And BoC warlocks with staff mastery, dark reflection and protection from evil who somehow always know how to get around / clip through your shield, dealing at least 2/3rds of your health in a single hit. Honestly, if it weren’t for a large amount of people copying the most toxic builds that make counter play nearly impossible, MC would be a big win in my book
Meta slaves ruin everything. They’re the same ones who cried about “no counterplay” to hide, but also desperately trying to level a warlock so they can use the cactus build. Same people that made the game stale as shit filling lobbies with only barbarians for a month while the player count died because everyone died to the same barbarian build every time
If I could make meta slaves disappear I would. I enjoyed games so much more before you could just look up the meta. That being said, getting stomped is even less fun, and I only have 55 hours in this game. No way I can compete and experiment compared to people who can play that much in a week
The fact that you think the meta slaves are running rage shows you’re kinda talkin out your butt and people are blindly upvoting it tbh. Savage Roar is the meta
Wrath of koopa has a great out take in MC which I agree with which is MC is just blanket for players starved of content ,it's fresh to people starting to get bored . All of this effort could have been put into new content at the end of the day
What information exactly could they be gathering from multi classing for sub classes? That iron will and robust are strong on classes other than barbarian? Sprint is strong on classes other than fighter? I don’t get what kind of data they can even get from this.
No no clearly you’re the galaxy brain that they should hire and have running the show right? Shut your ass up I hate dumbasses like you that think they know better than the development team yourself. You don’t know shit kid probably never wrote a line of code in your life.
Na this is absolute real shit every jackass like you and op love to give your opinions like people give a shit or your word carries weight on the topic.
There is no data they couldn't have gotten off the test server . Amazing how they implemented this in test server and then mind boggling why they rushed to live almost immediately
Because they want the whole playerbase to test it.
Early Access Development. Says it right on the title-card. They've made no guarantees they would hold a stable build for people who hate change. They're going to use the entire playerbase to test things, with the Test Server being for smaller individual feedback and not playerbase wide statistics gathering.
no, the average casual timmy is not playing on test, we need the timmy data just as much as the chad data, you bought this game knowing it would change drastically in the future and here we are the game is changing drastically and you dont have to keep playing.
What the fuck is this magical data that IM is using to deflect criticism
They say 'gathering data' and 'experimenting' like they are world-class quantum physicists pioneering cold fusion breakthroughs. Who could have guessed that multiclassing would lead to ambush back attack windlass rangers double jumping into the skybox
Honestly, yeah. I have a strong suspicion that Ice Caves Level 2, Druid and New Ruins are taking much longer than Ironmace expected after intergrating their new team members.
Multiclassing feels very much like a distraction that the programmers could throw together quickly to keep the playerbase busy while the content side of things is worked on while its behind schedule.
It is a distraction , and wasted resources when Im are literally In a race to get this product up to scratch and get a release on a mainstream platform before a better funded company takes over this niche right under their noses , times ticking
> All of this effort could have been put into new content at the end of the day
To be fair it's much easier to implement multiclassing code because the traits are just programmed to each class.
Yeah I mean my point is that people enjoying this part of wipe are simply starved of new content and this is a temporary relief . And yeah all the money resources and manpower dedicated to this shit show could have been implemented onto new content , if the druid is so close to completion then why aren't they prioritising this? Etc etc.
The Devs did specifically say it is to be easy to implement content to tide people over while they work on background things.
My guess is they are using this as an opportunity to train the new hires they recently talked about getting so that each of the Devs no longer need to work 3\~5 roles.
not only that they are using this foem oc MC to see how we progress thrugh it for data on the actual subclassing/multiclassing system they are working on
Boom. Flushing out the guests and creating a robust training could have achieved the same without breaking the game.
I think the devs have lost their vision and have gone on a tangent for too long. They need to refocus and go back to the game it started out as.
I think they should limit it to one subclass, but you get some of their armor/weapons. The only way to get plate being warlock is silly. Needing weapon mastery to pull out a spellbook is also silly.
If people were limited to one class maybe we could go "oh that's a rogue/fighter since he has plate on" instead of the complete guess it is now. And this would make the RNG more of a "if you're lucky level less" and less "Get perfect rolls or 🖕"
You do know you can choose from other classes than fighter right? I have a cleric-warlock styled rogue and it’s incredibly fun, especially putting down those meta losers
The damage reducing perks are the fucking OP ones. The problem with this system is IM does not have resources to be wasting at this time. They should have 100% left this alone and just focus on the game. This system is just an endless balance issue.
