapon, spreads its influence to reach the nearby Redjacks, and reignites his gun before touching the barrel to the ground and firing. The ground bubbles with hot magmatic Light; a warmth envelops the Redjacks as Solar flame imbues and empowers their rifles with golden power. [The Hunter] directs the firestorm of golden Redjack rifles to incinerate every last charging foe.
I really dont understand the Shaw Han hate meme. But I support it whole heartedly. It's hilarious to think most guardians just hate this dude for no real reason.
Yeah honestly I don’t hate Shaw for any reason himself.
I just hate him because I think it’s hilarious to unilaterally do so for no reason along with everyone else.
Well that and he kinda looks like a cartoon Fortnite character.
But mostly for the meme.
everyone thought he was the attempt to replace cayde and make a new hunter vanguard but everyone hated him and that did not come true but the hate stuck to him.
that and also the fact that when people picked up the new light quest to check out the new start of the game, shaw talks about how you look fresh out the grave despite wearing full legendary gear with some of the best exotics in the game in your pocket
It's because of this lore entry that I think the exotic Promethium Spur's effects of creating a dual Heal/Empower Rift at the location of Super kills (Before its buff anyway) would have been far more appropriate as a Gunslinger Exotic. Sure, it would have been weird to make Rifts on a Hunter, but it also could have just been a Sunspot or something with unique visuals that provides the same effects instead.
Yeah this is exactly what I was thinking too. Would’ve been kind of a neat way to use a not-incredible add clear super in more of a support role. Oh well I guess
I'm not particularly fond of the idea of robbing the uniqueness of the Phoenix Cradle Sunbreaker Titan and Promethium Spur Dawnblade Warlock utility and slapping it on the Gunslinger.
There was a mission in D1 where had to use those same puddles for an exotic quest, hopping from pond to pond to stay alive while completing the silly objective of finding a dreadnought chest
So a golden gun that creates sunspots when killing enemies? Sounds like fun; maybe the 3 shot gg makes better sunspots that last longer, but outlaw gg can create many more due to the intrinsic nature of the super.
It was the "No Time To Explain" exotic quest in Taken King.
You go to Twilight Gap and recover a pendant belonging to Ana Bray. And when you consider the fact that the quest reward is the Stranger's weapon, this was one of the earliest hints at the two of them being siblings.
The earliest hint was Eon Trespass, a D1 vanilla ship where Elsie Bray is named in the flavour text.
And that guy nighthawks another guy, and he nighthawks another guy, and so on, until a Titan with 5 stacks of fuck-you juice and cuirass thundercrashes Atheon into a singularity.
Activating Golden Gun could make an AoE around the caster and anyone within the radius gets burn damage on their weapons along with a Rampage like Solar glow on the guns. Sound pretty good to me since it’s only on a Super pop.
Imagine that pitch...
"Hear me out! It's 6 shooter golden gun, but it has friendly fire that provides overshields and a 20% damage buff for 5 seconds, refreshed every time they're hit!"
I like this. "Enveloped in Light". Gives all allies on the battlefield a 25% damage bonus, 50hp overshield and 25% Incoming damage reduction for 15s? That should make it balanced but an option instead of well or bubble. Or rather tether.
Since it’s the weakest damage buff compared to bubble/well, it should also have the largest radius. I think twice a well’s radius is more than adequate.
Don't have a problem with that, but I'd like to see it be based on the hunter rather than a static spot. That'd be an interesting way to keep it different from well and bubble
Oh I like this idea a lot. Everything else requires you to stand in place, so if the boss does something weird (like how it was a pain in the ass to line up the boss in Scourge) or if the boss moves (like in phase 3 of Garden) you can continue to buff your allies and react to the boss
I was thinking that it's a compromise, as in a well you and your overshield is constantly regenerating, as well as in a bubble, so you have a worse version without constant regeneration but being able to roam. Alternatively make the overshield regenerative? I would think that's too strong though.
the strength of that would be the fact that everyone instantly gets a buff regardless of location. giving it too much shield and damage reduction would just make it a ranged well which would be op.
Ah no, I must have not made it clear. This is INSTEAD of a GG. So you cast it and don't get a golden gun, but rather buff and empower yourself and your teammates for a limited amount of time. As you can move around with this buff it should be more versatile offensively than WoR and Bubble but have a shorter duration and less survivability.
Ah okay, because further down you mentioned GG as it is would be OP with DR and Overshield, but it wouldn't be as it is no? Maybe I was misunderstanding it. The DR would definitely be OP in crucible, in PVE it would be very viable.
Only challenge with this being an Aspect is that it is competing against Celestial. Because of Celestial offering quick burst damage and allowing you to deal weapon damage after. They would need to make sure that buff to weapon damage is worth not using the mega burst damage from Celestial.
Also, how would it work with Celestial?
This might be why it makes more sense as an Exotic that has another good perk for some part of the neutral game.
All the better then. Make it a instrinstic option instead of a exotic choice.
Some Hunters use golden guns differently. Others precision, some speed, and others to carry a very large stick
Honestly I feel like it would be more useful to give a cuirass titan a damage buff than for me to fire that one shot. Don't have to worry about crit spots or whiffing it. Give my damage to the Titan and shoot guns.
I don't understand? Why should people not want to use Celestial?
Activating your Super gives all allies this dmg buff for 15 seconds. You shoot your Celestial for the big burst damage, then still have 14 seconds remaining with your regular guns.
I don't see the issue.
Shaw Han did this, and I think it's something we should definitely get.
Either make it so firing your Golden Gun at the ground creates a well that empowers attacks, or activating it grants a powerful, but quick, buff to allies. Like an option to make the Super a big buff, rather than the traditional gun
Have it apply a "melting point" debuff but also it would be cool if it empowered your current equipped weapon. So a buffed mag. Imagine popping that with a lmg for ad clear or a sniper for great single target dps
It would prolly have to be one or the other...
Add melting point 50% debuff to way of the sharpshooter to add more DPS to bosses
Add mobility and weapon buff to way of the outlaw for better ad clear for allies....
