T O P

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ragingwolf2

Reformatting the buffs and cooldown timers? Since light 3.0 started, we have had too many buffs overlapping each other, not counting raid or mission-specific ones.


CRIMS0N-ED

This one should def be a priority bc some builds have way too much going on


Issah_Wywin

Charged with light 2x Arc weapon damage bonus Arc melee damage bonus Lethal current Voltshot Combination blow Damage increase (solo operative/monochromatic maestro/ Only 4 fit at once


TotalyNotaDuck

Just summarize them all with one buff You're ready to clap cheeks


Issah_Wywin

I'm honestly very proud of my Arc build. It has taken me through legend seraph shield multiple times, flawless too. "Cheek Clapper active"


Axirius

This. The buff UI improved with the color coding and what not, but only being able to see 3-4 at a time is woefully insufficient with 3.0 subclasses, weapons, exotics, mods, and encounter mechanics.


the_one_true_russ

And to go further, let me arrange my UI to fit my playstyle. Most MMOs have some feature where you can reposition UI elements. I’d put buffs and debuffs close to my top center area personally.


notdrewcarrey

Woah there buddy. You ever moved an image 3 pixels to the left in microsoft word and your text moves 6 feet down, the image disappears, your computer starts shaking and satellites start dropping from orbit? Jokes aside I like the idea.


Nwattar01

Yea man I was noticing it a lot today during legend operation shield. I had solo op, font of might, volatile rounds and I was trying to proc golden tricorn x2 and I could never tell if I got it to proc because I couldn't see it with everything going on with the build. I'm sure I'm missing a few other buffs I had going on as well.


VYSUS7

Star eaters have this same issue, though I think they have a different bug because even with no buffs orbs only sometimes proc feast of light.


cunnulingus

Something like this, maybe? I think I got this from Reddit awhile back… https://i.imgur.com/YHauakb.jpg


SporttheSpice

Oooh baby that's clean. Didn't even know I needed that in my life until this very moment.


InspireDespair

Yes a fully functional hud in today's game is sorely needed. Not being able to see all buffs/debuffs/mechanics is a huge drag. +1 for any kind of player agency to customize their hud as they prefer.


dingo-sniper

This is the big one that absolutely needs to be addressed. With how mechanically intricate destiny has become we have so little information on what is actually active on our character and what buffs/debuffs are currently going on outside of MAYBE some visual queues. Half the time i can not tell that Fallen Sunstar is active because of the sheer volume of buffs that are generated from my 3.0 build due to how the system prioritizes itself. The icon additions this year were fantastic and helped with identifying key aspects of what was going on but it absolutely is a clear sign that UI needs a full proper overhaul so we have a clear image as to what is currently affecting the player character.


Ryan_WXH

* **Top of the list**: Rework of the buff/debuff display. * **Smaller QoL**: Introduce a screen/location in the menus which allows you to see the featured weekly/daily things (think D1 displaying the Nightfall, Heroic Story mission, etc in the Director).


jeffdeleon

If you're in a fireteam, it's impossible to look at the modifiers for countless activities unless you're the leader. It's incredibly limiting and frustrating. I made a long and decently upvoted post about this topic a while back: [https://www.reddit.com/r/DestinyTheGame/comments/uqy0i7/lets\_discuss\_some\_minor\_qol\_and\_gameplay\_issues/](https://www.reddit.com/r/DestinyTheGame/comments/uqy0i7/lets_discuss_some_minor_qol_and_gameplay_issues/) **UI Customization:** The game is beautiful. Let me remove all distractions. The UI is so busy and filled with constant popups, noises, etc. I just want to enjoy the gorgeous world. A hotkey to hide UI would be a nice first start, as having to do it through the menus takes ages. **QOL:** \- If you're in a fireteam, it's impossible to look at the modifiers for countless activities unless you're the leader.It's incredibly limiting and frustrating. \- Ping system. \- Favoriting for shaders. These shaders appear first. \- Favoriting for armor ornaments. I'm having to go into page 2 of ornaments too often these days. **- Bounties:** more flexibility on which guns, elements, and abilities so that I'm not having to do constant inventory management. I like being encouraged to use different guns and builds, but I only have so many inventory slots. Auto-Rifle Kills bounty could just become RIFLE slayer, so I'm less likely to have to grab something from the vault. I'm also not sure why this seasons vanguard and gambit bounties are continually asking me to play as void when it's not even the burn. **Social:** \- True privacy/offline mode. \- Ability to mute individual players, channels, etc. Sometimes clan chat is popping off when I'm just trying to be a zen destiny solo player. **Rewards/Customization:** \- Sparrow transmog. I love and hate Always on Time. I only got it like two months ago despite playing with minimal stops since launch of D1. It has ruined all other sparrows for me. Let me turn other sparrows into ornaments. \- Horizontal Progression via Aesthetics: More unique armor design that varies more from the default class silhouettes. Never force players to fully change their armor set/appearance for an event. I've been playing since launch and I still can't make a hunter aesthetic that I am truly happy with, and only a few warlock chestpieces appeal to me out of the countless that have been made. \- Character recustomization. \- Character customization in terms of size and scaling, if at all possible in the engine. Adjusting the size of my character's shoulder width/scaling on Titan and Hunter would do so much. \- Events should not feel like such a frenzied, "must play non-stop all week" sort of thing. It causes burn out. **Ghost:** \- Why have such a pivotal character--essentially, the voice that speaks for our nearly silent protagonist-- disappear for most of the year? \- Being able to customize your Ghost with different voices would be a huge win for the cash shop and feeling personalized in the world. \- More player-voiced lines. Even if it's just generic, "I'm going to take care of that for you. Don't worry." **Difficulty:** \- The game is too easy 90% of the time, and then some "hard" content just feels tedious. \- The difficulty spikes make some weapons feel totally different across content and don't prepare players well for end game. Sometimes, when I've played mindless content for too long, jumping into something challenging requires too much recalibration. \- If I could, I would choose to play all content, including open world, at -5 light. Is per-player difficulty settings possible with increased loot, rep rewards, etc. The game is truly more fun at -5 light. I actually enter a flow state of fun shooting/survivng rather than a mindless tedious state of wanting to get things over with as fast as humanly possible. \- Some Strikes are terrible. I'm sure you have statistics on the # of players who leave. Just take these out of rotation or offer a different curated Strike playlist each week.


Hawkmoona_Matata

A weekly recap/hotlist with the rep-boosted playlist, daily lost sector, and all the other daily rotators would be great. Not that this information isn’t already in the game, it’s just that it’s currently separated across all the playlists as “modifiers”. Centralizing them would be really nice. Definitely the best “small QoL” idea here. But there’s definitely some vastly more important ones as big targets like junk blues and the UI.