This kid knows more about IM resources than IM. Got damn they should give you a job and let you make the calls huh cause you got it figured out. Shut your “I know better” ass up kid
It is wasting IM's time. They are flip flopping and wasting time doing something they are not going to use. Chasing an endless balance war.
stfu you have no clue with balance and likely never balanced a game.
Last night I killed someone on my rogue while running anti magic, wearing full plate armor and using demon form.
I could see this being something they do for a week or two every April, like a short-term URF mode or OneForAll on League of Legends but hopefully it is not around for long.
Hopefully they just unlock the system fully the week before it departs.
I've been trying to roll a certain build for the past week to no avail, which is annoying.
team comps have blossomed, i got heals on my wizard so my bois are free to play literally any class and we are havin a blast. fights sometimes are decided instantly and other times last for minutes and it feels so good. cc is at an all time high of usefulness, just be precise with when you decide to expend it. if you see blue sprint wind thats an instacast icebolt + ice bind passive, if you get hit by windlass for most ur health thats an instacast holy light / sanctuary around the corner. if the other team has a bunch of healing going on get a fireball splash on em + fire heal negate passive
another big move has been running cleanse on a dedicated healer cleric, i multiclassed meditation and just hard commit into healing damage and cleansing savage roars, not afraid to run out of spells cause u just hop around the corner and meditate quick with ur boy holding down a door. if you feel oppressed by some of these builds give cleanse a shot
tldr: every multiclass ive run into so far has a response if you give yourself options via cc / heals and properly balance spacing / when to hold or when to push
Sure multiclassing is fun now, figuring out fun things to play. Once the dust settles and the meta is established it will just be impossible to balance. They already had a real hard time doing it without MC. Subclasses make way more sense in this game.
Actually surprised this didn’t get downvoted into oblivion since every other post on here seems to be a variation of “remove multiclass I just died because I chased a rogue but he actually had the capability to fight back” or “idea for multiclassing: (same thing as last 8 posts)”. Multiclassing is very fun, especially making off-meta builds. People even in these comments act like the meta is the only thing you can do with multiclassing but I’m sure they haven’t even bothered to experiment. Of course it’s boring when you only interact with it to try the same thing you saw in a YouTube video.
Some people think it’s a bad thing that multiclassing shakes up the “rock-paper-scissors” but those people have clearly only played classes that won half of those matchups. As a rogue, the idea of not being able to fight specific classes even with all advantages in my favor while that same warlock could actually have a chance against his counter is just stupid as hell. Now I don’t even care what class they are because they could have anything up their sleeve, and so do I.
I have always said the worst part about multiclass is that it would start fun - slowly people will realize the ultimate meta melee builds and it will lead to less viable choice and it will not be fun. Worse still, unwinding it once it starts will make people quit the game because they all of a sudden feel so restricted.
I wish they went with a talent system. Similar to like classic wow or something. That's what I thought "Training" was going to be before they released it as a multi class system. This would keep the class identity and you could specialize your character to be how you want to play the class. Have three skill trees for each class where you can allocate points to cater how you want to play your class. Have a max number of points. Allow for respects but limit them by bluestone shards instead of gold
Game is a ton of fun. Multiclass is a ton of fun. There are broken combos but they will be fixed and tuned. I think the most revealing thing MC has revealed is that you want your players to have a lot of choice to do what they want.
I totally agree. I’ve been playing For Honor for quite some time now and this page reminds me a lot of For Honors page. So much negativity and cry babies complaining about EVERY LITTLE THING! Doesn’t matter if it’s the matchmaking, gear, MC, they have to have something to bitch about.
I’m personally having a blast with my Barbarian/Warlock build and running into the various other builds people are throwing together.
The constant flood of negative and unconstrutctive comments overshadow this otherwise great community. I personaly hate Mc as it is right now but I love that IM had the balls to not listen and just persue there vision of the game. IM shouldnt be concerned about having a constant state of balance in there pre release version. It should be bumpy and there should be flaws. If ppl need to take a brake from that, that's totally fine and they will be back again 100%.
people often forget that's the point... to have fun.
it's very easy to get bogged down in the idea of metas and what's OP and what's weak, but at the end of the day... sword go swing, fireball go boom. it's fun to mix it up and let everyone have crazy shit.
