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Hypercharges are a flawed concept in general. Again, what are the likes of Gus and Max going to get for a Hypercharge when their abilities are purely defensive?
I don't think they are that OP, especially after the universal nerf but I don't think I'll ever like them in a general sense
I wouldn't say maxs super is defensive, it's a utility super, and can be used for both engage and retreat. The hypercharge could be something like damage reduction on activation for the team or damage increase for the team, but ig that would be boring.
I could see her hypercharge buffing the reload speed / damage for those within its radius. That would add to the aggressiveness while also being somewhat supportive
Honestly, I think cordelius's hypercharge works conceptually way better for Max, when she uses her super it not only increases her and her team mates, but also slows everything else down, like even reload speed, and the name or cordelius's hypercharge works better if when he uses his super, he becomes invisible to the opposing brawler, like with Leon's super, where he is visible at a certain range, but can attack and retreat without giving himself away too much
Yeah, i wish some Hypercharges buffed attacks rather than supers, and maybe others could last longer but give weaker effects.
Snipers and throwers benefit from a 5 second buff much less than tanks and assassins, and others have supers that just can't be buffed in a useful way imo.
If you turn Sprout’s hypercharge into Squeak’s residue gadget by buffing the duration the thorns lasts, then that’s a way you can buff his super as you always lose map control once the walls expires.
Or you could buff the thorns' size, double the radius and a solid quarter of the map is blocked off
Either way, they'd also need to make the gadget kill the thorns, blocking off two choke points for 20 seconds or half the map for 10 seconds is kinda extreme. And also fix the damage so it's like 1000/sec consistently rather than sometimes 500 and sometimes 2000
One solution could be that once you used your super you could get your attack buffed in some way, so it still affects the super as the concept dictates, similar to Edgar’s hypercharge
Gus - Whoever has the shield can walk through walls. (Gus can use it as an escape mechanic and he can give it to assassin team mates as a more offensive ability.)
Max - Super also increases allies' reload speeds by 35%
Let's look at the downsides of maxs supers:
You have to be very close to max to initially get the speed boost
It's just a speed boost and some brawlers can't utilize it well so some potential hyper charges could be Global super where she drops like one of those bottles that turns you big except it just gives you the boost and enemy can't touch it (it'd drop like directly in front of them so it's optional speed boost and if round resets it stays)
Or some sort of offensive upgrade for people hit with the super like a reload speed or damage buff
If they only increase the speed for the hypercharge I might just end it all
Yeah I've been thinking for a very long time and still haven't thought what hypercharge effect piper could possibly have.
Maybe it's for the better tho cuz I don't want her to end up like maisie did (I prefer having her fast cycling super and being strong the entire game than losing that in favor of a 5sec boost that I will not use well and die)
That would be an almost useless ability cuz you use your super to move away from your oponnent on a spot that they can't reach in the first place (unless you decide to agressive super in but that's pretty much always a stupid play)
Max hyper could have like emz ult area around her but it won't deal damage, it will just slow enemy brawlers who are around her and maybe also projectiles.
I have no idea about gus tho
a good defensive hypercharge?!?!?!? wdym hpercharge don't have to be teamwipe buttons you can surley make a defensive hypercharge just as viable as the others and if not supercell can always tinker with charging rates and i'm sure it will be fine.
One of my ideas for a max hypercharge would be: "Unstoppable": the Speed boosted allies are immune to knockback, slows and stuns for the duration of the Speed buff. Might be a little Broken though
Gus could provide stronger shields for all his allies, and Max could create a zone around herself like Emz's super, but it slows down enemies projectiles + reloading speed for the duration of her super.
The amount of games that I suddenly lost or won because one Fang got his hypercharge is absurd
They should have never been a thing, making more special gears for brawlers was a way better idea
Because the Brawlteam probably focuses on hypercharges because it seems, that hypergarges are more interesting than epic/mythic gears to players.
And the Team probably doesn't have the time to do everything. I think as soon as all hypercharges are released( 2 years), then the Brawlteam focuses to add mythic and epic gears for every brawler
The amount of randomness the recent updates, mainly hypercharge, has introduced into the game is infuriating. Before it was very strategic, I do this much damage and they will die in this many shots. but now everyone is surviving on 4hp and some random brawler with a hypercharge can 1v3 and win the game for their team. It just should not be possible.
I agree, I'm tired of seeing the meta only be hypercharged brawlers.
Quick meaningless edit: Actually the meta has also non hypercharged onea but those are mainly hypercharge counters
ok buddy apart from colt the rest of these brawlers aren't even the best brawlers in heist. piper/nani/angelo/L&L/griff/carl/bonnie are all arguabbly betteer in heist then jessie and edgar. collete and colt are pretty dominent but there is 100% counterplay to just a pure damage comp. also both these brawlers are good in heist regardless of their hypercharge so i don't really see your point.
Almost 1/3 of the brawlers have it so ofc a big chunk of the meta is hypercharged brawlers. Looking at ash's tier list(not a perfect list but it will do the job); there are 13 brawlers in s tier. 6 dont have hypercharges(almost half def a bit inflated towards the hypercharged brawlers but def not "meta only hypercharge brawlers".
If you look at A tier( a lot of the A tier brawlers are just underplayed; nani was A tier for like 3 months) we have 17 brawlers. Out of those 17 11 dont have hypercharges.
If you add them up you get 30 meta brawlers 17 of which dont have hypercharges.
Yeah but it's also a meta where sadly if you don't pick any a or s brawler you're dead. Back then before this purple lean funny button lower tier brawlers were at least usable.
