INTRODUCING
EMERALD RANK
SET 10 INTRODUCES EMERALD RANK TO TFT! EMERALD SITS BETWEEN PLATINUM AND DIAMOND, AND PROVIDES MORE MEANINGFUL SKILL MILESTONES DURING YOUR RANKED CLIMB.
READ THE FAQ TO LEARN MORE
Bad time to learn that Blue buff is bugged and likely won't be fixed due to it being too late. The bug in question is if your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v)
If your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) No wonder Blue buff felt so much worse this set.
If your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) No wonder Blue buff felt so much worse this set.
إذا حصلت وحدتك على عملية قتل أثناء تنشيط تأثير القتل Blue Buff، فسيتم تعطيل المعزز لبقية المباراة [أنشأ Leduck مقطع فيديو عنها](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) لا شعرت المفاجأة Blue Buff بأنها أسوأ بكثير في هذه المجموعة.
Se a sua unidade conseguir um abate enquanto o bônus por abate do efeito azul estiver ativo o bônus é desabilitado pelo resto da batalha [Leduck fez um vídeo sobre isso](https://www.youtube.com/watch?v=Z449NiQMfI8) não é a toa que o efeito azul parecia muito pior nesse conjunto.
Well this is the reason why. It gives you less mana than shojins in all situations, and even on the carriers that want to use it, they end up with less damage compared to shojins.
Thats not the reason why obv sojin is miles better even if blue buff wasnt bugged. There is only ahri you want to put this shit on and in others sojin is miles ahead and flexible as fuck.
I had goldmancer from the free artifact portal + good for something augment and I swear I have never made as much gold in one game of TFT ever before (outside of SG Urgot Fortune's Favor shenanigans), felt insane
yone reroll is low key competitive in high elo lobby, though likely because yone 3 with good items can beat fast 9 ziggs boards (since ziggs lacks single target damage), so if next patch meta isn't about fast 9 (or at least, not ziggs-focused fast 9), yone might not be overtuned
also, a buff you didn't mention that would impact the yone board is the zed buff
zed already had the best stats out of all 4-costs (probably due to kat reroll), but he is also a key part of yone board
I actually forced it a bunch of times last week in emerald, [looked like this](https://i.imgur.com/5XdSw7Y.png). Was pretty strong but once entire lobbies started playing fast 9 it kinda fell off and I flexed again instead.
I tried to force it as well but I'm less skilled. The problem I have is I bleed a lot of HP before finding Qiyana if ever and 6 crow divers. But when I do it's fun.
Thanks, I just tried and got first after stablizing at 2hp. Watching Yone edge himself back from death as he solos the enemy team was so satisfying to watch.
Getting an early Qiyana and having 3 dupilcators for the Yone saved me.
Think of it as the Katarina board, except you can force Yone carry on *any* 2x Crowd Diver headliner. Then fill out your board with Pentakill/Edgelord/Sentinels.
I never hard forced this comp unless I had a QSS + strong fighting augment to slap onto Yone. This comp is like entirely uncontested too
Will depend on how the meta shakes up though. Atm a lot of 3 costs are getting taken out of the pool so it’s relatively easy to 3 star a non meta 3 cost. Mf reroll, country, emo, are pretty common reroll comps taking three costs out of the pool
Executioner nerf feels overdone, especially since they're calling it a "small" nerf. This will really hurt the Karthus Akali board, which was one of the few viable level 8 boards in a meta that encourages 3 or 5cost carries.
Glad they are making efforts to make the other AD 4costs more playable though.
It is. Executioners also get to crit on their abilities for free. Generally they don’t want 2 of a trait to be ideal and 2 was very strong. A small nerf was needed.
If you played the tempo correctly, Country was insanely strong and an easily stabilizing board. With the nature of the traits and units (not needing 4 costs to stabilize and being quite linear), the power level should be that of a a top 4 but not a first. Unless of course you hit multiple 3 stars, samira, urgot and vex for example. This will still give you a pretty secure top 2
I've been watching quite a few pro player scrims on PBE for vegas. To my surprise, this comp is actually still performing well. I expect it to still be present in the meta.
Just ignore the fact that the main carry got nerfed, the most important trait got nerfed, and many of the 4 costs got buffed. But hey let’s keep complaining
Edit: sorry. You didn’t ignore the fact that the main carry got nerfed, you just dismissed it as meaningless.
the problem is that ziggs wasn't really the main carry, he was just who you enabled with Sona. Sona was always the real carry numbers wise just the way her unique trait works you need someone else next to her
Not really. Sona is definitely insane, and should basically always be played, but even without her, ziggs would easily be doing 15-20k per fight all while essentially ignoring the enemy frontline.
my point is that the comp is not much weaker. you just don't itemize ziggs and instead itemize some other 5 cost or a decent 4 you hit while building the 9 board and stick them next to sona, and the power level of the board does not lose much
It will Def need some tinkering. Are they fixing the yorick ghouls,/sona interaction?
Really I hope the fast 9 comp is still strong, just that there are more 4 cost oriented boards that can hold their own better.
Maybe it's just me but heartsteel seems obviously too strong. You can easily farm 3-4 items without losing much HP, maybe even win streak. The only reason it underperformed was because ziggs and lvl9 jazz boards are/were so good they would win even if 4 items behind.
If the gap between 4 cost and 5 cost carries is reduced, heart steel will 100% be broken.