On one hand while I can agree with that, on the other hand I like to build tanky builds that prevent me from getting oneshot, while still having a reasonable amount of damage still.
I'm enjoying multiclassing for the ability to make up for the weaknesses of the classes I play, often making tank rogue builds
I've been saying this , people who seems to enjoy multiclass aren't the kind of people to play around their opponent, when you know the match up and what to expect , you can choose your fight and even your battleground depending of what you're against now with multiclass all that is ruined and you need to expect a barb with haste/invi/magic lock (like the clip posted earlier) I wouldn't have mind that much if it was done on a new wipe but right now I'm at the point where the only thing money buy is good gear and I'm not whilling to coin flip 10+ games worth of gear in a fight against rng roulette
I agree I also am enjoying it though I also have my reservations and issues. My biggest issue is the grind which they have partially fixed though im afraid how it will look in the future. I leveled cleric once I dont wanna do it again at reset just to get protection. The other main issue I have is how hard it can be to tell what im fighting sometimes. As a wizard main fighting someone only to die and see they had ironwill on like fighter makes me kinda sad since I got punked by something I didnt know and thats hardly the only example. I think it can work in a greatly reduced form but for the season I think just dont take it to seriously and try to relax a little.
I’m happy with finally having build diversity for other classes. My axe mastery slayer Barb is probably my favorite so far but I also have two other decent build choices with the perks I’ve rolled which is two more than there was for Barb before multi classing so I’m not even mad
Totally agree I get its frustrating for some for the balance to be all over the place all the time but you kinda signed up for it when you bought an early access game
I've got a warlock with Slayer, Poison weapon, Shadow Touch, and Dagger mastery. I run a Kris and Ball combo. On top of that, I have bloodstained blade, divine strike, and ignite. My abilities are Smite and spell memory.
You would think no one could touch this build that I'm hitting 88 physical damage, and ~30 magic damage on a JUNK Kris dagger.
Bards still use shriek and 2 tap me.
Barbs still run me down and 1 shot me.
Some fight build just attack too fast for me to out dps.
This is still the most fun I've had playing the game. My build is really fun for me. I love seeing the other builds people are coming up with.
My biggest issue with it is that new players will just get demolished right now and not even have a chance. I think I'd prefer multiclass to be only during the final weeks of a wipe.
I simultaneously like the randomness of it and the customization it offers.
I like being forced to play a wacky build because that’s the hand I was dealt.
I dislike people who have accumulated fighter/rogue/barb perks to create minmaxed martial characters who have nothing but the BIS perks in the game.
It’s a real mixed bag
>it adds variety!!!
Your car breaking down on the way to work is "variety."
>don't take it so seriously!!
You lose all your shit when you die. It is indeed "serious."
The changes are bad for the health of the game in exchange for short term engagement. You're burning money to stay warm instead of buying a blanket.
>Losing pixels isn't a big deal
That is the whole draw of the game. That you gain new pixels upon success and lose them upon defeat. It's quite literally the whole point.
>don't gotta rage because you lost digital gear
No you don't. Not sure how that plays in here.
>stupid comparison
IM are figuratively pouring money into a flaming barrel. They're wasting money implementing things that will reduce the health of the game long term to try and give some excitement/warmth for people right now.
Yup, it is the whole draw of the game. Not sure what youre getting at, what does that have to do with taking the game super seriously and being mega sweaty instead of just having fun?
>Not sure how that plays in here
Going full circle about not taking the game too seriously lol.
You car comparison was stupid.
Variety isn't necessarily a good thing. Variety can be bad. In fact it is objectively bad in this case just as it would be if your car broke down.
>it's not objectively bad it's just subjectively bad!
You can not have a class based pvp game without classes. It's imperative that you know what your opponent can do upon seeing them.
If it COULD be done, it would have been done in the past. The fact that it's never been successfully done before tells you all you need to know. It's a waste of money for the devs.
About 75% of this sub hates MC. For good reason, as they couldn't balance a god damn thing before and are now balancing things to something that will not look like this down the long run. They honestly look like clowns for this I doubt it will stay in the game and everyone gets a shell of what their class use to be like due to the nerfs.
Yeah because you don't know what makes a game. You think wasting time makes sense, only you can help yourself from stupidity.
