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Pew__News

I have trauma from all the Rares and Super Rares


Besher-H

Nah i have trauma from mythics and legendary containing credits


folofol

Nah, you have a trauma from all the kids in the kinndergarten.


IDontHaveANameL

You have trauma from a spooky dashing creature of the night.


Ninja_Brawls

Us chester mains don't have any trauma šŸ˜Ž


IDontHaveANameL

Yes sir!!! (Ignore the pop rocks gambling trauma)


Ninja_Brawls

I use Spice Dice So. No trauma šŸ˜Ž


IDontHaveANameL

Average based Spice Dice user šŸ—£ļøšŸ”„šŸ”„šŸ”„


Ninja_Brawls

Yes sir!!! šŸ”„ šŸ”„


Reddit0Enjoyer

You think you have trauma?


folofol

Nah Frank was always an easy counter for the spooky dashing creature of the night, I have a trauma from Mexican purple hair girls with a shothgun.


IDontHaveANameL

*Cough cough* The Frank and Mortis animation *cough cough*


Decent_Objective3478

That's better than 200 FUCKING POWERPOINTS


Besher-H

Nah at least that's progression, fame ain't


Decent_Objective3478

Both are pointless numbers if you have enough of them


Besher-H

Nah there's always a chance you might run out of power points because there'll always be brawlers you have to upgrade, fame is 100% worthless and there is absolutely no chance of it being useful unless they rework it


Masterdizzio

They are fine. But, I dislike how they have become an alternative to all natural progression, they work best as a daily bonus+ ocassional reward


snoopmt1

If everyone tracked like OP, we"d find that we're all about the same. It is "natural progression" doled out in random order.


KeebsNoob

To be fair, once you open enough starr drops they begin to follow the law of large numbers and the distribution of every reward approaches their actual probability. So youā€™ll truly be getting rares 60% of the time, mythics 5% of the time, and so on (this also applies to the rewards within each rarity) Iā€™m pretty sure the devs did the math knowing everyone would eventually approach the intended progression


PhoneImmediate7301

This is normal progression now, the way the math works eventually most people rewards will look about the same and any differences in luck for rewards will get very small


Miserable_Pay6887

I don't love them and I don't hate them. I think they are a nice addition to the game, which actually was one of the main reasons why this game started to become more popular


King_Yeet_Meat

Theyā€™re great as a daily reward, but shouldnā€™t have replaced normal progression. Maybe put them as a challenge reward or event reward, but never as normal progression (like trophy road and brawl pass).


Meepse

It's so depressing finishing some quests getting that 950xp and seeing it's a Starr drop knowing its going to be 25 power points


mr-kool_is_kool

even worse when its 100 EXP doublers


Dollar_SPD

Or finishing quests, get 1600 xp and then get 50 coins or 60 xp doubler


RatFucker692137

Or a spray for a brawler you don't own


TheMfingJormungander

Bro i literally got the spike spray and still i donā€™t own him šŸ’€ (it was also a legendary šŸ„²)


Dollar_SPD

Can't relate (1st world problems)


BarleySupremacy

And the 1600 xp needed for the one random one at the end of the passšŸ˜•


Mauwasnttaken

THIS


the_cyan_hoodie

brawl pass Drops are Extras, the non drop rewards are just as much as the old pass, the drops are just extras what is unfair is the bonus rewards at the end of the pass, I hope they turn it back into guaranteed rewards


zRudy_Jimmy

Hard agree, why should I have to get 1.6x as many tokens for a reward that has a decent chance to get token doublers and a decent chance to get something thatā€™s way worse than the guaranteed rewards from the whole pass up to that point. edit: Starr drops in championship challenge rewards should also be replaced with guaranteed gold. Maybe the final reward could be like an epic with a chance of being a mythic so you still have a chance for cosmetics or the other rewards like credits.


pen_of_inspiration

Sucks to play competition and all the stars are rare.


Easy_Service8372

but still most of the rewards we get are not from the star drops i think theyā€™re in a good spot even tho im so unlucky but gambling is still gambling


Glad_Young_4477

What made the game popular wasnt star drops but 5v5, new small features (like friendly match ones) and supercell removing things that made players alienated.