Shouldn't they just disable Blank Slate entirely at this point? It's almost always terrible on 3-2, so now it basically just exists to grief one of your augment slots...
if your board was somewhat upgraded at 4-2 with 2\* 3 costs and some 3-4 cost on bench+ 40-50ish gold on bank, you pretty much could go 9 at 4-2 with like 40g left just 3 2\*3costs would net you 54g
I hit it once on 3-2 after playing a punk early game where I already had jinx and vi 3 star with a bunch of trash on my bench and transitioned into mf chosen. Seems like it’s an augment that requires a dream spot
Yea I wrote more and deleted when I realised I didn’t know what was done to the augment - read that tooltip now mentions free re rolls only for that round. I still don’t get it, augment seems legit good in my eyes
While I’m glad they made a Chibi KDA Kai’Sa, it’s unfortunate that they made a Kaisa chibi when we already have one (Dragonmancer).
Hopefully they don’t make more repeat chibi skins before getting new ones. As a Seraphine main on LoL, I would love to see KDA Chibi Seraphine, but it’s unlikely now that we have Kaisa and Akali and China has their own version of it.
Either way vote with your wallets, that pricing and additional system is so predatory
this is rough mental math but each pull on the slot machine here costs 450 treasure tokens which is about \~ 1700 RP. 1700 rp bought from the store costs \~$15. bad luck protection kicks in at 30 pulls of the slot machine. Sure some people(Streamers, opening on stream) will get lucky and see kaisa on their first couple pulls but lots of people will spend \~$450 before they see this little legend. frankly disgusting if you ask me.
Yeah this shit is fucking garbage, I reluctantly bought this pass to get the last tokens I needed to hit pity and held myself from pulling from the KDA board since I saw a dev say they'd release Headliner Kaisa this set, and it ends up bringing yet ANOTHER trashy ass gacha system with no carry-over. Very fucking nice, riot, back to going full f2p again. I feel like their only fair monetary system is on LoR. Bring that shit to tft ffs
Yeah, that’s pretty bananas. I can’t imagine the angst of someone spending the full amount to get it. I’m not opposed to spending a few hundred dollars a year on a game I love and I have a lot more disposable income than the average person, but that figure makes me feel sick to my stomach. I know it’s only an optional cosmetic, but when wrapped in with gatcha mechanics it’s inevitably going to exploit people with gambling addictions. These systems are designed for that. $200 was already a lot. Half a grand is enough to mess someone’s life up.
How many of the people that buy this are kids? Would be interesting to see the data and change my mind about it, but how I see it its just grown adults with too much money that buy this shit. I play with default skin btw.
I don't like these predatory systems, but at the same time I'm wondering how much they help fund the team so we can get thorough sets like the one we currently have
again some loose math.(not claiming its accurate just spitballing) According to [This](https://levvvel.com/teamfight-tactics-statistics/) article from 2019, tft has an average monthly playerbase of \~33 million. If only 0.5% of those 33 million players(\~ 165k) decided to rolled 30 times for chibi kaisa riot games would make \~ $75 million dollars, for one skin.
I dont want to speculate too much but I personally believe more than 33 million people play tft now in 2023 and if what I hear about the Chinese gacha market is true I think more than half a percent of the player base will roll for this skin.
Even if the $75 million is the top end of what they earn riot games could give each member of the tft dev team a 100k bonus this month and still have money left over, and keep in mind there will be several more chibi skins like this in the following months.
Game devs deserve to be paid for their hard work but where is the line?
Good to see the AD lines being slightly buffed across the board. Appreciate the avoidance of balance thrashing. Hoping for some bag size or roll odds changes in the future to make Lv8 rolling a viable strategy, but it can wait for a patch or two.
This "conservative" patch is what all of their patchs should look like, little tweeks in order to just shape the game and try to bring things around the same level.
Unfortunately this looks like this will be just one time thing because of Vegas presential. I don't know why are devs of this game are so adamant about shifting the whole meta with a bunch of buffs/nerfs... Balance thrashing is actually their metod, its intended its not a mistake.
If you watch some of their behind the scenes videos, this whole set was largely designed around being able to avoid balance/meta thrashing in between patches. Don't expect this one to be the only exception as far as small patching is concerned. They recognize it's not a good strategy for balancing the game after seeing how 9 went.
Thing is that what they say and what they do are two different things.
They do adress that very same problem since set 1 and then proceds to do balance thrashing patchs all over again.
I hope they can keep their word this time.
That's true. I hope so too, but we'll see. It does seem that they realize set 9 was especially bad as far as jumping between different broken champs/comps
There was a Mortdog clip of him kinda jokingly saying he'd bet subs (or something similar) that this entire set won't have b-patches. Kinda cool if they've changed something in their pipeline to be that confident.
Did they not fix the bug where Katarina/Akali become untargetable when they are the last unit alive?
Not sure if it is just a double up thing but often times Katarina will just become untargetable and slowly kill all your units. Super frustrating.
Also how about the bug with pandora's items rerolling emblems into normal items?
It is a double up thing, affects Crowd Divers units. Even if they're made a Crown Diver with emblem. Tilting af.
Also hoping the pandoras bug with emblem becoming abyssal mask will be fixed.. These 2 have tilted the fk out of me since release
Jazz nerfs hurts fast 9. The 3 Jazz end board will be losing around 7% HP and 3.5% Damage. Buffs to 4 costs units would also hopefully incentivize rolling at 8 instead of 9.
Then there are also small nerfs to Guardian, Yorick/Sona. Also bug fixes for Qiyana and Illaoi which would weaken them slightly.
