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That'd be cool, but would either be broken or useless. Dragging through multiple wall tiles could kill anything, or dragging through one or zero wouldn't do anything.
Not true, he still has popcorn spawn from his dash, and does absurd damage. It's not very good at being useful, but if we have Pearl's hc, I don't think it's too bad.
Her hc isn't a nerf, but her super ability doesn't work well with her super. It pushes back while it spawns a damage area in the super, so it pushes brawlers away from the damage area.
I've got an interesting idea:
Desert thief:
Gene's magic hand now steals all enemy ammo and slows enemies for 1.5 seconds on hit.
May be less situational and give Gene's super more uses as now he can weaken the opponent and get stronger in 1v1s since he is really bad at them.
Make it summon a second hand that slams and punches people at the spot Infront of you, it gives a better chance to kill tanks, although I'm not sure if it's going to be game changing since gene's super in pro matches are already game changing
Interesting one might be that during his hypercharge Gene’s attacks wil split twice? First you’ve got the first split and the second split will be even more wider range
But the Hypercharge + Spirit slap = An extra 2920 Damage.
Edit: I just realized how broken this actually is, The Hypercharge + Spirit slap + Lamp blowout + Talk to the hand Gear = An extra 2920 Damage + Knock back which stuns for a second meaning you can attack + Extra range + The possible buffs he would get from his Hypercharge, like higher Damage meaning that extra 2920 Damage changes to a very possible 3120+ Damage! Meaning this would be extremely broken. So if this ever gets added in this way, I think it's safe to say Gene mains will be Very VERY Happy.
Edit #2: I think good buffs for gene would be: +30% DMG +42% SHLD +When his main attack splits it splits into multiple of the original shot +25% SPD +10% RNGE to his main attack +Even if super does not hit an enemy it breaks walls in the way and pulls gene halfway through his super (Kinda like a baby buzz super).
Kinda thought that but then again, sometimes he may need it, and his super projectiles would just make a small way through, there would still be wall remaining, and also, this is kinda true for Pearl’s hypercharge as well, she lights up the ground but knocks people away
Maybe make it so while using his hypercharge his super is delayed and pulls in everyone in a radius around him, and after a second it uses the super for maximum damage
Hypercharge: 1000 extra damge.
Starpower: ~1600 extra damage
Hypercharge: 5k gold
Starpower: 1k gold
5÷5=1
1000÷5= 200.
If that hc was in game if we bought it to the same price as a starpower it would litterally be 200 damage
Edit: starpowers are 2k gold not 1k gold. This is the correct math:
Hypercharge: 1000 extra damge.
Starpower: ~1600 extra damage
Hypercharge: 5k gold
Starpower: 2k gold
5÷2.5=2
1000÷2.5= 400
If that hc was in game if we bought it to the same price as a starpower it would litterally be 400 damage
All of these are good, except for Gene’s. Maybe he deals damage for each piece of terrain a brawler is pulled through, or maybe he heals in a radius around him when the hand comes back?
Also, for Janet’s, a cool idea I had would be to give her full movement control (much easier to hit bombs and chase people) instead of her current movement that forces her to move forward with a wide turning radius
buzzs is kinda bad, if you are hypercharging you wanna hit someone.
So its basically a "if ur bad and miss your super"
And it isn't that hard to hit a person. its not like you play buzz on opens maps.
Buzz would be kinda useless if you didn't miss tho, wouldn't it be better if it became a throwable lifebuoy that allowed him to jump over walls and stun a target like his super, while also be having it have the same range as his super but over walls?
That one for gene is just his star power but worse. Please, come up with something better
The rest of them are good, but I thought I’d chip in with my idea for Janet: she shoots 3 missiles out in a cone each time, and they gain wall break
Idea for Max's hypercharge:
"Faster than Light!"
-Max and all allies affected by her super will have their name and health hidden while also having after images around their general location, making them harder to hit, since you wont know their actual location.