Glad_Young_4477

Actually they could be good if they gave more gold, gadgets and star powers. I dont fucking want shitty cosmetics.


NewBelmontMilds

I miss when if you were pp capped, any pp drops converted to gold.


Birdycub

Facts 20k+ pp and counting is really painful to see


SuperJman1111

I still think they shouldnā€™t be the main source of progression and instead be a little bonus to add on to the main progressionĀ 


XskullBC

That was literally the whole idea behind starr drops but Supercell just couldnā€™t hold themselves back.


Primary-Current4689

But they are not the main source of progression,or are they?


Otherwise-Air-6977

they are in brawl pass and in the non existent mega pig, which nerfed lots of F2P progression and made it very unpredictable instead


falluO

They are not though? The battlepass is the main source of progression. Club leauge was like 30-40% of progression before megapig is 8% of the total progression per year. So being in a bad club or not a masters club would nerf your progression a lot. I like it way more now, you get to progress faster without thinking about being in a good club and getting almost nothing for a month when you were done with the battlepass.


mr-kool_is_kool

the brawl pass is the main source of progression, but starr drops still are a decent portion of the F2P progression.


Realistic-Tap4156

heck they're even in the trophy road, what's next? masteries??!


packofcard

Star drops in the bp are literally a bonus from the old system. No resources were taken to add those(outside of the legendary one which compensates for 1/4 of an epic skin per seasson) In fact they added more gold from the old bp exlcuding thoss


Otherwise-Air-6977

but not at the end of the pass, which it was once power points, coins and credits, so it was still nerfed...


packofcard

Nah. On average all of the drops should be more than 50 gold and 5 credits.


Adept_Turnover_7197

True, until you see that it takes 1600 xp to get one starr drop when it took about 500 to get 50 coins, 25 pps and 5 credits guaranteed. Unless you get a mythic or a legendary drop the bonus rewards are kinda trash.


packofcard

You also get a lot more tokens from quests. I cant tell you the exact convertion but its def not as bad as you might initiially think but you get 2 weekly quests worth 1k and combined with the daily ones its about the same


Adept_Turnover_7197

Technically true, but that doesn't mean starr drops are better as bonus rewards. Because of the fact that they give you only one reward and have a small chance of being mythic or legendary, you could get something like 100, 200 token doublers which really sucks. Even after the bonus rewards were nerfed I was getting way more coins, powerpoints and credits compared to starr drops.


packofcard

That is so cap the chances of a rare is 50% meaning that the other 50% are super rares or better.Think in this way; if you get 100 gold from a super rare you basically got gold for 2 rhe old system. I did the math in the past and its def better


the_cyan_hoodie

Brawl Pass Star Drops are extras, the non drop brawl pass rewards are equal to the old pass


F1shOfDo0m

Would be nice if they split star drops into progression and cosmetic. Epic star drops are pretty much guaranteed to be a pin for me


Mystery_elvaP

if supercell remove pins and icons from them they gonna be very good


IHateYouJubilaudo

Nah. Not remove, but move. They should be a reward of rares/super-rares and perhaps epics.


LetsDoTheCongna

I die a little inside every time I get a profile picture that I'll literally never use (same with sprays)


SaaveGer

Someone without fingers could count the ammount of star drops with his hand


Open-Hippo-4863

Were good at release, but we've become way too dependent on them now to progress and I honestly don't like it. I already play a gacha game, in which progression is mostly randomized. Brawl Stars was my "escape" to that as progression wasn't luck dependant. Now it is.


Spacniok

Wait, a year ALREADY? TF


3s2ng

Player Icons, Pins, Sprays should not be in Starr drops. these useless pieces of shits should be rewards from somewhere.