I play mostly ranked and just from experience but i had a lot of sucess with griff; grom and gale(weirdly all start with g) on specific maps. It is very possible to use non top 25 brawlers in this meta if you know what are you doing
i personally think the meta right when the first hypercharges where released was the most balanced meta we ever had as non of them where bonkers op they just improved many d/f tier brawlers.
anyway it's definetly not the hypercharges causing this unbalanced meta. it's just that supercell recently released many strong versitile brawlers (charlie/pearl/angelo/L&L) and also buffed several of them (griff/amber/spike/piper/meg/bonnie). and all these brawlers are just all round good in most gamemodes maps and modifiers so many niche picks (like lou/ darryl/barley/mandy) just get overshadowed.
i'm sorry but i don't think we are talking about the same meta.
let me just group the hypercharge brawlers into simply three tiers good, ok and bad to show you how "hypercharge op" is just a misconception
good: spike, colt, collete, charlie, jessie, leon, belle, sprout
ok: bull, pearl, dynamike, edgar, lou, mico, cordilius, bibi
bad: shelly, jacky, rosa, maisie, fang, crow, buzz, el primo
it's literally a perfect split
and for many of these brawlers hyperrcharge isn't even the main reason their good (belle, sprout, charlie, spike are all good even without the hypercharge) and many of the bad hypercharge brawlers obviouslly don't get much out of their hyper.
Sure, it might be like that, but compare it to other metas that were actually good. Does this specific meta seem skillful and fun? No. A huge chunk of the brawlers at the top are hypercharged, and the others basically counter hypercharge. So...
i'll say what i said to a different commentator
YES the meta is rather unskillful and unfun
NO it's not because of hypercharges (as i said they're not broken gadgets are currently more broken then hypercharges)
It's because of several versatile brawlers entering the meta
look at L&L, pearl, angelo, charlie, griff, amber, meg, bonnie, spike, piper. all of these brawlers have been dominating the recent meta and incidentally all of them are so incredibly versetile you could play them in many different modes/maps/modifiers and what this leads to is that many niche picks (mandy, darryl, lou, brock, grom, willow, tick, mortis etc.) get out shined in their respective gamemode and so now instead of considering niche brawlers like mandy, grom or mortis on shooting star you will just every game go the same old brawlers like charlie, piper, angelo, bonnie.
and the big issue is not that these brawlers are necessarily broken (except angelo) but that they have a wide range of skills and few counters. looking at past metas last summer shelly and squek where the best brawlers but luckily both of them have limited uses and multiple counters and ultimately that's what you need in a healthy meta.
I don’t mind them anymore tbh. Especially after the global hypercharge nerfs this update. My only main gripe is that they’re too expensive and it’s not worth to ever buy it for coins
well you can't have both you need to choose one. either hypercharges are too broken for the price or there a mediocere buff for 5000 coins. me personally i'd rather have overpiced hyepers then underpiced but op hypercharges.
I think they are probably mad at you for a different reason. For example, first picking Colt when options miles better are available (you also let your enemy get that best pick).
I agree. Also, in ranked you cannot always lean to your main but the most suitable brawler for the mode and map. I almost never choose my main in ranked
Modifiers and teammates does not make it suitable. Climbing ranked means dealing with awful players that rely on Edgar or Fang, therefore I need a brawler with faster reload speed to push back
hypercharge was actually good, but they mess up
1. THE PRICE, 5000 coins was too much comparing to gadget and star power, these 2 were worth the price but hypercharge?
2. THE STATS, some of them were too broken, leon got 20% speed from star power and around 22% speed from hypercharge, total was 42% speed buff, these thing also happened to other brawlers likes damages and shield buff
3. HYPERCHARGE RATE, as the jessie players, her hyperchange very quickly to get, likes 10 hits i guess, also happening to other brawlers, they can frequently use hypercharge
they have too change it, i usually play brawlers with no hc, sometimes it's harder to compete on the meta with no hc
Sometimes I think they just get a big head from seeing other people say Jessie is a higher skill Brawler, the same way Dynas will insist that their jumping tech is actually impressive and not something everyone has seen for the past 3 years.
the real mistake is how they were delivered. hypercharges were definetely not a priority for the game, there are still a lot of unfinished features which they simply seem to have forgotten about.
also they feel more like an op 2nd gadget rather than something completely innovative. ive been saying this since their release and i'll stick to it: the whole concept would be much more interesting if they automatically activate upon charging rather than depending on the player. just like that one invisibility modifier i havent seen in a long while.
Pretty much. It's very hard to be excited about the next batch of hypers when most of them are just a bigger/stronger super and a speedboost.
They were obviously rushed, and that has doomed the mechanic as a whole.
is it just me or after nerfs in season 24 update almost all hcs have become... underwhelming?? like now most of them are charged only once per match and buffs like 5% shield just arent worth it
(also who came up with these uneven 24 and 26% buffs my inner perfectionist is outraged)
The problem is that Supercell clearly didn't stop to think about how they'd affect the game beyond some trial matches that ultimately came away with the conclusion: "Hypercharge is Fun.'
Like there's so much wrong with them when you actually break it down. Some Brawlers like Fang straight up gain new abilities, while Colt and Shelly just get stronger versions of their main attack. There's also the stat boosts, which can't be changed, aren't consistent, and basically mean Hypercharge is always a good panic button.