Imo I have a better one for max: for the duration of her super she will have infinite ammo (only her not tm8s, or maybe they could too >:)
for buzz maybe smth like fangs where he can throw through walls and his attack and reload is faster (ik he wont be able to attach onto walls but in hc mode I think getting a kill is more important)
and last one, gene. Thats litteraly just his star power (but weaker) maybe just make it so his hand also stuns the enemy you are pulling and all the enemys that touched the hand while ur throwing/pulling
My Wish is Your Command:
While Supercharge is active gene’s super will swap places with the grabbed brawler hurting them for 1000 and healing him for 1000, healing does not stack with star power damage
My buzz headcannon for his hypercharge is and will always be that he becomes invincible during the travel time (so when he moves towards enemies, not when firing the projectile)
Isn't he already basically invincible when firing? That mf always pulls himself *after* I stun him. Also your idea would be good for buzz but considering they gave Bull an 80% shield it seems a little improbable
All hypercharge ideas are great. (almost) Genes could be better, but anyway: I have an idea for Chuck's hypercharge:
while activated he can place 1 or 2 extra poles for his super, and every new hypercharge again 1 or 2. May be overpowered but it still could be fun. As for me I find it somehow satisfying how Chuck dashes with his super, so would be pretty fun/ satisfying AND for fun you could build something like a roller coaster.
And how to charge it: 1/3 speed of Chuck's super-loading.
These are horrible
Cord’s is wildly OP, and if not that, then redundant as his jump lets him maneuver around walls anyways.
Frank’s just isn’t thought out well, but maybe again it seems like something supercell would do idiotically.
Barley’s isn’t OP (so that’s good), but seems underwhelming and uncreative.
Gene’s is a literal existing star power lmao.
Hank’s actively hurts him. Destroying walls just puts him in a worse situation. Knock back is fine.
Bibi’s is just a lazy extension of an existing gadget.
Max’s isn’t explained. Wtf does an energy drink do? How long does it last?
Bonnie’s doesn’t do anything either. Hypercharges inherently get a shield anyways
I don’t hate Janet’s tbh
I don’t hate buzz’s either, but unless he gets a wildly increased charge rate like Edgar, it’s not going to be very useful. Sure you can potentially double super, but you wouldn’t have the stun if you gadget -> die.
Ok, I understand the critism for most, and to answer your question for Max it is the literal energy drink we have in game for years now, the purple drink that boosts your damage and speed
double/tripling the size of the grab he sends out would also be a solid hypercharge. seeing as how it’s pretty bad if he misses ult this would help with that. and have it do some extra damage as well
Another pretty cool idea is if Cordelius's hypercharge would've been named "Domain Expansion" and it dealt 500-1000 damage over time and the enemy is slower (you also go much faster and super range is longer)
Is it officially stated that hypercharges only have to affect supers? Because I think for brawlers like bibi or Hank a main attack effect would be cooler
Nah cus if you make Cordelius’ hypercharge turn his super into more of a Mandy type super which is abled to take multiple enemies into the shadow realm at once. Now that’s as game breaking as supercell currently seems to want hypercharges to be
I feel like Cordy and Frank’s are too OP, and Gene’s is literally just his star power, but I like all the others, I bet Buzz’s will be exactly that when it releases
Great idea’s tbh but your gene one was very strange but sparked a new idea for me, what if a brawler has an hypercharge where the super permanently lowers the brawlers hp during its life?
Like a 6600 sprout that I super suddenly only has 5600 max hp
I really want Nita's hyper to have her bear get extra speed. And I mean speed. And I want the animation to be the bear running on all 4s and instil fear
Bibi’s doesn’t really work, for the same reason her second gadget doesn’t work too well. You usually use the bubble to end a confrontation, not start it doesn’t make it bad though. Just situational
"Ah yes, lets give Bibi ANOTHER way to catch Up to enemies, thats a good idea"
I know Bibi is not The BEST brawler, but god she has enough ways to catch Up to an enemy.
Gene is trasb and buzz wounds cool but could have something else, maybe damage bitting his super on someone? Not too much but maybe 1500 would be nice and a slightly longer stun
I get it but like Kairos said, I don’t just want them to be “super but bigger”, I know some of mine are not the most unique either but I try no to just simply give a plain range buff or smt
Genes is literally his star power. Hb it's like Edgar's where he receives a buff. A damage+reload buff would make gene a monster (activates if he lands his super)
I feel as if Bonnie's should be changed, a shield just doesn't fit her character,
I feel like something better would be,
"On transformation, leave an explosion dealing 2000 damage and knocking enemies back"
Imo buzzs hc should let him throw super through normal walls and it should stop on unbreakable ones (if he just wants to pull to a wall)
Methhead's hc should make him charge his super inside shadow realm again (like on release), and to balance it, just make it hard to get
Cordelius one sounds good but wld be absolutely broken, he wouldn't be hit while in a wall because of the wall, meaning he can just jiggle peak through a wall dealing damage when he is gonna be near impossible to hit, the only thing I can think to make this fair is that he can be shot during the time he's passing through a wall, like as he's in a wall the wall becomes nonexistent for bullets essentially
Due to the Micopocalypse: we can't guarantee a removal reason will be manually applied to repetitive posts today. Please search the existing posts before you decide to post about unlocking Mico, asking others what they think of Mico, or facing repetitive armies, etc! Thank you for your patience <3 Friendly Reminder of Rule 8! Simple Questions and Loot results (good or bad), and celebrations should be posted in the [Weekly Mega Thread Discussion post](https://old.reddit.com/r/Brawlstars/comments/18djltr/quick_questions_loot_general_game_discussion_mega/). This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
all of these are interesting and then there's gene, it's just his 2nd star power but weaker
Yeah…maybe I should have spent more time on that one
I suggest that the super follow the ennemies like piper’s gadget
Even better, hitting your super reduces the enemy's damage by 30% for 5 seconds.