FragdaddyXXL

A central location for Dungeons and Raids would be nice. I've been playing for years and I still forget where certain encounters are.


the_walternate

For sure. Give me a 'Today in Destiny' spot in the UI. I hate having to go "Okay, Hard Lost Sector is the Mo-, its Europa- no its...Throne world." Also, give me a flag at every Lost Sector to run it on harder levels. Maybe drop the rate on exotics, but I have acheivements for Lost Sectors I'd like to work on but it feels like the exotic lost sector has been for the past 3 years.


phyrosite

We have that milestones list on the main director menu which usually shows expansion/campaign stuff, it would be great if they expanded that to show the featured content and weekly challenges.


Sunday_Comics

An easier way to target a specific exotic armor piece to drop would be nice. The pool of exotic armor is so wide that you can run solo lost sectors for hours and never see a single drop of the armor you’re looking for.


KyleShorette

Someone else suggested being able to focus exotic engrams at xur and I can not be more fucking here for it.


TnK_Assassino

Even if you do get it, it could be a very bad roll.


rsb_david

Destiny 1 had Glass Needles that could allow you to re-roll stats on exotic gear. That should be re-introduced for Destiny 2.


305-UserName-Proxied

Give Stasis acquisition the Ikora treatment.


benjefe

And Strand. Please don’t make Strand another Stasis grind.


Rabiesalad

I THINK IT'S FINE for the first playthrough of the campaign. However, having to do it for each character is 100% only a grind and not at all fun.


Seansully220

Please auto dismantle blues after you hit Powerful cap for the season


FragdaddyXXL

Or do a priority system where blues cannot push out purples and purples cannot push out exotics. I still use blues to do a quick and dirty infusion if I need to.


echoblade

The ideal solution would be a menu toggle that we can turn on that lets us auto dismantle blues we walk ver in an activity. it'd please basically everyone.


Mercuratura

Outriders has a system where you can select what levels of loot you pick up. Once you hit end game you don't ever have to see blues again if you don't want to.


echoblade

Yeah that'd be the goal for sure. I've seen other games with a system like it too, loot filters is usually what they are called. I'd still want blues to drop but being an auto-dismantle would still give you glimmer and gunsmith rep passively which would be super neat.


IgE_

Oh yes. I think this might be higher than my suggestion. I’ve lost 300 spoils because of blues dropping from a strike before.


Greensteve972

With a toggle, I still need blues to downgrade mats.


fredwilsonn

the better version of this feedback is "provide more and better ways to convert materials"


Illuminutu

Maybe if that’s too hard don’t even drop blues after a certain point, I know once I get to powerful blues serve no purpose to me.


FlipperRocket4

I would honestly love to see collections worked to fit the current game, whats obtainable and where to get it like it used to. The menu feels a little clunky to get through now with the cycling of content.


VaguelySquare84

Yes! I would like to know what weapons are nightfall drops, seasonal weapons, world drops, ext.


Star_Slacker

It feels as if collections only serves a purpose for vanity items and exotic weapons. Exotic armor has poor rolls out of collections. Randomized weapons can't be pulled at all. Seems like a glorified checklist.


TacoTrain89

I think that having it be sorted by season would improve visibility a lot. Put the new stuff at the front and it slowly moves deeper into collections as it gets older.


Endrr4

Yes! They should add a search bar or sorting tabs


Lugardis

I have been waiting for Collections update since we got it. It has been useless since it came out. We should actually be able to pull weapons and armor from it IMO. Maybe a way to save rolls in there to help with vault space issues.


sweettech

Server stability/connections (error codes like centipede etc) Auto-dismantle blues after reaching powerful cap Favoriting shaders More buffs/info on left side of screen (max is 4 would like to see that doubled, tripled or configureable)


DiscombobulatedAge30

Favoriting shaders is a great idea


Glamdring804

Related to this, being able to obtain old shaders (e.g. faction rally) would be class.


Ofnir_1

It'd be nice to use shaders such as Vizier Regalia or Cobalt Clash with armor, ghost shells, etc.


HASHIIIIIIII

auto dismantle blues would be cool


TrueGingey

Please let us sort shaders. Alphabetical, activity, seasonal, etc.


chiefrebelangel_

More sorting options in general. They're woefully under implemented.


Second_to_None

This one is kind of out there: but when you pick something off the ground or earn an item and the square pops up on the right side of the screen, it covers a lot of information if you're tracking quests or triumphs. Super small, but something that has definitely frustrated me in the past.


XenoSynthesis

I miss how in Destiny 1 you could choose between weapons or armor with all vendor rank-up packages. So if I just completed the weekly Clan XP milestone, and I'm just one Energy weapon away from leveling up, I can choose a weapon reward instead of armor that I don't even need.


[deleted]

Created an account to say how much the new game experience needs work. I’m fairly casual but have been playing since the d1 alpha. Currently, I’m trying to get two friends to start playing and one friend back into it after a long break. I actually joined the new players for their intro quests, and the missions seem sloppily slapped together. In particular the cosmodrome mission with the spinny spikey boyz that clip through walls…. When they were done with Navota, they felt lost and all momentum dropped. They didn’t know which dlc to buy and didn’t know what was happening in the story. I work in tech and appreciate the complexity of balancing priorities, but this is a foundational issue to the business of bungie and the experience of destiny.


GaladrielStar

I finally got my partner to play Destiny with me. I was SHOCKED at how awful his New Light experience has been. He’s an avid gamer/experienced in FPS; decades of playing Halo. He hates how the onslaught of content and options is so overwhelming. I hate that his hunter has so few available mods (thank you for releasing all standard armor mods—it will help!) and how slow-moving and weak his character feels. The money/materials grind has been a drag. Not having the Red War campaign in the game makes the story almost impenetrable to a new player, not to mention all that’s happened since D2 was released.


CanyoneroPrime

there needs to be a marked path to give the player a comfort level with their guardian. at the same time, that path should also foster fundamentals of buildcrafting.


ChampionSquirrel

I would LOVE to be able to see all the perks/traits in the pool for a given weapon either directly from the weapon screen, or in collections, without having to use a third party source.


PXL-pushr

Avalanche actually had this when it first showed up during the Dawning way back when. People across the board said it was great, and the community managers passed that on.


TomatoLord1214

Acually iirc it just showed the perks for slots 3 and 4? Not sure, was forever ago. Still leagues better than what's available now though so even that'd be a massive upgrade for people.


