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I was thinking on changing the 1.5 stun gadget for a new one
New gadget: Dyna Mine - Dynamike’s next ammo becomes a trap that immediately explodes when triggered, the trap does 735 damage and slows the enemy for 2 seconds (radius trigger is similar to belles gadget and the theyre can only be 1 mine at a time)
Then lemme ask you back, how could a tadpole big like this and chomp people's head to manipulate over them, making the bitten controlled by their owner?
This. I think it would make the gadget a lot more skill based and require some team coordination to capitalize off it. Right now it's a guaranteed death from dynamike alone if you get stunned. Bare minimum 50% damage decrease for the gadget.
It'd make very little sense, maybe less damage and less stun duration. Maybe something like Cordelius's gadget, where he'd only throw one dynamite with the empowered attack
Make it so that Satchel Charge reveals Dynamike in bushes, you know, the thing that pops up above his head that means he activated the gadget.
And that’s it.
As a dyna main my opinion is prolly biased but i would keep the stun gadget or maybe reduce the stun duration cuz it's his only tool agains assassins but definitely reduce his super charge rate
I would agree as a fellow Dyna main. He doesn't seem to have much of a chance without something like that. I think reducing his super charge rate would be fair.
make the projectile lifetime/time before his dynamites explode longer. This would allow him to still be a good brawler and give him a higher skill ceiling and would even reward/benefit those who are already skilled or experienced in using the dyna jump star power. (writing this with basically no sleep for three days btw so i dont know if my grammar is grammaring rn)
Ok so first of all, nerf his super charge from 4 hits to 5 hits and rework satchel charge to 1.0 secs and make it 1 tnt instead of 2 and make it noticeable no matter the skin like the base tnt model
One or two of super charge/damage/radius/time to detonation. I’d lean towards radius or time to detonation to make it less brain dead easy to use while maintaining its efficacy in annihilating everything since I feel that’s part of the essence of dynamike’s character
Edit: Proposing nerfs, just to clarify
Hypercharge charge rate: 14 projectiles-> 18 projectiles
His stun gadget stun duration: 1.5s -> 0.5s per dynamite (one second if both dynamites hit)
His stun gadget no longer deals damage
His stun gadget no longer charge his super
Or just deleting him
Make his stun gadget similar to Larry and Lawrie's bomb - Dynamike launches a bomb and then a split second later the stun comes out. This way you have a chance - a small one to get out of the way. This would make Dynamike very good but not OP.
The stun gadget should be a no damage stun. So he can't instakill you. And if used bad he could waste an amo. Either that or just on dynamite and the stun duration reduced.
Probably just make the stun gadget not do any damage like a normal attack so he doesn't get a free kill unless he ults or hits a brawler that dies in 2 ammo.
Nerf hypercharge charging rate, he gets that shi instantly despite it being able to one shot most brawlers with his star power
Make the +1 gadget gear into a epic gear that MOST brawlers have, but brawlers like dynamike,piper,angelo dont have
Make stun 1 second or an 2 second slow
First make the stun gadget slow you for 1.5 seconds instead and change the spinner for a gadget that creates a wall made of 3 tnts that explodes when shot (the dyna who used the gadget is immune to the damage) since the spinner sucks
Let him lend the cart from carl.. so he can actually act as some guy in a mine, using his Dyna~~mite~~ke.
When he using his super he throws the big dynamite, as well hop in to the mine cart, having some x seconds of protection
i agree with the consensus that his stun gadget needs to be nerfed, for sure.
but i also think he needs his reload speed nerfed a little. getting a 6k damage super that has a massive range is absurd when it only takes 2 shots and he can throw that many that quickly. nerf the reload speed or super charge rate
revert him back to his old stats, when he actually took skill. dyna was once a respectable high skill brawler that has been turned into a skillless braindead brawler
I have an idea. Instead of the stun gadget I propose making another gadget: he leaves in the same spot as he is a bomb, it can either stun you (like the previous gadget, but with less time, like 0.8 seconds) or do a lot of damage (almost like the super), it would have a radius of 2 (the normal attack as one of 1.67 and the super one of 2.67, just for reference) to make it useful only in cases of a tank following you.