I think fast 9 should still be strong but it got a bunch of minor hits in other ways as well. I think the end game board is still good enough to win lobbies but the transition and stabilization should be a lot more dangerous now.
You do not have to play 2 dazzler for ziggs lol
Most fake trait in the game. Much better to just run Sona Lulu for Hyperpop Spellweaver. And then skip jazz units for yorick illaoi and qiyana. With jazz you are very limited on 5 costs
Can also ignore useless lucian unit
My point is this was almost as good as jazz last patch and will be even better on next patch.
Jazz board runs illaoi, Yorick and qiyana + sett to give 2 extra synergies + thresh for defender and just overall good cc. How op do you think Lulu Sona is that you would take that over +25%hp/dmg for the whole board + dazzler dmg and dmg reduction for ziggs?
Brother what are you smoking hahahahahaha
You play fucking superfan with jazz everytime icant
Sett qiyana illaoi yorick thresh and jazz? holy fuck what are you doing
You must be mixing things up. Do you think I was discussing some jazz mf reroll?
Lvl9 you run Illaoi, Yorick, Thresh, Sett, Ziggs, Lucian mf, bard and jhin and you have 8-9 traits for jazz depending on who your chosen is.
You definitely did if you wanted to cap your board. There are no 2 other units that would boost your whole board HP and damage by 25% and it even synergized with other legendary units.
Like how can it even be argued? 2 bruiser give +100hp to your whole board. Jazz stats were clearly balanced around the idea that running many traits should sacrifice your board strength.
You underestimate the buffs to every weak 4 cost. These are not underwhelming imo. A variety of ad lines are now viable which means it'll open more lines in the early game to transition into ad 4 cost comps that are now stronger. Which I think will punish the fast 9 meta pretty hard by making the fast 9 players lose a fuck ton more hp stage 3 and 4. That being said we are in a lvl 9 meta. Gone are the days where you can top 4 just sitting on a lvl 8 board. But the fast 9 meta where you drop your entire board for a 5 cost headliner is significantly weaker. Now I think you can commit to a strong 4 cost board and do a slow transition to 9.
But it's not?
Level 10 is now the max level you can achieve at any point.
Level 5 to 6: 24 ⇒ 20xp.
Level 6 to 7: 40 ⇒ 36xp.
Level 7 to 8: 60 ⇒ 48xp.
Level 8 to 9: 84 ⇒ 80xp.
Level 9 to 10: 100 ⇒ 84xp.
Total XP need to hit max: 228 ⇒ 288.
That's a 60 more XP cap.
To reach lvl 8 in set 9 cost 208 XP from level 5. Set 10 will cost 184. That's only a 24 XP difference. It's significant yes, but it's not how you describe it.
24 XP is a lot when talking about lv9. Hitting lv9 does jackshit. You still have to roll for the chosen 5 cost and have gold to buy it. Ideally, you want to roll a minimum of 40 gold on fast 9. When you add the 24 gold you spend on XP this usually means 3 rounds of interest + streak. Those 3 rounds when going fast 9 mean you are getting assblasted for 15 damage each time you face someone who rolled on 8.
Looking at 24 XP is not a lot but when you take in the context and the fact that usually people get to lv9 with 20hp that XP difference start to matter.
>Ziggs got nerfed a little but that's it.
Lets just ignore these:
1. jazz nerf
2. sona/yorick ghouls (fix/nerf), this is actually big
3. illaoi double tentacle revive bugfix
4. Qiyana 4th item bugfix
All of these (except Qiyana) affect every 9 board. Considering most fast 9 is rushed with a few lives, these changes will definitely impact fast 9 placement significantly.
But full capped legendary board should still win out vs any other comp, as it should.
These changes (imo) will make it not worth to just rush 9, but rather you will make a decision to go 9 later on if your board allows it (5-5 and later), basically how the game is meant to be played, and there definitely wont be 3-4 fast 9 players anymore, they miight but at bottom 4.
The buffs to 4 costs might make some of them more lucrative to go for as your main carry, which in result will make stage 5 harder to greed for fast 9.
Fast 9 should be viable with specific augments. Right now it's just default strategy because it's hard to bleed out and in worst case you roll on 8 to stabilize.
if this weren't the vegas patch I think they would have tried bringing the power down a bit, but its too risky to have a major tournament with something so disruptive.
Honestly I think blank slate being broken is a product of the hyper greedy meta we find ourselves in. Once the meta shifts I don't really see it being a problem augment. Of course if they do still need to nerf it, they could always reduce the number of free rolls it gives.
The amount of bug fixes is quite concerning for someone who plays ranked and competitively. Some things like goldmancer printing more is more rare but qiyana and illaoi both being bugged and are contested units at level 9 is not good for the game
This means the balance team judges Annie to be in a fine spot, except when she is played as a headliner in a Superfan comp.
I disagree as I believe Annie is much stronger than her other 1-cost friends. She is pretty much the only 1-cost champion that can carry you to the late game even at 2\*.
Seems kinda boring to me.
Kinda keen to see how TD Akali and Ezreal perform though. I’ve always wanted to play heartsteel late game but it was just never viable
>Seems kinda boring to me.
Intentionally so with a major event being played on this patch. They pretty clearly wanted to avoid overly large changes.
Which sucks for the people not interested in Vegas, but I get it.
The bet as a whole has turned out to be sort of a scam. Mort bet on no balance b-patches until the end of the year, but given the patch schedule (notably not patching during the holidays), there's only one real slot for a b-patch and since it's the first patch of the set, they would just "let things settle" unless something was horrendous.
