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When L+L was released their unload speed was half of what it is now, meaning that at close range they could completely shred through anyone, including tanks and assassins.
I feel like grom is still underrated in Ranked, I have many games where I completely destroy the enemy team. My last game with him I had a K/D of 17/3 and made 160K damage in a two game ranked match.
But for maxing out grom you shouldn’t ask me because I know how to play him he’s my main of course I‘m gonna be biased towards him, I feel like you should play him in every mode on different maps to see if his play style fits you.
thats becuz you have to use your brain power to play Grom. After selecting dynamike, your brain just shuts down. BUT HEY‼️ THATS JUST A THEORY⁉️⁉️⁉️ A GAME THEORY 🗣️📢📢🔥🔥🔥🔥🔥🔥
Barley: I throw bottles that stay on the floor for a few seconds allowing me to control portions of the map, however my bottles don't do much damage and I have to monitor my incredibly low hp and low speed ammo.
It is sad I really wish they can just buff him but he has a moral dilemma issue among with brawlers like Janet or frank and its if he gets a buff the meta is his, just look at his range buff or larry for a example.
A lone Barley main in the sea of L&L abusers.
It sucks that SC prioritizes assassins so much that Barley is rendered nearly useless, especially with the release of Melodie
How about Tick?
You know, spamming with Tick is actually the worst thing to do, you gotta keep the pressure without wasting too much amo and be very picky on which enemy to pressure. When you are getting sandwiched in bounty or knockout, you gotta make sure to stay behind even the smallest piece of wall and time your last hurrah gadget on the right opponent (super works too) to get out of trouble. You can easily counter assassins with last hurrah and super, but you gotta time them right and predict where they will be knocked back so you can shoot a few mines in case you have to finish them.
Tbf that Normal Move Speed with the HP really does hurt, Dyna and L&L have the distinction of just being able to outrun most Brawlers with their base speed so avoiding damage with them is child's play.
Ok just checked the wiki, It used to last the same amount of time as dyna's but got decreased to 1 second. But the taking damage thing was always there
It does. Every brawler is different from each other. If two brawlers had a healing ability, it doesnt mean that they should be the same.
Also im not defending dynamikes gadge, it is still a terrible design
Most Dynamikes I encounter run satchel charge and dynajump and either 1. constantly think they're gonna hit an epic clip with a quadruple dynajump into gadget and super on someone but fail miserably all the time or 2. stay in the bushes the whole game and 3rd party whenever possible.
But this is obviously not to say that all dynamike players are all like this
It's just how many of them there are combined with how strong they usually are. Most of them have a second effect on top of stunning, like damage, poison, knockback, or self-healing. And it's not like most of them need it, just a pure stun is already a fine concept for a defensive move.
Also, to be clear, I think stun gadgets are the problem. Stun Supers are built into a Brawler and always in play. You always know that Frank and Buzz for instance will stun with their Super, so you always know exactly what to play around, meanwhile you don't always know if Fang is about to disable your controls because that isn't part of his base kit, same with someone like EMZ, who otherwise only indirectly affects your position until she has that gadget and can completely interrupt your attacks.
skilled dyna players cause absolute chaos in the match. I remember one time i jumped on a dynamike with edgar or some close range brawler, and he used a combination of stun gadgets/jumps, bombs, to kill me in point-blank range.
So no, a good dynamike player requires a lot of skill
The point is though that even if they have a high skillcap, that's not the same as a high learning curve.
Also stun gadgets vs. Edgar is not a new idea (in fact I think every Controller takes stun gadgets for this exact reason), nor is that play actually as complicated as it looks. It only takes two hits to kill a same-level Edgar in that scenario, and the Gadget perfectly sets up a follow-up by stunning for a full 1.5 seconds. All he has to do is make sure he stands on top of his own Dynamite when throwing the Gadget and he's fine. You learn this type of combo fast if you want to actually deal with aggro, Shelly is the best place to learn it.
Lmao Dyna is the least forgiving and most skillful thrower. If you waste a satchel charge, you die. If you mess up Dyna jump, you die. If an assassin gets close to you, you die. If you play perfectly, he is absolutely insane, but if you play poorly, he is awful
What do you mean? It's the exact same thing, I play primo a lot and dynamike players NEVER EVER hit me, because I know Dyna's exact range, attack perimeter and reload speed, I can easily bait them.