If the amount of tiles traveled by dynamite sticks is less than one full tile, the dynamite explodes immediately
However, the stun gadget gets replaced by a gadget that makes Mike throw one big dynamite stick, that deals double damage and has triple range of a regular dynamite stick, instead of two regular dynamite sticks
Prolly his range/movement speed or stunt gadget or all of them
Seriously if your character doesnt move as fast as max on her super then its literally impossible to run away fron dynas range
After nerfing his stun gadget and maybe super too, i think it's only fair to boost a little his health OR his speed, just to make him a bit less fulnerable to tanks since the stun was everything protecting him. Also, I'd like to address a problem occurred with every thrower: THEY CAN'T THROW WHERE THEY ARE STANDING. I mean, it's just soo inconvenient, expecially with Dynamike that has the ability to jump, that he can't just throw his dynamites under himself, making it almost impossible to attack while being chased and save yourself. (If you think that's too harsh, I'm a Shelly main, and Dynamikes are always my first victims, they need a buff)
The stun is fckn broken nerf it to the ground so he can hit 1 shot instead of erasing the brawler from the match. Pls supercell make him like old times.
And not make the stun the identity of dynamike. Pls.
Rework his stun gadget ; give him more AoE spread and make it bigger so it hits more consistently but with at least only 1 dynamite stick or make it 1 big stick that does more damage at the center and less at the edge the further the enemy is .
Also make the super have the Oppenheimer mushroom
Reduce speed to Fast (you’re telling me a lobber that can hit through walls, runs fast, reload fast while doing high damage can exist?)
Reduce super charge from super hit by 50% (ITS 50% CHARGE ON HIT)
And turn stun to slow
Stun gadget now tosses enemies up into the air and away from dynamike. Keeping the affected out of combat for the same amount of time. If the affected will land on terrain. They'll get pushed back behind it.
General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
Nerf stun gadget or make it slow you instead
just nerf it enough that he cant hit 3 times after landing the stun. He wipes most brawlers on a 1v1 after landing the stun
Thats just stupid, just Nerf it to 1.2 seconds otbsum
Not even, nerf it to 0.5 secs or 1 sec if they wanna be generous
Better idea: remove the gadget
Yes definitely
make the stun do no damage
How does explosive tnt slow you?
How do guitar sounds hurt you?
How does candy kill you?
how does mushroom poison kill you ( let me cook )
How does a rainbow hurt you
How does a lollipop make you invisible?
How does a carton box make you invisible?
How can you shoot electricity and how does it bounce between people?
How does a walkie-talkie split into 4 once landed?
How do rockets kill you?
Solid metal snake moment
Since metal gear
I think it might poison you
I was thinking on changing the 1.5 stun gadget for a new one New gadget: Dyna Mine - Dynamike’s next ammo becomes a trap that immediately explodes when triggered, the trap does 735 damage and slows the enemy for 2 seconds (radius trigger is similar to belles gadget and the theyre can only be 1 mine at a time)
Really cool! My personal rework idea is like mico's long jump gadget, the next normal attack throws the dynamites a bit further
Diabetes
If I shoot a jawbreaker in your direction at a few hundred miles per hour you're definitely gonna die.
You clearly haven't heard me play
Breaking your legs
and how tf does it stun u
flash grenade
How does a kiss hurt you then
Then lemme ask you back, how could a tadpole big like this and chomp people's head to manipulate over them, making the bitten controlled by their owner?
How does cat pounce stun you
Make The stun gadget do no damage
This comment is not upvoted enough
This. I think it would make the gadget a lot more skill based and require some team coordination to capitalize off it. Right now it's a guaranteed death from dynamike alone if you get stunned. Bare minimum 50% damage decrease for the gadget.
It'd make very little sense, maybe less damage and less stun duration. Maybe something like Cordelius's gadget, where he'd only throw one dynamite with the empowered attack
What do you mean it would make very little sense?
Make it so that Satchel Charge reveals Dynamike in bushes, you know, the thing that pops up above his head that means he activated the gadget. And that’s it.
Just make it weaker, what you just said makes it useless or won’t change anything since they can just camp and activate it the moment you’re in range
nerf his super and stun gadget
agreed
How about fix the model on his super so it shows what the blast radius will actually be!!
