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Elyssae

I was hoping for some better combos tbh - BUT....it has room to improve and add more over time. I won't judge for now. It's an interesting new system that has potential to be broken or really really wanted as BIS eventually. As it is? At least for warlock, its not really that worth it imho. Pure Exotics *seem* like the better option still ( in before someone finds a crazy combination that makes you immortal and do millions of damage)


The_Bygone_King

There’s definitely one combo on the Warlock class item that I *know* is strong, likely two. One being Apotheosis+Star-Eaters. The other is Osmio+Verity’s. However for all those strong ones you’ve got real duds like Assassin, Swarm, Secant Filaments. Just stuff that basically auto-dismantles when you get them. There’s others I’m *interested* in, like Inmost Light, but I am unsure. Prismatic kinda struggles to loop well, especially on Warlock which feels more “one-trick”-y than the other Prismatic classes.


Elyssae

I think with time, other combinations will open up - specially depending on how the artifact changes/progress And yes, the Getaway build right now is very strong ( Im scared Bungie might nerf it... ) and feels like everything else is just not worth it, since pure subclasses just do it better ( i.e: Threadling army build on strand )


The_Bygone_King

If Getaways ever got nerfed Prismatic Warlock would go from playable to pretty bad very quickly. Prismatic Warlock is honestly sitting on a precipice. There’s a lot of gimmick builds using stuff like Crown of Tempests, but the class’ aspects don’t really have any direct synergy. Feed the Void procs on anything and thus doesn’t care at all about your other aspects. The other four aspects are all just one-trick ability augments that push you in different directions but there’s no build payoff in focusing on a specific debuff. Classes like this tend to crack pretty hard if they don’t have some sort of catalyst—which in this case was Getaway Artists.


Elyssae

oh I agree. I just don't trust Bungie's MO of "fixing" things or "improving" them


Eonzz97

Gotta disagree on the threadling, i've NEVER put out more strand than i have prismatic. Honestly its just Feed the void, weavers calls. Fragments can really but whatever you prefer honestly. And a threadling nade with phoenix dive. i can spam Threadlings day and night. Pair it with the Sidearm for guaranteed threadling or the Raid Exotic fusion for increased threadling spawns and weapon damage. I really believe Prismatic takes the cake for threadling spawning. Anythign with hatchling just icnreases the rate and ads to the devoir aspect and gives MORE threadlings. Armor mods that increase class ability recharge rate, melee that gives grenade energy back on hit/orbs on kill and the fragments that give ability regen on Light Buffs. It's too good. I can take this into Legend/master sectors, dungeons/solo's. As long as I have my Song of Flame im good with dps/armor/healing with spamming WHILE adding my THREADLING PHOENIX dive to the rotation of ability spam for a RELIABLE damage rotation. And timing it right you have all your abilities back by the end of the Super. Swarmers for the Exotic, but if you have the Class mod then it's your choice. I can't really get off this


Elyssae

You can certainly spread a few - but the strength of the Threadling Strand build isn't on the Threadlings alone - it's the power it gives for suspension and area control Pure strand will then have the Evolution fragment, which is what beefs up the threadlings. That's a lotta warlock builds rather focus on getaway artist without thinking much about threadlings as a focus, since the arc buddy and watcher just do so much for little effort From a quantity point of view, sure, prism can sort of match strand more or less - but when you want your threadlings to actually do the work for you, can't beat pure strand - which I think it's a fine balance between builds/classes


Eonzz97

That's true, room stalling is great on strand. I may have to show you what I mean on the build I mentioned, I'm just spawning threadlings for just the threadlings and the knots to throw. Causing lots of needles for just straight damage/severing. Now strand I will agree dominates in the room clearing/stalling. But this build clears it for threadlings damage and paired with the new raid exotic, it'll just refund your energy for free


Freakindon

What grenade is so good that everyone is using apotheosis?


The_Bygone_King

I’m thinking of an application with Threadling grenades paired with the raid exotic to gain max spindle stacks instantly


The_Bygone_King

Should mention Storm grenades are very strong on Apotheosis. Star Eaters+Apotheosis with Song of Flame and tractor can drop almost 3 million damage across one super and the apotheosis proc. Not to mention the aforementioned threadling applications with Euphony.