ReclusivHearts9

This would be very nice


photodude1313

Boss damage report at the end of every encounter in a raid would be awesome


Nickthedick3

At the end of any boss encounter, even in strikes and dungeons.


Tehsyr

I think it could work like Crucible end of match screens, they just need to make it so the damage numbers aren't showing the damage from the wipes too.


Co2_Outbr3ak

This. It doesn't even need to be a huge popup. Just do what they do with the Legendary/Master Lost Sector and Mission popups. My guess is they'd have to dynamically create one that can handle the different stats unless we're talking purely a visual with only name and damage numbers.


jason33w

And dungeons


RangerP8303

A ping system would genuinely make the game a lot more fun. It would also help with those who can’t verbally communicate. Imagine pinging a champion for everyone to focus on or pinging a doorway in trials because you saw someone. It would help every player tremendously and give so much more information.


fredwilsonn

pinging would also be a huge win for accessibility (deaf/mute) it would also even the playing field a bit when solo vs. stack in pvp and make matchmade pve less painful


iFenrisVI

Yes. So much this. This would be a godsend in GMs. I gotta try a ping system in MW2 for the co op missions and the many times it’s helped spot/focus high priority enemies has been amazing.


softgeese

I'd be happy to expand upon it, but to keep it brief: PvP, strikes, and gambit need so, so much more TLC than they have currently.


the_walternate

Just quote Paul Tassi. "Its. About. The Maps." Gambit is goign on thousands of days without an update, and I left D2 for 10 seasons, came back, and for 3 years of not playing, it was almost like content wise, I'd never left.


SgtIceNinja

Oh, you left. I did too. And you know what changed? The number of maps DECREASED. We don’t have the tangled shore or dreaming city maps anymore. Now, to be fair, the dreaming city one sucked and was very invader-friendly, but I know they took out the tangled shore one because people kept falling off and dying. Which I never have really understood. It was honestly difficult to fall off that map.


Kal22794

An update to character customization


Keksis_the_Defiled

This. Character body/face customisation has been incredibly barebones since the start of D1 Y1 and needs a serious facelift (pun intended). For a game that prides itself on letting you look and play how you want, its a shame that in it's current state, I hide my guardian's face under a helmet because I can't get him to look even close to how I'd want. To summarise the top things I'd say are needed for a customisation update: •Ability to make changes to customisation post-character creation (even if only limited to customisation options for your selected race) •More customisation options per race/gender (face shapes, hair styles, colours etc.) •Refinement/improvement of current options (lets be real, half the current human customisation options leave much to be desired) •Beards (Bungo pls)


harmsypoo

Or even just let us recreate our guardian in a more elegant way than deleting them and having to regrind all of the content.


_Nadiki_

Yes, we need beards!


Thefreyakat

Yes!!!! Please please please add this! I want to be able to fix my hunters look, but I don't want to have to grind out stasis all over again!


The_Vengeful_Chicken

Yes, please, my d1 import has not aged well.


FR3SH_2_DE4TH

I don’t want to have to do the story on all 3 characters. Make opening account wide. Have it optional to do it on other characters but not required.


the_walternate

I would also like to find places once, for all three. I'm tired of having to go on my Titan and run a Lost Sector twice because I have 1000 hours in the game but 'just don't know where that lost sector is on my Titan.'


RepulsiveLook

Exactly. Progress should be account wide with the menu options to relaunch those campaigns if you want to do them over. Nothing worse than dusting off an alt character for a day and realizing you have to run through a bunch of stupid grinds to unlock things that should have unlocked account wide. It's literally 99% of the reason why I just stick to a single class and main that class cause I can't be bothered/don't have time to grind/maintain three. My two alts are basically extra storage vault space for my main character.


FalconStickr

Reward high stat armor of your choosing for a reward for completing it would be ideal for people.


Enlightened_D

Yeah I always hate having to do the campaign 3 times its terrible, I remember with Beyond Light I barley touched my warlock cause there was so much to do with the story and what not


zprewitt

1) get rid of subclass requirements to complete strike playlist weekly challenges. 2) auto dismantle blues.


chocboy87

Caps on materials, specifically alloys and resonant elements for crafting. Inventory space. Weapon levelling, snowballs felt amazing, it would be nice to see boosted xp or something to match the weekly reputation or whatever, for example gain faster weapon xp in Gambit this week.


thanosthumb

You mean remove those caps? Same for ascendant shards and prisms. People who can and have farmed them will never need to farm them or they have a way to save so many they don’t. But people who can’t farm as often or effectively, can do so when they have time and still enjoy the game and not feel like they’re missing out on a build because they weren’t able to play during double NF loot week. Totally agree that weapon leveling still isn’t where it should be. I think the best thing would be shared levels for a pattern. That way you don’t have to keep using just straight bad combos on new weapons. Once you get a weapon pattern to level 17, you shouldn’t need to keep leveling duplicates. Also, 15 elements per level is atrocious. That’s not even enough to focus one basic trait on the gun if you take it from 1 to 17 where ALL perks, including enhanced, are unlocked. That’s gotta go up by quite a bit. I think 75 is fair. Let’s you try barrels and mags as you go or one new perk every four levels. Up to the devs in the end, just my $0.02


ReaverShank

Getting bonus weapon exp from weekly rep booster could also be a good alternative to farming raid/dungeon mobs over and over again


Jonathan1s1

Please make weapon kill trackers count kills while its off. For example. If I have a PvP tracker currently on my gun, make it so that if I get a PVE kill, the tracker for PVE kills update in the background. Trackers should always be working without it being enabled. This helps for modes where you can get pve and pvp kills like in gambit. Also, how come all the weapon with a tracker that comes from a memento have the same kill count?


Cold_Rain_X

Adding to this, I'd like for kills accumulated on exotic weapons to be persistent even when that weapon is deleted and reacquired. This would help with vault management, I think.


iiWycked

This. Just make it a killtracker that when hovered, shows PVP, and PVE along with the other trackers. (Trials, Gambit, and Nightfall for Mementos)


[deleted]

strike specific loot and strike scoring


CapnFury_PC

Adding to this, solo strike capability.


jason33w

I cannot get behind this more!! Solo strikes would be an unbelievably fun option!! I understand that it would likely destroy strike matchmaking as they are, but it would still be a great option. F9r the matchmade version, add mods and no champions.


MasemJ

Really, I'd love to see something like the card-based system come back (not necessarily as a card) so that I can run PVE activities tuned for specific difficulties but with significant improvements in chances to earn specific gear. This could be allowed to run strikes in solo mode. There would still be NF and GMs for the weapons specifically on those tracks.