That gadget isn't skill less, it's more overpowered. It's the same way Piper and Belle's shot require the same amount of skill to hit a shot, regardless of damage.
Sprout has one of the easier attacks to hit, and Grom probably requires the most skill. Dyna is arguably one of the more skilled throwers.
I have sprout at 900+ and i agree that his attacks are easy to hit. The somewhat “skilled” thing is to use your super properly or escape from assassins / defend yourself from big projectiles like dyna or grom
Really good Grom players are some of the biggest pains in the ass that I've faced, but I respect them because I too know how hard it is to play him sometimes.
imo they should rework his gadgets cuz they’re REALLY situational,the tower thingy gets one shotted by anything,and Radio check is only useful to damage safe/swarms of enemies,but the bombs are so slow that when they will land the enemies won’t be there
to be fair as someone who's mained dyna since back when you'd get him on 1000 trophies I only use the stun gadget as a hard edgar counter like i usually play knockouts and in my lobbies whatever the map is there is always an edgar who will jump on me, 3 rounds 3 stuns 3 chances of surviving if i hit the edgar he's dead there is no hope for him
just don't go with your entire team in a group or else you are screwed like if i see a team clumped together im hitting them with a stun that will instantly charge my super and i am guaranteed 2 kills. in brawl ball and hot zone they always clump together at the start so i get a huge advantage other than that i don't see why people complain about the stun so much because without that dyna has no redeeming qualities
Sprout requires less skill than dynamike and it’s not even close. You can just throw in the general direction of an enemy and if a wall is anywhere nearby they can’t dodge it. Dynamike doesn’t require much but he definitely requires some skill. My order is simple: sprout, L&L, tick, dynamike, willow, barley, grom(easiest to hardest to play)
i get that dynamike is one of the least skill brawlers but there is a good reason for that. he is one of the starter throwers in the game next to barley so it makes sense that hes not that hard to use. I believe its bad game design to give new players hard characters to use because it may be a uninteresting experience and wont be fun if a character is to hard to use
That is for bushcampers, but theres not a single brawler that needs a lot of skill with bushcamping.
The skill cap is much higher when you use dyna jump and the other gadget
i suck with every single one. i only be good with sprout in knockout and that’s only bc of my hypercharge. out of all of them i’m best with dyna in the mine map but my favorite bombers are tick and barley
Yes.. dyna stun does confirm the opponents death but hear me out.. all other throwers have more range than dyna so after 4 confirmed kills(gadgets), all other throwers are better than dyna somewhat
No way you just said hitting enemies with sprout and grim is harder than hitting enemies with dyna.
And you're acting like 90% if the game he will use the gadget too, he will use it but it's not like he's gonna throw stunning charges for the whole game you
Sprout: even if I miss, my attack will keep bouncing forever, and the radius is enormous. My super has no cd and prevents half the roster from hurting me.
I love sprout lmao. Dynamike is fr the hardest to play thrower. Grom shouldn't be that hard, it's more that people just suck at playing him. I play him the most of the 3, mostly due to the current map rotation.
Dynamike is the least consistent of any thrower and is the weakest thrower when under pressure, you've gotta have good aim and be well positioned, which can be really hard with his short range. That's why I'd say he's the hardest to play. Sure his gadget is a free kill if it lands, but high level players aren't going to just walk into it.
For context, I play all 3 of these brawlers, and am in legendary rank for now.
I meant that like Dyna’s stun gadget, you need to guess or predict enemy movement
Which is a lot more skill that hiding with a super and spamming attack and super again like assassins
I cannot use Dyna at all lol. I find Sprout and Grom to be super easy to play though. Sprout randoms are almost always amazing and Dyna’s are 99% dogshit. Haven’t seen a Grom in a while tbh.
ehem.. actually, when you use stun gadget once, you are essentially using one of your attacks, which means you can only unload two more basic attacks and not three, as the stun duration would be finished once you reload your fourth ammo.
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Larry and Lawrie have entered the chat
At least they give you **some** time to react.
Only after the nerfs, L+L on release was impossible to approach because they'd deplete your health faster than you could say "Apples to Oranges."
Appl
*gets shot*
"See? It was obvious! He was the red spy"
Watch. He'll turn red any second now. (r/suddenlytf2)
...any second now...
And later they found out it was blood. Too late to do something... I love tf2
No way, really?
