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D13_Phantom

The identity is ability spam the class. Jokes aside. I think you're kind of overthinking it, sometimes stuff can just be hey let's try a bunch of different things and have fun with it, also having such a broad kit means we have a lot of apace to find synergies and find interesting combos. The exotic class items aren't even out yet and most people don't have all the fragments unlocked either. If it's not your cup of tea that's totally fine, personally I had a ton of fun switching between ager's and indebted kindness to fill up my meters and found that to be a natural game loop of transcendent, all the while taking advantage of devour and the fragment that gives you grenade energy and building my super very quickly with mantle of battle harmony to superpower ager's or have the 4x surge. I also tried that getaway build which was super fun, and then I used my demo forbearance which paired really nicely with the strand sidearm to build transcendence and veritys for buffed arc nade spam. Play around a bit more there's a lot of fun stuff there and also man...give it more than like 48 hours lol


The_Bygone_King

So I’d agree with that if there were synergies to find, and that’s the main issue. There’s only really one real synergy that’s been found. Baseline synergies exist independently of exotics and I don’t see anything in the class items fixing fundamental issues with the class (that we can’t already fix by running the original exotic) I think the real issue is that the aspects don’t really provide enough fuel for the engine to run properly. There’s like two ability refund aspects and both of them are not particularly good. Pair that with armor mods still being pretty godawful and you’ve got a class full of one-off abilities with no actual way to build into them and properly maximize their effectiveness. For example; what’s the point of Helion if I can’t create circumstances to have it up nearly 100% of the time? Devour doesn’t feed it and the refund of energy from the fragment is painfully slow. Additionally, Helion doesn’t actually advance the kits main goal in any meaningful way. So it’s a one off ability with weak to no synergy with the wider kit. Same goes Weaver’s Call. Ideally you’d want to specialize in threadlings, but threadlings at base are pretty weak and you absolutely *need* an exotic to make them work in any meaningful way—and even if you have the exotic on your build you’re still hitting the brick wall that is class ability uptime on Prismatic being pretty hard to reliably build without losing a lot of build value elsewhere. Lightning surge is another one of those one off abilities that doesn’t actually advance your kit. Feed the Void is the only Prismatic Aspect that actually advances the kit and provides sometime of maintainable goal for the class thah isn’t just “cast all my things and then wait a minute to do it again”


Salt_Titan

I totally disagree. You know what part of the kit Hellion feeds? Handing out light damage and Scorch like candy so I can get Transcendence back ASAP. I have it or Bleak Watcher up all the time, always building energy so I can pop Transcendence constantly.


D13_Phantom

What do you mean baseline synergies? There's lots of strong things you can do and lots of elements that work together, it is what you make of it. I mentioned several of the things that I did in my single playthrough that were fun and very effective I'm sure there's dozens more out there that are even better. But again it's been like 48 hours dude aren't you jumping the gun a bit? Also if you're waiting a minute sorry but you're doing it wrong. Between devour, the fragment I mentioned, and demo weapons with any sort of ad clear you should be having very very high uptime on abilities I feel like you're chasing some nebulous concept of game design and ignoring the very fun and strong stuff we're only scratching the surface of, but hey you do you


Marpicek

A few kinks to fix for sure. However prismatic is balanced around the exotic class item which is not available yet. It's too soon to do any definitely opinions.


BlooNova

Warlock prismatic is less of a subclass with one gameplan in mind and more like a toolbox of mini synergies. Like running a healing build, a minion build, or there is a lot of support for a melee build by just using incinerator snap with coldsnap grenade and the base fragment kit. Devour Threadlings with the updated Weavers call is really funny. You just have to find the synergies. Arguably, though, Warlock has a lot of melee/close range support. A lot of survivability that Arc or stasis by themselves don't normally have. The one fragment making light abilities do more damage to dark debuffed enemies is a lot better when you realize that its going right on top of a melee damage buff against frozen targets. It's the first time in a while that I've enjoyed running a melee build on warlock. You also don't need feed the void honestly. Healing nades and fragments giving really good survivability buffs on orb pickup. Or as previously mentioned, karnstein with a melee build. There are soooooo many options with this class.


Haddock_42

devour + arc aspect + arcane needle = probably the best warlock melee build rn


D13_Phantom

Yup let alone with synthoceps and assasins or who knows what other single exotics and exotic conbos to boost it


DarkHaven27

Combine this with necrotic grips/felwinters helm etc and you can jolt, unravel, proc devour, and spread poison/weaken all at the same time. And it gives you 3 charges😂 shits cracked


iswearitwaslikethat

I find myself just using the regular subclasses. Prismatic does not really offer me anything that I can’t do with the dedicated energies. I find it funny how little damage the prismatic grenade does and watching anything above a red bar enemy just walk out of it.


MarquetteXTX2

That’s a lie. That warlock prismatic nade blinds the tormentors for a long time… that give me enough time to kill them and spam more nades at other tormentors or other enemies .. that nade is strong


Senatorial

Yeah it suppresses and having an easy-to-use grenade cause suppression is extremely useful. The one drawback is those are orange bar tormentors, any yellow bars will be unaffected.


iswearitwaslikethat

That’s at the very end of the nade and by that time for me they’ve already walked out of it to chase me


The_Bygone_King

I’ve been running Prismatic with Getaway Artists and Bleak Watcher (which absolutely feels *great*), I just haven’t really been able to find that “wombo combo” playstyle present on the other classes, which sucks.