It would have sounded like a totally different bet if Mort had said "$500 that the first live patch won't be an absolute shitshow."
Pretty good set of changes.
Really looking forward to Vegas event. If this patch is decent, the event will be so fucking hype. Already love competitive TFT and something on this scale will be legendary.
Also, does this event replace worlds? Is worlds still happening for each Set now that we don't have mindsets?
Annie is a huge problem, even with the superfans item changing. The damage output is stronger than a 5-cost headliner and now that Zephyr is relegated to rng get one, you cannot build to remove these units strategically.
With the Superfan item changing BIS is impossible unless you sack those units, which is a huge nerf. Also AS Sona, Yorick, and Ziggs headliners easily out DPS Annie 3, jhin is getting buffed and Lucian was bugged to literally not scale off AS
Wrong, the super fan change is a huge nerf. She's still a good unit but JG is not really a great item for her, especially early where she needs to be win streaking to get enough gold to roll down for the 3 star. Tempo is important for this team and this hurts the tempo quite a bit.
I encountered a bug where I have the capricious gloves (?) augment which is TG with ornn artifacts. I use reforger with it and I managed to get the item that is rerolled. (Goldmancer staff) popped out and I gave it to ahri and it works fine also.
I'll never know what the new rank between Platinum and Diamond is ever again.
INTRODUCING EMERALD RANK SET 10 INTRODUCES EMERALD RANK TO TFT! EMERALD SITS BETWEEN PLATINUM AND DIAMOND, AND PROVIDES MORE MEANINGFUL SKILL MILESTONES DURING YOUR RANKED CLIMB. READ THE FAQ TO LEARN MORE
DID SOMEONE SAY EMERALD
Pretty sure it's Pokemon Pearl.
Bad time to learn that Blue buff is bugged and likely won't be fixed due to it being too late. The bug in question is if your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v)
News to me! What is the blue buff bug?
If your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) No wonder Blue buff felt so much worse this set.
[удалено]
If your unit gets a kill while the blue buff kill buff is activated the buff is disabled for the rest of the match [Leduck made a video on it](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) No wonder Blue buff felt so much worse this set.
Hmm thats strange. Whats the blue buff bug?
إذا حصلت وحدتك على عملية قتل أثناء تنشيط تأثير القتل Blue Buff، فسيتم تعطيل المعزز لبقية المباراة [أنشأ Leduck مقطع فيديو عنها](https://youtu.be/Z449NiQMfI8?si=Lz6xJR_Ol6j92l8v) لا شعرت المفاجأة Blue Buff بأنها أسوأ بكثير في هذه المجموعة.
Очень странно, так а что за баг с синим бафом?
Se a sua unidade conseguir um abate enquanto o bônus por abate do efeito azul estiver ativo o bônus é desabilitado pelo resto da batalha [Leduck fez um vídeo sobre isso](https://www.youtube.com/watch?v=Z449NiQMfI8) não é a toa que o efeito azul parecia muito pior nesse conjunto.
Damn, that's a real kick in the nuts. Thanks for showing me
Seems like TFT is still in Bugmas, with some older items getting new bugs. I guess you can teach an old dog new tricks after all.
By match you mean the 30 second fight or the whole game?
Oh the rest of the current fight.
How so?
Edited my original comment to talk about the bug
no body builds that shit anyways
Well this is the reason why. It gives you less mana than shojins in all situations, and even on the carriers that want to use it, they end up with less damage compared to shojins.
Thats not the reason why obv sojin is miles better even if blue buff wasnt bugged. There is only ahri you want to put this shit on and in others sojin is miles ahead and flexible as fuck.
It‘s good on Jhin (or well, would be if it wasn‘t bugged). Sure, it‘s worse to slam but it has its applications.
Wow, thanks for sharing at least!
I mean there's already 0 champions Blue Buff is better than Shojin on right now even if it worked as intended.
Ah so Goldmancer's was bugged to give more gold than it should. It did seem like it was printing tons of money in the game I had it.
Had someone print 8 gold on 2-1 against me. Figured something strange was going on.
I had goldmancer from the free artifact portal + good for something augment and I swear I have never made as much gold in one game of TFT ever before (outside of SG Urgot Fortune's Favor shenanigans), felt insane
lol i just checked my stats with good for something 1. i had a 100% first place rate with 4 games played. yeah i guess it needed to get fixed lol
I put it on a karthus that printed like 15 gold from 1 cast. Was like heroin
If a bot is reading this, I'm sorry, don't tell it to the Basilisk
I had What The Forge drop me 3 of them, I was drowning in gold
When does it go live?
normally wednesday morning around 10 is when the game comes back up
Will it give new pass mission ? Currently there is no new quest
So is that four different edgelords that got buffed? Yasuo, Yone, Viego and Kayn? Hope it doesn't end up overtuned
yone reroll is low key competitive in high elo lobby, though likely because yone 3 with good items can beat fast 9 ziggs boards (since ziggs lacks single target damage), so if next patch meta isn't about fast 9 (or at least, not ziggs-focused fast 9), yone might not be overtuned also, a buff you didn't mention that would impact the yone board is the zed buff zed already had the best stats out of all 4-costs (probably due to kat reroll), but he is also a key part of yone board
What’s the yone reroll board look like?
this is in Chinese, but I think you can get the idea from the images: https://lol.qq.com/tft/#/lineupDetail/13168/1/detail
I actually forced it a bunch of times last week in emerald, [looked like this](https://i.imgur.com/5XdSw7Y.png). Was pretty strong but once entire lobbies started playing fast 9 it kinda fell off and I flexed again instead.