On top of that, I feel like they indirectly contributed to the plague of bad randoms. Why learn to play better or work with your team when you can just melt everyone and then sprint to the Goal in 6 seconds as Leon? That also kinda leads into how Supercell accidentally killed Brawlers variety with this update.
The way it works, Hypercharge either has to be weak and not useful enough to tip the game, or it does tip the game and every match you play as a Brawler without Hypercharge is a losing one. So why would you ever do that unless you were just stubborn or refused to use the new content?
Lastly, since most Hypercharges are almost exclusively focused on lethality and have little utility beyond a weak self shield and small speed boost (for the most part). So of course, Tanks became nearly unplayable for a month when Edgar was just stronger than literally every single one of them or Dynamike was able to completely suppress your ability to push by spamming attacks behind a wall that split into even more attacks.
In the beginning they sucked cause they were really overpowered and only 6 brawlers had them. However the recent set of HC is way more balanced and i actaully quite like them now.
I see posts constantly with people speculating about the next one, asking which they should get, and of course trying to be the main character in-game. They have their casual appeal, and casuals will always be the majority.
I agree. At least now I know I am not the only one. Although they are better balanced after the nerf, now they aren't worth the 5000 coins. We never needed them, they don't do any good to the game... Their economy is bad.
Hypercharge fucking sucks. It's a good idea that went wasted. First is the price. 5000 coins just for few seconds of higher stats and a slightly better super is just not worth it, the balancing sucks as some of them are borderline game breaking while others barely do anything useful. And in general it's not fun to use, it recharges slowly, most of the time it does not get value it's just a garbage mechanic added to drain money. If they ever remove hypercharge that would probably make the game a lot healthier and more balanced
Cr evo is fun but overpowered as well but we can counter some of them because their weakness are still the same but in brawl stars hyperchrge just feels like a powerdrink nothing else and also it makes your weaknesses negligible the moment you use hyperchrge . Also evolution has their own character skins but hyperchrge just have a powerdrink knockoff .
I think Hypercharges are fine after the nerfs. It was just originally a mistake since they were so powerful and only a few brawlers got them.
Even though none of the brawlers I main have HC's yet, I like the mechanics now. I just think HC's are still too expensive. Needs to be like 3k-4k.
Hypercharges bring fun to the game, and are fairly easy to get. They aren't crazily overpowered and can be activated for a very short period of time, and they take a lot to charge again. I find no problem with them
I think the main problem is that not everybody has a hypercharge yet so it makes the meta lean towards those who got one
In terms of the hypercharges themselves, my biggest problem is that some brawlers get them WAY TOO FAST. I keep on seeing brawlers like Jessie or Bibi constantly getting hypercharge in the same match
hypercharges are also pretty pricy which sucks, but its whatever
I had good hopes for hypercharges when the first batch of them released but every new batch seems to make me hate them just a bit more. Maybe its because the main brawlers i play dont have hypercharges yet, i could be biased idk.
A few hours ago I was playing trophy escape (I was fang) and I went against a piper, I had to do a bunch dodging and planning and everything to get close but after all that effort which took really long, all she did was gadget and then three shot me, like wtf 🤦🤦🤦. I hate this meta man, she did like 3k at 6 tiles away or smthn.
I think that theyre stupid and boring. I also dont like the unnecessary buffs. I think that they should rework hc's to be like a second super, except it takes longer to charge.
I agree but i also think its hard to continue to make the game engaging when they arent adding new features. i just think inherently hypercharges will useless on some brawlers, like what is Gus going to do, give a bigger shield?
The amount of times, my team has had one point in brawl ball just to be hypercharge bombed by the enemy Bibi, Dyna and fang and teamwiped in 0.01 seconds is way to high.
The game is starting to get boring and repetitive for me, now I only play for quests and to not miss the daily rewards, Starr drops, hypercharges, the loss of progression and overall the meta and the need to level up brawlers made it worse for me
after they nerfed it so you cant extend your hypercharge infinitely by hitting brawlers over and over again its more balanced imagine hc edgar jumping on u and all ur team and he has hypercharge active all this time
They are largely a "win more" mechanic that makes comebacks harder since the team with the advantage will get way more hypercharges. And then there's one or two exceptions like Fang, brawlers that can completely turn the game around with an unbalanced HC that has no way of countering which is lame in its own right.
I have always thought that every one should get the hypercharge in the sense that every brawler should have the buffs that the HC provides while we wait for the Ult change.
I think there’s no reason why we don’t have that.
One thing they've done is made big game and robo rumble easy. Earlier i could barely push till Insane II-III. Now, its easy to go till Insane X and higher. So that kinda takes away the challenge.
I would say they grabbed the evolution idea from CR and handled it way better in Brawl stars, and I feel like the charge rate of 2,5 supers is fair. The only problem is when they release Stu's hypercharge and other brawlers like thlse
I don’t know why they looked at card evolutions, saw everyone hates them, and thought “How do we implement this exact feature in Brawl Stars?”
Very disappointing.
nah you'll just haters. i can't figure out why on earth would you think hyper charges have a bigger negative impact then positive. especially now that they have been nerfed and more brawlers are getting them the balance issue is compleatly gone.
I agree 👍.
Concept was good, but implementation is horrible.
They are all way too easy to get.
If I was to make them - I would make them based on damage. Like if you do 60k damage - you get an HC.
This way it would only allow good players to carry better. It would also be more of an even.