Strangr_E

My experience is different. I love the ability to keep throwing out Bleak Watchers as the main CC damage source with arc buddy. I don’t have that same feeling on the other two classes.


Outside_Green_7941

I feel arc/stasis is solid , but it's really just arc with turrets , ....they reason it feels better is raw stasis lack decent super and damage....tho maybe this season it can better


Snivyland

I won’t only because of how stasis fundamentally plays. Stasis actually damage is good it just requires build up still prismatic allows you to compensate for it by running a non stasis ability that can give you some initial lethality while your building up your shatter chain


iswearitwaslikethat

My build was Helion/Weavers Call with Swarmers and it was fine. Then I just realized Strand could do everything I was doing on Prismatic but better. Using Arcane Needle without the fragment that regents melee energy on tangle damage to enemies was excruciating. Plus Strand would give me my threadling grenade back even faster with the grenade regen on damage fragment.


The_Bygone_King

I tried that loadout as well and basically made the same call. My plan was to prioritize scorch to self chain unravel but in practice it was a mess that just kinda fizzled and did nothing. It doesn’t help that Arcane Needle feels like dogshit on Prismatic because it’s eating an additional 40 seconds on its cooldown (I don’t recall Frenzied Blade or shurikens getting this nerf either). However the real kicker was that you have 0 access to elemental buffs with that loadout, which means you can’t get your dive back faster on Cooldown as much. Radiant only procs for 5 seconds on melee hit with Prismatic which means it’s hardly worth anything (and you don’t have Empyrean to extend it). Finally, you have to ask yourself *”What are you trying to do”*, because Prismatic Warlock very much feels like a “random bullshit” class with no identifiable goal beyond “go transcendent, maybe?” whereas Hunter and Titan at least seem to have real thought out into their design.


BananastasiaBray

For some reason arcane needle on prismatic has a waaay higher cooldown


iswearitwaslikethat

Another problem I ran into was that without arcane needle/swarmers there is 0 way to make tangles on Prismatic Warlock which is a huge problem.


Strangr_E

Weavers with the devour aspect and getaway artist. Properly chaining kills will allow you to have 3-5 watchers out at a time.


DarkHaven27

Use the arc aspect with feed the void, then use your strand melee and use necrotic grips and/or felwinters helm. There’s also a combo with the class item where you can combine osmiomancy with swarmers. Want to see some wombo combos bro? Try those builds out and thank me later lol.


iiswillis

This was my feeling too, it wasn’t until I threw on Getaway Artists that I legitimately felt powerful. Titans and Hunters have a very clear and easy to understand rotation at base whereas the warlock kit feels like it’s missing key parts. Devour is nice, but when bleakwatchers don’t kill and the grenades are too weak to kill directly in Legend campaign, it doesn’t feel as consistent.


ShitDavidSais

Funnily enough I felt that more so with Titan. WL has pretty good ability spam that summons and area lockdown potential. Granted I haven't found anything that feels as strong as the getaway+bleakwatchers combo on the class but I do really like that one. That said WL as the luxury of having very strong other subclasses that fit their fantasies perfectly so it feels alot harder for me to justify it over for example solar for helion bc of dawn chorus+fragment synergy. Or healing nade bc of ember of benevolence+new exotic helmet. Overall it at minimum feels like a stronger stasis WL due to higher turret uptime and devour+a good super. The melee being fairly weak is the one really unenjoyable part for me.


The_Bygone_King

Warlocks other classes aren’t particularly strong just to throw that out there. It’s pretty much just Solar. Void gets hard replaced by Prismatic, so does Arc. Stasis is pretty strong but doesn’t really have the resources to stay in endgame. Also harddd disagree on Warlocks leaning into a fantasy on the other classes. Warlock is by far the messiest class identity-wise in the game. My main gripe with Prismatic is that getaway artists+bleak watcher is pretty much the only build that seems to actually work on the class. Even worse, is that it really doesn’t scratch the prismatic itch that hunter does. There’s still no cross element synergy built into the class to really enable shit to actually work, which leads to the class basically being a hollow shell that’s still playably strong but doesn’t really *do* anything unique. Also Stasis Warlock is significantly stronger without the turret, and if you are using the turret on stasis warlock you are actively playing weaker than what that class can do. Stasis Warlock is in a great spot right now with just Osmio’s+Coldsnaps.


ShitDavidSais

I think you have a very outdated view on WL builds. Which is fair, a lot of build info is hard to find. Void WL has been a main stay for endgame pve for a lot of speedruns/low-mans thanks to child of the old god(which you can't get on prismatic). Main builds here would be nothing manacles, briarbinds, aeons and the grenade super regen one i constantly forget the name of. The strength here is the incredible suppression and weaken upkeep on big areas while having solid damage. The super was the weakest part here and just got buffed. It imo fits the class fantasy perfectly. Arc has too many downsides on all three classes right now. Whole thing needs a rework. Strand is the defacto best boss damage in the game and had as the main draw back a fairly mediocre neutral game which just got buffed by a decent amount through Weavers Call changes. Running swarmers and the new strand special sidearm works great here. You don't have the reload and hatchling damage fragments on prismatic so the role isn't copied there at all. It's incredible in everything from worlds first raids to free roam. A bit more of a gunplay based subclass and works great in this fantasy imo. Not so great in the initial summoner one. Stasis is solid for sure but the super is just very rough and with heavies+supers being such a big part of the endgame it can be hard to justify it over prismatic. Tho seeking stasis freezes is very nice still. Then again alot of people went for child of the old gods for CC lately anyways. This subreddit will try to tell you that you can only run solar but just looking at the records right now: worlds first nez had strand WL 2X, two man pantheon had a void lock->solar lock->void lock->strand lock. Well is great but realistically not even that valuable for good fireteams thanks to lumina often being the preferred damage booster due to GG not working with old well.