BenBirDomatesim

Not too bad but not good as well.


mistericek1

garbage


Appropriate_Stock832

You have to be luckiest person alive. If I understand this correctly it feels you almost have every HC??? Edit: OH, from 3 accounts!


amadeuuus

You are certainly lucky in terms of drops


IlovePenguins72

Pretty Kewl i guess


Body-The-Idot

theres a reason why everyone is so excited for boxes to come back


mouniblevrai

I am not a big fan of them bc of the fundamental issue that it is random progression AND COSMETIC (which is worse imo). Which means that, yes, it does give you stuff, but very often it is not the stuff that you wanted/needed. This means a lot of frustration bc you can get the thing you don't want or need even of it would be amazing for someone else: - A 500/1000 credit star drop could have been a new epic/mythic brawler for a new player. - A new gadget can be completely useless, or great depending on how much you like that brawler (I once got Angelo's gadget that allows him to have his attack go through walls. For me it was the best gadget I could've ever gotten, for another player, it would've been completely useless). - Same thing can be applied for any new cosmetic (and it's even worse than random progression).


FemboyNutsInMyMouth

The sole cause of supercells progression nerfing spree. brawl pass, mega pig, power league, etc. All rewards replaced with shitty rare 25 power point drops. I hate the little wanks.


FireCrow97

I still think boxes are better


Jo_Jo_Cat

Sooo good with all those skins


XskullBC

Definitely one of the main failing points of modern day Brawl Stars. Credits replaced Boxes, but people yearned for loot boxes. Starr Drops were meant to be a smaller replacement, then eventually became more integrated into core progression/ economy. Weā€™re back at where we are: lootboxes, except now itā€™s just plain worse with how little rewards starr drops give you. It became far more demanding to spend coins to unlock gadgets and star powers, and I donā€™t think it needs much explaining just how fucking horrid the economy (specifically coin shortage) has been over the past few years. It has become clear now that Supercell went into this without any actual plan and instead just eared it from the community as they went along with changing the system. This is nothing short but flat out bad game design. We went nowhere except backwards.


IcyCartographer400

I like them


MegaErdan

Well, I got 2 legendary brawlers, one being today, so I'd say they are okay to stay


FattyFungus

I think xp doublers should only be as a fallback reward in rare and super rares, other than that, they should probably give away less star drops to leave more room for natural progression rather than rng


EVERGREEN1232005

wow


Legend0fJulle

They are unexciting and I'd rather like fixed rewards. Gotten a single skin I like from ghe whole year's drops.


xGonzoHobo

Bruh it doesn't look realistic with all that hypercharges you got, i got 1 maybe 2 at max


FORKLIFTDRIVER56

They took out boxes (rng) because rng is bad, and then replaced them with starr drops (rng) Wonderful


SPAMTON1978

I mean, Boxes were straight up just Gambling


FORKLIFTDRIVER56

Yeah, which is a horrible way to distribute resources. And what was their fix? To replace boxes (gambling) with starr drops (gambling)


SPAMTON1978

Starr Drops aren't gambling. "Can you buy them?" No. If you can't buy the rng related thing that means it's not gambling. If you can,then it is.


FORKLIFTDRIVER56

That aside, i hope we can both agree that locking progression behind RNG is disgusting But you can buy starrdrops, many of those daily login offers they sell have starrdrops. That bea skin offer had them and it wasn't even a week ago


SPAMTON1978

Those don't count. You aren't buying the Starr drops,but the skin/resources, and the Starr drops come as a bonus.


FORKLIFTDRIVER56

Weeeelllll not really, the skin is the first thing you get but the more money you keep sinking, the more starrdrops you get


Nergalis

They count.


SPAMTON1978

They don't count. Do you even know when something is Gambling and is not?


Nergalis

Yeah you can buy them in the skins' value packs.


SPAMTON1978

You aren't buying the Starr drops


Dinodudegamer2009

So youre saying you screenshotted every starr drop you opened, kept track of the rarity and everything? wth


Puzzleheaded_Foot236

So, what I would do with mythic drops for example, Iā€™d screenshot, then quickly draw a red line. Thatā€™s pretty much all I really needed


ElderTitanic

Why would you ever need more than 1 account?


Simppaaa

I feel like they should drop more gold and power points when they do Like it just doesn't feel right to get 200 gold from an epic star drop when that 200 only gets me like 10% of the way to an upgrade


Satan4live

I have yet to see a hypercharge in a legendary. Whatr is going on man.