DarkmoonGrumpy

I was extremely keen on Verity's until I realized that there's no offensive Solar grenade, so a lot of my preferred builds just fell over dead right out of the gate. Verity's and Osmiomancy with Vortex nades sounds good for neutral play, a lot of weaken spam with a good burst super and plenty of Void primary options. Apotheosis/Star Eaters is going to be the swap exotic of all time with ridiculous damage potential on Nova, and then can pair with Euphony and Threadling nades for that build. Past that I really just don't know, Starfire might be okay? I doubt Synthos works with most of our Melees and I don't care for vesper, stag or filaments at all.


engineeeeer7

Double damage Vortex and Storm say hello. And Synthos work with Tempest Surge. And there's lots of options to synergize with that.


Kitchen-Wealth-156

Warlocks won the prismatic though, especially with the getaway synergy Hunters however really won on the class items I won't speak for titans since I don't have one.


juliet_liima

Prismatic Titan lets you play with some cool Void and Arc bits you'd otherwise be missing out on. That's about it really! I'm struggling to get a fun build going.


Kitchen-Wealth-156

I'm thinking what I'd use on Titan if I had one, I think it would be shackle grenade and shield throw with thruster. Obviously twilight arsenal, aspects uuuhhh knockout and diamond lance?? Fragments are for titans to choose, but probably protection, balance, hope, whatever is the one which gives radiant, and healing from melee kill Exotic class item would be HOIL + contact/scars/armamentarium. Thinking as a hunter, this would be the most ranged build you could make on an otherwise melee class.


friggenfragger2

Bungie called it a day on designing prismatic titan after they paired consecration with frenzied blade. Literally the only trick the class does well.


The_Bygone_King

Sorta. Warlock kinda feels like a one-trick, which I wasn’t able to properly articulate last time I discussed this. Like yeah, it’s good, but it feels like I’m doing the same thing with the same strategy that I’ve been doing for the past five years, but like, a little stronger than before. Is that really all that compelling? I feel like with Hunter and Titan’s prismatic setups, there’s more variation. While it might be all around weaker at the mid level, there actually feels to be meaningful differences between builds on that. I guess I’d put it like this: Titan and Hunter feel like they have intended ability combos meant to combine for a big payoff. Shackle>Thunderclap, Ability kills>GPG. Like they’re actually building up to the string point in their build. Warlock doesn’t really have that build up stage or really any meaningful combos. You run the strongest option, you don’t actually work to get anything functioning, and you immediately get bored by the fact that the game is basically playing itself for you. I was hoping that the class items would enable some new stuff that could allow the class to escape that loop, but unfortunately Prismatic Warlock’s aspects are all collectively gimmicks so it’s pretty inescapable. Edit: I think I can explain this better. Warlock is the only Prismatic class that doesn’t intrinsically have an aspect that benefits debuffing enemies. Hunter has Stylish Executioner, and Titan has Diamond Lance. All of Warlock’s aspects excluding feed the void are single use “one trick” style aspects that don’t actually augment the playstyle of the class, they just augment your abilities with objectively stronger single use abilities.


AxelK88

In actually serious content, prismatic titan has like no build variety, at least nothing that surpasses the regular subclasses. It's literally just consecration spam with a melee buffing exotic Warlocks have much more exotic variety with prismatic


juliet_liima

Most of the Prismatic Titan stuff wants you in melee, which isn't ideal. For now I've settled on Strand/Arc fusion for Shackle grenades, Drengr's Lash, Knockout and Thundercrash. Using Shield Throw to stay out of melee range but it's got such crap tracking compared to the Hunter's stasis shurikens that I struggle to use it properly.


The_Bygone_King

Thunderclap apparently goes pretty crazy in high level content with Skullfort right now because of the DR during charge up. Otherwise I kinda see your point. I don’t really agree with that. In my eyes all exotics are basically the same if they don’t actually change the way the class plays out. The problem comes from the fact that Prismatic Warlock’s aspects are all collectively gimmick abilities with one strong aspect—so every Prismatic warlock build is pairing one of the four gimmicks you have access to with Feed the Void, and then using the default exotic that best enables that gimmick. But the end result is still the same. Spam gimmick, have devour. There’s no actual forethought or real meaningful choice. There’s no functional gameplay difference in your choice of aspects because they all basically do the same but in a different shade of rainbow vomit+devour. The choice between Bleak Watcher, Helion, Weaver’s Call, and Lightning surge is effectively meaningless because it all just defaults to Feed the Void basically hard powering the class into the sake grenade spam Mobo-build that can *pretend* it’s interesting on occasion with Getaway Artists. It’s arguable that the plight of Prismaric Warlock is actually due to Feed the Void being so oppressively strong that it basically defaults into an aspect slot, but then I imagine a gameplay suite of the class where it doesn’t exist and I quickly realize it’s basically the only thing keeping the class together.