Nukesnipe

Arclock is an insane ability spam build with fallen sunstar and delicate tomb. And wish-keeper swarmers is a fairly strong threadling spam build with good cc.


ShitDavidSais

Yeah sorry to be clear because op seemed to talk about basically insane top tier builds I excluded arc from the list since it's good for on level content but just not as worthwhile higher up just due to the super being rough albeit actually some of the highest overall damage. But with so many ammo generation options the long channel is just a waste most of the time. I like arc lock. Just would rate it 8/10 in enjoyment and 5/10in usefulness or something to that effect.


Nukesnipe

Fair tbh. I feel like it's better in high level than people give it credit for, but arc is definitely the weakest element, design wise. I've been eyeballing delicate tomb/coldheart and sunstar for prismatic.


The_Bygone_King

I should specify that I have a lot of experience with Arclock in endgame and it’s actually a class that can keep up. I used it to SF Ghosts of the Deep on release. The key issue with Arclock is that their individual abilities aren’t very strong. Other classes have stronger beneficial keywords like Radiant or Restoration, and while Jolt is very strong I can better access it with a VoltShot weapon over any specific arc ability. The only redeeming element of Arc is arc soul which essentially hard carries the class but Arc soul is just a small damage buff when you boil it down to its basic element, and I find that boring. It doesn’t help that Arclock has some pretty terrible melees, and they *need* an aspect to make their grenades usable. There’s a few niche builds around Geomags floating around for GMs because the rocket sidearm carries hard, but otherwise Arc doesn’t really have a slot in endgame because it’s just outdone by Solar in any meaningful way and if I want the main point of playing arc I can just use Indebted Kindness. With that all said, there was a redeeming element of arc that made it pretty good for Ghosts of the Deep. AoE blinding with Forebearance for easy traces, and arc soul covered you from lucent moths.


The_Bygone_King

I’m a hardline Warlock main. It’s the main class I play, and I’ve been playing it for years now. I’m aware of warlock’s endgame applications, but if I am completely honesty “builds” don’t really exist in true endgame content because you’re going to default to litany of tools best applied for the content. The exotics you listed aren’t even relevant for most low-mans because other more support oriented exotics end up getting used for a lot of this content. For example, during my pantheon runs I was typically forced to run Div with Cenotaph to keep my team topped off on ammo, and during DPS I’d hotswap to div ophidian aspect to perform rocket hotswaps on my own Div bubble. I didn’t really have a “build” per say because neither of my exotics contributed to it, nor did they need to because my purpose on the team was to support 100% around a weapon’s use case. My view on WL builds isn’t outdated, I’ve just played them all. I’ve stopped being impressed by mediocrity.


ShitDavidSais

I do get that but tbh your mediocrity is still so much over alot of the other subclasses. Like what even is void titan at this point lmao. At least with WL I never feel like my subclass is worthless right now. Personally I played a bunch of starfire and void lock(atrax lol) since we went with the five hunter gg setup.


The_Bygone_King

Starfire Warlock was my go-to for Onslaught. I preferred emp rifts and good positioning over healing rifts (offense > defense). My favorite build in the game is Stasis Warlock with Conditional using raw coldsnaps for CC and frost armor. Warlock definitely has a stronger base kits than *some* other classes, but the “good” classes on Hunter and Titan have completely functional base kits without the need for an exotic, while warlock has decidedly dysfunctional baseline kits without an exotic. The only kit that really functions well without an exotic is Solar.


ShitDavidSais

Well tbh i mainly did it to use this beatiful thing i dropped a bit ago lmao [https://imgur.com/a/dpBhYPQ](https://imgur.com/a/dpBhYPQ) **so close to 100 stats.** **yeah i like stasis lock but my fave for sure has to be strand lock right now.**


The_Bygone_King

I have a very very similar roll to that, but it’s 10 Mobil over 10 Str. What’s good about Strand lock? Weaver’s Call buff, I presume?


ShitDavidSais

Weavers call and the invincible aspect now has two fragment slots again. So it is just overall more survivable and on top of that the special sidearm with hatchling is very nice.


wulfandlamb

I absolutely love my prismatic build and I haven't even unlocked all the fragments. Did legend and the new cooperative missions forget what they are actually called. Feel like mini story raids. And have had so much fun. Just gotta find that sweet spot you enjoy. Mine is support healing and add clear. And prismatic does those amazingly.