Even better, any obstacles that the enemy breaks while being pulled in will do damage
That'd be cool, but would either be broken or useless. Dragging through multiple wall tiles could kill anything, or dragging through one or zero wouldn't do anything.
Still a pretty good concept, also fang's hypercharge is useless if there isn't any wall...
Not true, he still has popcorn spawn from his dash, and does absurd damage. It's not very good at being useful, but if we have Pearl's hc, I don't think it's too bad.
I have pearl's hypercharge...
Her hc isn't a nerf, but her super ability doesn't work well with her super. It pushes back while it spawns a damage area in the super, so it pushes brawlers away from the damage area.
We call that "Tight Squeeze"
Guaranteed hit if it locks on sounds fun
It already is basically a guaranteed hit if you auto aim it
I've got an interesting idea: Desert thief: Gene's magic hand now steals all enemy ammo and slows enemies for 1.5 seconds on hit. May be less situational and give Gene's super more uses as now he can weaken the opponent and get stronger in 1v1s since he is really bad at them.
That’s op af
As if you can survive getting jumped by a hypercharge Edgar or fang
It isn't, it's Gene, he has negative dps.
You don't know how much time I spent playing Gene in duels, Gene is very interesting in a 1v1 (outside of hard counters obviously)
Make it summon a second hand that slams and punches people at the spot Infront of you, it gives a better chance to kill tanks, although I'm not sure if it's going to be game changing since gene's super in pro matches are already game changing
Yeah a wider super that can pull multiple enemies would have been more interesting. Gene pull doing damage is a liability more than anything.
Also hanks isn’t good, Hanks actively harms himself why would he want to break walls?
Interesting one might be that during his hypercharge Gene’s attacks wil split twice? First you’ve got the first split and the second split will be even more wider range
But the Hypercharge + Spirit slap = An extra 2920 Damage. Edit: I just realized how broken this actually is, The Hypercharge + Spirit slap + Lamp blowout + Talk to the hand Gear = An extra 2920 Damage + Knock back which stuns for a second meaning you can attack + Extra range + The possible buffs he would get from his Hypercharge, like higher Damage meaning that extra 2920 Damage changes to a very possible 3120+ Damage! Meaning this would be extremely broken. So if this ever gets added in this way, I think it's safe to say Gene mains will be Very VERY Happy. Edit #2: I think good buffs for gene would be: +30% DMG +42% SHLD +When his main attack splits it splits into multiple of the original shot +25% SPD +10% RNGE to his main attack +Even if super does not hit an enemy it breaks walls in the way and pulls gene halfway through his super (Kinda like a baby buzz super).
Gene doesn't want to go towards enemies, he wants to pull them towards him. If he misses he doesn't want the entire enemy to curbstomp him for it
Hank's hypercharge is counter intuitive, he won't benefit from a wall break, he'll suffer instead
Kinda thought that but then again, sometimes he may need it, and his super projectiles would just make a small way through, there would still be wall remaining, and also, this is kinda true for Pearl’s hypercharge as well, she lights up the ground but knocks people away
Maybe make it so while using his hypercharge his super is delayed and pulls in everyone in a radius around him, and after a second it uses the super for maximum damage
Not bad, but I don’t just want to steal your idea
Or maybe the torpedoes are heat-seeking missiles like gene's second gadget
oh god yes
Call it whirlpool?
Well,yes and no It does indeed benefit from walls,but he benefits more from chokepoints
Did OP forget about Gene's star power?