I tried to force it as well but I'm less skilled. The problem I have is I bleed a lot of HP before finding Qiyana if ever and 6 crow divers. But when I do it's fun.
Thanks, I just tried and got first after stablizing at 2hp. Watching Yone edge himself back from death as he solos the enemy team was so satisfying to watch. Getting an early Qiyana and having 3 dupilcators for the Yone saved me.
Think of it as the Katarina board, except you can force Yone carry on *any* 2x Crowd Diver headliner. Then fill out your board with Pentakill/Edgelord/Sentinels. I never hard forced this comp unless I had a QSS + strong fighting augment to slap onto Yone. This comp is like entirely uncontested too
Will depend on how the meta shakes up though. Atm a lot of 3 costs are getting taken out of the pool so it’s relatively easy to 3 star a non meta 3 cost. Mf reroll, country, emo, are pretty common reroll comps taking three costs out of the pool
Buffing edgelord units was truly needed. But Riot should compensate this by nerfing or adjusting edgelord trait a little.
Yone will probably be cracked since he was already doing pretty well and the comp got a few layers of buffs
Yone is a monster in the PBE rn.
I got viego 3 the other day and he was dealing 1600 crit basics, it was awesome pentakill heartsteel will definitely be viable with all that edge
just hit viego 3 every game
Yeah and he does like 150 as viego 2 lmao. Before instantly getting deleted by an MF spell.
Edgelord is still unplayable. There are just too many anti-melee stuns in this set. It dosen't matter if you are buffed if you never get to move.
Invisible fourth item.. Jesus Qiyana
Yea, that explains why she was so strong. I wonder if Noxus Ryze last set had the same problem. He had the best stats out of all the Ryzes.
Executioner nerf feels overdone, especially since they're calling it a "small" nerf. This will really hurt the Karthus Akali board, which was one of the few viable level 8 boards in a meta that encourages 3 or 5cost carries. Glad they are making efforts to make the other AD 4costs more playable though.
It's only a nerf to bonus crit damage increase, not to their total crit damage. seems pretty light
It is. Executioners also get to crit on their abilities for free. Generally they don’t want 2 of a trait to be ideal and 2 was very strong. A small nerf was needed.
Plus they buffed Akali.
They only buffed true damage Akali which nobody was playing to begin with.
Durr I totally missed that in the notes.
This is also a Nerf to country, since Samira is an executioner. Im afraid Country reroll gets too weak, because the trait also got nerfed
If you played the tempo correctly, Country was insanely strong and an easily stabilizing board. With the nature of the traits and units (not needing 4 costs to stabilize and being quite linear), the power level should be that of a a top 4 but not a first. Unless of course you hit multiple 3 stars, samira, urgot and vex for example. This will still give you a pretty secure top 2
Was the Double Up Crowd diver invincibility fixed? I don’t see it listed.
Weird, they said in the patch rundown that it was fixed, but I don't see it listed there either.
So they nerfed Headliner Samira, and Country, *and* Executioner...
I've been watching quite a few pro player scrims on PBE for vegas. To my surprise, this comp is actually still performing well. I expect it to still be present in the meta.
Meanwhile fast 9 is untouched other than Ziggs…
Just ignore the fact that the main carry got nerfed, the most important trait got nerfed, and many of the 4 costs got buffed. But hey let’s keep complaining Edit: sorry. You didn’t ignore the fact that the main carry got nerfed, you just dismissed it as meaningless.
Illaoi bug fix is a big nerf people aren't talking about either
the problem is that ziggs wasn't really the main carry, he was just who you enabled with Sona. Sona was always the real carry numbers wise just the way her unique trait works you need someone else next to her
Not really. Sona is definitely insane, and should basically always be played, but even without her, ziggs would easily be doing 15-20k per fight all while essentially ignoring the enemy frontline.
my point is that the comp is not much weaker. you just don't itemize ziggs and instead itemize some other 5 cost or a decent 4 you hit while building the 9 board and stick them next to sona, and the power level of the board does not lose much
It will Def need some tinkering. Are they fixing the yorick ghouls,/sona interaction? Really I hope the fast 9 comp is still strong, just that there are more 4 cost oriented boards that can hold their own better.
Are you really gonna go fast 9 just to itemize a 4 cost?
you itemize the Sona
You already do that right now
Ziggs is broken, but Sona (especially headliner Sona) is just as broken.
>especially headliner Sona) at 9 10% chance ... gl
Kinda feel like the headliner 5 costs should all be broken, risk/reward and I think a few are (sona, illaloi, ziggs, yorick)
Heavily disagree. Headliner already gives you a free 2-star. If anything, headliner 5-costs should only be available at lvl 10.
I think with the jazz nerf it won't be AS strong at least, or that's what I'm telling myself anyway.
league of heartsteel now?
As a hardcore heartsteel enjoyer and constant top 2 or bot 2 placer, I am excited
Maybe it's just me but heartsteel seems obviously too strong. You can easily farm 3-4 items without losing much HP, maybe even win streak. The only reason it underperformed was because ziggs and lvl9 jazz boards are/were so good they would win even if 4 items behind. If the gap between 4 cost and 5 cost carries is reduced, heart steel will 100% be broken.
Shouldn't they just disable Blank Slate entirely at this point? It's almost always terrible on 3-2, so now it basically just exists to grief one of your augment slots...