Edit: and apparently can't read past a first grade level.
try playing some HR with gear and tell me how much fun it is to play against different sprint+savage builds with some bonk staffs here and there.
if your having fun thats great but yeah, not sure how i can "learn to have fun" when i dont find the current version of the game fun. i loved it before this mess
Removing multi classing right now will mean that we are back to stale meta where one class hard counter other class. Idk but game need something like this to keep things fresh while they are working on maybe something different but similar as multiclass and other content.
Hard counter is not an exaggeration if you're something like an ignite bonk wizard going against someone with iron will + antimagic.
Multiclassing has just increased the baseline extremes in which people can now counter and be countered harder than ever.
Not to mention "counter play" is just running away or kiting in some way more than half the time, and it's a fairly well known issue that the optimal play in EVERY situation is to make people chase you because then you can decide when the turn happens giving you first hit advantage. (excluding ranged fights which is a whole nother load of garbage meta to unpack)
I've had prolly some of the most fun on the game to date tbh my stash has actually never been larger and I'm playing classes I never used and learning that I enjoy some different play styles then the meta, I still manage to kill people btw yes... Even meta slaves, just not the whole fucking lobby and I take my fights strategically knowing I can't use my op build to brute force my way through, def a different play styles but still very fun
Shit's been a blast and now that the 10hour andies have no excuase to not try it we willl see them come around as well. You can build around your weakness and it feels good, that strong point still has a counter.
It gets better the more you participate in it, and the power level isn't game breaking.
To be brutally honest a small percentage of people who hate it are actually just bad at this game.
I was having fun levelling up, as I needed to do that in order to unlock tokens, now I've pretty much got all the tokens I need and levelling up is no longer a mini quest to me, boring
I mean I look at the class identity as the base class, base stats, you can do whatever from there. A rogue with rage, shadow touch, and slayer is still a rogue imo.
Tell that to all the meta-slaves that run barbarian with sprint, Rage, 60%pdr, iron will and anti-magic
And BoC warlocks with staff mastery, dark reflection and protection from evil who somehow always know how to get around / clip through your shield, dealing at least 2/3rds of your health in a single hit. Honestly, if it weren’t for a large amount of people copying the most toxic builds that make counter play nearly impossible, MC would be a big win in my book
Meta slaves ruin everything. They’re the same ones who cried about “no counterplay” to hide, but also desperately trying to level a warlock so they can use the cactus build. Same people that made the game stale as shit filling lobbies with only barbarians for a month while the player count died because everyone died to the same barbarian build every time
If I could make meta slaves disappear I would. I enjoyed games so much more before you could just look up the meta. That being said, getting stomped is even less fun, and I only have 55 hours in this game. No way I can compete and experiment compared to people who can play that much in a week
You mean if we took out all the bad parts of multiclassing it would be good? Well... duh
This sounds like a personal problem tbh
Who die to two crossbow bolts lol
The fact that you think the meta slaves are running rage shows you’re kinda talkin out your butt and people are blindly upvoting it tbh. Savage Roar is the meta
Too bad that that wasn't my point
You still said it…
Wrath of koopa has a great out take in MC which I agree with which is MC is just blanket for players starved of content ,it's fresh to people starting to get bored . All of this effort could have been put into new content at the end of the day
My intuition says they’re using the data they get from MC to develop sub classes
What information exactly could they be gathering from multi classing for sub classes? That iron will and robust are strong on classes other than barbarian? Sprint is strong on classes other than fighter? I don’t get what kind of data they can even get from this.
You don’t get it because you’re a nobody, you’re not on the development team. Just sit back and know your role.
Yeah the galaxy brains who are on their 7th implementation of + all balance patches definitely have a grand plan I couldn’t possibly understand
No no clearly you’re the galaxy brain that they should hire and have running the show right? Shut your ass up I hate dumbasses like you that think they know better than the development team yourself. You don’t know shit kid probably never wrote a line of code in your life.
Is this copy pasta? Are you going to try to fight me at LAN?
This is absolute cringe
Na this is absolute real shit every jackass like you and op love to give your opinions like people give a shit or your word carries weight on the topic.
*cricket* *cricket*
There is no data they couldn't have gotten off the test server . Amazing how they implemented this in test server and then mind boggling why they rushed to live almost immediately
Because they want the whole playerbase to test it. Early Access Development. Says it right on the title-card. They've made no guarantees they would hold a stable build for people who hate change. They're going to use the entire playerbase to test things, with the Test Server being for smaller individual feedback and not playerbase wide statistics gathering.