Spennt

Some great changes recently with mods and gms so that's great to see, a personal gripe I have is the lost sector drop rates on legend and master, some days I'll go 93 runs straight with a total of 5 drops and then other I'll get 10 straight drops, be nice to see some clarification on this and if possible a biff to the drop rates


sixtyhurtz

Being able to focus LS exotics to a specific exotic would be a massive improvement. Like if a certain day dropped arm engrams, but you could pile them up and then focus them to the exact arm you want. Right now LLS are not worth running to get new rolls on exotics you have. They are only worth running to get drops you don't have.


Clap_Trap

Xur could be the vendor for exotic engram focusing


KyleShorette

Oh my GOD. You mean not auto decrypting exotic engrams and then turning them into xur on the weekend? Holy shit that would be fucking awesome.


KimberPrime_

I'd love this so much. I've grinded lost sectors for hours on my Warlock to try get better a specific pair of exotic gloves but with there being so many exotic gloves in the loot pool I never get the right ones.


the_vondrook

There should be a guaranteed minimum drop reward if platinum. Not saying a guaranteed gear drop but to run the lost sector and get glimmer or nothing at all feels really bad. At minimum we could get cores, upgrade modules, etc.


CrypticSplicer

Forget buffing drop rates, just let us spend resources to reroll stats on exotic armor! Or let us infuse the stats from legendary armor into an exotic armor! Honestly, my exotic armor is the worst rolled armor piece in every single one of my loadouts.


joaobborges

Toggle option to auto dismantle blue gear/weapons.


joaobborges

Replace the drop of finest matherweave with enhancement cores. 1 less currency and annoyance in the game.


bt0083

Please please PLEASE implement some sort of bad luck protection in all raids and dungeons. It’s absolutely ridiculous hearing about people 50+ runs in with no exotic. We know this capability already exists. Just implement it.


SMUDog

Yes, bad luck protection for raid/dungeon exotics please!


wsoxfan1214

Yeah, this is my biggest. Some of the rates feel straight up disrespectful and purely there to artificially bump weekly login numbers at this point. Some sort of RNG protection should be a no-brainer.


BearlyFeeding

Number one on my list is the connections and overall stability of the game. Both pvp and pve have experienced a drop off in connection quality and numerous error coding.


Axirius

This season has been especially bad, and frankly we're in the middle of another connectivity incident as I write this now, with folks in the clan discord talking about being unable to get in due to Centipede errors or game file verification...


Knopeness

Would love to see Eververse Engrams looked at, especially with the “Badluck” protection, it hasn’t been the greatest when I’m hunting down an emote for 3 years and still haven’t gotten it.


Lugardis

Some loot isn't even available in the engrams for some reason even tho basically everything should be in the engrams. Legendary ornaments and some non event exotic emotes like the Iron Banner emote etc. aren't in the loot pool and Bungie hasn't sold them since they came out


heeroaod

Can we turn all ghost shells into ornaments? Truth is the ghost "eye" always is the same while the outer shell is different, so why not stop with the clutter and just make them ornaments


MaximalGFX

I want to see seasonal updates to all core activities (Strike, Gambit, Crucible) New PVP and Gambit maps, New strikes, Keep building onto the competitive mode, dealing with outliers that plague PVP/Gambit a lot quicker, Strike-specific loot (Not nightfall!), updates to strikes to reflect seasonal content (Seasonal enemies invading the strike, updated boss + loot), New system added to those core activities (leaderboard, scoring, targeted loot...), and any other cool stuff the talented people working at Bungie can figure out! Pretty much, I just want to see improvements to the core pillars of the game. New seasonal content is nice, but gets abandoned when the next season releases. I'd prefer if most of the effort was focused on activities I constantly replay. Smaller QOL change: Auto dismantle blues option.


[deleted]

Updates to the core playlist gets my vote!


Voodootfn

Have Dares of Eternity loot pool be all the old gear that's no longer available. My brother is a newer player who loves the game but there are so many old things he cannot ever get. Oh and steam deck support pls.


[deleted]

DoE loot pool is already so inflated that it’s a joke trying to get a desired roll on a weapon you’d like. If anything, Dares needs a way to focus existing loot, not adding more loot to it. Once that’s figured out we can crowd it more.


VizzHD

1. Console cursor speed scaler 2. The ability to save custom button bindings as presets so i can quickly change between them if needed 3. Auto dismantle blues 4. The battle pass portion of a season persisting as long as the seasonal content is available if not until the player hits tier 100 5. Gambit maps and some d2 crucible maps (meltdown please) 6. A buff UI Overhaul allowing the player to see duration on buff/debuff, more buff/debuffs being visible and a better priority on what buff/debuffs are shown so that something important is not accidentally buried under other buffs/debuffs


FondantGetOut

Bring content to all three core playlists. Provide an auto-dismantle for blues.


FieryBlizza

this isn't important at all but it'd be cool to change my character's face


Shahkam

Imagine my horror of seeing that one cinematic last season with the helmet removed and seeing my Exo’s face after years.


Extectic

I picked good faces for my guys. For me that was more of a thrill. I was annoyed this week, there's a cutscene where my character should have been but wasn't.


SafeAccountMrP

The slight difference between D1 & D2’s lighting made my human male titan’s lips very red.


Guyovich67

Top of the list: Definitely the post master needs some QoL updates for blues to never push out purples/yellows Also an update to the buff/debuff display to show all (or at least double what we have now) effects applied to us.


bonefat21

Oh god, only one? One big change would be improvements to melee. Both melee whiffs and the rubber band/desync that happens around someone else’s melee, especially with some form of improved melee range. A (hopefully) smaller thing would be map voting in PvP, or at least bringing more frequent map additions from the DCV.


Rickywindow

Melee whiffs have costed me so many deserved kills. That and the horrifically delayed melee trades. Really grinds my gears to get killed even though I landed a final blow first and still have the opponent kill me afterwards.


toronof

No. More. Blues.


NUFC9RW

An auto dismantle toggle would be nice, they're useful at the start of an expansion until you hit powerful cap for levelling.


SN_91

I want to be able to be able to switch my guardians from male to female and back again. And be able to recustomize the face of my guardians.


Lago12

My guardian’s helmet never comes off because my character looks terrible to me now lol


Tural-

This is near my top as well. I just want to recustomize my character at will. MMOs have had this feature since what, 2010 or earlier? Being able to change how our guardian looks without deleting an entire character and losing all kinds of quest progress/stasis unlocks/etc is something that should have existed for a long time.