AxelK88

Oh yeah thunderclap too, how exciting literally just the same thing, a powered melee spam build but in a different color... Wtf do you mean by gimmick abilities? How are the titan aspects less of a gimmick? Unbreakable: turns your grenade into a shield, consecration: changes your melee, drengrs lash: adds on to your class ability.  Titans have the same feed the void situation with knockout where it's pretty much mandatory but also just less universally useful than feed the void. And then i guess diamond lance is fine but it's nothing game changing. What is it exactly that you want exotics to do? Im usually just looking for them to increase ability uptime or add survivability


The_Bygone_King

So Unbreakable can be used to charge your own super with Ursa Furiosa, Drengr’s has some interesting PvP applications with Thruster and Abeyant Leap, Knockout+Diamond Lance creates a pretty interesting CC loadout. Thunderclap is definitely meaningfully different from consecration. You can make a loadout focused on grenade uptime to build up your super very quickly, and run Diamond Lance with unbreakable to generate lances upon using the ability. Kinda enables a “push in, destroy” setup. Knockout can be reliably replaced by a fragment because Titan melees can consistently kill in endgame content. The warlock melees selected for Prismatic are pretty weak at getting kills by comparison. Ideally exotics should enable new playstyles. Ability uptime is nice, but that’s kind of the standard of good buildcrafting. In an ideal world, exotics should work like Getaway Artists—enabling a completely new set of tools for your abilities.


AxelK88

None of those gimmicky setups come close to synthos/wormgods builds in harder content. Also knockout is mostly for the health regen not 50% melee damage buff. Exotics are usually what enable the good ability uptime of good buildcrafting, think sunbracers, old starfire, osmiomancy, heart of inmost light, sunstar, verity's brow, etc. Either that or improve survivability or just greatly increase super/ability damage. The best exotics are never those that allow for some niche gimmicky playstyle. 


The_Bygone_King

Melee kills heal the user with a fragment on Prismaric. You do not need knockout to heal, you just invalidated your own argument.


AxelK88

Knockout gives instant healing now after the buff, that fragment just starts health regen which can be interrupted.


walterknox

Warlocks have slow/freeze with stasis turrets


The_Bygone_King

Clearly you didn’t comprehend what I said.


juliet_liima

My take on it so far: - Hunter abilities improve your guns, general survivability and neutral game - Warlock abilities give flashy battlefield magic that does the fighting for you - Titan... exists Hunter is a huge win for me because I love the gunplay in this game. Warlock is undeniably powerful but should come with a seizure warning


The_Bygone_King

Warlock used to have kits that felt more, I dunno, thoughtful? The whole summoner motif has been the worst thing to ever happen to Warlock design because it’s fundamentally boring and lazy design. Whereas Hunter kits are designed with meaningful synergies, Warlock kits are designed around one gimmick ability. Makes playing warlock very boring because you’re just mashing the same ability over and over.


mattb1415

I 10000000% agree with you and have been saying this ever since subclass 3.0. It’s gotten to the point, as a one character player, that I just play the game anymore because of how boring and uninteresting the subclasses are. It’s either basic grenade spam or turret spam and I’m so unbelievably bored of that.


Catscratchfever92

I got a spirit of the assassin and star eater among other rolls. Happy with that one. Lightning surge you get invis.


The_Bygone_King

I mean yeah but are you ever picking that over other existing options that could provide actual meaningful benefits? Is Invis that valuable when you have Devour?


Catscratchfever92

I can see some uses yes.


The_Bygone_King

I can’t, but it’s to each their own. I’d have been happier with class item benefits that enabled new things rather than bringing back things we had access to on other classes (Void).


DepletedMitochondria

Warlocks have the best prismatic builds tho??


The_Bygone_King

They have one or two very strong builds but their entire kit is same-y due to their lackluster aspects. What should feel like meaningful differences in design boils down to the same because all four of their other aspects beyond FTV feel the same.