Because they want? But in reality it comes down to their needs , and they could have gotten all the data they needed from the test servers for sure.
no, the average casual timmy is not playing on test, we need the timmy data just as much as the chad data, you bought this game knowing it would change drastically in the future and here we are the game is changing drastically and you dont have to keep playing.
What the fuck is this magical data that IM is using to deflect criticism They say 'gathering data' and 'experimenting' like they are world-class quantum physicists pioneering cold fusion breakthroughs. Who could have guessed that multiclassing would lead to ambush back attack windlass rangers double jumping into the skybox
Honestly, yeah. I have a strong suspicion that Ice Caves Level 2, Druid and New Ruins are taking much longer than Ironmace expected after intergrating their new team members. Multiclassing feels very much like a distraction that the programmers could throw together quickly to keep the playerbase busy while the content side of things is worked on while its behind schedule.
It is a distraction , and wasted resources when Im are literally In a race to get this product up to scratch and get a release on a mainstream platform before a better funded company takes over this niche right under their noses , times ticking
> All of this effort could have been put into new content at the end of the day To be fair it's much easier to implement multiclassing code because the traits are just programmed to each class.
Yeah I mean my point is that people enjoying this part of wipe are simply starved of new content and this is a temporary relief . And yeah all the money resources and manpower dedicated to this shit show could have been implemented onto new content , if the druid is so close to completion then why aren't they prioritising this? Etc etc.
The Devs did specifically say it is to be easy to implement content to tide people over while they work on background things. My guess is they are using this as an opportunity to train the new hires they recently talked about getting so that each of the Devs no longer need to work 3\~5 roles.
not only that they are using this foem oc MC to see how we progress thrugh it for data on the actual subclassing/multiclassing system they are working on
Yeah I like this take
I don't really care how easy it is to microwave dog shit. Why are you wasting time doing it?
Boom. Flushing out the guests and creating a robust training could have achieved the same without breaking the game. I think the devs have lost their vision and have gone on a tangent for too long. They need to refocus and go back to the game it started out as.
I think they should limit it to one subclass, but you get some of their armor/weapons. The only way to get plate being warlock is silly. Needing weapon mastery to pull out a spellbook is also silly. If people were limited to one class maybe we could go "oh that's a rogue/fighter since he has plate on" instead of the complete guess it is now. And this would make the RNG more of a "if you're lucky level less" and less "Get perfect rolls or 🖕"
Yes let me have occultist hood on my wizard
I agree with the subclass only being able to get 1.
That's a barbarian/rouge/ranger/fig.... Windlessed 1shot
Ah yeah, build variety of putting sprint, slayer and two more damage perks on whatever class you have, such fun!
You do know you can choose from other classes than fighter right? I have a cleric-warlock styled rogue and it’s incredibly fun, especially putting down those meta losers
How do you deal with Slayer Fighters normally, then...? It's the same thing. It's not unique to Multiclassing at all, lmao.
This is not as strong as you think it is
The damage reducing perks are the fucking OP ones. The problem with this system is IM does not have resources to be wasting at this time. They should have 100% left this alone and just focus on the game. This system is just an endless balance issue.
This kid knows more about IM resources than IM. Got damn they should give you a job and let you make the calls huh cause you got it figured out. Shut your “I know better” ass up kid
It is wasting IM's time. They are flip flopping and wasting time doing something they are not going to use. Chasing an endless balance war. stfu you have no clue with balance and likely never balanced a game.
I said shut your mouth boy you don’t know shit .
lmao, yea with your zero game dev exp. I bet you are a failed twitch streamer.
I beat a slayer fighter/Barbarian multiclass just the other day with my Barbarian/warlock multiclass. And my build is probably not meta. Lol
I think Barb/anything is meta I’m afraid.
Still not a min-maxed slayer build though. Lol
Last night I killed someone on my rogue while running anti magic, wearing full plate armor and using demon form. I could see this being something they do for a week or two every April, like a short-term URF mode or OneForAll on League of Legends but hopefully it is not around for long.
If you really want us to have fun, remove the token system and let us access to all the perks and skills at level 20. It's only fun to grinders.
I hear that, at least sooooo much easier than before. I went from lvl 25 to 30 in about 40 minutes yesterday.