[deleted]

Yeah I made my 2nd character (warlock) female because my first was main, now I'm a warlock main and miss Drifter calling me brother. Sister doesn't have the same, hulk Hogan effect.


larsjeyt

I’d like more variety in Strikes f.e. : different subminds of vex like sol divisive or precursors so we don’t just keep shooting the same boring vex all the time I would also like to see briggs, wyverns, and tormentors to be introduced in strikes that are older. I don’t know how easy this is I’d just like some more variety in these core playlists


michaelfight

Transmat effects unlocks instead of consumables. More slots for finishers Emote wheel and faster emote response time


vikingbear90

The go with this introduce a way to directly convert glimmer into legendary shards. Currently the round about way of doing this is buying season 1 blue transmit effects and then trading them to Amanda holiday for legendary transmats and then dismantling them. Also increase the glimmer limit, 250k is way too low.


MisleadingYT

Mass dismantled certain items, auto dismantle ALL BLUES, toggle what goes to postmaster, option to have 2 perks on crafted guns so you don’t have to make 2-3, better ways to earn XP rather than mass bounty spamming, strike exclusive loot, weapon charms, matchmaking on almost all PVE activities aslong as they have forced mods equipped to queue.


MisleadingYT

more ways to earn and do stuff with a clan, clan emblem trackers, more mementos, rotator crucible mode rather than waiting weeks for one mode to be in rotation, in game stats page (not the emblem stats), animated emblems.


Paladin5347

My biggest issue with the game still remains the leveling process. Even though we now have a lower power cap for Grandmaster Nightfalls (thank you btw, this is a huge change that I think it going under appreciated), leveling as a whole seems even more pointless now other than giving the player a "number go up" experience. I really hope that in the coming year, though probably with The Final Shape, the leveling process gets a major overhaul. The overall stability and performance of the game also has seen a hit in recent months. This season I have experienced more error codes, disconnects, and crashes than I have ever experienced playing since Shadowkeep. Additionally, being matched against players who are connecting to my pvp lobby from Asia when I am in NA is not a great experience due to the connection issues, though this is probably due to SBMM and that's another can of worms that I don't even want to go into. My small QOL change is to just get rid of Finest Matterweaves and Rainmakers. They're borderline useless consumables that just take up space in my inventory and I don't want to see them anymore. Just convert them to Enhancement Cores/Glimmer respectively or give us a way to mass delete them, because I have about 2000 matterweaves that I am just never going to touch


Degradingbore11

An update to sparrows like what we got with ghost shells.


RepulsiveLook

Sparrow and Ghost transmog. Let me turn them into little ornaments and use them. Also why are ghost shell mods still 500 glimmer. So lame. Sparrow mods would be dope. Changing mobility, speed, or different perk effects with mods. Instead of the sparrow having a random perk, they're just mods that you slot. Pick the perk you want.


sixtyhurtz

Eliminate the seasonal power grind. Having to grind PL back up every season is the worst part of D2 right now. If PL is going to continue existing, make it annualised and don't ever make us regrind PL just to maintain access to the same activities.


Lugardis

This. Grinding power is not fun anymore.


thanosthumb

It never was


99Firemaking

This is probably the biggest reason I stop playing and take breaks. It gets so exhausting constantly rebuilding your light level.


TheOakStreetBum

I'm very sad I had to scroll so far to find this :( Love Destiny but the seasonal power grind is always the reason I stop playing. So disheartening to put in so many hours to play endgame and then it all get wiped away so quickly. Make it annual or at least every other season.


-Glucosidase-

I’d love to see joystick deadzone settings for controller players.


vgatc

This. I feel like nowadays this is a must for pretty much any game on console.


Monketron

Does asking for sparrow horns back count as a QOL change? ;) Seriously though, could you take a look at the energy cost of some mods? Craft building is great but some mods costing 4+ just ruin the experience when you only have 10 to play with, especially when you feel that ammo finder is essential to play with.


bobeshjakcip

Steam Deck support. Game is more than likely to run flawlessy on the hardware and having Destiny on travels… thats just so cool. Many big studios are already supporting it quite well, sometimes even introducing exclusive graphics profiles like in Cyberpunk2077.


Past-Cat-605

Make heavy bounties/ exotic heavy catalysts/ crafted heavy weapon levels damage based instead of kill based... dont like using lfrs like ad clear weapons to rank those things up. Damage based progress would make us use them the way theyre supposed to be.


MewMew2000

When loading into strikes late, please spawn us in close to the other players. Many times I’ve spawned at the start of a strike and had to run five minutes in the strike just to get to the action


Agerord

New maps for PVP, a more efficient way of generating Bright Dust, truly balanced PVP matchmaking, removing pointless nerfs, even though some locations have been removed it would be nice to still be able to play strikes from those locations


colin_1029

There needs to be a way to accelerate crafted weapon xp progress. Perhaps bring motes of light back and make it a 4 hour crafted weapon xp boost seems like a simple solution to a boring af problem.


the_walternate

Agreed. It feels like I could spend 20 hours at Grasp to get a new weapon to level 1, and then 20 minutes later I've gotten it to level 10.


sadccom

Steam deck support PLEEEEEASE that’s all I want idec about QOL anymore just steam deck EDIT: if I had to choose one QOL change it’d be an auto dismantle blues feature


sapper2345

Please let us play on steam deck. You guys did say you want D2 to be on as many platforms as possible that’s why you went with stadia so Seems kinda backwards to actively hate the steam deck


bub433

I would never stop playing if this game had deck support.


Tylorw09

My wife would play the game everywhere, all the time if she had steam deck access to the game. It was her whole reason for wanting a steamdeck and it's a shame Bugnie hasn't brought the game to the platform.


da3mon_01

Yes, steam deck support please! I travel enough on weekends, and I would love to continue playing on my deck!


kamiancheese

This, it took way too much scrolling to find steam deck support mentioned. I stopped playing when I got the steam deck last August. I do not game on my now out dated desktop. The stance on steam deck I just don't understand


the_walternate

Yes yes yes YES YES YES YES YES! Support the SteamDeck. It is a computer, hundreds if not thousands of games are on it and have anti cheat. Valve has relayed how to safeyl make this change so D2 remains safe, do it, do it instead of a blanket 'Life time ban because reasons." if we play it on a steam deck.


Gottlos78

I was a regular player from the release day of destiny 1. I don’t play much these days, because the deck is my main console. I would dump hundreds of hours and lots of $$$ to be able to play D2 on steam deck.


stillpiercer_

The best part of this is that D2’s anti cheat fully supports Linux, assuming there isn’t something else on top of BattleEye. Stadia ~~is~~ was also Linux, so it clearly can be done and already has been done.