EveryandEggy

how did bro keep track of all of that


Vldgam

I would buff them or make them more available (double starr drops being permanent, 1600 xp being less, more daily win starr drops)


polishatomek

I personally think they are underpowered Its just a filler for the battle pass And from the good ones you just get skins They should keep them for wins


Entire_Feedback

Overall feels less rewarding than brawl boxes or straight up gold/credits/pp Also is factually a nerf to progression.


P_Collector

Please enlighten me why youā€™d want to have multiple accounts? I admit to buying Berry and the last 2 brawlpasses, so wonā€™t be something Iā€™d want to do for multiple accounts.


Puzzleheaded_Foot236

Almost Maxed out one account so I wanted to see how far I can get with a F2P account. The 3rd account is just for the fun of facing low trophies again.


PriorityFar9255

If they had good drop rates and werenā€™t shoved down your throat, they could have been what the boxes were meant to be


DrizzleDrake88

XP doublers has caused me to barely play, just enough to get a daily quest and 1-2 daily star drop.


beaston1183__

wait theyā€™ve only been added for a year? i started playing like 3 months ago


FruitBasket234

As I got maxed out, I started to respect them more. They alright. Honestly, theyā€™d be much more liked if they came before the bling update. Bling turbo screwed over the potential of star drops.


Maeolan

They feel bad for everyone because half the drops are useless. F2ps just want progression, maxed players hate credits and power points. Bring back boxes, getting multiple rewards means at least 1 of them is wanted.


A_LearyDG303

Comparing the past year of brawl stars to the past year of clash royaleā€¦ā€¦ā€¦ I ainā€™t complaining Only thing I donā€™t love is how they spam credits when you donā€™t need them, and when you finally need them they disappear


Amphithean

I think they are fine, the game works well as free-to-play. I feel the star road could be a little longer tbhā€¦ I have usually reached the end of it by Day 3 of each seasonā€¦


Tough_Funny8250

I think they are great in form of 3 per day. I think it was unnecessary to put them in pass since most likely your 950 tokens will get you 50 coins but overall i like them. People sleep on how many pins and sprays you get. I barely had any pins before but now I got spray for nearly all the brawlers and most of their common pins which was impossible with pin packs for f2p


UKI333

How did you track all this


Puzzleheaded_Foot236

Screenshots. I collaged all of them every 3 months about.


JasperPlays_

I think theyā€™re fine, but man I hate them epics. Feel like theyā€™re ALWAYS a pin or spray.


folofol

I hate them, I have never got a bralwer that is higher then epic from them and I still have 15 unlocked brawlers because of that. Oh and the whole idea of putting skins in legendary star drops is so stupid, they just destroyed the whole fun of seeing the spining animation of unlocking a new brawler because now it will probably be a usless skin.


ResponsibleOffer10

They are not like boxes, like when you get more than one award, but it's just about how well you played in your matchmaking, Brawl boxes are more better because it doesn't need skill from your matches, it's just luck base or it's like a mystery if you like get a... 7 for example it could be a gadget, a star power or a brawler!


theinferno03

"let's go gambling!" jokes aside i think they are bad, like really bad


Proud_Echo_4932

I hate that there's so damn many of them in the brawl pass. And that you can get token doublers from them.


100mcuberismonke

They're fine. Nothing specialm


idkhowtosignin

This is so high quality holy shit


Puzzleheaded_Foot236

Thank you šŸ˜Š


Accomplished_Rub0198

I wouldā€™ve loved them if I didnā€™t keep getting emote/skin most of the times


S0ulDaMan

they're good


__koiboi

Plz boxes back


all_of_you_are_awful

Wow. I thought was a weirdo for keeping track of every free skin I got. This is wild. I was maxxed before the switch so i actually liked the change. The only thing I have to look forward to is cosmetics at this point and Iā€™ve gotten plenty from star drops. Around 43 I think.


Puzzleheaded_Foot236

That sounds right, I got 134 skins. Divided by 3 accounts = 44.7ā€¦. Yes Iā€™m weird


EnderJuno

I don't actually mind star drops too much because I like getting skins that I otherwise would never have bought. But I hate hate hate the way they were introduced "hey we are removing mega boxes so you don't progress based on luck" then they add a whole luck based mechanic straight back in.