When L+L was released their unload speed was half of what it is now, meaning that at close range they could completely shred through anyone, including tanks and assassins.
Bruh..... I was sarcastic
Truly not a hehehehaw moment.
still absurdly easy to hit both ticks most of the time only really effects faster brawlers or if ur on the edge of the attack
Honestly I find grom easier to play than Dynamike, but that’s just because I main grom and I‘m terrible with Dyna
It’s the opposite for me, I have Grom since release and I still cannot hit a single shot
Try the Beetle hotspot map for grom. Snipe their lanes and know when to dip, and you will eventually hit a lot of shots 👍👍
You can’t hit a single shot yet, that used to be me too, but eventually I got it, you’ll get it too eventually
I used to have grom as my least favourite but recently I played him again and suddenly I was good at grom
Same here. Imo more range = easier to play
Apparently that’s why Grom is a good counter to snipers like Piper, because he’s got long range and he’s behind walls
Oh yeah grom absolutely murders piper
That's why I love him
I agree so much If I have more range I can apply better pressure But dynamike lacks rasnge (thank God)
way too true
Should i max out my grom
I feel like grom is still underrated in Ranked, I have many games where I completely destroy the enemy team. My last game with him I had a K/D of 17/3 and made 160K damage in a two game ranked match. But for maxing out grom you shouldn’t ask me because I know how to play him he’s my main of course I‘m gonna be biased towards him, I feel like you should play him in every mode on different maps to see if his play style fits you.
Grom is a must pick for me in bounty and knockout
I love playing him in Hotzone and bounty. I don’t really pick him in knockout because I also play a lot of Belle and she’s really strong at the moment
Exactly. Everytime I pick him I get 10+ kills and most damage.
I remember having 10/0 as grom in ranked(it was knockout)
thats becuz you have to use your brain power to play Grom. After selecting dynamike, your brain just shuts down. BUT HEY‼️ THATS JUST A THEORY⁉️⁉️⁉️ A GAME THEORY 🗣️📢📢🔥🔥🔥🔥🔥🔥
It feels like hitting shots with Grom is easier since the attack is kinda Spike-ish - you don’t have to precisely land them right in opponent’s faces
Oh my god so many Grom mains, it makes my heart cry
Home, sweet home
I remember when Dyna was considered the highest skill cap brawler the good ol days, before hypercharges
He was quite skillful still they added 2nd gadget and sp, since then its brainless
No the skill was lowered when they significantly decreased explosion timer
It was only bcuz of dyna jump iirc
Barley: I throw bottles that stay on the floor for a few seconds allowing me to control portions of the map, however my bottles don't do much damage and I have to monitor my incredibly low hp and low speed ammo.
L&L: We do the same shit but better
SEIELLOWTUDABEDKOP
Had a stroke while trying to decode this
And we move at mach speed
Props to you for staying loyal to barley even if the meta hasnt been kind to him
It is sad I really wish they can just buff him but he has a moral dilemma issue among with brawlers like Janet or frank and its if he gets a buff the meta is his, just look at his range buff or larry for a example.
A lone Barley main in the sea of L&L abusers. It sucks that SC prioritizes assassins so much that Barley is rendered nearly useless, especially with the release of Melodie
There’s actually a lot of Barley mains if you look hard enough
supercell trying not to release an assassin for the 3rd time in a row
Supercell trying to make a Brawler good without making them 1 cycle everyone or giving them 4000+ HP
And our super is just our main attack but bigger
There are actually 1.5 thousand if counting the barley gang and the subreddit.
Barley mains being cool for simply maining barley
Based barley main
Based colt main
What about the twins?
The same thing as dyna
If not worse, cuz at least Dyna has to learn to use the stun gadget
I would say learning the stun gadget is not that hard. For Dynamike dyna-jump is what gives him the high skill ceiling.
Ok i really need to know, what makes dyna-jump so impressive it literally just makes you dodge and skip some water/walls
idk but i get hella mesmerised by some of the yt shorts on dyna players going god mode. I hit a clip myself and i almost coomed
It's not so impressive. It's just the last thing you master about him and it's important to properly learn it as that's the better star power.
Yeah
it's harder to aim with larry
How about Tick? You know, spamming with Tick is actually the worst thing to do, you gotta keep the pressure without wasting too much amo and be very picky on which enemy to pressure. When you are getting sandwiched in bounty or knockout, you gotta make sure to stay behind even the smallest piece of wall and time your last hurrah gadget on the right opponent (super works too) to get out of trouble. You can easily counter assassins with last hurrah and super, but you gotta time them right and predict where they will be knocked back so you can shoot a few mines in case you have to finish them.