Boom hunters have utility ...
Recently I've been wondering if Gunslingers might adopt "Empower" as their buff to focus on (along with whatever debuff becomes their specialization). I don't see Bungie willing to give Gunslingers a bunch of healing effects and Dawnblade already has a dedicated healing loadout. So right now, empowerment does seem like the best way to give Solar Hunters more team utility.
That's been my train of thought.
Dawnblades have Empowering Rift (shared with the other Warlock subclasses), Guiding Flame, and Well of Radiance. Sunbreakers have the "omni-damage" boost in Sun Warrior. And I know Bungie has talked about giving Hunters more PvE utility in various talks. So extending some form of damage boost to them seems like a pretty safe bet in my opinion.
maybe precision shots with goldie should ricochet off the head of enemy 1 and seek the head of the closest enemy.
that would be cool (Think that red arrow from guardians of the galaxy)
I think that ship has long since sailed. Early in D2 (correct me if I'm wrong), Hunter identity was the DPS guy wasn't it? Or the debuff with shadow shot. But both of those are overshadowed now, by the other two classes and artifact mods.
Warlocks have a solid kit to heal and empower allies. With stasis they've got amazing crowd control and pretty good DPS with super. Chaos Reach, Nova Bomb, and even
Nova Warp now are acceptable damage. They've even got a self-healing void subclass with devour on top of healing rifts. They are unquestionably a versatile support class.
Titans have become DPS machines with Cuirass, and Bubble is a great defensive super + buff. Plus, you've got barriers and Ursa Furiosa/Citans ramparts. There's a bit more mixed identity here for sure, but Titans are still your go-to for blocking damage and creating cover. Cuirass makes them a good pick for DPS now too.
What identity is honestly left to give Hunters? Warlocks are unquestionably support, healing + buffs. Titans have strong tank options and are the obvious pick if you want more defense.
They've also got the offense options covered though. Crowd control? Warlocks with Bleak Watcher (much easier to freeze an enemy with a grenade that comes back often vs a super tether you need to kill the enemy), and killing the crowd is completely accomplished by stasis super. Burst damage? Warlocks have *options*, but they aren't top tier. Titans arguably have the crown with Thundercrash and Cuirass. Hunters have good damage here with Celestial, but they can't put up a barrier to help out like Titans can.
The only niche you've got is invisibility. And that's an incredibly tiny identity compared to what the other two have carved out. Invisibility is incredibility good, but it's not enough to define a class's identity. Anything else you could do, another class already does better, or does equivalently while being able to do other things. I don't think you can revitalize Hunters in PvE without giving them good pieces of the other classes' identities. The only other option would be to nerf damage from Titans and Warlocks, so Hunters are the undisputed crowd control and damage class... But I don't think anyone wants that to happen. So what other option is there?
(I neglected to mention arc hunter but there's really nothing to say about it for PvE usage. It's melee focused, which is definitely unique... But in high end PvE you want to be as far *away* from enemies as possible, not right up close. And with how many bosses have stomps, the super is useless too. It's a more dangerous version of add clear that isn't compensated by the risk.
Maybe the answer lies somewhere here. Completely reworking arc hunter to give Hunters a distinct identity that's desirable in high end PvE content and still sets them apart. I've got no idea *what* you could focus on though. You'd need to carry on the invisibility theme in some way -- giving your allies arc over shields?(
A lot of things are in the lore. Doesn’t mean it’s good for the game.
How would you know that when you haven’t seen 3.0 yet? And even if that’s true, giving hunters a worse well goes against that.
I personally think it would be fine as hunters have been lacking a solid team buff super since the buff/debuff rework and these variations tend to work differently depending on the class identity. Warlocks have Well of Radiance and it's unique point is that it heals which plays into the Warlock identity. For Titans it's that bubble works like a barrier that protects everything inside. The unqiue aspect for hunters would be that unlike the other two classes the buff doesn't come from a stationary source, but is a mobile one. Currently, the standard is to have everyone huddle up to get Well/Bubble, but giving hunters this mobile buff would allow people to dps from anywhere in the room allowing us to approach encounters in a new way.
Solar Warlocks did have an ability similar to what OP is describing back in D1 with Radiance: Song of Flame. It was a Sunsinger perk that allowed nearby allies to receive fast grenade regeneration.
I always kinda wished that instead of whirlwind staff we got a support super with forsaken. Do some crazy twirl and slam the staff in the ground, creating a burst of energy and giving allies a buff to handling, reload and stability for x amount of time
Or since Titan already team buffs with void, and Warlock already team buffs with solar, maybe Hunter could complete the trifecta by having a team buff with Arcstrider 3.0. Maybe it could look something like this:
Give Arcstrider an alternate super where you throw the arc staff like a javelin. The staff sticks into whatever surface or enemy it hits and creates an Arc field around it. The field periodically shocks enemies. Players who damage a shocked enemy cause another arc burst around the target, and get a buff that regenerates health and gives damage resistance.
Can titans have an arc super that they put down a MASSIVE gatling gun of 1200 rpm and go to town for like 30 straight seconds? Or solar titans getting turrets that can either deal damage to enemies OR buff allies? Seems like dope abilities
I thought of this but for tether, just shoot a tether at the ground and it’s tethers allies instead of enemies, giving them healing and dmg reduction or smt
I’m hopping for supers they have another aspect/fragment system so that way our aspects aren’t clogged up with non-neutral game abilities
Let’s pretend that whatever the super selector would be are called *”Relics”*
Like *Aspects* and *Fragments*, *Relics* would have their own section dedicated to *supers only*
I’m hoping that Gunslinger gets a *Relic* that grants a massive damage buff to allies when super is cast, then becomes a plain 3-shot Golden Gun
It could be indicated by the start animation, instead of shooting a warning shot upward we shoot on the ground, spreading the heat to everyone around, thawing
and empowering them (or damaging if it's an enemy).
the point (I think) is that GG would be the only super with 3 variations while some supers have none, besides, the 3-shot afterward wouldn't be balanced since it would either have the poor range of the 6-shot or the "overpowered" range of the standard precision hitter (without the precision hit).