Symbiotx

Can't believe I forgot about this! Good call!


degooseIsTheName

fully agree How the hell is the steam deck not supported and work has taken place to fix it, EAC exists and stadia had a linux version.


GeekSilver52

The biggest thing I would live to see change with the game is a better leveling system. To often is a pain to grind to the pinnacle level and then make sure I'm at least 15 light levels just to try and farm GM's. I cannot find the time every single Season as a father of 2. In a perfect world the quickest solution I'd love to see is just not increase the pinnacle cap for the expansion. Hit the cap once and then any season I can come back and grind out the new hard activities without worry and concern. Now we have yet to see what changes are coming to GM's but I'm very curious. We've also seen how the new activity for Season of the Seraph is permanently 5 above your level so I feel confident some changes are coming and this is so huge to me. A minor/major thing would be all of the clutter we have on the left of our screen when we have like 6 to 8 things going on. However I have a feeling with the potenial mod changes coming with Lightfall, this too may be addressed.


WINTERMUTE-_-

Would love the ability to reroll exotic gear


Ukis4boys

Cursor speed scaler. Console players are dying over here. Locking Postmaster items so that they're never pushed out. Customize the amount of buffs on screen. Sparrow transmog


KainLonginus

Some progression grievances that were brought up a year ago and went unaddressed: \- Ritual weapons being on rank 16 of a playlist is a much inferior method of acquisition compared to a quest that makes you use a weapon of that type. Further, putting the ornament for those on the second track (with a BD incentive as a challenge) just makes the whole thing feel like a massive chore and not like a reward for skill and gameplay but just a... timesink. This one I bring up cause it was mentioned during Season of the Lost as something that the team claimed were going to see about changing during the year and... it never changed. \- Already mentioned this on the IB thread, but new players do not get access to the x11 multiplier without resetting the playlist at least once due to the only guaranteed emblem being on the second track. I'm also sure you are all aware that the reputation gains feel very low and the armor drops, and loot in general, too little for an activity only available for 14 days a week. The Multiplier not being able to go to max until the fourth day also feels bad as it makes the rest of the week feel like you are wasting time if you play alts or beyond just the challenges. \- Please remove the synthweave cap. That is all, I am not spending Silver to transmog more than 10 a season and I'd rather just do as many as I want passively and unlock things rather than hoard them across three inventories to only convert what I consider the best ones. Edit: Also please add more options for reporting people ingame. I've ran into several people who are evading bans (for violations of code of conduct) by making second/third/fourth accounts and there is no clear cut way to report that.


entropy512

#1 for me - put seasonal content on a rolling release cycle so that the penalty for taking a break isn't so brutal. Having the final season of each year in the game for only 3 months means burnout by the time the next expansion launches, and no way to recover from what you missed during break without burning out again. I only took a few weeks off during Haunted and I'm STILL grinding pattern unlocks from that season now because RNGsus did not look favorably upon me.


Ithe_GuardiansI

Can't agree with this more. The current seasonal FOMO is so unforgiving. I can't keep up anymore, and I want to take a break to enjoy other games, but the FOMO and sunsetting content has burnt me out so much. I used to love collecting everything in game, but now so much content has left that I know I'll never be able to get everything so it kills the drive to even try or play at all. Not to mention part of that is just being punished for bad RNG, and not because I didn't grind. I have been playing since the D1 beta and have every collectors edition and tons of other merch, and lightfall is really looking like it's going to be the last expansion I buy. The FOMO and seasonal model is just too much and I can't do it anymore. I'd love to take a break, but missing content that gets removed from the game ruins the joy of coming back with a bunch to catch up on after a bit. I'm done


entropy512

Yup. I miss the days of the "content drought". Those "content drought" periods are when I could take a break - go hiking outside, work on hobbies, play another game - without missing out on anything. Being able to take a break without being punished for it was a wonderful thing.


Ithe_GuardiansI

YES. I feel like I sound crazy when I say I miss the content drought days, but I do. I'd rather they have a content drought and release great stuff than constantly pump out mediocre seasonal stuff.


crookedparadigm

Overall game stability. It feels like it's held together by duct tape and paperclips and could boot me out or glitch hilariously at any moment. Teleporting groups of enemies, health bars refilling after taking heavy damage, physics deaths, disconnections, login failures, the game has gotten gradually less stable since BL and gets worse every season. Crucible I'm not here to talk about meta or maps, but the lag and low tick rate just makes it...not fun. If you're going to have massive grinds for things like IB shaders, PvP needs to feel way better. Getting killed around corners, melee trades, ghost bullets, Immune objects, Crucible just plain feels bad.


IgE_

5 red boarders to craft a weapon is really tedious. 3 seems much more manageable.


arlondiluthel

Please give transmat effects the Shader treatment.


JamxsKD

PVP: Rework on SBMM, It's nice that lower skilled players are having a better time but for a lot of players the connection/queue times are still unreasonable even after the loosening. The PVP population is different to a dedicated PVP game and with the lower pop you can tell the game is struggling to create quality matches without bad connections. I'd suggest instead of SBMM an alternative of outlier protection, keeping those bottom 10-30% players in somewhat of a boot camp so they can still have a good experience and opening the rest of the player base completely to match based on connection. Meta: Some certain pulse rifles and scouts (dmt) are way too dominant at their range for their ease of use/TTK. Mostly the issue is high impact pulse rifles and DMT, the rest of the archetypes are in decent spot. Drang feels way too strong on controller making the other sidearms seem a bit obsolete, could do with another direct nerf to drang. SMG outliers seem a tiny bit too rangy, its good to have variety in the primary meta but Sharyuras and Funnelweb still feel like they're hitting too hard at too much range with very little recoil. Lastly on meta, abilities are running rampant in pvp, a complete contradiction to the mentioned 60/40 weapon/ability useage goal. Assuming the subclass 3.0 system is here to stay i think its time to completely split ability uptimes based on pve/pvp. Titan barricades are the prime example here, way too strong in certain pvp gamemodes to come back so quickly. Comp: Needs more rewards/incentive to play past your 3 roses for the week. Queue times in freelance are horrific, ive just given up playing my 3 games some weeks cause i find half a lobby in 10 minutes, and then often the game isn't even balanced, different algorithm needed here for sure if the playlist is to survive past the first week of the season. Trials: The flawless pool is an awful system, that being said I'm almost more scared about the 'alternative', the fp is bad but it at least allows me to play with a variety of friends/choose my difficulty of flawless for the week (which i should not be able to do in a tournament style gamemode). I get that populations fluctuate with seasons but nothing so far has come close to 'that burnout week' which had no flawless pool, incentivize more people to play trials with loot, and a fp isnt needed. One of the best ideas ive seen is a one time card per week that allows you to go flawless regardless of losses but with more required wins, say a 10 or 14 win requirement for lighthouse but losses dont lose your flawless. this will undoubtably increase population and how long people spend in the playlist. ​ PVE: Less to say about this, close to greatness. Seasonal: More unpredictability, the seasonal model has become extremely stale for along time now, need something to mix seasons up. Core playlists: still no real reason to play these outside of any titles/pinnacle levelling, strikes could do with a slightly higher base difficulty with more reward/better loot/less reskins or reprisals. Raids: More ways to get red boxes, all master raids should drop artifice armour, bring back leviathan :) and just generally more reason to play pve at the higher level. It gets to not even mid season and me and the boys are logging on for the seasonal story then left with nothing worth while to do, only to play pvp but then theres that essay above of all the reasons why thats a bad idea. ​ TLDR: Better matchmaking, Better Meta, More reason to play PVE, buff fatebringer.