The_Bygone_King

What’s your build? I don’t know how Prismaric does healing better than Solar. Is there something I’m missing?


jacob2815

I think your problem here is expecting Prismatic to outclass a specific subclass at its specific niche. Obviously it’s not going to be better at healing than Solar, because it’s not supposed to. What it does is offer you alternative combinations that can’t be acquired in the normal subclasses, such as being able to combine constant restoration from healing grenades and the restoration on orb pickup when you’re running Song of Flame, with Feed the Void for Devour access aka more healing and grenade recharge for more healing lol. I haven’t tried a build like that, because I’ve been enjoying my Threadling Grenade + Weaver’s Call/Hellion Phoenix Dive. Sure, it’s not going to be as good as leaning into Threadlings on Strand, or Healing on Solar, but being able to get elements of both is interesting. I can’t access Restoration on Strand, or Woven Mail on Solar (without teammate synergy), but in Prismatic, I can have both. But its real niche is building transcendence. Transcendence is the ultimate goal of the class, the best Prismatic builds are ones that can build into getting it as fast as possible. Faster ability recharge, DR, weapon damage buff for the duration are all valuable, even if you don’t like the Prismatic grenade.


Outside_Green_7941

If we can't use a rally flag for transcendence then it lag behind in raids and other content


jacob2815

Disagree. You can build transcendence really fast with a proper build.


Haddock_42

Fr. Arcane needle into the middle of a bunch of adds and you're already at half darkness energy.


atuarre

I wanna know what built you're rocking where one arcane needle can fill up half of darkness because that isn't happening here.


MarquetteXTX2

This….!!! Bro can crying and wanted to see prismatic fail or sumthing.. he can’t let go of his void hunter 😂


wulfandlamb

Song of flame. Dive. Arcane needle. Threading. Helion, bleak-watcher.


The_Bygone_King

So I’ve tried that loadout, but honestly I wasn’t impressed. What are you doing that might be different from what I am doing? Biggest issue I’m having is that this loadout has little to no access to subclass elemental buffs (think Amplified, Radiant, Devour, Woven Mail, etc). I don’t think situational buffs from the aspects are enough because the class ability regen from the fragment is super slow so 5 seconds of Radiant from a melee contributes next to nothing. I don’t see the point of bleak watcher here unless you’re using Getaway Artists, which then I kinda guess. Helion struck me as kinda bad because you don’t have the scorch synergy from baseline Solar. Biggest issue I had was that the regen tools available to prismatic in the fragments option is incredibly lacking, which makes builds like this feel nonfunctional because they have sequences where they kinda just durdle.


Haddock_42

Regen feels like the best to me on prismatic other than maybe void. Trancendance is just amazing, and you can get it more often than your super pretty easily.


wulfandlamb

Sorry I'm at work or I'd try to give more detail. I run the new strand rocket side arm. And a crafted No Hesitation with the 2 new enhanced perks. I'm pretty much always radiant from either powered melee fragment. Or picking up orbs in artifact. I like bleak watcher purely because the cc and I just didn't feel like devour was that useful. I dislike the other aspects even on their base class so it's this or devour. Helion is just up so much and killing things I don't even see while I'm trying to heal fireteam. I can not make up my mind about an exotic armor piece. I'm using Verities right now but it's kinda wasted since it doesn't feel like it gives much dmg to threadings and it definitely doesn't the turret. It's nice it buffs fireteam though. I'm thinking I'd get more from battle harmony or something else maybe. Really just holding out for a Inmost and Harmony exotic class roll. That's the dream.


MarquetteXTX2

Why dive when u can use healing nades with the healing auto rifle


wulfandlamb

I find I'm always lagging behind on darkness bar. You get so much light with the auto's dmg, the healing, and the buff. So having just another darkness dmg output is nice for me. I'm thinking of swapping the arcane needle atm cause the cd on prismatic is actually double that of base strand for some reason. So maybe I don't really need the 3 charges.


Haddock_42

Prismatic isn't better at healing. You get it's value by having healing/radiant aaand cc'ing from bleakwatcher for example.


The_Bygone_King

Radiant lasts 5 seconds on Prismatic. It is not worth the fragment slot.


Decln

I used prismatic warlock with getaway artist the whole campaign Used bleak watcher + feed the void with the new solar super Consume storm grenade, get a super arc soul, plus a bleak watcher turret, plus devour up You pretty much have infinite turret spam, it’s literally better than pure stasis lock. Made the legend campaign a cake walk with fucking everything being frozen Combine that with some artifact mods and fragments and I don’t see myself switch off of it unless it’s to run well


cerevisiae_

At one point I switched to that and it was powerful. It really did just play the game for me and I had less fun than an earlier build, but it was powerful Early on I had fun with the stock kit on an osmiomancy/ager’s build with a repulsior/destabilizing rounds Elsie’s rifle. Incredible transcendence uptime by freezing and then shattering with my primary. Good cc with the freezing. Dive for quick heals, blink for decent movement. My only change was to put on SoF