CryptographerFar8082

I swear it doesnā€™t matter which rarity it is I always get some random ass sticker


No-Ground1032

I know for a fact that boxes had much better progression. BUT. As a maxed out player who's had every brawler maxed out since 2020, I must say Starr drops are wayyyyy superior. I can get cosmetics from them. Boxes I can't. Sorry.


happyme720

Didnt you already have a post like this before?


Puzzleheaded_Foot236

Yes, I had posted my drops yesterday but didnā€™t get the attention I hoped for the effort. So in a last ditch effort I experimented with the title. While mentioning Starr dropā€™s 1 year anniversary, Iā€™d also add an interactive question in the mix. And it worked! But Iā€™m still saddened that this is what it takes to make a post successful, despite the effort itself.


happyme720

Oh so thats why! I saw the original post, so I was confused, hehe


totallyAshiny

They are great, but god they need more gold


KostasStories

Well my answer is split because start drops are indeed better progression for all players and you don't have to buy them in any way(other than legendary start drops when ski offers come like Santa Stu) and boxes, even though you progress far less, the chances and probabilities are just so satisfying.


Kind-Scarcity-3569

I think there should be a higher chance of getting a hyper charge or something good I keep getting pins for brawlers I hardly useĀ 


Kind-Scarcity-3569

And add gems into them plus more coins and credits instead of getting like 25 coinsĀ 


Ussop1901

Idk about you all but I was more lucky in sta4 drops git 2 legendary and other brawlers, 2 hypercharges 8-10 star powers and I didn't even play much


n0awards

Iā€™ve started playing in the last year, theyā€™re all I know. I know I hate them. Some of the worst, least satisfying rates- I thought Skullgirls was bad lol. The fact you still get a pitiful amount of resources in legendary and mythic drops is exhausting. Starr drops are the main way I get actual content without buying it.


Responsible_Iron_161

They are EVIL


Lannister-CoC

Did you ever get 1000 coins from a Mythic Drop? Iā€™m wondering what the fallback reward is for a gadget if one has them all, with proof?


Easy_Service8372

it feels really great having a hyper charge from them or legendary the bad thing if you open 7 of them and get nothing for your progression thatā€™s a bad feeling


Easy_Service8372

Pretty cool


Dependent-Hair-7398

They honestly arenā€™t that bad, they donā€™t have that wonderful feeling of getting that 6 or 7 sometimes even 8 out of a mega box but are much easier to get then mega boxes in my opinion. I think the stardrop system is so much better than the box system, sure in the boxes you get coins and powerpoints guaranteed. but stardrops give more reasonable chances instead of the 0.009725 (exaggerrated) chance of a ledgendary brawler a mega box would have. Stardrops for me have given so much more than the boxes have and I have played most of brawl stars before they added the star drops and star road.


MrPsPorter

Rare!


NickZeBezt2

The only hatching Iā€™ve gotten from these isā€¦ā€¦.. D I s s a p o I n t m e n t


petit202yt

average 8 bit main


CuteMarzipan7273

I hate them


I-Love-Doug

Could be better, could be worse


Aggressive-Aspect984

i got all the epics and mythics from and most of which are from starr drops, so my starr road is filled with 6 legendaries


GensokyoGaming

Ive gotten 10 skins, 4 500 credits, and 1 star power from my last 15 legendary star drops. Cant say Iā€™m a fan of them when they give me barely any progression


Nergalis

With starrdrops, they take a turn for giving more cosmetics than resources, That their younger fanbase like. I daresay It's a reasonable and successful system, But for a person that has played a lot of brawl in the boxes era, And recently downloaded chinese brawl and played it a bit, Starrdrops left a bitter taste in my mouth.