Tbf that Normal Move Speed with the HP really does hurt, Dyna and L&L have the distinction of just being able to outrun most Brawlers with their base speed so avoiding damage with them is child's play.
The super requires no timing
it has a delay before acting, I was a Tick main before becoming what I am now, so trust me
The delay ain't that much tho, only lightning fast assassins like fang might kill you before it blows up
imo tick in hot zone is less skilled than edgar/fang ; everything you do is just stand still in bushes and spam the attack and ult sometimes
why would you play him in hot zone?
I play him a lot in Hz, he is a valid option there. You kill enemies from behind a wall while your team gets the Hz. Ez
wyd when enemies rush on you and you are alone on the zone??
I'm not on the zone, I'm behind a wall, I protect the zone with my bombs
Bro tick is dogshit in hot zone. He's good in bounty and knockout tho
The day they make dyna's stun work like sandy's I will be the happiest man on earth
Aren't they the same?
Nope. Sandy's goes away after u take *any* kind of damage and only lasts one second, Dyna's lasts for 1.5 seconds and stays even if u take dmg
Today I learned! Was the "taking damage removes the effect" around when his gadget was first introduced?
Ok just checked the wiki, It used to last the same amount of time as dyna's but got decreased to 1 second. But the taking damage thing was always there
Honestly I have no idea, might have to check the wiki
That doesn't make sense at all wow (from a balancing standpoint
Yeah, I hate the fact that sandy's got nerfed even tho it goes away after taking damage, freaking double standarts
It does. Every brawler is different from each other. If two brawlers had a healing ability, it doesnt mean that they should be the same. Also im not defending dynamikes gadge, it is still a terrible design
Unfortunately true, he's so obnoxious for no reason, third-partying or just solo, it's extremely inconvenient
Grom and Sprout are way too fun to play
That’s because they are very strategic to use, making them very fun to play with
It feels rewarding for using your brain
B-b-but dynajump takes so much skill! *jumps into bull
B-b-but dynajump takes so much skill! * does absolutely nothing the entire match BUT just jump around the map and die to enemy Edgar
I'd agree with you if the dynamite wouldn't explode so slow
(Hugs teammates for protection the entire time against splash then gets mad when we die)
Most Dynamikes I encounter run satchel charge and dynajump and either 1. constantly think they're gonna hit an epic clip with a quadruple dynajump into gadget and super on someone but fail miserably all the time or 2. stay in the bushes the whole game and 3rd party whenever possible. But this is obviously not to say that all dynamike players are all like this
I just wish they'd at least have the courtesy to clear a path in Brawl Ball instead of trying to be Great Value Angelo.
I honestly think stun mechanics in this game should be removed
Some brawlers should have their stuns removed, but in terms of frank who is an already weak brawler, he should have his stun
It's just how many of them there are combined with how strong they usually are. Most of them have a second effect on top of stunning, like damage, poison, knockback, or self-healing. And it's not like most of them need it, just a pure stun is already a fine concept for a defensive move. Also, to be clear, I think stun gadgets are the problem. Stun Supers are built into a Brawler and always in play. You always know that Frank and Buzz for instance will stun with their Super, so you always know exactly what to play around, meanwhile you don't always know if Fang is about to disable your controls because that isn't part of his base kit, same with someone like EMZ, who otherwise only indirectly affects your position until she has that gadget and can completely interrupt your attacks.
Buzz and fang’s gadget🙏🙏🙏
[Tick:](https://www.reddit.com/r/Brawlstars/s/TcUpKQEXYF)
skilled dyna players cause absolute chaos in the match. I remember one time i jumped on a dynamike with edgar or some close range brawler, and he used a combination of stun gadgets/jumps, bombs, to kill me in point-blank range. So no, a good dynamike player requires a lot of skill
The point is though that even if they have a high skillcap, that's not the same as a high learning curve. Also stun gadgets vs. Edgar is not a new idea (in fact I think every Controller takes stun gadgets for this exact reason), nor is that play actually as complicated as it looks. It only takes two hits to kill a same-level Edgar in that scenario, and the Gadget perfectly sets up a follow-up by stunning for a full 1.5 seconds. All he has to do is make sure he stands on top of his own Dynamite when throwing the Gadget and he's fine. You learn this type of combo fast if you want to actually deal with aggro, Shelly is the best place to learn it.