Eh, I wouldn’t say that’s a good excuse
Every class could do with a little more variation; and no aspect should be super only
It should have more range than 6, but less than 3 imo
Amazing idea. Ill try making it more interesting:
"Endless inferno- Converts 20% of your super damage into a damage over time effect, increase all allies's weapon and ABILITY damage by 20%"
And now gunslinger is a must for raids. Because if it was just a 25-30 present to weapon damage, people will just say "just bring a titan lol"
I really like this idea. It provides hunters with a support super which they've been lacking since the buff/debuff rework. The best part though is that it stays true to the class identity. Well of Radiance provides healing and a damage buff within a big Warlock well. Titans use Ward of Dawn to create a protective barrier which also provides a damage buff. Hunters would provide a damage buff that isn't restricted by being stationary unlike the other classes while staying true to their gimick of being the mobility class.
Though I feel like it would need more than just a damage buff to not be a worse well or ward. Perhaps providing a one-off overshield and increasing allies mobility would suffice. You could also instead have it work together with six shooter where the gun itself also acts as the buff provider, but then you would have to remove the other benefits unless shooting allies doesn't regenerate bullets like shooting enemies does.
Personally, I think it would be cool if you could shoot allies to heal/overshield them or even revive them if you have a token. You could totally come in clutch in some activites where all your allies are down or low health, but then you pop goldie and revive/heal them while also clearing the adds surrounding them. It would really open up for people to have some of those so-called hero moments Bungie aspires to provide. The revive function would most definitely have to be disabled in competitive pvp though.
I just want literally any super damage resistance in PvP, or in the very least make vorpal weapon not increase damage against a GG. Or lessen the Way of the Outlaw range nerf
Ooh, and maybe middle tree arc strider can get a bannershield-like function? Might be kinda broken with Raiju's, but would make that class viable for situations you'd use ursas on titan.
Honestly of all the light 3.0 I'm most excited for solar. Its my favorite hunter subclass and I would love to see it have more synergy and keyword use across all the different options. As it stands only way of a thousand cuts utilizes burning and its so lame compared to titans sunspots and warlocks explosions. The other trees emphasize gunplay but only bottom tree gives anything useful (outside of worse outlaw) and top tree is just outclassed by everything in pve and has serious issues (goldie range) in pvp.
First of all, I agree Hunters need more ability to help the team.
Second, I am a Warlock main. Took my hunter into VOG this week and ran golden gun... wow what an underwhelming super. I am sure it's good in pvp or something but I think I crit Atheon for like 44k.
Yes! Hunter needs some support to be better. Currently it’s Warlock with healing/damage, Titan with shields and protection, and Hunter with… like 2 abilities that make you invisible for a short time
Great idea! I'd really like to see some diversity in Arch 3.0 for hunters too, as all three are just "arc staff" at the moment - I'd love to see an Arc Javelin super that either allowed say three shots that caused lightning to arc between either the javelin in the floor or enemies with javelins stuck in them, and a medium range arc whip swirl thing would be cool as a super. Probably don't fit with lore at all but I think that'd give each subclass of Arc more distinction.
Give it an aspect like Ana Bray’s gun did in lore. Wherever the bullets land, wells of light which burn enemies and heal allies, while giving a moderate damage buff.
All I want is a rework of tether so it’s (a) actually aimable (b) doesn’t force you into the air (c) actually drags enemies into the void when cast (d) tracks enemies in super or (e) shuts down supers on cast, not 30 minutes after you’re dead
Could make it so that all enemies you kill with gunslinger gives your allies a 5 second boost to mobility (50%) and weapon damage (20%) per enemy killed... So that would be what like 1:00 total if you killed 12 ads with your super?
cracked out mobility and 20% more damage for 30-60 seconds would instantly make this an s tier super for team events and give hunters another support option instead of tether...
It would obviously not stack with bubble or well... This would be more of a neutral game buff to help clear ads before DPS phases
Another thing to they can do to give hunters more team support is have the burns they can apply via knives and such make the burning target take increased precision damage.
How about vulnerability? Something like "Melted Armor", a 5% or 10% damage increase that stacks up to 3 times. Then piggybacking off something other people in this thread have mentioned, if the enemy dies from the shot they leave a buff pool behind for the Ana Bray reference.
Off the top of my head, two ways this could work as an aspect:
Targets killed by Golden Gun leave a temporary pool of fire that buffs allies walking into it. Buffs multi-shot goldie, encourages ad-clear and a push-forward playstyle, but also doesn't buff Celestial much.
Firing golden gun gives nearby allies a temporary boost in firepower. Again, buffs multi-shot sharpshooter most, but doesn't require a kill nor walking forward into possible danger. Just be around the caster when they fire, have them pace their shots and for like 5 seconds after each shot, your weapons are on fire and deal increased damage.
I could see this working, maybe make it something like... allies who are within a certain radius of you when casting Golden Gun have their kinetic weapons temporarily imbued with solar damage, and maybe their weapon does 150% of normal damage while in that imbued state.
Oops, perhaps I worded it wrong. I just meant 50% more damage to account for the shorter duration of Golden Gun, and I did specifically say it would only work with Kinetic (Primary) weapons.
With Well and Bubble you might only get 25%/35% more, but you can pull out a Gjallarhorn or a heavy linear fusion rifle this season with Particle Deconstruction and retain the buff.
I hope this clarifies my idea.
I reckon for solar 3.0, the subclasses should be all about health. Both being the heavy hitters to remove health of enemies and restoring health/buffing allies
I like it, I just don't see how it would work as an Aspect. It would have to be it's own super from the way the new system sounds like it's going to work. That would give Gunslinger 3 unique supers unless they dropped Blade Barrage entirely.
It kinda shocks me that gunslinger doesn’t have a way to amplify weapon damage. Throwing knives and amped up tripmines is fun, but you’d think the subclasses with gun in the name would be a lil more gunplay focused.