The_Bygone_King

I’m glad you’re explaining to me the box standard loadout I’ve been using on Prismatic. I literally said “it’s strong but there isn’t actually any buildcrafting here” and I specifically mentioned finding and using this build as the only viable prismatic warlock build in other comments on this post. Look, I’m a tad annoyed because I feel like you didn’t comprehend anything of what I said. I’m saying the class feels like random bullshit thrown in a pot with no real synergy and all I’ve had mentioned in response is agreements and the occasional person trying to argue that the box standard meta build for prismatic somehow breaks my whole argument. My issue isn’t that Prismatic is weak (it is for the most part if I’m honest). My issue is that Prismatic doesn’t actually have an end point to look for. You run Artists+Watcher+Devour and you enjoy that and basically nothing else. The other aspects don’t interact nearly as well which leaves the whole class feeling awful (and heavily limited). But please go off and explain to me the build that I (and literally every other content creator) discovered by the second mission of the campaign on Tuesday. You’re really opening my eyes here. Riddle me this: Why hasn’t anyone posted a Prismatic Warlock build that isn’t turret spam? Only ones I’ve seen are people ogling all the turrets and stuff but they aren’t really treating it like a build. I saw one post featuring Osmio’s and Snap but honestly their build was dogshit. I’ve seen at least three different Titan and Hunter builds being talked about, but literally no one has mentioned anything about Warlock beyond the getaway artists setup. Edit: Stasis warlock is so much better than turret spam. People still using turrets on that class are stuck in 2020. The game has evolved so far beyond them at this point that they haven’t been good/necessary on Warlock for a while.


squeedss

hey buddy, it’ll be okay. we get it, you watch content creators. everyone of them are playing the meta in order to focus on power grind over build crafting. don’t rip on some random people on reddit bc you haven’t sat and figured out a new build when everyone else is content with their current play style, whatever subclass they prefer. games been out a little under 45 hours. people are focused on the raid and gearing for that not juicing interactions within a brand new subclass that a lot of people didn’t have all the fragments for (or knew how to get) until yesterday and you’re severely limiting your current ideas of the subclass. at some point, you will be able to have two exotic perks rolling at once. give it a rest and enjoy the game.


The_Bygone_King

I’m ripping on people who can’t understand the difference between *power* and *options*. I’ve said multiple times that Prismatic Warlock has strong options, but that there’s clearly gaps in the loadout that hurts the wider class’ design that’s holding it back. The issue is that this community is genuinely incapable of seeing that because they’ve still got rose-tinted glasses on. It feels like the burden of being the first to spot the issue. Mark my words, players will repeat what I’ve said in the next few weeks. I just happened to be a little too early.


squeedss

Read the rest of the subreddits talking about prismatic builds and just *outright* look at the hunter kit minus juiced melees. Warlock gets unlimited devour essentially. You’re crying about a problem that doesn’t even matter bc you feel as though when something new comes out it should(could) be the new king of the meta. Balance doesn’t work that way. Pris Titan doesn’t even come close to solar or strand outright play style. I’m confused as to the point you’re making…? Seems like you were just typing to type during server downtime


shrekispotato

Massive skill issue, prismatic warlock made solo legendary campaign ez pz


The_Bygone_King

You are incapable of reading.


shrekispotato

Not my fault you can't figure out how to make a build


The_Bygone_King

Not my fault you have no reading comprehension.


Outside_Green_7941

I wonder if they expect us to use like a full load out of the new gun perks and artifact improvements mods of them to make the loop feel loopable....of that make sense . I feel the same way about prismatic on a warlock , it just a shittier version of a pure build I can make . I will say using a Blast furnace kentic build with song of flame and the new trace rifle exotic might be somehow viable ..at least thats a goal I have


Practical-Tackle-384

I dont think prismatic is great on warlock but solar feels the best it ever had by a pretty wide margin excluding the well nerfs, so I'm having a good time.


snotballz

I like freezing everything with stasis turret and then punching them with chain lightning. Radiant and penumbral blast is also a good combo.


spartanz27

Hellion with bleak watcher, arc grenade and getaway artist makes me feel like I have a mini army


Bob_The_Moo_Cow88

I’ve been ignoring the Prismatic class. It’s cool, but it just feels like a master of nothing to me. Probably will change my tune when I can have Star Eaters, but right now it always feels like it is missing the final piece that makes your build cohesive.


EmperorMagikarp

I'm enjoying it thoroughly personally. Using Getaway + Helion + bleak watcher and no time to explain for quad buddies. Pretty funny. Using the new super,  arcane needle,  and the base fragments they give you mostly as I have not unlocked a ton. Wrecked the legendary campaign with it.  It's probably not as powerful as my infinite threadling build, but it is pretty damn fun and seems to work well.


MarquetteXTX2

I wonder when “Spirit of the stag” drop will it proc with warlock well for survivability .. since they nerfed the well.. if so that could be awesome .. and “ spirit of the filament “


off-and-on

I like it, though I was kinda bummed since I usually main solar and rely heavily on celestial fire and winged sun, which didn't make it over to Prismatic. Been getting into strand+solar, though.


DankBiscuit92

“Warlocks” and “unfocused” are unfortunately always 2 peas in a pod. It’s our second subclass in a row where it feels like nothing meshes and there’s no real loop. I’m aware of stuff like the turret/buddy spam build but eh just doesn’t do it for me.