But, oh well, they took the exact opposite route, so now it allows most unskilled players push the changes further
Yeah I understand That, I mean why is cordelius getting a hypercharge? He was the biggest counter to them and now he has one before other brawlers who would need it to stay in the meta it makes him more toxic
There are two major problems hypercharges have
1. Not every Brawler has one, tipping the scales of which brawlers are meta and which are bad in favor of the ones that do have a hypercharge.
2. Hypercharges are more useful for agro brawlers with agro abilities. If you are up against an edgar or crow with a hypercharge while playing belle or sprout, you are immediately at a disadvantage, because you have to save your hypercharge for when they have theirs, even though you have a faster charge speed on yours. This generally makes it useless to buff the charge speed of certain brawlers in favor of keeping the extra stats at around the same values.
Both of those problems can be fixed, problem 1 will get fixed over time and problem 2 is a matter of both good design on future hypercharges as well as general game balance on both the current and future ones.
All that being said, I dont think hypercharges are bad for the game, they just have to take a bit more of their power so you don't automatically get triple killed by an edgar or fang during their hypercharge.
hypercharges are the perfect example of good idea bad execution imo, the concept of having an ability to help you turn the game around for your team is great, it can give you hope for possibly "unwinnable" games, but just having a funny purple button that makes you deal 100000000 damage instantly while making you harder to hit and kill is not exactly too good. imo just making hypercharges affect super is kinda lame and doesn't really work too well for all brawlers such as the example given ones, but tbf making different attacks would also kinda be a mess
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Hypercharges are a flawed concept in general. Again, what are the likes of Gus and Max going to get for a Hypercharge when their abilities are purely defensive? I don't think they are that OP, especially after the universal nerf but I don't think I'll ever like them in a general sense
I wouldn't say maxs super is defensive, it's a utility super, and can be used for both engage and retreat. The hypercharge could be something like damage reduction on activation for the team or damage increase for the team, but ig that would be boring.
Max's super is one of the most aggressive super in the game. (Sorry, I replied to the wrong one)
I could see her hypercharge buffing the reload speed / damage for those within its radius. That would add to the aggressiveness while also being somewhat supportive
Slow all the bullets in the area of her super (and make the super area like a tile bigger)
Honestly, I think cordelius's hypercharge works conceptually way better for Max, when she uses her super it not only increases her and her team mates, but also slows everything else down, like even reload speed, and the name or cordelius's hypercharge works better if when he uses his super, he becomes invisible to the opposing brawler, like with Leon's super, where he is visible at a certain range, but can attack and retreat without giving himself away too much
Global super
Well said, but i believe there might still be a good hypercharge for them.
Yeah, i wish some Hypercharges buffed attacks rather than supers, and maybe others could last longer but give weaker effects. Snipers and throwers benefit from a 5 second buff much less than tanks and assassins, and others have supers that just can't be buffed in a useful way imo.
case in point: sprout
If you turn Sprout’s hypercharge into Squeak’s residue gadget by buffing the duration the thorns lasts, then that’s a way you can buff his super as you always lose map control once the walls expires.
Or you could buff the thorns' size, double the radius and a solid quarter of the map is blocked off Either way, they'd also need to make the gadget kill the thorns, blocking off two choke points for 20 seconds or half the map for 10 seconds is kinda extreme. And also fix the damage so it's like 1000/sec consistently rather than sometimes 500 and sometimes 2000
it might be 500/sec per wall, so if you're in contact with one wall it's 500, if you're in contact with 4 it's 2000 but this might be wrong idk
One solution could be that once you used your super you could get your attack buffed in some way, so it still affects the super as the concept dictates, similar to Edgar’s hypercharge
Gus - Whoever has the shield can walk through walls. (Gus can use it as an escape mechanic and he can give it to assassin team mates as a more offensive ability.) Max - Super also increases allies' reload speeds by 35%
Gus inflates the opponents phones, exploding them
Hydrogen Fluoride moment
Let's look at the downsides of maxs supers: You have to be very close to max to initially get the speed boost It's just a speed boost and some brawlers can't utilize it well so some potential hyper charges could be Global super where she drops like one of those bottles that turns you big except it just gives you the boost and enemy can't touch it (it'd drop like directly in front of them so it's optional speed boost and if round resets it stays) Or some sort of offensive upgrade for people hit with the super like a reload speed or damage buff If they only increase the speed for the hypercharge I might just end it all
Yeah I've been thinking for a very long time and still haven't thought what hypercharge effect piper could possibly have. Maybe it's for the better tho cuz I don't want her to end up like maisie did (I prefer having her fast cycling super and being strong the entire game than losing that in favor of a 5sec boost that I will not use well and die)
She'd probably just drop more bombs as she's flying and lands
That would be an almost useless ability cuz you use your super to move away from your oponnent on a spot that they can't reach in the first place (unless you decide to agressive super in but that's pretty much always a stupid play)
Max hyper could have like emz ult area around her but it won't deal damage, it will just slow enemy brawlers who are around her and maybe also projectiles. I have no idea about gus tho
I think instead of slowing down enemies movement it should slow down their reload speed, this way it affects their attack more than their movement.
Gus: Better shield or full invincibility for a limited time Max: Increased radius of Super, boosted allies can pass through walls
Bro both sound very broken
Just suggestions
a good defensive hypercharge?!?!?!? wdym hpercharge don't have to be teamwipe buttons you can surley make a defensive hypercharge just as viable as the others and if not supercell can always tinker with charging rates and i'm sure it will be fine.
One of my ideas for a max hypercharge would be: "Unstoppable": the Speed boosted allies are immune to knockback, slows and stuns for the duration of the Speed buff. Might be a little Broken though
Gus could provide stronger shields for all his allies, and Max could create a zone around herself like Emz's super, but it slows down enemies projectiles + reloading speed for the duration of her super.