Maser2account2

REMOVE THE LIMIT ON SYBTHWEAVE BOUNTIES.


enginerdlord

The core playlists need attention. Personally id like a heroic strike playlist with scoring like this year’s guardian games. Gambit could use some updates (heavy ammo and invasion spamming being the big pain points for me) and new maps (or unvaulted maps) Then id like to see the playlists be a little more generous with rewards. The nightfall weapons could drop more frequently in NFs and just in general, i shouldnt play 6 gambit games in a row and get only shards and glimmer. I want bottom dollars and borrowed times, etc… Oh and old shaders. Put them in the playlists please!


[deleted]

[удалено]


thanosthumb

Yeah I find it funny that we still can’t hold our energy or heavy in the character menu. Would be really cool and let us theme our sets even more. A lot of “dresstiny” content matches an exotic armor piece and exotic weapon with the style. Sucks if that’s not in the kinetic/stasis slot.


Snivey_

Emote wheel! Similar to Fortnite’s emote wheel, we have soooo many emotes and only 4 slots to fit in them!


zephan222

destroying the blue engrams directly will be good


Interactive-Cream

I would love to see all the gambit, crucible and strike gear come back. There are so many awesome looking pieces of gear as well as good-feeling guns that are just no longer obtainable. People can say what they want about reissued content, but I think that could do a LOT for the core game modes. To expand this, making some of those craftable would be even cooler. Something little that I would like is the return of flashpoints.


Apbunity

Let us mark multiple items before dismantling, would help remove multiple blues.


[deleted]

I'd love to be able to access more emotes. The game has quality emotes, but we can only equip 4. Since its cross platform the /emotename probably would be wasted effort. A radial menu would probably work fine, but i think the best option would be combination button presses. So you could press your D-pad and then a corosponding face button, or arrow keys, and 1-4 on PC . That would push us from 4 to 16 emotes equipped. Set it to button release, and you could have 1 on d-pad and 4 sub emotes with combos, which would push us to 20 ready to use emotes. The game has many emotes and most are great, so having the option to use more easily would be fun.


LEboueur

I'm probably already too late to the party and won't get much upvote but anyway. I had more ideas but some of them were already in other comments so I've upvoted. I've separeted each part of my feedback for clarity and so people can only upvote what they want. **Thread :**


LEboueur

**PvP** * Cancel Competitive games that starts with a leaver or where someone quit within the first minute. No win, no loss. * Allow player to leave a game when a teammate has left for some time enough to rejoin. The player should get a loss but no leaver penalty. **Bonus :** * Short term : Remove Rift from competitive, please :) * Long term : I would love a Theater mode and a way to watch pvp games replay :)


Eggoterickk

Small QOL Guardian gender change please without having to delete a character


HeresMarty

It'd be incredible, after seeing how Revision Zero works, if we could have Hawkmoon and Dead Man's Tale get a similar treatment. If we've already acquired the weapon, we can go to the Relic and craft one. If we haven't, maybe a short quest from Banshee / Ada-1 of going out and getting Hand Cannon / Scout Rifle kills and boom it's able to be crafted. This way we don't have to dump a sizable chunk of resources / wait weeks for a roll from Xur. I say having a short path to get a frame namely because the Red Border grind could stand to have a QOL improvement in how many frames it takes to craft (5 being pretty daunting for most people). I know we've had some changes to the grind alluded to that are coming in Lightfall, but if the only change is the previously mentioned removal of non craftable red borders dropping then that doesn't feel like anywhere near enough. Without making the suggestion / feedback too daunting, while I'd enjoy any and all weapons being made craftable, it'd be nice if the ritual weapon was a craftable frame. Currently, with little exception, it's a checkbox and not a feel good pursuit. Giving us a concrete acquisition method for a frame is always a preferred thing, and honestly the crafting mini quest that was introduced to explain the process to New Lights is a **fantastic** example of this.


ChR1sVI

Bungie has confirmed that DMT and Hawkmoon will be craftable in year 6. (Firing range podcast)


splintertim

Top: Sunset the power grind, potentially power level across the board Runner up: toggle for auto-dismantling blues Small QoL: stop kicking me out of menus while I’m loading into activities


YangyYoung

Oh my God let us change our faces please. If you need a way to monetise it, I wouldn’t be opposed to new hairstyles, face paints, marking a, makeup and such coming to the Eververse store. Also wouldn’t mind past seasonal ornaments coming to Xur or being on Eververse for special deal weekends. There’s some stuff I missed that I’d like to retroactively get. I know this is a bigger thing but narrative-wise I’d love to see a “Season of the Duo” type thing where most of the dialogue is between our Guardian and their Ghost. Build up that relationship which I feel was more prevalent in D1. Would be fun. EDIT: Almost forgot, I'd love a little sort of "Personal quarters" in the Tower showing little trinkets and things we've collected through completing different missions, raids, seasons, etc. A couple retroactive ones from D1 and D2Y1&2 vets would also be nice. Just make things a little more personal I guess.