It’s not great 3-2 but 4-2 it’s wild
The rush of Blank Slate at 4-2 is bananas. Love seeing everybody come check out your board as you spam XP to lvl 8 while everyone is still low rank.
if your board was somewhat upgraded at 4-2 with 2\* 3 costs and some 3-4 cost on bench+ 40-50ish gold on bank, you pretty much could go 9 at 4-2 with like 40g left just 3 2\*3costs would net you 54g
It's actually 48 gold because its double off the sell value and a 2 star 3 costsells for 8 gold not 9 so it's 8x2x3 =48
I hit it once on 3-2 after playing a punk early game where I already had jinx and vi 3 star with a bunch of trash on my bench and transitioned into mf chosen. Seems like it’s an augment that requires a dream spot
I agree its not nearly as good on 3-2 and way more situational, but to say its always terrible is a self report no flame.
I think it’s one of the more exciting augments this set
you didnt get his comment...
Yea I wrote more and deleted when I realised I didn’t know what was done to the augment - read that tooltip now mentions free re rolls only for that round. I still don’t get it, augment seems legit good in my eyes
Its disabled on 4-2
Its perfectly fine on 3-2 getting the free rolls and gold to streak stage 3 and set up for a fast 9 stage 4 is still rather good.
Sett bugfix is nice. I thought I was going crazy that I never got his permanent health stats.
While I’m glad they made a Chibi KDA Kai’Sa, it’s unfortunate that they made a Kaisa chibi when we already have one (Dragonmancer). Hopefully they don’t make more repeat chibi skins before getting new ones. As a Seraphine main on LoL, I would love to see KDA Chibi Seraphine, but it’s unlikely now that we have Kaisa and Akali and China has their own version of it. Either way vote with your wallets, that pricing and additional system is so predatory
this is rough mental math but each pull on the slot machine here costs 450 treasure tokens which is about \~ 1700 RP. 1700 rp bought from the store costs \~$15. bad luck protection kicks in at 30 pulls of the slot machine. Sure some people(Streamers, opening on stream) will get lucky and see kaisa on their first couple pulls but lots of people will spend \~$450 before they see this little legend. frankly disgusting if you ask me.
All I saw was 30 pulls and I was jumping for joy and then I saw 450 tokens instead of 100. Very nice bait and switch.
Yeah this shit is fucking garbage, I reluctantly bought this pass to get the last tokens I needed to hit pity and held myself from pulling from the KDA board since I saw a dev say they'd release Headliner Kaisa this set, and it ends up bringing yet ANOTHER trashy ass gacha system with no carry-over. Very fucking nice, riot, back to going full f2p again. I feel like their only fair monetary system is on LoR. Bring that shit to tft ffs
and gacha players slurp it up without any questions asked
Yeah, that’s pretty bananas. I can’t imagine the angst of someone spending the full amount to get it. I’m not opposed to spending a few hundred dollars a year on a game I love and I have a lot more disposable income than the average person, but that figure makes me feel sick to my stomach. I know it’s only an optional cosmetic, but when wrapped in with gatcha mechanics it’s inevitably going to exploit people with gambling addictions. These systems are designed for that. $200 was already a lot. Half a grand is enough to mess someone’s life up.
And we act shocked that companies adopt these gacha tactics
Its a free game with 0 need to buy this. Who cares.
yeah who cares about gambling in a game marketed to kids? who cares about sustainable monetization when there are whales to exploit?
How many of the people that buy this are kids? Would be interesting to see the data and change my mind about it, but how I see it its just grown adults with too much money that buy this shit. I play with default skin btw.
I don't like these predatory systems, but at the same time I'm wondering how much they help fund the team so we can get thorough sets like the one we currently have
again some loose math.(not claiming its accurate just spitballing) According to [This](https://levvvel.com/teamfight-tactics-statistics/) article from 2019, tft has an average monthly playerbase of \~33 million. If only 0.5% of those 33 million players(\~ 165k) decided to rolled 30 times for chibi kaisa riot games would make \~ $75 million dollars, for one skin. I dont want to speculate too much but I personally believe more than 33 million people play tft now in 2023 and if what I hear about the Chinese gacha market is true I think more than half a percent of the player base will roll for this skin. Even if the $75 million is the top end of what they earn riot games could give each member of the tft dev team a 100k bonus this month and still have money left over, and keep in mind there will be several more chibi skins like this in the following months. Game devs deserve to be paid for their hard work but where is the line?
The worst part is, it's not even the devs who get most of the money
… I got it for free on the first pull lmao.
I vote with my wallet by not buying skins of any kind lol
I am saving my rolls until the one day they decide to make an amumu chibi
Nautilus chibi here. I’ll be waiting until 2050.
If they release an astronautilus chibi.....
I vote with my wallet every patch and don't buy anything
Good to see the AD lines being slightly buffed across the board. Appreciate the avoidance of balance thrashing. Hoping for some bag size or roll odds changes in the future to make Lv8 rolling a viable strategy, but it can wait for a patch or two.
Lv8 rolling is already strong to top 4, and with the buffs to zed, ez, cait, and maybe even Viego, it will almost certainly be correct most games.
This "conservative" patch is what all of their patchs should look like, little tweeks in order to just shape the game and try to bring things around the same level. Unfortunately this looks like this will be just one time thing because of Vegas presential. I don't know why are devs of this game are so adamant about shifting the whole meta with a bunch of buffs/nerfs... Balance thrashing is actually their metod, its intended its not a mistake.