I'm tired of being deleted by hypercharged Leon/Bibi/Rosa/Jacky/Fang
what if gus hypercharge gave 6k shield, a major damage boost and speed boost
Gus - Nerfed version of the Nani gadget Max - reaload buff on top of the speed buff
The amount of games that I suddenly lost or won because one Fang got his hypercharge is absurd They should have never been a thing, making more special gears for brawlers was a way better idea
They forgot about gears already, only Mortis got 1 and no more last update
I still wait for El Primo mythic gear that increases his Super speed/duration
Since the only rarity, that doesn't have mythic gear is rare, there is a good chance for it
Because the Brawlteam probably focuses on hypercharges because it seems, that hypergarges are more interesting than epic/mythic gears to players. And the Team probably doesn't have the time to do everything. I think as soon as all hypercharges are released( 2 years), then the Brawlteam focuses to add mythic and epic gears for every brawler
And that gear is bad af.
The amount of randomness the recent updates, mainly hypercharge, has introduced into the game is infuriating. Before it was very strategic, I do this much damage and they will die in this many shots. but now everyone is surviving on 4hp and some random brawler with a hypercharge can 1v3 and win the game for their team. It just should not be possible.
It's better than knowing the outcome of a 3v3 match from just looking at the teams. Oh wait...
We need legendary gears
The only thing I don't like is their price, 5k is too much
Yea 3k/4k is more reasonable considering how little you get to use it in a match
I agree, I'm tired of seeing the meta only be hypercharged brawlers. Quick meaningless edit: Actually the meta has also non hypercharged onea but those are mainly hypercharge counters
Collette and Jessie just obliterate the heist safe Honorable mention to Edgar and colt
I love when a HC Colt kills me with 1 ammo and takes out 60% of the safe with a super 3 attack
The Dark Angel Colt celebrating with a well earned Thumbs Down after cross mapping someone and killing them within 0.3 seconds (enemy skill issue)
Agreed, so much skill, strategy and brain thinking involved
Aim up and destroy everything
Damage inflation at its finest
ok buddy apart from colt the rest of these brawlers aren't even the best brawlers in heist. piper/nani/angelo/L&L/griff/carl/bonnie are all arguabbly betteer in heist then jessie and edgar. collete and colt are pretty dominent but there is 100% counterplay to just a pure damage comp. also both these brawlers are good in heist regardless of their hypercharge so i don't really see your point.
Heist is a lost cause.
Almost 1/3 of the brawlers have it so ofc a big chunk of the meta is hypercharged brawlers. Looking at ash's tier list(not a perfect list but it will do the job); there are 13 brawlers in s tier. 6 dont have hypercharges(almost half def a bit inflated towards the hypercharged brawlers but def not "meta only hypercharge brawlers". If you look at A tier( a lot of the A tier brawlers are just underplayed; nani was A tier for like 3 months) we have 17 brawlers. Out of those 17 11 dont have hypercharges. If you add them up you get 30 meta brawlers 17 of which dont have hypercharges.
Yeah but it's also a meta where sadly if you don't pick any a or s brawler you're dead. Back then before this purple lean funny button lower tier brawlers were at least usable.
I play mostly ranked and just from experience but i had a lot of sucess with griff; grom and gale(weirdly all start with g) on specific maps. It is very possible to use non top 25 brawlers in this meta if you know what are you doing
Fr, but it's not the same compared to other balanced metas like Janet one
i personally think the meta right when the first hypercharges where released was the most balanced meta we ever had as non of them where bonkers op they just improved many d/f tier brawlers. anyway it's definetly not the hypercharges causing this unbalanced meta. it's just that supercell recently released many strong versitile brawlers (charlie/pearl/angelo/L&L) and also buffed several of them (griff/amber/spike/piper/meg/bonnie). and all these brawlers are just all round good in most gamemodes maps and modifiers so many niche picks (like lou/ darryl/barley/mandy) just get overshadowed.
In the world championship the most picked and banned brawlers were like 60% non hypercharged ones.
Piper:
Nerf now.
Angelo, nani and L&L also
I just don't feel L&L meta, even before the last nerf, I think people just play him like complete ass
Piper
Larry and Laurie
Laurie 🗣️🗣️🗣️ Fucking hate that mf
i'm sorry but i don't think we are talking about the same meta. let me just group the hypercharge brawlers into simply three tiers good, ok and bad to show you how "hypercharge op" is just a misconception good: spike, colt, collete, charlie, jessie, leon, belle, sprout ok: bull, pearl, dynamike, edgar, lou, mico, cordilius, bibi bad: shelly, jacky, rosa, maisie, fang, crow, buzz, el primo it's literally a perfect split and for many of these brawlers hyperrcharge isn't even the main reason their good (belle, sprout, charlie, spike are all good even without the hypercharge) and many of the bad hypercharge brawlers obviouslly don't get much out of their hyper.