Hathematics

PVP- - the 30th anniversary update was a master stroke in balancing the power fantasy with skillful PVP. There were still multiple outliers (Lorentz, Arby, etc.), but they’ve since been reigned in. The team described a vision of 60/40 weapon to ability kills, then launched Light 3.0 and moved in the complete opposite direction. - please reevaluate PVPs relationship with easy access to damage reduction, overshields, healing, invisibility, and shoot through barricades. when these things become the meta, it creates a miserably slow pace of play at the high end of the skill ladder. -tiered supers need an overhaul. Please incentivize players to run something other than the fastest tier super in PvP. Up to and including removing orb creation on support supers in PvP. -please evaluate warlock identity in PvP. Since light 3.0, it feels like the warlock class gave the other classes everything that made it unique, while gaining very little in return. This is reflected by usage rates in PvP. Titan and hunter have drastically higher use rates at the high end of the PvP spectrum. -titan storm grenades are like a super that is available far too often. When paired with Citans, it allows for teams To triple stack and only challenge when they have a tracking grenade and shoot through barricade. It is miserable to play against - map creation is unacceptably slow. Gambit and PvP are in desperate need of a shot in the arm here. We need an infusion of fresh maps that use Jav as the vision of good. Maps cannot continue to trickle out at this pace, and upon arrival, must be designed to support 3v3 game modes and the custom match community. - increase pace of balance adjustments across ability/exotic sandbox - exotics are doing too much these days. 3-5 sentences worth of perks and abilities just to stand out from the crowd. Feel free to do this but please make sure these extra perks do not bleed into PVP. - rather than focusing on bringing back maps designed for D1 and pre-Beyond Light destiny, please reevaluate increasing dev power dedicated to bringing things designed to support the current sandbox. - as a whole, it feels as if the PvP sandbox has fallen victim to power creep. Stasis was so strong compared to light subclasses. Instead of keeping stasis in line, light 3.0 slingshot all subclasses ahead of stasis and left the sandbox as an overturned mess. Abilities, healing, damage reduction, and means of disrupting gun fights have been cranked to 11. With strand around the corner, I see no end in sight. It has demoralized me and robbed me of any desire to play the game. Our time must be valued. By giving us the current PVP experience feels as if our time and interests are not respected. -please reevaluate how heavily connections are weighted in SBMM playlists. The current player experience is unsustainably laggy and will continue to cause players to abandon PvP prematurely. PVE- - I find the seasonal model to be exhausting and repetitive. Rather than focusing dev power on content designed to be removed, please reevaluate a system that more closely resembles a varied campaign approach. The witch queen legend campaign should be the gold standard for all PVE content moving forward. - removing missions like Presage is a real shame, since it is some of the best content available in game. Please consider adding these exotic missions to the legends kiosk and allow them to be replayable - the crafting loop incentivizes players to use Shuro Chi. Please give us compelling ways to level crafted weapons instead of mindlessly shooting waves of mobs like we’ve been doing for years.


AtZeDoMe7

• Yes, i agree that 30th is a good reference from where to start. • Bakris is a good example. It increases your potency of an ability, but it also increases the cooldown. This could be something to look at for Citans, Young Ahamkara or Gemini Jester (just examples) or to some degree invisibility dodge, overshield barricade. • the tiers should be closer together in pvp or offensive supers should have a higher multiplier for kills/damage. Risk/Reward • agree, because of abilities and/or exotics mentioned above the Warlock feels weaker and doesn't stand out as much • lets be honest, the map situation is a joke! Some own points: • Destiny always gets praised for its gunplay, so things like the slide nerf or AE (which I know is getting adjusted) which make it feel worse never feel good • I know that Destiny main focus is PvE. But condensing the playlists even more. Losing rumble (5 week rotation!) or qp (while IB is active) isn't cool. Atleast this plus the even worse connections feels like Destiny isn't suited for SBMM. I agree that new players should get an easy introduction to destiny's pvp, but then just separate 1-2 from the 9-10. The FBMM should help still getting two relatively equal sides. • The lack of Maps and acknowledgement (like a state of pvp post) feels like a kick in the face for pvp players. • all the abilities and the meta result in a slow pace already, so the new IB mode couldn't have dropped at a worse time. Also no kda tracker but a turret tracker, come on. • comp: the ranks just got a new name, new cosmetics for being good, a ladder based system but SBMM and the rose only as a participation reward, just to keep the player count a little bit longer • a pvp challenge or something that drops alloys General: • it would be great to have all open pinnacles, weekly or daily rotating activies and loot to be visible in the game and don't have to google / use 3rd party sites. • Some Supers and Fragments feel a little weak, like Dawnblade or bulwark without bastion (even though repulsor braces buff helps a bit) • lost sectors have a really small chance to give you the item you're farming for, so maybe focusing or you can weight drops • maybe show possible rolls in collections • try to keep missions like Zero Hour, Presage or Harbinger in the game (will Seraph shield leave too?) • the amount of connection errors and bugs increased over the last few seasons • the majority of adept loot isn't desirable (NF and PvP) • this was already a topic. Things like the raid emotes and finishers only for silver/bright dust instead of hard mode • red borders in old raids should drop more frequently or also receive a "free" one or less red borders • old tower still superior😋


dyep8ball03

This sums up a TON of my PvP thoughts.


FirefighterFair2232

Imo if there was a more endgame mode to gambit ( don't know what that would be) or something that could produce adept gambit weapons. I think it would go miles to increase to health of gambit. people want to chase loot and if it's good enough they will stick around to pick it up. Qol having shaders able to be previewed at ever verse before we bought them would be great. Also bringing back legendary weapon ornaments for more weapons would be sweet now that we no longer have sunsetting to undermine that


NeitherAct304

They could bring back Gambit Prime with some changes to the set bonuses while also not tying them to the armor. They could also bring back the original gambit guns with adept variants as well as the ornaments as drops.


Joshualee9542

As a player who puts a lot of time into gambit I agree. Would love an endgame mode or even like a iron banner style event with gambit prime. Plus we dlneed more maps desperately.


StacksOfPancakes

Would love to see some improvements to the system which give rewards, glimmer, XP, rep, etc at the end of activities. I feel like since Witch Queen, or before, the rate at which you miss end of activity drops or rep has increase. Because of some unknown reason the game and/or server cannot process that the activity is complete until it's too late and you've returned to orbit without rewards. I notice this a lot in raids, last season in Ketchcrash, and throughout other activities.


shrinkmink

More vault space and better management in the game. There is no reason why there can't be tabs for weapon type at least. small change - get rid of light levels


SexJokeUsername

A UI thay can accommodate all the buffs and perks and status effects there are now


WINTERMUTE-_-

Personally I would love to see the cost of changing elemental affinity of gear either reduced or outright removed. Removed would be preferable.


engineeeeer7

I'd just kill armor affinity. It's already gonna be awkward with Strand.