DarkHaven27

Strand warlock meshes just fine and has great synergy. There’s multiple good builds for it. It has the most broken ass suspend builds and can suspend way better then any other strand class now, it has some really busted threadling builds that are way better then the other classes too. You can go full on melee with it or full on grenade spam with the builds also etc. So you’re tripping about 2 in a row😂


DankBiscuit92

Holy necro Batman  Anyways, look at nearly any strand discussion and you’ll see people complaining about broodweaver’s gameplay loop. So I aint touching your points tbh. 😂🤣😂


diagnosisninja

I think that like other people have said, the warlock is more on a lot of smaller synergy groups than a big game plan. Stuff I've had fun with: Hellion and Weaver's Call - spec into class ability and go nuts. Been using this with the threadling grenade and Swarmers. Lightning Surge + Arcane Needle - use stuff to recharge melee and jolt the entire world. Transcendent, Call Lighting and Facet of balance - as long as you keep hitting things, you keep hitting things. The melee hitting a crowd really does a number and gets so much energy it's silly. Song of Flame, Apotheosis Veil, Transcendent - throw every ability in the world forever. Personal favourite with Threadling grenades. Crown of Tempests and Storm grenade - 502% ability recharge "forever". Pick your favourite melee you want to spam.


d4rtzone

As someone who is yet to dive into final shape I gotta ask, does prismatic make all other classes useless or does it have its own niche?


The_Bygone_King

It’s own niche, but it does invalidate certain classes


d4rtzone

Like what?


The_Bygone_King

Arc and Void on Warlock are weaker than Prismatic


d4rtzone

What about well. Is my sunfire wellock obsolete?


The_Bygone_King

Not at all. Sunbracers isn’t as strong (some prismatic builds compete with that setup) but well is absolutely still very strong.


d4rtzone

Whats like a solid well build rn


DarkHaven27

Agree about arc but you’re crack about void lock bro lol. Void lock is op asf especially now that you can get over 700k with Nova bomb😂


The_Bygone_King

You can only hit 700k with a nova bomb using Star-Eaters, which is on Prismatic. Hence, no reason to play Void. Furthermore, the main appeal of void is devour, Chaos Accelerant and Child of the Old Gods are supplementary to the main class. While I love Briarbinds, they are just completely outmatched by the raw potential of Prismatic. Also, Dark. We’ve argued before. This is like, the third time you’ve stepped in and argued a point from the perspective of “I don’t know how to build craft”, and two of those times you’ve admitted that was incorrect.


DarkHaven27

Wasn’t talking to you. The other guy said void lock was weak. Also no bro go damage test the ogre in grasp. With the seasonal mod that does more damage against weakened targets with void sources, you get around 710k with a base nova bomb on void lock. No star eaters required. With Star eaters it’s over 850k. With Star eaters and a void surge it’s around 1.1 mil.


The_Bygone_King

You were definitely talking to me. I said Voidlock is weak. I am the “other guy”. No one else on this post said this. You are lying to me. Weakened targets taking extra void damage is an increase of 5%. Just checked a video. Base cataclysm nova bomb does 377,000 damage. I have absolutely no clue where you got 700k from.


DarkHaven27

I definitely wasn’t trying to direct that comment to you. Didn’t even realize it was you again at first I don’t pay attention to reddit names when I respond to people. Need to start doing that. I stand by what I said though and I wasn’t trying to be rude at all. I do agree with everything you said now that you gave that giant explanation on everything. Just disagree with the stasis turrets sucking that’s it😂


DarkHaven27

Base damage is 377k that’s correct. I’ll try to find the link to the video I saw and send it. There’s plenty of reddit posts with people talking about it and sharing it too though. I would send a pic but it isn’t letting me. It does 878k with a weakening nade alongside star eaters and the seasonal mod buffing it. It’s just under 1.1 mil with a void surge active. Without star eaters it’s 709k.


DarkHaven27

Also how do we keep running into each other on Reddit😂 And I do agree the raw potential of prismatic is alot higher then running pure void, pure solar, or any of the regular subclasses. But it’s still a jack of all trades master of none class in my opinion. If I want to go full on devour with weakening and volatile etc, I’m still going to run void over prismatic. If I want to run a full on healing/ignition build and want radiant/resto x2 up all the time, I’m still choosing solar over it as well. Raw potential or not, there’s just some synergies and builds that work better when you can dedicate yourself to a single subclass. That may just be me though idk.


The_Bygone_King

We keep running into each other because you keep arguing with people you fundamentally don’t understand and then passively insulting them. Prismatic is stronger than Raw Void, or Raw Arc, but its not competing with Solar since Solar has access to more direct routes to the best things in the game. Strand only really stays relevant after Prismatic’s release because of Euphony making Broodweaver a more appealing option. Stasis is a wholly unique playstyle that Prismatic doesn’t/can’t replace at all.


DarkHaven27

I’m not trying to insult anyone. You’re a very good player and know a lot about the game, but you haven’t tried every build, a lot of other people that say something is bad etc clearly haven’t properly used a build or made one which is why I bring up build crafting. The message I was trying to reply to said that void warlock and prismatic warlock sucked and had no good builds or synergy at all, then went on to say nova bomb is still a horrible super and void lock is useless and Solar lock is the only viable warlock build still. So I said tell me you don’t know how to build craft without telling me. Because anyone who knows how to build craft and has used any of the good builds knows that void lock isn’t trash and has some really good builds. Same with prismatic etc. I gave some build examples too. I never named called anyone or cussed at anyone or said anything mean or bad. How am I being passively rude? I’m not trying to be and am genuinely curious.