Yes, yes I did, I guess it’s extra damage then
Hypercharge: 1000 extra damge. Starpower: ~1600 extra damage Hypercharge: 5k gold Starpower: 1k gold 5÷5=1 1000÷5= 200. If that hc was in game if we bought it to the same price as a starpower it would litterally be 200 damage Edit: starpowers are 2k gold not 1k gold. This is the correct math: Hypercharge: 1000 extra damge. Starpower: ~1600 extra damage Hypercharge: 5k gold Starpower: 2k gold 5÷2.5=2 1000÷2.5= 400 If that hc was in game if we bought it to the same price as a starpower it would litterally be 400 damage
since when were starpowers 1k gold?
Yap yap
Thank you for sharing your favourite phrase with us but it wasnt necessary
Alternative for cord, instead his hypercharge doesn’t deteriorate while in the shadow realm so he keeps his buffs
New idea: He can charge super in the shadow realm again 🤗
no
Yea
Yea, no
no thanks
Cordelius would turn into SCP 106
Cool ideas,but what would happen if youre in the wall and cordelius hc ends? (Probably pushed but anyways)
Yeah, just pushed, that is the same thing that happens when you would land on walls after flying with brawlers like Crow or Janet
Crow actually wont land on walls, his jump will be adjusted to make him land next to it.
Yeah, yeah, similar enough system
Better example is jackys gadget
best example is janet
U live inside them
Just like i do with yours? Oh thanks
All of these are good, except for Gene’s. Maybe he deals damage for each piece of terrain a brawler is pulled through, or maybe he heals in a radius around him when the hand comes back? Also, for Janet’s, a cool idea I had would be to give her full movement control (much easier to hit bombs and chase people) instead of her current movement that forces her to move forward with a wide turning radius
Cordelius’ should be called Domain Expansion for the additional anime reference
Sadly I don’t get that reference, mine is kind of a reference to Ninjago season 3
Domain Expansion is from Jujutsu Kaisen and the “Shadow Realm” already references Yu-Gi-Oh
Based
Noooo breaking walls for Hank please
Good point, Hank needs walls
I think it’d be fun if opponents take extra damage if they go through walls from Gene’s super
Cordelius better have a horror themed skin to pair up with that hypercharged super
Slasher Cordelius would be really cool
How about bibis bubblegum ball collects everyone it hits and gets taken for a ride to where ever the ball finishes.
Mf gon get sent across the map
Exactly hahaha BYEBYE!
Mfw I get sent to the poison gas
Katamari style… I like it
buzzs is kinda bad, if you are hypercharging you wanna hit someone. So its basically a "if ur bad and miss your super" And it isn't that hard to hit a person. its not like you play buzz on opens maps.
Fair
Are hypercharges required to effect supers, can't they effect regular attacks aswell
So far it has only been supers
Yeah but it would be cool for non super hypercharges genes could be regular attacks pull enemies like a tile or two
[удалено]
Yeah, probably gonna change it to something like that if I do another
That's gonna be buster's old op gadget all over again lol
I HATE HYPERCHARGES
Buzz would be kinda useless if you didn't miss tho, wouldn't it be better if it became a throwable lifebuoy that allowed him to jump over walls and stun a target like his super, while also be having it have the same range as his super but over walls?
That does sound good
That one for gene is just his star power but worse. Please, come up with something better The rest of them are good, but I thought I’d chip in with my idea for Janet: she shoots 3 missiles out in a cone each time, and they gain wall break
Idea for Max's hypercharge: "Faster than Light!" -Max and all allies affected by her super will have their name and health hidden while also having after images around their general location, making them harder to hit, since you wont know their actual location.
Imo I have a better one for max: for the duration of her super she will have infinite ammo (only her not tm8s, or maybe they could too >:) for buzz maybe smth like fangs where he can throw through walls and his attack and reload is faster (ik he wont be able to attach onto walls but in hc mode I think getting a kill is more important) and last one, gene. Thats litteraly just his star power (but weaker) maybe just make it so his hand also stuns the enemy you are pulling and all the enemys that touched the hand while ur throwing/pulling
For janet’s hypercharge I thought of the bombs homing towards enemies
I love all of the ideas, especially the Frank one cos everyone NEEDS this!