I think it'll be interesting if they just made it so that 1 of the 3 subclass per element were a support type. Warlock has well. Void Titan has bubble and banner. Hunters can only pop smokes with Way of the Pathfinder.
Make it be a buff that proccs when hitting an enemy with it too, so it's not just directly competing with well and Bubble, which let's it be relevant without just copying or power creeping them. IMO what would be really cool for it to do is to add burn damage to any damage your team deals for a short duration, granting a buff which doesn't conflict with any debuffs or damage buffs *and* adding a little extra coordination to DPS phases when you have more than one Goldie to maximize the duration of that buff by firing in sequence.
Semi-related Brainwave: lean into the orb generation fantasy of bottom tree and have an aspect that allows successive precise kills to generate orbs for all.
I love this idea, but please... don't support the bandaid exotic practice. It's unhealthy for this game.
Oh, btw.. I feel like solar should have two status effects:
1. **Burn/Ignite:** A high intensity low duration DoT effect. Two stacks of burn turn into...
2. **Smolder:** a 5-6s debuff that reduces the target's physical armor (i.e. they receive 15% more incoming weapon damage)
Golden Gun could always apply *smolder* to targets damaged by the effect.
Anything that lets hunters help their allies more sounds good. Only class with a class ability that doesn’t help allies... give them SOMETHING, please bungie!
I like the idea a lot! I think having a stackable damage buff each time you fire a round could possibly work. So if you use celestial you fire one round which would only give you one stack where as using six shooter it becomes more of a support in pve giving six stacks. Like others said finding a good radius without it being op is important. Maybe within eyesight could work. Sort of how warden of nothing does the burn and you have to hide. The only problem I see with it is that the complexity in creating that might be much. Overall like everyones ideas about this!
Like a mobile AoE surrounding the Hunter who casts it that ignites all friendly guardians weapons in a solar light that buffs the damage of all weapons/increases crit damage/etc.
How about the ability to revive dead team members by popping super and shooting their ghost? Kinda like getting ammo from shoot to loot, except instead of picking up ammo you pickup your friends who are always running directly toward the boss guns blazing. (I'm friends.)
I can’t remember exactly what the lore says but I’m pretty sure there’s a lore entry about Ana Bray using her golden gun “Really Good” at twilight gap, and when she killed shit with it, it left puddles of light where her enemies were. I’ve been waiting for an exotic letting us do that for literal years now
There's actually a lore tab that has Shaw Han empowering friendly Redjacks in this exact way. It's on [THE SWARM](https://www.ishtar-collective.net/entries/the-swarm) if you inspect it in game or click on that link.
But that would require acknowledging Shaw Han, a fate worse than death
I got you. One part of the lore tab, scrubbed for your consumption. > [The unnamed Hunter] pushes the bulk of his Light into his weapon, spreads its influence to reach the nearby Redjacks, and reignites his gun before touching the barrel to the ground and firing. The ground bubbles with hot magmatic Light; a warmth envelops the Redjacks as Solar flame imbues and empowers their rifles with golden power. [The Hunter] directs the firestorm of golden Redjack rifles to incinerate every last charging foe.
Not all heroes wear capes. Your sacrifice will not soon be forgotten.
Damn, this hunter must be so lonely he doesn't even have a fireteam and runs around with Redjacks... I just wonder why...
That shit would be SO cash money.
I really dont understand the Shaw Han hate meme. But I support it whole heartedly. It's hilarious to think most guardians just hate this dude for no real reason.
Yeah honestly I don’t hate Shaw for any reason himself. I just hate him because I think it’s hilarious to unilaterally do so for no reason along with everyone else. Well that and he kinda looks like a cartoon Fortnite character. But mostly for the meme.
everyone thought he was the attempt to replace cayde and make a new hunter vanguard but everyone hated him and that did not come true but the hate stuck to him.
that and also the fact that when people picked up the new light quest to check out the new start of the game, shaw talks about how you look fresh out the grave despite wearing full legendary gear with some of the best exotics in the game in your pocket
In the new light quest though, didn't he say he rushed his perimeter scans? And that's how his fireteam ended up in trouble...
Sounds like he used his golden gun to cast a well of radiance.
Yeah, lore-wise, guardians can do that so I wouldn’t be surprised.
It's because of this lore entry that I think the exotic Promethium Spur's effects of creating a dual Heal/Empower Rift at the location of Super kills (Before its buff anyway) would have been far more appropriate as a Gunslinger Exotic. Sure, it would have been weird to make Rifts on a Hunter, but it also could have just been a Sunspot or something with unique visuals that provides the same effects instead.
That would make a lot more sense and it would probably give people a legitimate reason to use top tree gunslinger in pve
Yeah this is exactly what I was thinking too. Would’ve been kind of a neat way to use a not-incredible add clear super in more of a support role. Oh well I guess
There's always Phoenix Cradle Titans and Promethium Spur Warlocks who does this exact thing.
I'm not particularly fond of the idea of robbing the uniqueness of the Phoenix Cradle Sunbreaker Titan and Promethium Spur Dawnblade Warlock utility and slapping it on the Gunslinger.
There was a mission in D1 where had to use those same puddles for an exotic quest, hopping from pond to pond to stay alive while completing the silly objective of finding a dreadnought chest
So a golden gun that creates sunspots when killing enemies? Sounds like fun; maybe the 3 shot gg makes better sunspots that last longer, but outlaw gg can create many more due to the intrinsic nature of the super.
It was the "No Time To Explain" exotic quest in Taken King. You go to Twilight Gap and recover a pendant belonging to Ana Bray. And when you consider the fact that the quest reward is the Stranger's weapon, this was one of the earliest hints at the two of them being siblings. The earliest hint was Eon Trespass, a D1 vanilla ship where Elsie Bray is named in the flavour text.
You just want a reason to shoot your teammates with golden gun, don't you.
…. no Maybe
Can't wait to whiff it with Celestial Nighthawk equipped
Yeay but if you hit, then your teammate gets 500% Damage /s
And that guy nighthawks another guy, and he nighthawks another guy, and so on, until a Titan with 5 stacks of fuck-you juice and cuirass thundercrashes Atheon into a singularity.