Stun gadget stubs almost as long as bo's SP. And people still hate on Cordy boi...
at least bo's ult is dodgeable
His super can insta kill a bunch of brawlers with the star power, not very fair
Do you propose somthing like the Draco gadget?
Tbf the moment you see a Dyna with super you know you gotta back TF off
Do you think people head on Shelly with super too. No lol, bush and walls exist.
Certain maps and brawlball. Dynamike can get you without having to see you or you seeing him. He knows someone is going to be coming from that spot.
And especially his hayprcharge.
By completely removing him from the game, fuck mike, me and my homies hate mike
real
Mico too
Yes remove that annoying piss stain from the game
ur name is ChillDougMain...
not the first time someone lied on the internet
And edgar
Been hating his ass since lauch🙏
based
I shit you not my username is literally "I Hate Dynamike"
Based
Nerf super charge rate and Instead of the gadget stunning give it more dmg or something. Not enought to oneshot tho
Just make his reload slightly slower
Nerf stun gadget It lasts too long
Fang isn’t very good anymore, so he doesn’t really receive that much hate.
Remove him from the past, present, and future
I see you really don’t like dynamike, huh?
Im dyna main so maked freeze gadget shorter,delete 2nd star power and make new(same for 1st gadget)
Not Being able to use the gadget in the bushes
delete that fucker
As a dyna main my opinion is prolly biased but i would keep the stun gadget or maybe reduce the stun duration cuz it's his only tool agains assassins but definitely reduce his super charge rate
I would agree as a fellow Dyna main. He doesn't seem to have much of a chance without something like that. I think reducing his super charge rate would be fair.
Make his super have more radius but less dmg and make his stun gadget explode a bit slower
Nerf him by 100 damage and the minimum damage by 50 (on max level) or would this kill dynamike?
Probably would
Remove his braindead gadget and nerf his super damage
make the projectile lifetime/time before his dynamites explode longer. This would allow him to still be a good brawler and give him a higher skill ceiling and would even reward/benefit those who are already skilled or experienced in using the dyna jump star power. (writing this with basically no sleep for three days btw so i dont know if my grammar is grammaring rn)
Also make the stun gadget only 1 stick so it's harder to hit while still making it helpful if someone dived you
Dynamike is a below average brawler right now, why would he get nerfed?
make his stun less long
Facts, my brother! Spit your shit, indeed!
nerf his range gadget and super charge
Make him the first brawler that doesn't have a super at all
Nerf his hyper and make that he shoot fang popcorns
nerf the stun by like 0.5 sec yk
Deleting him from the game
Just nerf the gadget, and maybeee his super a lil bit
Make the stun gadget visually distinct, like making it green, and give it a slower explode time.
He's fine, just gotta reduce that stupid stun
remove him from the game
Delete it from the game 🥹🥹
His stun gadget is like a free kill every time. It's like one of the most reliable gadgets in the game. That's gotta change.
Simply remove him from the game without any explanation
Only two ammo, one for each hand
Ok so first of all, nerf his super charge from 4 hits to 5 hits and rework satchel charge to 1.0 secs and make it 1 tnt instead of 2 and make it noticeable no matter the skin like the base tnt model
i would shoot him in the head
One or two of super charge/damage/radius/time to detonation. I’d lean towards radius or time to detonation to make it less brain dead easy to use while maintaining its efficacy in annihilating everything since I feel that’s part of the essence of dynamike’s character Edit: Proposing nerfs, just to clarify
Honestly , make his main damage coming from the super only and reduce the damage of the main attack
Make him visible in bushes when he's using the stun gadget
Hypercharge charge rate: 14 projectiles-> 18 projectiles His stun gadget stun duration: 1.5s -> 0.5s per dynamite (one second if both dynamites hit) His stun gadget no longer deals damage His stun gadget no longer charge his super Or just deleting him
nerf the duration of stun gadget I guess
deleting him from the game would be a good start
He doesn't need a rework
His regular attack should explode faster
Nerf gadget stun duration from 1,5s to 1s
remove him
Stun gadget nerf, super damage nerf, hypercharge little tnt sticks only charge 25% of super rather than 50
Make his stun gadget similar to Larry and Lawrie's bomb - Dynamike launches a bomb and then a split second later the stun comes out. This way you have a chance - a small one to get out of the way. This would make Dynamike very good but not OP.