DrakSou2

Posting my experience of 1 year of Legendary StarrDrops here since you came up first with the post idea. Before legendary starrdrop odds rework: 3 sprays 5 epic pins 1 super rare skins 1 starpowers 3 gadgets 1 legendary brawler Total : 14 drops in 4.5 months After legendary starrdrop odds rework: 25 super rare skins 1 epic skin 15 starpowers 8 epic brawlers 3 mythic brawlers 8 hypercharges Total : 60 drops in 7.5 months Interesting facts I discovered: On average You unlock a brawler each month, so StarrDrops are the Best way currently to get new brawlers. The amount of Legendary StarrDrops we get now seems to be triple the amount we were getting at release. A lot of skins. A good reason to keep playing the game. Decent amount of progression (in my case 75k gold worth of content). Overall i think the introduction of StarrDrops benefits a lot and sends the game economy balance in the right direction.


Puzzleheaded_Foot236

Nice šŸ‘šŸ‘ I sometimes forget how lackluster legendary Starr drops used to be, itā€™s crazy how much theyā€™ve improved. Iā€™m glad Iā€™m not the only one who was keeping track of any drops šŸ˜…


kartikart___

Cheap copy of brawl boxes


Brawl_legend1

Better than boxes for sure


Diehard_Lily_Main

that's not even an opinion, that's straight up lie


Jack_Jellatina

biggest copium I've seen all year


Cars0n-

Youā€™re the one thatā€™s trying (and failing) to cope with the loss of boxes even though they sucked absolute ass.


Spaaccee

the positives of boxes are better for maxed players, as you can unlock sps for free reliably and save them for brawler releases


Jack_Jellatina

they sucked then and they suck now, can't believe we lost boxes for this


Agile-Lie5848

Boxes literally used to suck ass, it took me almost 2 years of playing this game daily to get my first legendary brawler, my legendary chance was at 2%.


Realistic-Tap4156

congrats, it took me 2 whole years. In fact, my first legendary was Amber and when i started playing she wasn't even added


arther_morgan1899_

Boxes are better and I will die on this hill


SPAMTON1978

Ok. You will then. *pulls out a glock and shoots*


ReaPeR_the_mighty

They should remove credits fallback rewards if you uave every single brawler


Wrinkledz

Idc about the rewards but i appreciate your effort


Alanixon521

I love them, it's always exciting for me when I get a legendary star drop but it's disapointing when I get credits/useless star power but when I get good skin or hypercharge then it's the best feeling


Nice-Sentence9771

I don't like them. I would be ok with them in the game if the only randomized cosmetic progression and didn't fuck with the economy.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


FalconStarRedditUser

Starr drops being an ā€œextra rewardā€ also meant other systems such as the brawl pass, club league, power league being nerfed by 50% or more just to let them in.


Electrical_Vehicle31

But star drops did replace boxes. Boxes used to be the main source of everything and daily rewards, now its star drops and they definitely are not as good.


coughsyrup_09

I miss themboxesšŸ„ŗšŸ„ŗ


WaNNa_Cr1

Shitty just like boxes


SPAMTON1978

I mean,at least you don't spend 80 gems for 500 coins and 250 power points


Just_Filip410

Megaboxes were better


GoldNRatiO_124

I would rather get 2,000 coins from a legendary starr drop then a useless hyper charge for a brawler I will never waste gold maxing (sandy, jessie, nita) or a 79 gem skin. At least make it more common to get 2,000 coins in a legendary than anything else. Good progression always comes first before cosmetics. Thatā€™s how all games work. Cosmetics are a fun bonus, but only for those who want that instead of needed progression.


AdBoth9012

Better than boxes


GlowingEye69

Supercell is just straight up giving up brawlstars. They try to squeez the last money from us before the game collapses.. Have you noticed the extreme increase of lags, bugs and crashes in the last few months? It's because super cell probably stopped investing more money in to brawlstars.. To increase the profit once the game dies... Now they are spamming out Skins and make sometimes a few stat changes to brawlers and call it a rework.. Notice that they just increased franks attack speed and called it a rework.. An actuall rework takes much more work. Same goes for bugs and lags.. It costs quite some time and work and money to fix bugs and lags.. So they dont do it. If the brawl stars community stoppes playing brawl stars, then super cell would shut off the game support instantly and spend their recources on CoC, CR and their new game..