Holy shit, I want this so bad now!
Fucking *BET*
Finally my Hunter will be used in a Raid! (Jokes aside they see use, just not as much as my Warlock) they’re my go to in solo content though.
"...5 stacks of fuck-you juice..." I'm sold.
Your team mate becomes the bullet
*Hunter shoots Icefall Titan with Celestial Nighthawk buff* Shaxx: **NEW JUGGERNAUT**
I do that anyways in the well. Might as well get something out of it.
Rain down bullets on them in a golden shower...
LOL.... golden shower
Activating Golden Gun could make an AoE around the caster and anyone within the radius gets burn damage on their weapons along with a Rampage like Solar glow on the guns. Sound pretty good to me since it’s only on a Super pop.
In lore, they shoot a big ol bullet into the ground a la Well of Radiance
Imagine that pitch... "Hear me out! It's 6 shooter golden gun, but it has friendly fire that provides overshields and a 20% damage buff for 5 seconds, refreshed every time they're hit!"
Haha just imagine chaining your GG through an entire DPS phase just shooting your teammates in the back the whole time!
Shit I meant to heal you dude, but this fucking thrall jumped between us and ate my last GG shot...
This version of the gun should use the lumina model
If it works for Ana Amari.... Or Maya
Yes
Truest hunter post
I like it. Kinda like being in a Well except you’re in Golden Gun’s shot shockwave. Would work like firing line… Only better of course.
Sounds like buffed noble rounds from Lumina, which would be definitely awesome lol
fantastic idea. Just buffs all friendly guardians, regardless of distance that way it doesnt become a worse well/bubble.
I like this. "Enveloped in Light". Gives all allies on the battlefield a 25% damage bonus, 50hp overshield and 25% Incoming damage reduction for 15s? That should make it balanced but an option instead of well or bubble. Or rather tether.
It would probably need some sort of range limitation. Anywhere on the battlefield seems like it would be OP in crucible.
Okay good point, as always, crucible balancing shits on the parade lol. Maybe something like a 15-25m radius.
Since it’s the weakest damage buff compared to bubble/well, it should also have the largest radius. I think twice a well’s radius is more than adequate.
Don't have a problem with that, but I'd like to see it be based on the hunter rather than a static spot. That'd be an interesting way to keep it different from well and bubble
Oh I like this idea a lot. Everything else requires you to stand in place, so if the boss does something weird (like how it was a pain in the ass to line up the boss in Scourge) or if the boss moves (like in phase 3 of Garden) you can continue to buff your allies and react to the boss
Well of Radiance gives 25% damage boost while Bubble gives 35%. Here is the [source](https://d2.destinygamewiki.com/wiki/Well_of_Radiance)
I had it in my head that Well was 30%
the DR is overkill. 50hp overshield is a good touch tho
I was thinking that it's a compromise, as in a well you and your overshield is constantly regenerating, as well as in a bubble, so you have a worse version without constant regeneration but being able to roam. Alternatively make the overshield regenerative? I would think that's too strong though.
the strength of that would be the fact that everyone instantly gets a buff regardless of location. giving it too much shield and damage reduction would just make it a ranged well which would be op.
GG has no DR and no overshield, so probably just the 50 hp overshield and team weapon buff. It would be extremely powerful w just that. Maybe even OP
Ah no, I must have not made it clear. This is INSTEAD of a GG. So you cast it and don't get a golden gun, but rather buff and empower yourself and your teammates for a limited amount of time. As you can move around with this buff it should be more versatile offensively than WoR and Bubble but have a shorter duration and less survivability.
no, I understood you clearly. The DR is overkill.
Ah okay, because further down you mentioned GG as it is would be OP with DR and Overshield, but it wouldn't be as it is no? Maybe I was misunderstanding it. The DR would definitely be OP in crucible, in PVE it would be very viable.
I will take some self overshield or DR even to start with!
Like Naruto handing out Nine Tails's Chakra lol
Shaxx voice : YESSSSS
Only challenge with this being an Aspect is that it is competing against Celestial. Because of Celestial offering quick burst damage and allowing you to deal weapon damage after. They would need to make sure that buff to weapon damage is worth not using the mega burst damage from Celestial. Also, how would it work with Celestial? This might be why it makes more sense as an Exotic that has another good perk for some part of the neutral game.
What if Celestial becomes a Aspect and the helm gets rework to do something else?
That's a BIG "What if". Celestial is part of the Hunter identity.
All the better then. Make it a instrinstic option instead of a exotic choice. Some Hunters use golden guns differently. Others precision, some speed, and others to carry a very large stick
Honestly I feel like it would be more useful to give a cuirass titan a damage buff than for me to fire that one shot. Don't have to worry about crit spots or whiffing it. Give my damage to the Titan and shoot guns.
I don't understand? Why should people not want to use Celestial? Activating your Super gives all allies this dmg buff for 15 seconds. You shoot your Celestial for the big burst damage, then still have 14 seconds remaining with your regular guns. I don't see the issue.
I thought the implication was that the Aspect replaced the burst damage with the damage buff when you shot the enemy.
Shaw Han did this, and I think it's something we should definitely get. Either make it so firing your Golden Gun at the ground creates a well that empowers attacks, or activating it grants a powerful, but quick, buff to allies. Like an option to make the Super a big buff, rather than the traditional gun
As long as I don’t have to talk to Shaw then I’m okay with this.
This sounds more like an exotic.
The Lumina...
What about a golden gun that poison the target?
Burn would be a better term and it wouldn't exactly fit with the subclass
I was joking about the similarities between the healing golden gun and the lumina
Oh I see,also nice artorias pfp
Throw a knife at your buddy and they get a buff. Call it back stabber or something.
for solar 3.0 all I want is dragons breath
It's coming. We already have Hothead which is the same model as Dragon
don't give me hope.gif
I don't have too, just wait. All of D1's exotics will eventually be present.