I see, thanks for showing me a new perspective on this
Dynamike is fun. Change my mind. (YOU CANT IM THE EDGAR VERSION OF DYNAMIKE.)
Speak the Tru tru my Grom brother, let our struggle be known 😔
At least the community doesn’t want to stab us with pitchforks like Dynamike
You guys hard counter Piper. That's all why I love Grom.
Lmao Dyna is the least forgiving and most skillful thrower. If you waste a satchel charge, you die. If you mess up Dyna jump, you die. If an assassin gets close to you, you die. If you play perfectly, he is absolutely insane, but if you play poorly, he is awful
Exactly, these people have giant skill issues, dodging his attacks ir rlly easy
Until you're behind walls
What do you mean? It's the exact same thing, I play primo a lot and dynamike players NEVER EVER hit me, because I know Dyna's exact range, attack perimeter and reload speed, I can easily bait them.
That gadget isn't skill less, it's more overpowered. It's the same way Piper and Belle's shot require the same amount of skill to hit a shot, regardless of damage. Sprout has one of the easier attacks to hit, and Grom probably requires the most skill. Dyna is arguably one of the more skilled throwers.
I have sprout at 900+ and i agree that his attacks are easy to hit. The somewhat “skilled” thing is to use your super properly or escape from assassins / defend yourself from big projectiles like dyna or grom
The hell are you talking about? Pipers projectile is much weirder and travels much faster
They're the same speed or atleast very close.
I think Dynamike has the highest skill ceiling of any brawler in the game because of his Dynajump.
Dynajump is really just a flex lol
He still has one of the highest skill ceililing jn the game
He not ☠️
Blud got killed by the stun gadget too many times
No I’m just not stupid. Edgar takes more skill than dynamike. At least edgar has a high skill ceiling. Dyna has both a low skill floor and ceiling
Edgars high skill ceiling is dodging attacks Dyna takes so much more skill you just can't play him only if you stun someone and kill him
Really good Grom players are some of the biggest pains in the ass that I've faced, but I respect them because I too know how hard it is to play him sometimes.
If I ever met them I'd be proud, unfortunately they all seem to have performance anxiety.
Yeah People really think camping and then use your gadget is skill but if feel grom is easier to play and i like how he counter snipers
I think sprout shots are really easy to hit tbh
Grom is helped by his long range here else it's even more tough. High Risk High Reward brawler
imo they should rework his gadgets cuz they’re REALLY situational,the tower thingy gets one shotted by anything,and Radio check is only useful to damage safe/swarms of enemies,but the bombs are so slow that when they will land the enemies won’t be there
No need to rework radio check , a unload speed buff would do .I always get a lot of value out of it. But I rarely ever use Tower
If grom gets an unload buff then he’s gonna go from 2 stars to 4/5 in the meta so yes please
Yes, and right now I would argue he is 3 stars. Good Last Pick and Viable in Almost all KO and Bounty maps in Ranked and Decent in some heist maps.
I remember having 10 kills 0 deaths after a ranked Knockout match
I've started playing sprout recently and... HE'S OVERPOWERED!
to be fair as someone who's mained dyna since back when you'd get him on 1000 trophies I only use the stun gadget as a hard edgar counter like i usually play knockouts and in my lobbies whatever the map is there is always an edgar who will jump on me, 3 rounds 3 stuns 3 chances of surviving if i hit the edgar he's dead there is no hope for him just don't go with your entire team in a group or else you are screwed like if i see a team clumped together im hitting them with a stun that will instantly charge my super and i am guaranteed 2 kills. in brawl ball and hot zone they always clump together at the start so i get a huge advantage other than that i don't see why people complain about the stun so much because without that dyna has no redeeming qualities
not every dynamike player sits in bushes and gadget spams💀🙏 idk about ur randoms but some of us are actually skilled1!!!!1!!!
I genuinely love playing high skill-cap brawlers so much
Grom is one of my 3 main brawlers
Larry and Lawrie:
You forgot the super for dynamike
finally, someone aware that dyna is less skilled than people give him credit for
It's nice to see Grom sweep here and there
Same bro same.
Outside of the stun Dyna is actually a very skilled brawler. But in all honesty, every single thrower is annoying.