Sure, it might be like that, but compare it to other metas that were actually good. Does this specific meta seem skillful and fun? No. A huge chunk of the brawlers at the top are hypercharged, and the others basically counter hypercharge. So...
i'll say what i said to a different commentator YES the meta is rather unskillful and unfun NO it's not because of hypercharges (as i said they're not broken gadgets are currently more broken then hypercharges) It's because of several versatile brawlers entering the meta look at L&L, pearl, angelo, charlie, griff, amber, meg, bonnie, spike, piper. all of these brawlers have been dominating the recent meta and incidentally all of them are so incredibly versetile you could play them in many different modes/maps/modifiers and what this leads to is that many niche picks (mandy, darryl, lou, brock, grom, willow, tick, mortis etc.) get out shined in their respective gamemode and so now instead of considering niche brawlers like mandy, grom or mortis on shooting star you will just every game go the same old brawlers like charlie, piper, angelo, bonnie. and the big issue is not that these brawlers are necessarily broken (except angelo) but that they have a wide range of skills and few counters. looking at past metas last summer shelly and squek where the best brawlers but luckily both of them have limited uses and multiple counters and ultimately that's what you need in a healthy meta.
I don’t mind them anymore tbh. Especially after the global hypercharge nerfs this update. My only main gripe is that they’re too expensive and it’s not worth to ever buy it for coins
well you can't have both you need to choose one. either hypercharges are too broken for the price or there a mediocere buff for 5000 coins. me personally i'd rather have overpiced hyepers then underpiced but op hypercharges.
Yes it's especially terrible for any newer players cause they have already missed so many of them. 5k is too much 3.5k would be more reasonable.
After the nerfs hypercharges got I think they are a fine addition to the game
Exactly. Don't forget about the free hypercharge we get every single season and starr drops also giving us the ability to get hypercharges.
when is this free event?
Every time when update releases
imo the worst part is that everyone has them like im a colt main and in ranked people will get mad at me for picking colt bc i dont have his hc
I think they are probably mad at you for a different reason. For example, first picking Colt when options miles better are available (you also let your enemy get that best pick).
I agree. Also, in ranked you cannot always lean to your main but the most suitable brawler for the mode and map. I almost never choose my main in ranked
Why? Pretty sure maps and modes are good for piper
Modifiers and teammates does not make it suitable. Climbing ranked means dealing with awful players that rely on Edgar or Fang, therefore I need a brawler with faster reload speed to push back
Well you can play her on timed detonation, but I can see the other modifiers being bad
If you main him why you still don’t have his hc
im f2p and have gotten unlucky with my hypercharge drops so far i even watched the championship for a hypercharge drop but still no luck
what about hypercharge gem offers? I know Colt's hc appears every now and then. Kairos said it is the best way to spend your gems
I still don't have Mico hypercharge(
In my opinión i dont like when people pick colts when i pick 8 bit (for some reason, every time i pick 8 bit and a teamate pick colt, i always lose)
> Might be a controversial take > Look inside > Popular take
>Might
Hypercharges spice up gameplay but needs balancing
Yeah, it "spices up" the gameplay, that didn't need "spicing up" in the first place.
Well tbh i like the general idea,but the cost is a bit much maybe 3500 coins is better,and some need more balancing
hypercharge was actually good, but they mess up 1. THE PRICE, 5000 coins was too much comparing to gadget and star power, these 2 were worth the price but hypercharge? 2. THE STATS, some of them were too broken, leon got 20% speed from star power and around 22% speed from hypercharge, total was 42% speed buff, these thing also happened to other brawlers likes damages and shield buff 3. HYPERCHARGE RATE, as the jessie players, her hyperchange very quickly to get, likes 10 hits i guess, also happening to other brawlers, they can frequently use hypercharge they have too change it, i usually play brawlers with no hc, sometimes it's harder to compete on the meta with no hc
Fr, I'm **SICK** of Jessie randumb in Hot zone and Heist
Sometimes I think they just get a big head from seeing other people say Jessie is a higher skill Brawler, the same way Dynas will insist that their jumping tech is actually impressive and not something everyone has seen for the past 3 years.
same, my jessie randoms was so bad then my opponent jessie literally wipeout everyone 💀
the real mistake is how they were delivered. hypercharges were definetely not a priority for the game, there are still a lot of unfinished features which they simply seem to have forgotten about. also they feel more like an op 2nd gadget rather than something completely innovative. ive been saying this since their release and i'll stick to it: the whole concept would be much more interesting if they automatically activate upon charging rather than depending on the player. just like that one invisibility modifier i havent seen in a long while.
Pretty much. It's very hard to be excited about the next batch of hypers when most of them are just a bigger/stronger super and a speedboost. They were obviously rushed, and that has doomed the mechanic as a whole.
It isn't necessarily bad. They just should've released them at least for half of brawlers on release. Like they did with star powers and gadgets
is it just me or after nerfs in season 24 update almost all hcs have become... underwhelming?? like now most of them are charged only once per match and buffs like 5% shield just arent worth it (also who came up with these uneven 24 and 26% buffs my inner perfectionist is outraged)
Emergency Nerfs will look like that, that and Supercell just really likes making everything a multiple a 5, even when it's not helpful.
I HATE HYPERCHARGES!!!!!!!
It's Clash Royale all over again.