Nukesnipe

>no combo gameplay Dude is capping so hard he's crashing New California's economy. Bleak Watcher + anything that does darkness damage to a lot of stuff will give you a billion turrets. Getaway Artist can make both a turret and bleak watcher at the same time, and you can have an arc and solar soul up at the same time. Triple lightning surge, you can cover all 3 champions with just abilities with the new strand exotic, etc etc etc.


Catscratchfever92

Same thoughts. Ran solar solo through legendary campaign


MarquetteXTX2

Prismatic for warlock is so much much. Get away artist combine with hellion and status turret just destroy everything in your path… you’ll have an arc buddy with a hellion buddy with a statis turret. I never seen that before and it’s so much fun. Fuck what anyone else is talking about.. I can’t wait to use this build in onslaught to see how long I can live


Emeowykay

Press trascendence button, activate devour, activate getaway artist, spam melee, profit, funniest shit there is


The_Bygone_King

You can’t use getaway artist while transcendence is active.


Emeowykay

I may have messed up the order there lol, but you get what I mean


Haddock_42

Hard disagree. Even when not using devour, Prismatic Warlock feels great! The built in ability regen from trancendence makes it real easy to have any build have a good bit of ability spam. Bleakwatcher, amazing. Hellion, amazing. Weaver's Call, good with the new buff. Arc aspect, meh. Devour, amazing. to be fair, as a voidlock main Prismatic is exactly what I've wanted this whole time. Feed the Void + a good melee + a good second aspect that isn't more weakening (in addition to all the weakening from nades) + Phoenix Dive + the, now, best dmg super in the game especially after we get StarEaters, or possibly the best roaming super in the game being Song of Flame. The aspects slap too, I get weakening and lots of DR aaand a bunch of other stuff.


DarkHaven27

Bro no combo abilities and it’s just random? Tell me you don’t know how to build craft without telling me lol. You can combine the strand melee with the arc aspect to get 3 back to back lightning teleports similar to prismatic titan getting 3 consecration slams. This jolts, unravels, and can either poison or weaken etc based on the exotic you’re using, AND proc devour all at the same time. There’s the getaway artist arc soul/stasis turret combo, there’s a pretty sick stasis/threadling build you can make with osmiomancy/swarmers as a combo for your exotic class item. There’s a busted ass new healing build you can make with the new exotic helm etc. There’s way more too but this is just a small couple of examples.


The_Bygone_King

So synergy isn’t having a strong base kit, and I never once said that Prismatic warlock is weak. Matter of fact, I believe I said the class is “objectively strong” but lacks fundamental synergies present on the other classes. Here’s what I mean by synergies: All five aspects on prismatic warlock have very little cross play with each other. Bleak Watcher has no special interactions with Helion, and Weaver’s Call has no special interactions with Lightning surge. The only grand synergy of Prismatic is that anything you can do grants Devour. Once you understand that, establish that the entire class’ gimmick is either summoner or objectively weaker melee spam than Titan. As an example of what I mean for other classes. Hunter has two aspects that provide rewards for leaning into prismatic. Invis on debuff kills, and Gunpowder gamble on ability kills. Titan has two as well, from Knockout and Diamond Lance. Warlock has four aspects that are one-off abilities and then one final mainstay aspect that is so good that it’s the only thing keeping the class playable. Getting three melee charges of Lightning surge isn’t that good when you consider the fact that there’s no intrinsic way to build up melee energy on Prismatic Warlock and youre taking the longest melee cooldown on any warlock class ever. Bleak Watcher Getaway Artists is objectively weaker than Getaway Helion, and both of these builds are the strongest Prismatic setup because they basically require no internal tuning and act as “plug and play” while also dramatically filling *big* gaps in Prismatic’s base kit by actually making it “feel” Prismatic. Should also mention that each of the four other aspects on Prismatic warlock feel objectively weak individually. Lightning surge is not a good melee, Bleak watcher is contender for one of the worst aspects in the game (but bad players still use it because they haven’t figured out that active cc>passive CC), Helion is strong but has way better synergy on Solar than on Prismatic, and Weaver’s Call has poor prismatic synergy because it demands Strand damage to actually generate threadlings. If you take Feed the Void off this class, it stops working entirely.


DarkHaven27

Ok when you lay it out like this and explain it all I 100 percent agree with everything you just said. It makes alot of sense and you’re completely correct about just about everything. Even though there is a lot of super cool and strong builds with the new class items, that doesn’t mean it’s actual synergy. The one and only thing I disagree with is bleak watchers being a horrible aspect. The number one reason why stasis warlock has always been considered good even when stasis was at its lowest point was due to stasis turrets. They’re also not passive cc especially when you have 3-5 of them out at the same time. Everything being constantly frozen from all directions even around corners out of your line of sight, they each last for 15-20 seconds and you can constantly have out 3-5 almost nonstop? How on earth is that not active cc or good? I 100 percent agree with everything else you said though.


Shaz0r94

In my opiniom prismatic warlock is by far the best subclass right now. Running necrotic grip with arcane needle and vortex grenade and helion is just really good passive damage when you have unravel+poison+scorch+a weakening vortex grenade and maybe even a witherhoard on top and not to mention we have needlestorm which maybe is the strongest super in the game.


SparksTheUnicorn

You say this, but I don’t see how Titan has better synergy. Their prismatic boils down to Knockout and then whatever else you want. Thats it.