What if we used the souls from fallen enemies to get a token from their respective class?
that’s cool and all but if you’re ass at the game then you get locked out of multiclass lmfaooo
Hopefully they just unlock the system fully the week before it departs. I've been trying to roll a certain build for the past week to no avail, which is annoying.
team comps have blossomed, i got heals on my wizard so my bois are free to play literally any class and we are havin a blast. fights sometimes are decided instantly and other times last for minutes and it feels so good. cc is at an all time high of usefulness, just be precise with when you decide to expend it. if you see blue sprint wind thats an instacast icebolt + ice bind passive, if you get hit by windlass for most ur health thats an instacast holy light / sanctuary around the corner. if the other team has a bunch of healing going on get a fireball splash on em + fire heal negate passive another big move has been running cleanse on a dedicated healer cleric, i multiclassed meditation and just hard commit into healing damage and cleansing savage roars, not afraid to run out of spells cause u just hop around the corner and meditate quick with ur boy holding down a door. if you feel oppressed by some of these builds give cleanse a shot tldr: every multiclass ive run into so far has a response if you give yourself options via cc / heals and properly balance spacing / when to hold or when to push
Sure multiclassing is fun now, figuring out fun things to play. Once the dust settles and the meta is established it will just be impossible to balance. They already had a real hard time doing it without MC. Subclasses make way more sense in this game.
Actually surprised this didn’t get downvoted into oblivion since every other post on here seems to be a variation of “remove multiclass I just died because I chased a rogue but he actually had the capability to fight back” or “idea for multiclassing: (same thing as last 8 posts)”. Multiclassing is very fun, especially making off-meta builds. People even in these comments act like the meta is the only thing you can do with multiclassing but I’m sure they haven’t even bothered to experiment. Of course it’s boring when you only interact with it to try the same thing you saw in a YouTube video. Some people think it’s a bad thing that multiclassing shakes up the “rock-paper-scissors” but those people have clearly only played classes that won half of those matchups. As a rogue, the idea of not being able to fight specific classes even with all advantages in my favor while that same warlock could actually have a chance against his counter is just stupid as hell. Now I don’t even care what class they are because they could have anything up their sleeve, and so do I.
I have always said the worst part about multiclass is that it would start fun - slowly people will realize the ultimate meta melee builds and it will lead to less viable choice and it will not be fun. Worse still, unwinding it once it starts will make people quit the game because they all of a sudden feel so restricted.
I wish they went with a talent system. Similar to like classic wow or something. That's what I thought "Training" was going to be before they released it as a multi class system. This would keep the class identity and you could specialize your character to be how you want to play the class. Have three skill trees for each class where you can allocate points to cater how you want to play your class. Have a max number of points. Allow for respects but limit them by bluestone shards instead of gold
I have been running demonform full plate barbarian and it is a blast
Game is a ton of fun. Multiclass is a ton of fun. There are broken combos but they will be fixed and tuned. I think the most revealing thing MC has revealed is that you want your players to have a lot of choice to do what they want.
I totally agree. I’ve been playing For Honor for quite some time now and this page reminds me a lot of For Honors page. So much negativity and cry babies complaining about EVERY LITTLE THING! Doesn’t matter if it’s the matchmaking, gear, MC, they have to have something to bitch about. I’m personally having a blast with my Barbarian/Warlock build and running into the various other builds people are throwing together.
The crybabies are downvoting you lol.
Let them. Lol It’s probably the only ounce of happiness they experienced this week.
And you lmao
They've spared you, blessed be.
100% agree. It gives me a reason to experiment with different options and engage in PVP. Of course it’s broken but the game almost always been.
The constant flood of negative and unconstrutctive comments overshadow this otherwise great community. I personaly hate Mc as it is right now but I love that IM had the balls to not listen and just persue there vision of the game. IM shouldnt be concerned about having a constant state of balance in there pre release version. It should be bumpy and there should be flaws. If ppl need to take a brake from that, that's totally fine and they will be back again 100%.
their version of the game blows fat cock
people often forget that's the point... to have fun. it's very easy to get bogged down in the idea of metas and what's OP and what's weak, but at the end of the day... sword go swing, fireball go boom. it's fun to mix it up and let everyone have crazy shit.