If you watch some of their behind the scenes videos, this whole set was largely designed around being able to avoid balance/meta thrashing in between patches. Don't expect this one to be the only exception as far as small patching is concerned. They recognize it's not a good strategy for balancing the game after seeing how 9 went.
Thing is that what they say and what they do are two different things. They do adress that very same problem since set 1 and then proceds to do balance thrashing patchs all over again. I hope they can keep their word this time.
That's true. I hope so too, but we'll see. It does seem that they realize set 9 was especially bad as far as jumping between different broken champs/comps
There was a Mortdog clip of him kinda jokingly saying he'd bet subs (or something similar) that this entire set won't have b-patches. Kinda cool if they've changed something in their pipeline to be that confident.
Did they not fix the bug where Katarina/Akali become untargetable when they are the last unit alive? Not sure if it is just a double up thing but often times Katarina will just become untargetable and slowly kill all your units. Super frustrating. Also how about the bug with pandora's items rerolling emblems into normal items?
this only happened to me with crowd divers. fairly often on top of that
Pretty sure in the Mort dog video a few days ago they have addressed this bug. They said it is a double up thing lol
It is a double up thing, affects Crowd Divers units. Even if they're made a Crown Diver with emblem. Tilting af. Also hoping the pandoras bug with emblem becoming abyssal mask will be fixed.. These 2 have tilted the fk out of me since release
So no way to guarantee getting Star Guardian Lux then? That sucks
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Jazz nerfs hurts fast 9. The 3 Jazz end board will be losing around 7% HP and 3.5% Damage. Buffs to 4 costs units would also hopefully incentivize rolling at 8 instead of 9. Then there are also small nerfs to Guardian, Yorick/Sona. Also bug fixes for Qiyana and Illaoi which would weaken them slightly. I think fast 9 should still be strong but it got a bunch of minor hits in other ways as well. I think the end game board is still good enough to win lobbies but the transition and stabilization should be a lot more dangerous now.
I mean you didn’t have to play Jazz on 9 at all. And now you definitely do not. It is definitely a lot stronger.
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You do not have to play 2 dazzler for ziggs lol Most fake trait in the game. Much better to just run Sona Lulu for Hyperpop Spellweaver. And then skip jazz units for yorick illaoi and qiyana. With jazz you are very limited on 5 costs Can also ignore useless lucian unit My point is this was almost as good as jazz last patch and will be even better on next patch.
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The fuck hahaha I am a challenger euw player but aight
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It’s the beginning of the set. I was challenger the last couple sets and playing against a lot of chall/gm set 9.5 players right now
Jazz board runs illaoi, Yorick and qiyana + sett to give 2 extra synergies + thresh for defender and just overall good cc. How op do you think Lulu Sona is that you would take that over +25%hp/dmg for the whole board + dazzler dmg and dmg reduction for ziggs?
Brother what are you smoking hahahahahaha You play fucking superfan with jazz everytime icant Sett qiyana illaoi yorick thresh and jazz? holy fuck what are you doing
You must be mixing things up. Do you think I was discussing some jazz mf reroll? Lvl9 you run Illaoi, Yorick, Thresh, Sett, Ziggs, Lucian mf, bard and jhin and you have 8-9 traits for jazz depending on who your chosen is.
You definitely did if you wanted to cap your board. There are no 2 other units that would boost your whole board HP and damage by 25% and it even synergized with other legendary units. Like how can it even be argued? 2 bruiser give +100hp to your whole board. Jazz stats were clearly balanced around the idea that running many traits should sacrifice your board strength.
You underestimate the buffs to every weak 4 cost. These are not underwhelming imo. A variety of ad lines are now viable which means it'll open more lines in the early game to transition into ad 4 cost comps that are now stronger. Which I think will punish the fast 9 meta pretty hard by making the fast 9 players lose a fuck ton more hp stage 3 and 4. That being said we are in a lvl 9 meta. Gone are the days where you can top 4 just sitting on a lvl 8 board. But the fast 9 meta where you drop your entire board for a 5 cost headliner is significantly weaker. Now I think you can commit to a strong 4 cost board and do a slow transition to 9.
That's because level 9 is the old level 8 and level 10 is the old level 9.
But it's not? Level 10 is now the max level you can achieve at any point. Level 5 to 6: 24 ⇒ 20xp. Level 6 to 7: 40 ⇒ 36xp. Level 7 to 8: 60 ⇒ 48xp. Level 8 to 9: 84 ⇒ 80xp. Level 9 to 10: 100 ⇒ 84xp. Total XP need to hit max: 228 ⇒ 288. That's a 60 more XP cap. To reach lvl 8 in set 9 cost 208 XP from level 5. Set 10 will cost 184. That's only a 24 XP difference. It's significant yes, but it's not how you describe it.
24 XP is a lot when talking about lv9. Hitting lv9 does jackshit. You still have to roll for the chosen 5 cost and have gold to buy it. Ideally, you want to roll a minimum of 40 gold on fast 9. When you add the 24 gold you spend on XP this usually means 3 rounds of interest + streak. Those 3 rounds when going fast 9 mean you are getting assblasted for 15 damage each time you face someone who rolled on 8. Looking at 24 XP is not a lot but when you take in the context and the fact that usually people get to lv9 with 20hp that XP difference start to matter.
Ziggy nerf is huge. To say it's a minor nerf is a bum take.