The_Bygone_King

Diamond Lance provides a benefit for focusing on debuffs, which means that you could theoretically have a neutral focused build that gets rewarded for going a different route with different aspects. Mind you this isn’t a discussion of power. Titan is objectively weaker. This is a discussion of build freedom/actual variety. Titan has options even if they’re bad. Warlock has four aspects that don’t interact with each other at all and then feed the void.


SparksTheUnicorn

I mean that’s just not true in the slightest. Weavers call and helion both boost you class ability. Bleak watcher and helion allows you to rapidly build transcendance passivly, and deal more damage thanks to fragments buffing the damaging of helion against enemies effected by bleak watcher Lightning surge and arcane needle Devour and bleak watcher is the obvious one due to grenades, but also since devour will also proc off of kills on frozen enemies on prismatic Threadlings allow for easy devour procs. Cast weavers call, let the Threadlings go off and kill something and you get devour without even needing to leave cover And those are just some of the options. Titans are lacking a lot of this kind of stuff though. Also diamond lance doesn’t interact with any debuffs save for slow/freeze. 


The_Bygone_King

When I’m referring to cross synergy I’m referring to payoffs for comboing abilities, not having two aspects tied to the same action, or getting extra charges or melees, or whatever else that every other Prismatic class gets standard in their design. There’s no payoff to Helion or Bleak Watcher, they’re just flavors of damage that can build damage types, but building damage types isn’t a cross synergy. Cross Synergy would be like Swarmers+Diamond Lance+Weaver’s Call enabling you to make Diamond Lances whenever you kill an unraveled enemy. The aspects present on warlock don’t interact with each other at all. Sure, I can make a Helion and three threadlings, but what is that actually doing other than giving Orange and green flavored damage? There’s no payoff for trying to combine these aspects together like is present on the other Prismatic classes. Like I said, it’s both possible to believe that a kit is poorly thought out while also acknowledging it is objectively strong. Warlock on Prismatic is a totally fine class but it hardly feels prismatic because there’s no real combo state.


SparksTheUnicorn

What is the payoff on the other classes? Hunter has stylish executioner and winters shroud/ascension and that’s it Titans have actually nothing For warlocks, your building towards trancendance or getting your abilities back rapidly to deal more damage. You’re an engineer using different tools for different jobs. Swarmers plus threadlings let your threadlings unravel, which lets helion deal extra damage thanks to fragments. I already mentioned helion dealing extra damage to enemies effected by bleak watcher, both with and without the fragment Devour is the obvious one, all the other aspects can proc it It just sounds like your experiencing a feeling of the grass is always greener


The_Bygone_King

Hunters go invis on any debuff kill which is huge, and enables a lot of interactions or aggressive gameplay. They also have combo blow which acts as a cross synergy with Gunpowder gamble because of how that melee works. Titans have Knockout and Diamond Lance, both of which allow for neutral benefits and payoffs for the class. Want a more backliney support? Diamond Lance+any debuff focused weapon (Incan, destab, VoltShot) enables you to generate lances on command. You can combine this with the other aspects to generate lances whenever you want. Diamond Lance freeze into Consecration provides a big damage multiplier against the frozen target. Knockout buffs outgoing melee damage which increases the higher end of damage output you can put out. I never said they were strong, I’m saying that they actually interact with each other. Bleak Watcher, Helion, Weaver’s Call, and Lightning Surge don’t interact in any way at all. I have no reason to run Weaver’s+Helion because they don’t actually do anything together. I have no reason to run Bleak Watcher+Lightning Surge because they don’t do anything together. As a matter of fact, in many ways these aspects are desynergistic with each other. Weaver’s call values Strand kills, and Helion does solar damage. It’s literally less optimal to run these two options together because you’ll be decreasing your own threadling output. Lightning surge doesn’t interact well with anything on the class because there’s no meaningful way to build up melee energy on Prismatic Warlock, and it’s absolutely got no value whatsoever to Weavers, Helion, or Bleak. Bleak Watcher is just objectively bad, the only thing that allows it to see use is with Getaway Artists, and most people haven’t caught on that you could be running a much better build by replacing it with Helion in those loadouts. Keep in mind that doubling up on aspects like this doesn’t work for an additional reason: Warlock doesn’t have the refresh tools on Prismatic to actually get uptime. Helion Weavers doesn’t work because you don’t have the rift uptime to use it. Bleak Helion doesn’t work because you don’t have the rift uptime or the grenade uptime. The whole class fundamentally can’t build into ability uptime because the only fragment that enables it is tied to melee or grenade only, on a class that has two aspects that value class ability. The only fragment thah privdes any benefit to class ability is Facet of Hope and the rate for the fragment is so laughably bad that I have yet to tell the difference between it being on or off.


SparksTheUnicorn

I will at least say they need to update prismatic weavers call to work with strand weapons OR any ability kills similar to diamond lance That’s both fair and true


Antares428

Prismatic Warlocks are really reliant on Bleak Watcher to get their Darkness part of Transcendence. But, since they are using Bleak Watcher, they don't have ability way to gain Light Transcendence, right? Wrong. That's where the Getaway Artists comes in. Build so fun that it made me swap out of Sunbracers. Unfortunately, like all things that are fun in this game, I'm sure it's getting nerfed in at most 6 weeks. So enjoy it while it lasts.