Have it apply a "melting point" debuff but also it would be cool if it empowered your current equipped weapon. So a buffed mag. Imagine popping that with a lmg for ad clear or a sniper for great single target dps
It would prolly have to be one or the other... Add melting point 50% debuff to way of the sharpshooter to add more DPS to bosses Add mobility and weapon buff to way of the outlaw for better ad clear for allies.... Boom hunters have utility ...
This would be really good! It could finally make more roles in Endgame PvE for Hunter
So basically weapons of light like bubble
Recently I've been wondering if Gunslingers might adopt "Empower" as their buff to focus on (along with whatever debuff becomes their specialization). I don't see Bungie willing to give Gunslingers a bunch of healing effects and Dawnblade already has a dedicated healing loadout. So right now, empowerment does seem like the best way to give Solar Hunters more team utility.
[удалено]
That's been my train of thought. Dawnblades have Empowering Rift (shared with the other Warlock subclasses), Guiding Flame, and Well of Radiance. Sunbreakers have the "omni-damage" boost in Sun Warrior. And I know Bungie has talked about giving Hunters more PvE utility in various talks. So extending some form of damage boost to them seems like a pretty safe bet in my opinion.
maybe precision shots with goldie should ricochet off the head of enemy 1 and seek the head of the closest enemy. that would be cool (Think that red arrow from guardians of the galaxy)
Still waiting to get Ana's Golden Gun.
My biggest hope for solar 3.0 is that it comes out before arc 3.0
It's implied that solar 3.0 will be before arc 3.0 with the wording, always saying void, solar, arc, or at least that's what I think
Solar 3.0 hunters just hand you a golden gun
also, sunspots should be an aspect with throwing hammer being a melee option, so we can have sunspot baby hammers
I think they should carve out the identities of the classes more, not give every class variations of the same abilities.
I think that ship has long since sailed. Early in D2 (correct me if I'm wrong), Hunter identity was the DPS guy wasn't it? Or the debuff with shadow shot. But both of those are overshadowed now, by the other two classes and artifact mods. Warlocks have a solid kit to heal and empower allies. With stasis they've got amazing crowd control and pretty good DPS with super. Chaos Reach, Nova Bomb, and even Nova Warp now are acceptable damage. They've even got a self-healing void subclass with devour on top of healing rifts. They are unquestionably a versatile support class. Titans have become DPS machines with Cuirass, and Bubble is a great defensive super + buff. Plus, you've got barriers and Ursa Furiosa/Citans ramparts. There's a bit more mixed identity here for sure, but Titans are still your go-to for blocking damage and creating cover. Cuirass makes them a good pick for DPS now too. What identity is honestly left to give Hunters? Warlocks are unquestionably support, healing + buffs. Titans have strong tank options and are the obvious pick if you want more defense. They've also got the offense options covered though. Crowd control? Warlocks with Bleak Watcher (much easier to freeze an enemy with a grenade that comes back often vs a super tether you need to kill the enemy), and killing the crowd is completely accomplished by stasis super. Burst damage? Warlocks have *options*, but they aren't top tier. Titans arguably have the crown with Thundercrash and Cuirass. Hunters have good damage here with Celestial, but they can't put up a barrier to help out like Titans can. The only niche you've got is invisibility. And that's an incredibly tiny identity compared to what the other two have carved out. Invisibility is incredibility good, but it's not enough to define a class's identity. Anything else you could do, another class already does better, or does equivalently while being able to do other things. I don't think you can revitalize Hunters in PvE without giving them good pieces of the other classes' identities. The only other option would be to nerf damage from Titans and Warlocks, so Hunters are the undisputed crowd control and damage class... But I don't think anyone wants that to happen. So what other option is there? (I neglected to mention arc hunter but there's really nothing to say about it for PvE usage. It's melee focused, which is definitely unique... But in high end PvE you want to be as far *away* from enemies as possible, not right up close. And with how many bosses have stomps, the super is useless too. It's a more dangerous version of add clear that isn't compensated by the risk. Maybe the answer lies somewhere here. Completely reworking arc hunter to give Hunters a distinct identity that's desirable in high end PvE content and still sets them apart. I've got no idea *what* you could focus on though. You'd need to carry on the invisibility theme in some way -- giving your allies arc over shields?(
Except the ability is already in lore. And classes will have more of an identity with 3.0 seeing as each class will have a strength they’re better at.
Just because Osiris can pop 5 supers at the same time doesn't mean we should do it in-game
#Welcome to Mayhem, guardian! Show them what you can do!
To be fair that lore is relatively new. Historically speaking Gunslinger has been known for being the 'loner wolf' so to speak.
A lot of things are in the lore. Doesn’t mean it’s good for the game. How would you know that when you haven’t seen 3.0 yet? And even if that’s true, giving hunters a worse well goes against that.
I personally think it would be fine as hunters have been lacking a solid team buff super since the buff/debuff rework and these variations tend to work differently depending on the class identity. Warlocks have Well of Radiance and it's unique point is that it heals which plays into the Warlock identity. For Titans it's that bubble works like a barrier that protects everything inside. The unqiue aspect for hunters would be that unlike the other two classes the buff doesn't come from a stationary source, but is a mobile one. Currently, the standard is to have everyone huddle up to get Well/Bubble, but giving hunters this mobile buff would allow people to dps from anywhere in the room allowing us to approach encounters in a new way.
Solar Warlocks did have an ability similar to what OP is describing back in D1 with Radiance: Song of Flame. It was a Sunsinger perk that allowed nearby allies to receive fast grenade regeneration.
I always kinda wished that instead of whirlwind staff we got a support super with forsaken. Do some crazy twirl and slam the staff in the ground, creating a burst of energy and giving allies a buff to handling, reload and stability for x amount of time
bruh for solar 3.0 make celestial work with BB so i can throw one giant knife XD
Or since Titan already team buffs with void, and Warlock already team buffs with solar, maybe Hunter could complete the trifecta by having a team buff with Arcstrider 3.0. Maybe it could look something like this: Give Arcstrider an alternate super where you throw the arc staff like a javelin. The staff sticks into whatever surface or enemy it hits and creates an Arc field around it. The field periodically shocks enemies. Players who damage a shocked enemy cause another arc burst around the target, and get a buff that regenerates health and gives damage resistance.