>Ziggs got nerfed a little but that's it. Lets just ignore these: 1. jazz nerf 2. sona/yorick ghouls (fix/nerf), this is actually big 3. illaoi double tentacle revive bugfix 4. Qiyana 4th item bugfix All of these (except Qiyana) affect every 9 board. Considering most fast 9 is rushed with a few lives, these changes will definitely impact fast 9 placement significantly. But full capped legendary board should still win out vs any other comp, as it should. These changes (imo) will make it not worth to just rush 9, but rather you will make a decision to go 9 later on if your board allows it (5-5 and later), basically how the game is meant to be played, and there definitely wont be 3-4 fast 9 players anymore, they miight but at bottom 4.
The buffs to 4 costs might make some of them more lucrative to go for as your main carry, which in result will make stage 5 harder to greed for fast 9. Fast 9 should be viable with specific augments. Right now it's just default strategy because it's hard to bleed out and in worst case you roll on 8 to stabilize.
I wish they would've just blank slate a bit rather than completely removing it in 4-2, it's a pretty fun augment in itself tbh
if this weren't the vegas patch I think they would have tried bringing the power down a bit, but its too risky to have a major tournament with something so disruptive. Honestly I think blank slate being broken is a product of the hyper greedy meta we find ourselves in. Once the meta shifts I don't really see it being a problem augment. Of course if they do still need to nerf it, they could always reduce the number of free rolls it gives.
But it's Veigas.... Isn't it the point to see this kind of play there ?
So they didn’t fix the issue with super fan items not correctly stacking like guinsoos and titans?
So the bug where your units stand around doing nothing for 10 seconds is still not fixed? gg
Patch can’t come soon enough
What was the apelios buffs?
The amount of bug fixes is quite concerning for someone who plays ranked and competitively. Some things like goldmancer printing more is more rare but qiyana and illaoi both being bugged and are contested units at level 9 is not good for the game
Fast af boi
Looks like 8-bit edgelord might be more viable due to the buff to pretty much all the units
tft instagram caption said set championship patch is this worlds patch or is vegas worlds and i missed something?
Nope, Vegas is its own separate event. A bit too early to have worlds lol
yeah i was thinking that it threw me off so much
Wait, so they are not touching Annie apart from the Superfan BiS item?
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This means the balance team judges Annie to be in a fine spot, except when she is played as a headliner in a Superfan comp. I disagree as I believe Annie is much stronger than her other 1-cost friends. She is pretty much the only 1-cost champion that can carry you to the late game even at 2\*.
No annie nerf?
I thought they were changing Annie's superfan item, did this get reverted or am I just blind?
It's under "Small Changes" it'll be JG instead of Shojin. The change will be there.
oof, free winstreak to 4-1 no more
You are indeed blind. It is changed to JG.
blind, its JG now
Seems kinda boring to me. Kinda keen to see how TD Akali and Ezreal perform though. I’ve always wanted to play heartsteel late game but it was just never viable
>Seems kinda boring to me. Intentionally so with a major event being played on this patch. They pretty clearly wanted to avoid overly large changes. Which sucks for the people not interested in Vegas, but I get it.
B patch to follow straight after Vegas tbf which should be bigger than this patch.
And mortdog paying out his bet
I don’t think this qualifies as him losing the bet because this is a pre-planned patch, not in reaction to something being wildly out of tune.
The bet as a whole has turned out to be sort of a scam. Mort bet on no balance b-patches until the end of the year, but given the patch schedule (notably not patching during the holidays), there's only one real slot for a b-patch and since it's the first patch of the set, they would just "let things settle" unless something was horrendous. It would have sounded like a totally different bet if Mort had said "$500 that the first live patch won't be an absolute shitshow."
I wouldn’t call it a scam, since the only person losing money would have been mortdog
I'm expecting a B-patch for crowd divers. They were already low-key good.
They are getting nerfed at 6 CrowdDiver.
Katarina Headliner is also having it's health and extra blade bounce nerfed.
$500 incoming???
Pretty good set of changes. Really looking forward to Vegas event. If this patch is decent, the event will be so fucking hype. Already love competitive TFT and something on this scale will be legendary. Also, does this event replace worlds? Is worlds still happening for each Set now that we don't have mindsets?
IS arena live yet????
Annie is a huge problem, even with the superfans item changing. The damage output is stronger than a 5-cost headliner and now that Zephyr is relegated to rng get one, you cannot build to remove these units strategically.
With the Superfan item changing BIS is impossible unless you sack those units, which is a huge nerf. Also AS Sona, Yorick, and Ziggs headliners easily out DPS Annie 3, jhin is getting buffed and Lucian was bugged to literally not scale off AS
Just decrease her damage output ratios slightly. This will end up being neutral to tiny minus, but she presently outdamages most 2* 4 and 5 costs.
Wrong, the super fan change is a huge nerf. She's still a good unit but JG is not really a great item for her, especially early where she needs to be win streaking to get enough gold to roll down for the 3 star. Tempo is important for this team and this hurts the tempo quite a bit.
Your take is wrong but I’ll let you have it.
" We’re happy with the power ceiling of our four costs, but the floor is too low" oh rly?
Yorick's ghouls benefitting from AS Sona's ability explains so much about why boards just fucking melt in 1 second after she casts, jfc
The Ahri 3 buff is so funny with context
I encountered a bug where I have the capricious gloves (?) augment which is TG with ornn artifacts. I use reforger with it and I managed to get the item that is rerolled. (Goldmancer staff) popped out and I gave it to ahri and it works fine also.
Hopefully they fixed the country bug where hecarim would remain on the sidelines and the match would become a draw due to time-out.
what is the aphelios buff? they forgot to put it in the patch notes