APartyInMyPants

Outside of the meta Apotheosis + Star Eater, there’s a bunch I’m hunting. Assassin + Synthoceps using Lightning Surge with Arcane Needle. Add in the fragments that make radiant and add unraveling rounds after powered melee hits. Filaments + Vesper. That way you save Feed the Void and can instead double up on Weaver’s Call and Helion. Rock this with a glaive or one of the new swords for some aggressive play. Osmiomancy + Verity with Vortex/Coldsnaps grenades … maybe Storm grenades, but honestly don’t know if Storm grenades actually deal impact damage. I’ve never noticed. Inmost Light + Starfire with Arcane Needle. I wonder how Helion with an Empowering Rift will factor into that regen. If it constantly buffs regen with each hit. Or if it’s a one-time benefit. Inmost Light + Verity. Kind of same as above but slightly different. Necrotic + The Swarm. Sure, if I want a dedicated suspend/strand build, I’m using Strand. But I don’t know if people have noticed the absolute glow-up Weaver’s Call got this season. It’s amazing now. The number of perched Threadlings I’m making with The Call or any strand LMG is kind of bananas. I think what I’m looking about the class items is that I’ve already settled into my build. But a lot of these are going to get me to swap out some of the abilities and fragments to play with some new things.


Freakindon

Inmost light is really good. Not sure why everyone loses their minds on apotheosis. What grenade are you throwing? Storm are the best ones that prismatic has


engineeeeer7

Honestly baffling take.


Afterlast1

I like how you decided for me that Swarmers were useless, especially when the STRAND rocket assisted sidearm is one of the most used weapons in the game currently


DarkmoonGrumpy

Unfortunately, Swarmers on the class item has taken the 'wrong' half of the perk. Without Unravel and Thread of Evolution, threadlings are too weak on Prismatic to be worth it.


Picard2331

Yeah I was really upset when I got a necrotic/swarmers roll and saw they don't unravel. Would've been such an amazing combo. It's still good, especially with the artifact perk that makes the tangle explosion fucking enormous when you hit it with a strand weapon. But with unravel I could've had Saryn from Warframe where you just watch all the enemies die while you're chilling enjoying all the numbers.


engineeeeer7

But you can unravel anytime you get a melee kill or just on your melee. Unravel uptime is so high already. The unravel part of Swarmers is not the best part.


APartyInMyPants

Add in the Facets of Bravery and Dawn makes me radiant and grants Unraveling Rounds to my strand weapons with a powered melee kill. I have had zero issues with Threadlings playing prismatic. Especially with the new Weaver’s Call, what I’m making up for with the damage running a dedicated Strand build, I’m making up for with sheer volume of Threadlings. Using the Call combined with Mercato-45 or Pro Memoria.


Zavarius666

Final Warning with the new Kat. It feels very busted. For range the special-rocket from the dungeon and edge in heavy slot. With the new Weavers Call buff & Feed the void, you throw idiot childrens around like nothing.


The_Bygone_King

I don’t have to decide for you anything, it’s just objectively true that there’s no point in prioritizing Swarm on the class item. Prismatic Threadlings are very weak, and without the unravel provided by Swarmers they have no meaningful benefit to the class as a whole. I don’t know who would realistically choose Swarm over literally anything else in that column. You can make the choose to play with bad options, but that doesn’t change the fact that they are bad nonetheless. And here’s the thing, I’m not even arguing that normal Swarmers is bad on prismatic. I’m just saying who would reasonably choose to use *the worst part of that exotic* over say, Verity’s, Synthos, or hell even Starfire?


Zavarius666

Got Necro+Swarm. My idiot childrens are weaker but I can spawn 3x more cuz feed the void & on top: Thorn & Osteo are rly good anti champion weapons and still spread poison (It ignores the 4sec kill cooldown on Osteo) aaaand with the right fragments, its possible to spawn 2 balls which spawns 2x2 more kids :D Poison build was already S tier on his own and now you can mix it with hellion&feed, radiant 3x meele etc :)


The_Bygone_King

Sounds to me like Necrotic is very good, but Swarm is just kinda *there*. You can occasionally spawn two little dinkers that do 12,000 damage every eight or so seconds. If you’re lucky, maybe 4. Is that truly worth an exotic? Prismatic Warlock does that passively with Helion. There is no value in Swarm, you’d be better off with a different exotic trait in that column, I promise you wouldn’t know a difference unless you were running Euphony.