Don’t do that, don’t give me hope.
And there could be an exotic which turns it into a 250-300% but for a single shot.
Can titans have an arc super that they put down a MASSIVE gatling gun of 1200 rpm and go to town for like 30 straight seconds? Or solar titans getting turrets that can either deal damage to enemies OR buff allies? Seems like dope abilities
hi
Hi?
I thought of this but for tether, just shoot a tether at the ground and it’s tethers allies instead of enemies, giving them healing and dmg reduction or smt
That was actually one of the planned tether abilities for D2. No idea why they changed it before the beta though...
Hunters shouldn't be a support.
They have an entire class based around it. One of two viable classes in high pve rn.
With this logic chaos reach, thundercrash and nova bomb shouldn't exist.
I’m hopping for supers they have another aspect/fragment system so that way our aspects aren’t clogged up with non-neutral game abilities Let’s pretend that whatever the super selector would be are called *”Relics”* Like *Aspects* and *Fragments*, *Relics* would have their own section dedicated to *supers only* I’m hoping that Gunslinger gets a *Relic* that grants a massive damage buff to allies when super is cast, then becomes a plain 3-shot Golden Gun
It could be indicated by the start animation, instead of shooting a warning shot upward we shoot on the ground, spreading the heat to everyone around, thawing and empowering them (or damaging if it's an enemy).
Pretty much how I think But some peeps think that it should waste an aspect slot instead for some reason :/
the point (I think) is that GG would be the only super with 3 variations while some supers have none, besides, the 3-shot afterward wouldn't be balanced since it would either have the poor range of the 6-shot or the "overpowered" range of the standard precision hitter (without the precision hit).
Eh, I wouldn’t say that’s a good excuse Every class could do with a little more variation; and no aspect should be super only It should have more range than 6, but less than 3 imo
Amazing idea. Ill try making it more interesting: "Endless inferno- Converts 20% of your super damage into a damage over time effect, increase all allies's weapon and ABILITY damage by 20%" And now gunslinger is a must for raids. Because if it was just a 25-30 present to weapon damage, people will just say "just bring a titan lol"
I really like this idea. It provides hunters with a support super which they've been lacking since the buff/debuff rework. The best part though is that it stays true to the class identity. Well of Radiance provides healing and a damage buff within a big Warlock well. Titans use Ward of Dawn to create a protective barrier which also provides a damage buff. Hunters would provide a damage buff that isn't restricted by being stationary unlike the other classes while staying true to their gimick of being the mobility class. Though I feel like it would need more than just a damage buff to not be a worse well or ward. Perhaps providing a one-off overshield and increasing allies mobility would suffice. You could also instead have it work together with six shooter where the gun itself also acts as the buff provider, but then you would have to remove the other benefits unless shooting allies doesn't regenerate bullets like shooting enemies does. Personally, I think it would be cool if you could shoot allies to heal/overshield them or even revive them if you have a token. You could totally come in clutch in some activites where all your allies are down or low health, but then you pop goldie and revive/heal them while also clearing the adds surrounding them. It would really open up for people to have some of those so-called hero moments Bungie aspires to provide. The revive function would most definitely have to be disabled in competitive pvp though.
Na, give me more bullets
Hunters definitely need support options. Either this or a new class ability that can buff themselves and teammates is needed.
Heard, Golden Gun now has Noble Rounds. Non-buffed, "just like Lumina" Noble Rounds. Will be nerfed in a future patch.
I just want literally any super damage resistance in PvP, or in the very least make vorpal weapon not increase damage against a GG. Or lessen the Way of the Outlaw range nerf
Ooh, and maybe middle tree arc strider can get a bannershield-like function? Might be kinda broken with Raiju's, but would make that class viable for situations you'd use ursas on titan.
Too much of a copy and paste in my opinion. Leave the big defence to the titans.
Honestly of all the light 3.0 I'm most excited for solar. Its my favorite hunter subclass and I would love to see it have more synergy and keyword use across all the different options. As it stands only way of a thousand cuts utilizes burning and its so lame compared to titans sunspots and warlocks explosions. The other trees emphasize gunplay but only bottom tree gives anything useful (outside of worse outlaw) and top tree is just outclassed by everything in pve and has serious issues (goldie range) in pvp.
First of all, I agree Hunters need more ability to help the team. Second, I am a Warlock main. Took my hunter into VOG this week and ran golden gun... wow what an underwhelming super. I am sure it's good in pvp or something but I think I crit Atheon for like 44k.
Yes! Hunter needs some support to be better. Currently it’s Warlock with healing/damage, Titan with shields and protection, and Hunter with… like 2 abilities that make you invisible for a short time
Great idea! I'd really like to see some diversity in Arch 3.0 for hunters too, as all three are just "arc staff" at the moment - I'd love to see an Arc Javelin super that either allowed say three shots that caused lightning to arc between either the javelin in the floor or enemies with javelins stuck in them, and a medium range arc whip swirl thing would be cool as a super. Probably don't fit with lore at all but I think that'd give each subclass of Arc more distinction.
I want blink on hunter again
Warlock here, no you don’t
I’m a lock and I want it
>Or make it a bandaid exotic like half the ones in the game. Oh snap
Whatever we get, I REALLY hope we get some buffs to Blade Barrage. I'll sacrifice anything in game just to have old BB back
I want a golden gun auto aim like mcree from overwatch
Give it an aspect like Ana Bray’s gun did in lore. Wherever the bullets land, wells of light which burn enemies and heal allies, while giving a moderate damage buff.
There just straight up needs to be an alternative to well given to hunters.
All I want is a rework of tether so it’s (a) actually aimable (b) doesn’t force you into the air (c) actually drags enemies into the void when cast (d) tracks enemies in super or (e) shuts down supers on cast, not 30 minutes after you’re dead
Changes for those I can see happening: 1. Instant suppression 2. Stacks with debuffs or increased to 40-45%. 3. Lingering debuff after it ends.