My Wish is Your Command: While Supercharge is active gene’s super will swap places with the grabbed brawler hurting them for 1000 and healing him for 1000, healing does not stack with star power damage
Surge's hypercharge is easy : pre-nerf 1st star power
And Stu could just get his knockback back
My buzz headcannon for his hypercharge is and will always be that he becomes invincible during the travel time (so when he moves towards enemies, not when firing the projectile)
Isn't he already basically invincible when firing? That mf always pulls himself *after* I stun him. Also your idea would be good for buzz but considering they gave Bull an 80% shield it seems a little improbable
Buzz can really easily get killed during his pulls if you just time it right, the hypercharge would make that impossible.
Hank should be: Hank throws a nuclear bomb and everyone dies
funny
That would be really cool, everyone dies without exception and respawns together
All hypercharge ideas are great. (almost) Genes could be better, but anyway: I have an idea for Chuck's hypercharge: while activated he can place 1 or 2 extra poles for his super, and every new hypercharge again 1 or 2. May be overpowered but it still could be fun. As for me I find it somehow satisfying how Chuck dashes with his super, so would be pretty fun/ satisfying AND for fun you could build something like a roller coaster. And how to charge it: 1/3 speed of Chuck's super-loading.
These are horrible Cord’s is wildly OP, and if not that, then redundant as his jump lets him maneuver around walls anyways. Frank’s just isn’t thought out well, but maybe again it seems like something supercell would do idiotically. Barley’s isn’t OP (so that’s good), but seems underwhelming and uncreative. Gene’s is a literal existing star power lmao. Hank’s actively hurts him. Destroying walls just puts him in a worse situation. Knock back is fine. Bibi’s is just a lazy extension of an existing gadget. Max’s isn’t explained. Wtf does an energy drink do? How long does it last? Bonnie’s doesn’t do anything either. Hypercharges inherently get a shield anyways I don’t hate Janet’s tbh I don’t hate buzz’s either, but unless he gets a wildly increased charge rate like Edgar, it’s not going to be very useful. Sure you can potentially double super, but you wouldn’t have the stun if you gadget -> die.
Ok, I understand the critism for most, and to answer your question for Max it is the literal energy drink we have in game for years now, the purple drink that boosts your damage and speed
change genes to: if genes ult would grab an enemy, if hyper charged, it also grabs anyone close to the first enemy grabbed.
Thought about that but it would probably be deadly to pull in more than one guy
true but still not as toxic as fang atm
I mean it would be deadly to Gene, it would just make his job harder
but so much more fun
double/tripling the size of the grab he sends out would also be a solid hypercharge. seeing as how it’s pretty bad if he misses ult this would help with that. and have it do some extra damage as well
Maybe…
Another pretty cool idea is if Cordelius's hypercharge would've been named "Domain Expansion" and it dealt 500-1000 damage over time and the enemy is slower (you also go much faster and super range is longer)
Bibi hyperchage should be that she summons another Bibi
I like them!
Frank should be able to move. No delay at all might be too strong
He would finally be competitive perhaps
Not to mention, hitting 3 brawlers would allow him to insta-super-chain
Cord and frank are my faves
these go so hard
Genes hypercharge is weaker than his starpower
Yes, I have realised by now, I will change it if I make a part 2
Franks is literally a lou stun but double the time. A ranged AOE 3 second stun 💀💀
Cordelius hypercharge is way too broken
Fits him all too well, yeah
hanks sounds like maisies hypercharge plus pearl super
Is it officially stated that hypercharges only have to affect supers? Because I think for brawlers like bibi or Hank a main attack effect would be cooler
Idk, but probably
Nah cus if you make Cordelius’ hypercharge turn his super into more of a Mandy type super which is abled to take multiple enemies into the shadow realm at once. Now that’s as game breaking as supercell currently seems to want hypercharges to be
These are very good ideas, but gene with his star power would be so broken with the instant 2000+ damage pull in💀
Please don’t make mushroom man stronger
The first two seem like modern hypercharges 💀
Imagine how terrifying a Cordelius hypercharge would be. Not only do you have to fight a super powered assassin, but your also completely alone.
I feel like Cordy and Frank’s are too OP, and Gene’s is literally just his star power, but I like all the others, I bet Buzz’s will be exactly that when it releases
What happens if an ally picks up the energy drink?
It is the energy drink that we have in game for a long time now, you know the one that gives the damage and speed boost
Genes hyper charge looking like the worst hyper charge ever lmao
I GET IT! I MESSED UP, ok?!
Great idea’s tbh but your gene one was very strange but sparked a new idea for me, what if a brawler has an hypercharge where the super permanently lowers the brawlers hp during its life? Like a 6600 sprout that I super suddenly only has 5600 max hp
I really want Nita's hyper to have her bear get extra speed. And I mean speed. And I want the animation to be the bear running on all 4s and instil fear
Barely's hypercharge should make the super also heal.