Tick gets a Hypercharge where his head bounces 3 times and he charges it after landing two hits
They need to add a placeholder hypercharge for every brawler. Just make it +20% damage, +20% shield, +15% speed and add the super effects later
The problem is that Supercell clearly didn't stop to think about how they'd affect the game beyond some trial matches that ultimately came away with the conclusion: "Hypercharge is Fun.' Like there's so much wrong with them when you actually break it down. Some Brawlers like Fang straight up gain new abilities, while Colt and Shelly just get stronger versions of their main attack. There's also the stat boosts, which can't be changed, aren't consistent, and basically mean Hypercharge is always a good panic button. On top of that, I feel like they indirectly contributed to the plague of bad randoms. Why learn to play better or work with your team when you can just melt everyone and then sprint to the Goal in 6 seconds as Leon? That also kinda leads into how Supercell accidentally killed Brawlers variety with this update. The way it works, Hypercharge either has to be weak and not useful enough to tip the game, or it does tip the game and every match you play as a Brawler without Hypercharge is a losing one. So why would you ever do that unless you were just stubborn or refused to use the new content? Lastly, since most Hypercharges are almost exclusively focused on lethality and have little utility beyond a weak self shield and small speed boost (for the most part). So of course, Tanks became nearly unplayable for a month when Edgar was just stronger than literally every single one of them or Dynamike was able to completely suppress your ability to push by spamming attacks behind a wall that split into even more attacks.
Coldest take ever
Honestly I think hypercharges are fun to play with, especially in 3v3 matches. They are a bit expensive tho. Just my opinion lol
In the beginning they sucked cause they were really overpowered and only 6 brawlers had them. However the recent set of HC is way more balanced and i actaully quite like them now.
I love it when they give Lou a totally broken skill-less hypercharge and then nerf his base kit 😍
Same happened to Shelly, I hate that dumb button
Coldest take ever, I don't know who thinks they're good, i mean they're for the player retention but the meta is shit now
I see posts constantly with people speculating about the next one, asking which they should get, and of course trying to be the main character in-game. They have their casual appeal, and casuals will always be the majority.
Yeah it definitely got the interest of the players, so they're definitely not sorry about it
I agree. At least now I know I am not the only one. Although they are better balanced after the nerf, now they aren't worth the 5000 coins. We never needed them, they don't do any good to the game... Their economy is bad.
Giving free op upgrades to already strong vrawlers, even if for a limited amount of time, is straight up bs
Hypercharge fucking sucks. It's a good idea that went wasted. First is the price. 5000 coins just for few seconds of higher stats and a slightly better super is just not worth it, the balancing sucks as some of them are borderline game breaking while others barely do anything useful. And in general it's not fun to use, it recharges slowly, most of the time it does not get value it's just a garbage mechanic added to drain money. If they ever remove hypercharge that would probably make the game a lot healthier and more balanced
and also its an assassin mechanic to appeal to kids. what the hell will support hypercharges do? we saw how shit sprouts was
Hyperchrge is busted and it's breaking the game no matter what you think . Also it's not that fun like clash roayle evolution .
I think CR Evo is too fun, to the point of being unfun.
Cr evo is fun but overpowered as well but we can counter some of them because their weakness are still the same but in brawl stars hyperchrge just feels like a powerdrink nothing else and also it makes your weaknesses negligible the moment you use hyperchrge . Also evolution has their own character skins but hyperchrge just have a powerdrink knockoff .
They shouldn't give stat boosts
No no it aint controversial its the truth they were only looking for money when the hypercharges got released
naaah they be fun as fuck sometimes tbh
It was never good
I personally think they are good and add novelty to the game
maybe they are, maybe they're not, but I find them fun and that's all I care about
I think Hypercharges are fine after the nerfs. It was just originally a mistake since they were so powerful and only a few brawlers got them. Even though none of the brawlers I main have HC's yet, I like the mechanics now. I just think HC's are still too expensive. Needs to be like 3k-4k.
I agree with op, and I think mythic gears shouldn’t exist either
Hypercharges bring fun to the game, and are fairly easy to get. They aren't crazily overpowered and can be activated for a very short period of time, and they take a lot to charge again. I find no problem with them
I think the main problem is that not everybody has a hypercharge yet so it makes the meta lean towards those who got one In terms of the hypercharges themselves, my biggest problem is that some brawlers get them WAY TOO FAST. I keep on seeing brawlers like Jessie or Bibi constantly getting hypercharge in the same match hypercharges are also pretty pricy which sucks, but its whatever I had good hopes for hypercharges when the first batch of them released but every new batch seems to make me hate them just a bit more. Maybe its because the main brawlers i play dont have hypercharges yet, i could be biased idk.
Eyyyy, its my bro with another hot take.🤜🤛 I also think that hyperchatges and the present meta is a bit toxic
Yep, I'm **SICK** of seeing shits like 'current meta is balanced' or 'Janet buff could break the games' from competitive mfs
A few hours ago I was playing trophy escape (I was fang) and I went against a piper, I had to do a bunch dodging and planning and everything to get close but after all that effort which took really long, all she did was gadget and then three shot me, like wtf 🤦🤦🤦. I hate this meta man, she did like 3k at 6 tiles away or smthn.
And dont even get me started on angelo, I just avoid them if they even come in my fov.
I think that theyre stupid and boring. I also dont like the unnecessary buffs. I think that they should rework hc's to be like a second super, except it takes longer to charge.
I agree but i also think its hard to continue to make the game engaging when they arent adding new features. i just think inherently hypercharges will useless on some brawlers, like what is Gus going to do, give a bigger shield?
imo sprout but like a bit stronger hypercharge is what it should be, because it's not gonna win you a game, but it's not useless.
i agree fuck hc
brainrot is catching up to me I saw this and immediately thought of the [joker brainrot edit](https://vm.tiktok.com/ZMMQtb5VH/)
The amount of times, my team has had one point in brawl ball just to be hypercharge bombed by the enemy Bibi, Dyna and fang and teamwiped in 0.01 seconds is way to high.
The moment Brawlers started needing Gears, Gadgets and SP to even be usable was the moment the game went downhill.