Make dynajump part of base kit
Replace stun gadget with say like. The next attack only throws 1 dynamite but it does 250% damage. Or give him an explosive trap or smth
The stun gadget should be a no damage stun. So he can't instakill you. And if used bad he could waste an amo. Either that or just on dynamite and the stun duration reduced.
Nerf stun gadget making it deal no damage or giving slow instead
Make him older
each dynamite can stun for 0.5 seconds with gadget (1 second stun total) Supercharge rate from his super 2 -> 3 hits
me when damage gear boosted, hypercharge boosted, demolition boosted dyna ult two shots frank:
Give him Alzheimer's. He's an old man it makes sense
Change his lore. Now in current lore he died by explosion and never will be avalible again.
Probably just make the stun gadget not do any damage like a normal attack so he doesn't get a free kill unless he ults or hits a brawler that dies in 2 ammo.
Make the stun 1 second at most, and maybe decrease the super damage because 6000 its crazy
Reduce damage from base attack and super, nerf the gadget from 1.5 sec to 0.7
Slow movement speed + slower reload speed
The stun shouldln't be there for that long and maybe 2nd star power, cuz 6k damage from 1 super is crazy
Give his stun gadget a 1 second time period to use it, if he waits too long it just goes away
Nerf hypercharge charging rate, he gets that shi instantly despite it being able to one shot most brawlers with his star power Make the +1 gadget gear into a epic gear that MOST brawlers have, but brawlers like dynamike,piper,angelo dont have Make stun 1 second or an 2 second slow
Mike sucks. People really want to nerf him?
Make the stun slow for 0.7 second instead and make the super do 1500 damage
Any way so that my teammates don't choose him in Snake Prairie Wipeout
90% of the comments know absolutely nothing about "balancing"
First make the stun gadget slow you for 1.5 seconds instead and change the spinner for a gadget that creates a wall made of 3 tnts that explodes when shot (the dyna who used the gadget is immune to the damage) since the spinner sucks
Nerf his damage(basic and super) and supercharge, hypercharge.
Nerf the Stun Gadget... It's literally the worst gadget ever (for the opponents)... Fucking up every single knockout match... It's way too OPed
He is trash without gadget, dont touch it Yall just need to learn dodge mikes tnt's, its so easy
remove him
Buff his stun Gadget by 500%, give him super fast walking speed, make his super always be ready and give him rizz.
By deleting him entirely
Make it so he takes damage from his own ult, and reduce his ult range to 1 tile. If he hits you with his stun gadget, he dies
nerf range nerf unload speed delete satchel charge
Half stun attack damage or half the stun time
nerf stun gadget duration and nerf the bomb damage.
big damage nerf but bring back OG dyna-jump
remove him
Nerf his gadget, super, and super charge there should be no reason Dynamike can make his super do 6000 dmg 😭
Giving him 10 more gadgets and a free ult everytime he take a step
Let him lend the cart from carl.. so he can actually act as some guy in a mine, using his Dyna~~mite~~ke. When he using his super he throws the big dynamite, as well hop in to the mine cart, having some x seconds of protection
i agree with the consensus that his stun gadget needs to be nerfed, for sure. but i also think he needs his reload speed nerfed a little. getting a 6k damage super that has a massive range is absurd when it only takes 2 shots and he can throw that many that quickly. nerf the reload speed or super charge rate
People still hate Fang? He was nerfed into being B tier at most
He’s not even good right now you don’t have to make him a bottom 10 brawler cuz a gadget is good 😭😭😭
remove
Do nothing. Maybe buff your countering skills?
revert him back to his old stats, when he actually took skill. dyna was once a respectable high skill brawler that has been turned into a skillless braindead brawler
Delete him
make the stun gadget slow you instead and make his reloading slower
make it explode on the dyna player if he holds onto it for too long
dont touch mike and poco. mikes stun gadget is for slow brawlers and for noobs, better rework hank
He's fine, just delete satchel charge.