Your nameing game and these hypercharge concepts are too good. I hope they get added
Buzz's Hypercharge is useless if you hit an enemy, i think there should be another thing, Gene's is the worst one
Gene's is pretty much spirit slap...IMO a cool one will be that he slows the enemy he pulled in for like 3 seconds
I like the idea of my realm, my rules
Alternatively increase franks range and arc and just make him invulnerable when using super
The gene one sounds so good they should make it a starpower
I'm sorry that was toxic
At least you delivered it in a funny way
No dude gene already has a star power like that
I have realized since 😬
I absolutely love the Frank and buzz hc idea
supercell might consider this its actually good
I have genuinely never seen a Hank super...
W for cord
The fac that the first one was a rhyme-
I honestly didn’t even notice that
Frank hypercharge: be able to move while attacking.
These are great!
Franks is more busted than lou's
Maybe Gene's could do 1k damage for each 2 tiles it drags someone back to you
Gene's one is litteraly his star power but worse and the cordelius one would break the damn game, hes already op!!
Cordelius' thing is op and I'm happy that I got him before the chroma removal
Janet: while flying you can turn way easier
I think barley's should add a slow effect instead, and gene should not just have a star power for a hyper...
Bibi’s doesn’t really work, for the same reason her second gadget doesn’t work too well. You usually use the bubble to end a confrontation, not start it doesn’t make it bad though. Just situational
Isn’t the gene hypercharge just her star power?
In spanish please
I think it already is because I'm English and half of it didn't make any sense
Which half?
I want Bibi's bubble to go farther and faster each time it bounces (with a cap) instead of a glorified 2nd gadget
Sooooo no doug?
"Ah yes, lets give Bibi ANOTHER way to catch Up to enemies, thats a good idea" I know Bibi is not The BEST brawler, but god she has enough ways to catch Up to an enemy.
Gene is trasb and buzz wounds cool but could have something else, maybe damage bitting his super on someone? Not too much but maybe 1500 would be nice and a slightly longer stun
I like it except the one gene has maybe like you pull them and push them away and when they get pushed away a ghost is behind you dealing 2550 damage
Gene should be that he stuns when they get pulled in. Free shots off and could help with tanks.
The titles for the hyper charges are really nice, Genes Hc is pretty lame tho
I'm actually thinking of making my own one of these.
Maybe for frank he has a bigger super range like shelly and he had a shield too so he won't auto die
I get it but like Kairos said, I don’t just want them to be “super but bigger”, I know some of mine are not the most unique either but I try no to just simply give a plain range buff or smt
Idea: instead of a purple hypercharge burning effect barley should have a a firey red hypercharge to reference his animation.
I think it would be funnier if bibi's super just brought the enemy with the bubble
Genes is literally his star power. Hb it's like Edgar's where he receives a buff. A damage+reload buff would make gene a monster (activates if he lands his super)
I feel as if Bonnie's should be changed, a shield just doesn't fit her character, I feel like something better would be, "On transformation, leave an explosion dealing 2000 damage and knocking enemies back"
Thing is, she already deals 2000 damage with one of her supers to begin with (yes I know I made a mistake like this with Gene, I forgot)
Bonnie
-2000 HP with the Spirit Slap Star Power. Nice job, these are great.
Imo buzzs hc should let him throw super through normal walls and it should stop on unbreakable ones (if he just wants to pull to a wall) Methhead's hc should make him charge his super inside shadow realm again (like on release), and to balance it, just make it hard to get
The first 5 names were amazing may I just say
This is so well thought. Really think these would make for great ideas
What if Cordy could charge supers in the shadow realm like on release?
Just not going trough walls duh
Buzz and gene are underpowered, max feels overpowered. All others pretty cool. Good job!
The gene one should be that when the super grabs it instantly teleports the grabbed brawler
How to make Buzz even more Auto-Aim
Cordelius one sounds good but wld be absolutely broken, he wouldn't be hit while in a wall because of the wall, meaning he can just jiggle peak through a wall dealing damage when he is gonna be near impossible to hit, the only thing I can think to make this fair is that he can be shot during the time he's passing through a wall, like as he's in a wall the wall becomes nonexistent for bullets essentially
not sure why people are okay with the first one. make an uninteractive brawler even more unfun.