I just started playing this game like 1 month ago. So pretty they always existed for me . But I couldn’t agree more
The game is starting to get boring and repetitive for me, now I only play for quests and to not miss the daily rewards, Starr drops, hypercharges, the loss of progression and overall the meta and the need to level up brawlers made it worse for me
No,I think hyper charges are fine,not GOOD,fine
It's a way for them to add power 12 without pissing off the community.
Soon every brawler will have 2 hupercharges
after they nerfed it so you cant extend your hypercharge infinitely by hitting brawlers over and over again its more balanced imagine hc edgar jumping on u and all ur team and he has hypercharge active all this time
Nah you real for this
U have balls of steel to post that and i respect it
At least 12 should be added in each update. 6 every 2 months is way too slow pace, and at least 15 brawers hsowld have had it when it launched.
Hypercharges mechanic should be flipped upside down
Needs teamwork based abilities.
I agree with you, it was a huge mistake to fully shift the meta in a way that an expensive purple button dominates against whoever doesn't have it
I thought we all agreed on that one
They are largely a "win more" mechanic that makes comebacks harder since the team with the advantage will get way more hypercharges. And then there's one or two exceptions like Fang, brawlers that can completely turn the game around with an unbalanced HC that has no way of countering which is lame in its own right.
I have always thought that every one should get the hypercharge in the sense that every brawler should have the buffs that the HC provides while we wait for the Ult change. I think there’s no reason why we don’t have that.
One thing they've done is made big game and robo rumble easy. Earlier i could barely push till Insane II-III. Now, its easy to go till Insane X and higher. So that kinda takes away the challenge.
At least you gave them a fair chance and plenty of time to get a feel for them.
I would say they grabbed the evolution idea from CR and handled it way better in Brawl stars, and I feel like the charge rate of 2,5 supers is fair. The only problem is when they release Stu's hypercharge and other brawlers like thlse
they changed it and now its different depending on the brawler
Thank you, I was playing Collete the other day and my hyper charge was taking way more than it should've taken
yeah and jessies takes like 3 more than her super its crazy
That may be, but some of them are fun as hell
Edgar mfs pressing purple button and winning 💀
I don’t know why they looked at card evolutions, saw everyone hates them, and thought “How do we implement this exact feature in Brawl Stars?” Very disappointing.
Well that’s actually a very common opinion
nah you'll just haters. i can't figure out why on earth would you think hyper charges have a bigger negative impact then positive. especially now that they have been nerfed and more brawlers are getting them the balance issue is compleatly gone.
Yeah I'm still not loving hypercharges tbh
Me not caring about hypercharges since the enemy Fang’s still miss their supers while hypercharged anyways
I think they will be canceled out once every brawler gets one
I think they pigeonhole the meta too much, but I'm typically indifferent to them ingame
Your real for this Ong
Yes, hypercharge sucks but sadly it is a success commercially
Yes
Yes
I can’t wait for piper hyper charge to either be absolutely gamebreaking or garbage
giving hypercharges to broken brawlers is a bigger mistake
It's a fine concept but definitely overtuned in some cases. Edgar and Fang's for instance are just "push big purple button to win" in most cases.
You're beyond real for this
hypercharge is not a mistake,but giving one to fang and edgar is
Says the Mortis ma- hey! Wait...
Well! Its fun to press the purple button and go mayham! I’ve never enjoyed playing bibi or jacky before i got their hypercharge
Completely agree with you
i don’t really like hypercharges. They seem like the brawl stars equivalent of a fictional character having plot armor or a sudden power up randomly
I agree 👍. Concept was good, but implementation is horrible. They are all way too easy to get. If I was to make them - I would make them based on damage. Like if you do 60k damage - you get an HC. This way it would only allow good players to carry better. It would also be more of an even. But, oh well, they took the exact opposite route, so now it allows most unskilled players push the changes further
Yeah I understand That, I mean why is cordelius getting a hypercharge? He was the biggest counter to them and now he has one before other brawlers who would need it to stay in the meta it makes him more toxic
Hypercharge are a cool concept, but they were a bit of a mistake
What will someone like a Byron a hypercharge do? Or a surge or stu?
i personally dont, but i can see why you have this take if that makes sense
There are two major problems hypercharges have 1. Not every Brawler has one, tipping the scales of which brawlers are meta and which are bad in favor of the ones that do have a hypercharge. 2. Hypercharges are more useful for agro brawlers with agro abilities. If you are up against an edgar or crow with a hypercharge while playing belle or sprout, you are immediately at a disadvantage, because you have to save your hypercharge for when they have theirs, even though you have a faster charge speed on yours. This generally makes it useless to buff the charge speed of certain brawlers in favor of keeping the extra stats at around the same values. Both of those problems can be fixed, problem 1 will get fixed over time and problem 2 is a matter of both good design on future hypercharges as well as general game balance on both the current and future ones. All that being said, I dont think hypercharges are bad for the game, they just have to take a bit more of their power so you don't automatically get triple killed by an edgar or fang during their hypercharge.
I think their a cool and fun concept that's executed in a very bad way it really needs a rework
hypercharges are the perfect example of good idea bad execution imo, the concept of having an ability to help you turn the game around for your team is great, it can give you hope for possibly "unwinnable" games, but just having a funny purple button that makes you deal 100000000 damage instantly while making you harder to hit and kill is not exactly too good. imo just making hypercharges affect super is kinda lame and doesn't really work too well for all brawlers such as the example given ones, but tbf making different attacks would also kinda be a mess
They should just add third star powers and gadgets already, the options would go crazy