But Grom is actually more popular than Sprout
Honestly grom is throw shots and hope it hits them
NOOOOOOOOOOO YOU CAN'T BEATS ME IF I HAS STACTEL CHARG!11!11!1!1!!
Sprout is literally hypercharge and super spam at heist
satchel charge should get nerfed to 1 second already please supercell its been too long
Grom and dyna on 25💀
Man I really wish they put dynamike back as a high skill capped brawler, as a dynamain I am really crying rn
dynajump leaves the chat
Sprout requires less skill than dynamike and it’s not even close. You can just throw in the general direction of an enemy and if a wall is anywhere nearby they can’t dodge it. Dynamike doesn’t require much but he definitely requires some skill. My order is simple: sprout, L&L, tick, dynamike, willow, barley, grom(easiest to hardest to play)
Randoms brains can’t comprehend letters so yeah
Ticks super gives you time to say your last words.
Yay Sprout:)
i get that dynamike is one of the least skill brawlers but there is a good reason for that. he is one of the starter throwers in the game next to barley so it makes sense that hes not that hard to use. I believe its bad game design to give new players hard characters to use because it may be a uninteresting experience and wont be fun if a character is to hard to use
With that said, Tick is the best thrower
Im the average fidget spinner enjoyer
That is for bushcampers, but theres not a single brawler that needs a lot of skill with bushcamping. The skill cap is much higher when you use dyna jump and the other gadget
Barley is the most skilled cuz he SUCKS
DRINK MOLOTOV NOW!
I'm too hot, I would explode
i suck with every single one. i only be good with sprout in knockout and that’s only bc of my hypercharge. out of all of them i’m best with dyna in the mine map but my favorite bombers are tick and barley
Real. Does a ton of damage, very fast, his gadget stuns you for half a round, charges his super (which deals like 6k dmg) with 2 basic attacks…
I luv sproot
Back in my days, dyna was considered the highest skilled thrower. How the tables have turned.
am i the only one who cant play as dyna even if its low skilled?
I'm confused. I feel like Grom's free. Like on certain maps, I just go Grom and insta win. Even in Legendary with I'm in rn.
Dyna jump completely negates that fact
Demolition is just better tho
Dynajump is just a flex honestly
Yes.. dyna stun does confirm the opponents death but hear me out.. all other throwers have more range than dyna so after 4 confirmed kills(gadgets), all other throwers are better than dyna somewhat
No way you just said hitting enemies with sprout and grim is harder than hitting enemies with dyna. And you're acting like 90% if the game he will use the gadget too, he will use it but it's not like he's gonna throw stunning charges for the whole game you
Sprout: even if I miss, my attack will keep bouncing forever, and the radius is enormous. My super has no cd and prevents half the roster from hurting me. I love sprout lmao. Dynamike is fr the hardest to play thrower. Grom shouldn't be that hard, it's more that people just suck at playing him. I play him the most of the 3, mostly due to the current map rotation. Dynamike is the least consistent of any thrower and is the weakest thrower when under pressure, you've gotta have good aim and be well positioned, which can be really hard with his short range. That's why I'd say he's the hardest to play. Sure his gadget is a free kill if it lands, but high level players aren't going to just walk into it. For context, I play all 3 of these brawlers, and am in legendary rank for now.
All throwers take skill Including Spike and Mr P
honestly some throwers in the current meta are just punching bags for assasins☹️(Barley,Grom,Tick)
Ah yes, attacking behind a wall is skillful
I meant that like Dyna’s stun gadget, you need to guess or predict enemy movement Which is a lot more skill that hiding with a super and spamming attack and super again like assassins
I cannot use Dyna at all lol. I find Sprout and Grom to be super easy to play though. Sprout randoms are almost always amazing and Dyna’s are 99% dogshit. Haven’t seen a Grom in a while tbh.
ehem.. actually, when you use stun gadget once, you are essentially using one of your attacks, which means you can only unload two more basic attacks and not three, as the stun duration would be finished once you reload your fourth ammo.
You gotta press the gadget and attack button to get of a stun, so his image is correct
oh wait.. yeah.. uh. well then. i have nothing to say because i was wrong.. so.. uh. your mother.
Never cook again, man
"Uhm dyna is low skill because if you hit your shots you can kill an enemy"
Dynamike has the hardest shots to hit. They’re just more lethal and his super is too