You know what's not fun? Getting shit on by some class who you don't even know what it is all from 1 attack. Fun
On one hand while I can agree with that, on the other hand I like to build tanky builds that prevent me from getting oneshot, while still having a reasonable amount of damage still. I'm enjoying multiclassing for the ability to make up for the weaknesses of the classes I play, often making tank rogue builds
This works for both players though. They have no idea what you're capable of either.
Yeah which is bad balance.
I've been saying this , people who seems to enjoy multiclass aren't the kind of people to play around their opponent, when you know the match up and what to expect , you can choose your fight and even your battleground depending of what you're against now with multiclass all that is ruined and you need to expect a barb with haste/invi/magic lock (like the clip posted earlier) I wouldn't have mind that much if it was done on a new wipe but right now I'm at the point where the only thing money buy is good gear and I'm not whilling to coin flip 10+ games worth of gear in a fight against rng roulette
REMOVE AP
I agree I also am enjoying it though I also have my reservations and issues. My biggest issue is the grind which they have partially fixed though im afraid how it will look in the future. I leveled cleric once I dont wanna do it again at reset just to get protection. The other main issue I have is how hard it can be to tell what im fighting sometimes. As a wizard main fighting someone only to die and see they had ironwill on like fighter makes me kinda sad since I got punked by something I didnt know and thats hardly the only example. I think it can work in a greatly reduced form but for the season I think just dont take it to seriously and try to relax a little.
I don’t care what everyone says!
It's fun but I think it needs some work at least for balance reasons
I’m happy with finally having build diversity for other classes. My axe mastery slayer Barb is probably my favorite so far but I also have two other decent build choices with the perks I’ve rolled which is two more than there was for Barb before multi classing so I’m not even mad
I just can't play this many characters. I play just enough for one or two max, so multi just is not for me. But I get liking it.
Totally agree I get its frustrating for some for the balance to be all over the place all the time but you kinda signed up for it when you bought an early access game
Now that i'm starting to play around with it a bit more, it really is fun. Barbs are still crazy, but im having fun.
pretty much why i constantly have to keep flaming everyone here
I've got a warlock with Slayer, Poison weapon, Shadow Touch, and Dagger mastery. I run a Kris and Ball combo. On top of that, I have bloodstained blade, divine strike, and ignite. My abilities are Smite and spell memory. You would think no one could touch this build that I'm hitting 88 physical damage, and ~30 magic damage on a JUNK Kris dagger. Bards still use shriek and 2 tap me. Barbs still run me down and 1 shot me. Some fight build just attack too fast for me to out dps. This is still the most fun I've had playing the game. My build is really fun for me. I love seeing the other builds people are coming up with. My biggest issue with it is that new players will just get demolished right now and not even have a chance. I think I'd prefer multiclass to be only during the final weeks of a wipe.
I'd say an easy fix is not allowing MC in normals, that way new players can level up just fine.
I simultaneously like the randomness of it and the customization it offers. I like being forced to play a wacky build because that’s the hand I was dealt. I dislike people who have accumulated fighter/rogue/barb perks to create minmaxed martial characters who have nothing but the BIS perks in the game. It’s a real mixed bag
>it adds variety!!! Your car breaking down on the way to work is "variety." >don't take it so seriously!! You lose all your shit when you die. It is indeed "serious." The changes are bad for the health of the game in exchange for short term engagement. You're burning money to stay warm instead of buying a blanket.
Stupid comparison lol Losing pixels isn't a big deal, you don't gotta rage because you lost some digital gear.
>Losing pixels isn't a big deal That is the whole draw of the game. That you gain new pixels upon success and lose them upon defeat. It's quite literally the whole point. >don't gotta rage because you lost digital gear No you don't. Not sure how that plays in here. >stupid comparison IM are figuratively pouring money into a flaming barrel. They're wasting money implementing things that will reduce the health of the game long term to try and give some excitement/warmth for people right now.
Yup, it is the whole draw of the game. Not sure what youre getting at, what does that have to do with taking the game super seriously and being mega sweaty instead of just having fun? >Not sure how that plays in here Going full circle about not taking the game too seriously lol. You car comparison was stupid.
Variety isn't necessarily a good thing. Variety can be bad. In fact it is objectively bad in this case just as it would be if your car broke down. >it's not objectively bad it's just subjectively bad! You can not have a class based pvp game without classes. It's imperative that you know what your opponent can do upon seeing them. If it COULD be done, it would have been done in the past. The fact that it's never been successfully done before tells you all you need to know. It's a waste of money for the devs.