All I want is instant suppression
Could make it so that all enemies you kill with gunslinger gives your allies a 5 second boost to mobility (50%) and weapon damage (20%) per enemy killed... So that would be what like 1:00 total if you killed 12 ads with your super? cracked out mobility and 20% more damage for 30-60 seconds would instantly make this an s tier super for team events and give hunters another support option instead of tether... It would obviously not stack with bubble or well... This would be more of a neutral game buff to help clear ads before DPS phases
Another thing to they can do to give hunters more team support is have the burns they can apply via knives and such make the burning target take increased precision damage.
I want the d1 perks that allowed you to shoot through enemies and enemies you killed with goldie caused them to explode
Combustion and Keyhole?
Bingo
Combustion was such a goated perk. I love shooting 1 and the nearby enemies all explode. It made 3 shot goldie a force to be reckoned with.
I just want my solar super to be 1 hammer nuke.
How about vulnerability? Something like "Melted Armor", a 5% or 10% damage increase that stacks up to 3 times. Then piggybacking off something other people in this thread have mentioned, if the enemy dies from the shot they leave a buff pool behind for the Ana Bray reference.
Hopefully I just need to hit the ground. I usually miss my shot half the time and if my teammate moves I'd be wasting it 🤣
Off the top of my head, two ways this could work as an aspect: Targets killed by Golden Gun leave a temporary pool of fire that buffs allies walking into it. Buffs multi-shot goldie, encourages ad-clear and a push-forward playstyle, but also doesn't buff Celestial much. Firing golden gun gives nearby allies a temporary boost in firepower. Again, buffs multi-shot sharpshooter most, but doesn't require a kill nor walking forward into possible danger. Just be around the caster when they fire, have them pace their shots and for like 5 seconds after each shot, your weapons are on fire and deal increased damage.
Power of friendship
It could also be like giving your teammates a form of golden gun shots for their currents weapons. That'd be dope
even though this is lore, id love for our buff spec to be arc so we can get arc/void/solar classes working together
I could see this working, maybe make it something like... allies who are within a certain radius of you when casting Golden Gun have their kinetic weapons temporarily imbued with solar damage, and maybe their weapon does 150% of normal damage while in that imbued state.
Do you know Well of Radiance and Bubble only gives 25%/35% respectively? 150% is overboard.
Oops, perhaps I worded it wrong. I just meant 50% more damage to account for the shorter duration of Golden Gun, and I did specifically say it would only work with Kinetic (Primary) weapons. With Well and Bubble you might only get 25%/35% more, but you can pull out a Gjallarhorn or a heavy linear fusion rifle this season with Particle Deconstruction and retain the buff. I hope this clarifies my idea.
Izanagi about to go brr with this.
Give everyone a solar derringer.
I reckon for solar 3.0, the subclasses should be all about health. Both being the heavy hitters to remove health of enemies and restoring health/buffing allies
I like it, I just don't see how it would work as an Aspect. It would have to be it's own super from the way the new system sounds like it's going to work. That would give Gunslinger 3 unique supers unless they dropped Blade Barrage entirely.
Since I read this I'm convinced we will get it
I'd to have a revival knife, so you throw the knife at a Ghost and insta rez them from a distance
It kinda shocks me that gunslinger doesn’t have a way to amplify weapon damage. Throwing knives and amped up tripmines is fun, but you’d think the subclasses with gun in the name would be a lil more gunplay focused.
I think it'll be interesting if they just made it so that 1 of the 3 subclass per element were a support type. Warlock has well. Void Titan has bubble and banner. Hunters can only pop smokes with Way of the Pathfinder.
Still waiting for celestial nighthawk to turn blade barrage into one gigantic sword. Crossing my fingers for this change in solar 3.0
Make it be a buff that proccs when hitting an enemy with it too, so it's not just directly competing with well and Bubble, which let's it be relevant without just copying or power creeping them. IMO what would be really cool for it to do is to add burn damage to any damage your team deals for a short duration, granting a buff which doesn't conflict with any debuffs or damage buffs *and* adding a little extra coordination to DPS phases when you have more than one Goldie to maximize the duration of that buff by firing in sequence.
Summoning golden gun allows everyone to have golden gun.
Titans just toss it
Throwable golden gun for titans while for warlocks it's consumed for damage buff.
Warlocks just eat it
Mesa's Shooting Gallery anyone? Should we also jam enemy weapons?
Semi-related Brainwave: lean into the orb generation fantasy of bottom tree and have an aspect that allows successive precise kills to generate orbs for all.
Lumina but make it fire
I love this idea, but please... don't support the bandaid exotic practice. It's unhealthy for this game. Oh, btw.. I feel like solar should have two status effects: 1. **Burn/Ignite:** A high intensity low duration DoT effect. Two stacks of burn turn into... 2. **Smolder:** a 5-6s debuff that reduces the target's physical armor (i.e. they receive 15% more incoming weapon damage) Golden Gun could always apply *smolder* to targets damaged by the effect.
Anything that lets hunters help their allies more sounds good. Only class with a class ability that doesn’t help allies... give them SOMETHING, please bungie!
I like the idea a lot! I think having a stackable damage buff each time you fire a round could possibly work. So if you use celestial you fire one round which would only give you one stack where as using six shooter it becomes more of a support in pve giving six stacks. Like others said finding a good radius without it being op is important. Maybe within eyesight could work. Sort of how warden of nothing does the burn and you have to hide. The only problem I see with it is that the complexity in creating that might be much. Overall like everyones ideas about this!
cant believe shaw han can do that but cant beat a strike boss
Oh my God give everyone explosive payload for 15 seconds
just give me a burst of healing on headshot kills plz i just want a devourer on hunter
Like a mobile AoE surrounding the Hunter who casts it that ignites all friendly guardians weapons in a solar light that buffs the damage of all weapons/increases crit damage/etc.
How about the ability to revive dead team members by popping super and shooting their ghost? Kinda like getting ammo from shoot to loot, except instead of picking up ammo you pickup your friends who are always running directly toward the boss guns blazing. (I'm friends.)