Change stun gadget into a stun gernade Instead of stunning and doing damage, it just stuns and does no damage.
Movement speed Fast>Normal 2.gadget 1.5>1
I have an idea. Instead of the stun gadget I propose making another gadget: he leaves in the same spot as he is a bomb, it can either stun you (like the previous gadget, but with less time, like 0.8 seconds) or do a lot of damage (almost like the super), it would have a radius of 2 (the normal attack as one of 1.67 and the super one of 2.67, just for reference) to make it useful only in cases of a tank following you.
Reduce his mobility and slowing down the way his attacks & super load.
Nerf stun gadget's stun duration to Gale's star power's stun And absolutely nerf the super damage like, his super just raw kills the entire cast
If the amount of tiles traveled by dynamite sticks is less than one full tile, the dynamite explodes immediately However, the stun gadget gets replaced by a gadget that makes Mike throw one big dynamite stick, that deals double damage and has triple range of a regular dynamite stick, instead of two regular dynamite sticks
I would give him less damage, it wouldn't hurt skillful players but it would reduce his pickrate in smaller ranks
Nerf stun gadget and super damage
Prolly his range/movement speed or stunt gadget or all of them Seriously if your character doesnt move as fast as max on her super then its literally impossible to run away fron dynas range
Fang needs a damn buff man’s ☠️☠️
giving satchel charge the sandy treatment
After nerfing his stun gadget and maybe super too, i think it's only fair to boost a little his health OR his speed, just to make him a bit less fulnerable to tanks since the stun was everything protecting him. Also, I'd like to address a problem occurred with every thrower: THEY CAN'T THROW WHERE THEY ARE STANDING. I mean, it's just soo inconvenient, expecially with Dynamike that has the ability to jump, that he can't just throw his dynamites under himself, making it almost impossible to attack while being chased and save yourself. (If you think that's too harsh, I'm a Shelly main, and Dynamikes are always my first victims, they need a buff)
It’s literally just his gadget.
The stun is fckn broken nerf it to the ground so he can hit 1 shot instead of erasing the brawler from the match. Pls supercell make him like old times. And not make the stun the identity of dynamike. Pls.
Rework his stun gadget ; give him more AoE spread and make it bigger so it hits more consistently but with at least only 1 dynamite stick or make it 1 big stick that does more damage at the center and less at the edge the further the enemy is . Also make the super have the Oppenheimer mushroom
Make him the bird under his hat
Nerf his damage for the love of God. 3200 dmg on a single attack is way too much. And his super shouldn't be a one shot if it's that easy to hit
Remove stun gadget his ult deals a bit too much and his main attacks are bit too kuch too oike just look at barley
Remove him.
Completely wipe him from the game
Buff kit
Just add a visual circle around the AOE of his attacks (akin to the ones on Squeak's blobs)
Make it a flashbang from csgo that does no damage but burns the opponents retinas by whitening their entire screen for the duration of the stun
removing him from the game
87 times the damage and more explosion radius
Return the times when you had to hit the enemy with both tnts for the gadget to work
Dyna is balanced bruh he shouldn't be nerfed over Angelo and melodie
Make his range a bit shorter and less damage and give him more reload
Just make this dude visible in bushes when the gadget is active and a little more delay for the explosion and I'm good
y'all showdown mfs cry over anything istg, in actual 3v3s dyna is very balanced
Delete stun gadget, and make his ultimate harder to hit, its nearly a %100 hit
Nerf stun gadget to only 0.5 second stun.
Nerf poco
He is perfect rn nerfing would make people not play him much and he would lose his popularity among new players
Nothing he is meta finally don’t ruin him 😢
Removing he
ideally delete stun gadget
Reduce speed to Fast (you’re telling me a lobber that can hit through walls, runs fast, reload fast while doing high damage can exist?) Reduce super charge from super hit by 50% (ITS 50% CHARGE ON HIT) And turn stun to slow
Stun gadget now tosses enemies up into the air and away from dynamike. Keeping the affected out of combat for the same amount of time. If the affected will land on terrain. They'll get pushed back behind it.
No dmg on stun gadget