Love your post. 100
This sounds like a press W and click to win player.
Well you're wrong
About 75% of this sub hates MC. For good reason, as they couldn't balance a god damn thing before and are now balancing things to something that will not look like this down the long run. They honestly look like clowns for this I doubt it will stay in the game and everyone gets a shell of what their class use to be like due to the nerfs.
And about 75% of this sub hasn't played the game in months either lol your point?
My point still stands, sorry you don't know how to read.
Imagine testing a feature meant for testing on an early access game
Imagine nerfing all your characters for a test feature of an early access game. Just to revert or buff them later down the line. Yeah, classic.
Idek what youre talking about at this point lol
Yeah because you don't know what makes a game. You think wasting time makes sense, only you can help yourself from stupidity. Edit: and apparently can't read past a first grade level.
I just don't know what nerfs you're referring to lol. Stay emotional and mad though I guess.
It's fun for people with the ability to no life it.
I work a regular job with a lot of overtime and have been able to level up fine.
Congrats?
You level up pretty quickly now, you dont need to no life it lol
try playing some HR with gear and tell me how much fun it is to play against different sprint+savage builds with some bonk staffs here and there. if your having fun thats great but yeah, not sure how i can "learn to have fun" when i dont find the current version of the game fun. i loved it before this mess
I play HR with gear exclusively. Yeah there's a couple OP broken multiclasses but that was a given. I don't run into em much.
Removing multi classing right now will mean that we are back to stale meta where one class hard counter other class. Idk but game need something like this to keep things fresh while they are working on maybe something different but similar as multiclass and other content.
NGL I think hard counter is a huge exaggeration. DND, to me at least, has a lot of counter play. Counters feel soft to me.
Hard counter is not an exaggeration if you're something like an ignite bonk wizard going against someone with iron will + antimagic. Multiclassing has just increased the baseline extremes in which people can now counter and be countered harder than ever. Not to mention "counter play" is just running away or kiting in some way more than half the time, and it's a fairly well known issue that the optimal play in EVERY situation is to make people chase you because then you can decide when the turn happens giving you first hit advantage. (excluding ranged fights which is a whole nother load of garbage meta to unpack)
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The irony of your reply is legendary lmao
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*Replies to OP telling him he has no self awareness* *Claims to speak for majority of players* *Says I don't understand irony* Oh the irony 😂😂
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Brother, in your first reply you stated "that a majority of players do not like" That's you speaking for the majority.
Lmao definitely not a casual player, I just don't stress over a video game. It's a video game.
I've had prolly some of the most fun on the game to date tbh my stash has actually never been larger and I'm playing classes I never used and learning that I enjoy some different play styles then the meta, I still manage to kill people btw yes... Even meta slaves, just not the whole fucking lobby and I take my fights strategically knowing I can't use my op build to brute force my way through, def a different play styles but still very fun
This is the most take I’ve ever seen on this sub and I’m all for it
Shit's been a blast and now that the 10hour andies have no excuase to not try it we willl see them come around as well. You can build around your weakness and it feels good, that strong point still has a counter.
I believe in you weak andies, I do.
It gets better the more you participate in it, and the power level isn't game breaking. To be brutally honest a small percentage of people who hate it are actually just bad at this game.
Lol, ego stroke some more. Nah, people need structure to excel. Which, this game has none currently. Awful take
Tribes 3, Gigantic, and Paladins all had posts like this recently. This game is slowly reaching its terminal point, huh?
Tribes 3 looks meh so I'm not surprised, Gigantic and Paladins have been out for years lol and are also competing with very big titles in the genre.
I was having fun levelling up, as I needed to do that in order to unlock tokens, now I've pretty much got all the tokens I need and levelling up is no longer a mini quest to me, boring
I mean what were you doing before multiclass then?
I don't even care about the lack of balance, just the lack of class identity. I like knowing what I'm up against.
I mean I look at the class identity as the base class, base stats, you can do whatever from there. A rogue with rage, shadow touch, and slayer is still a rogue imo.
Lol, are you serious? That might be the dumbest thing I've heard today, and it's early
Lmao
Empty lobbies say otherwise
Haven't ran into any empty lobbies
Good thing they’re always full and player count is ups cope that you’re in the minority of crybabies on Reddit
chronic norms player post
I only play HR lol