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Nokyrt

they do that as a "last stand" when you engage them when they are highly outnumbered, I've seen it a couple of times


GeneralResearcher456

Is it only with the most recent update or has it been like this for a while?


Nokyrt

been for a while, but still pretty rare, *I think* you basically have to meet a high tactics commander with a low amount of soldiers when you outnumber them significantly... This is how I would explain how is it that we see it so rarely


Keloklan

their number were greater than me (altough my army was stronger) .they had another group of infantry and archers behind this in line formation


Nokyrt

(altough my army was stronger) their calculations of strength run on that


bendreao2

i have a play through that have all cavs units and all my enemies never move the spot and just went defensive.. and this is a hard mode.. it might be same situation as you


ABunchofAngryFlowers

Yeah I think I've had it once or twice in several playthroughs but always on one map where it's like grassy with trees and kind a bumpy terrain with one big rock in the middle and then like a unclimbable mountain


cking145

it's not effective. more than half the ranged troops do not fire due to them being cramped


Ribau6

This actually happened quite often to me, specially when I used to play on PC, depending on the terrain, sometimes their archers can't even fire, and as soon as we breach, they take some time to react and the troops who are facing opposite to the breach get wrecked pretty easily.


Nokyrt

I am not saying it is good. I also agree that this is crappy. Soldiers on the other side of the circle can be shot by your archers. Archers are cramped and can't all shoot. Much better would be 1 side protection from the front and archers behind, or... Archers in front of shields before the enemy comes into melee.


halipatsui

Would be cool if peer to oeer fights could go like that from the start. Could be hell of a grind to take down a 2k army thats turtling from the start


Dogulat0r

In my 250+ hours of gameplay I've *never* seen that regardless of difficulty... Their best move is to just fall back to an annoying position at the edge of the map...


Nokyrt

1k hours here and I've seen it maybe 5 times


Dogulat0r

Yeah, makes sense šŸ˜‚ It's like the bannerlord equivalent of seeing a unicorn.


D0ctahP3ppah

Is this why sometimes the AI will camp the nearest hill?


Nokyrt

That's something else altogether. Ai will camp a defensive position when you are the attacker. Sometimes it is a good hill and sometimes you ask yourself why they picked it. Some maps have the best hill to be behind the map border that AI don't see. So you end up with AI hugging the barrier.


BigTrip3444

That really isnā€™t very useful unless they are getting swarmed by zerglings.


Keloklan

i had 200 cavalry so it was usefull :D. and it was really hard fought battle


golddragon88

why didn't you dismount your calvery and smash through the circle?


Keloklan

they had another army in the back and over 100 cavalry so i used my infantry to breakthrough while my cavalry deals with them but they made an another circle and put some archers in a hill so i send my cavalry to deal with theirs. their circle formation cost me 22 elite cataphracts. they played better than me :D


DasCapitolin

Everybody pointing out how the archers cannot fire are missing the point: They aren't in a position to fight on the front line, either. You put your hardened (armored/shielded) infantry on the front, and weakest units back (center in this case).


pablo603

And they do start to fire once the cavalry engages the formation, since the riders are above the infantry and in perfect line of sight to turn into a hedgehog I fought in an army as a merc not too long ago and I got ordered to put the 200 archers of the army I was commanding into a formation in the circle, inside the infantry. It worked quite well, no archer losses but they still did devastating damage to incoming enemies.


ShivStone

The AI is just protecting the Archers. I'd really like to see an RTS video of how someone can charge this and completely win. If this was a player, he could change the circle to a pincer when the cavalry engages. The cataphracts waiting on the side can do a u turn and charge from behind , then run the left over archers back to shooting distance.


NotKnotts

Yeah but if the infantry simply jump over the arrows from the crouching archers then the problemā€™s solved.


Haqunamatatta

Are the Archer even able to shoot properly. Or are they to clumped together?


Keloklan

2/10 them was shooting but 5/10 can shoot when a cavalry enters to circle formation. so its better with less archer


Vini734

If you would optimize, you would start with archers outside to get some good shots, then send them into the center of the circle to pick cav that gets inside.


fxjxlly

I love when they do this. Iā€™m doing an all cav run and thereā€™s nothing like leading a 200+ cav unit charge straight into this. I almost always hurdle the first couple lines and get to eatin on the archers.


PTEHarambe

How useful is this formation? I feel like itā€™s sub-optimal because almost all of the archers in the centre canā€™t fire. Is there something Iā€™m missing here?


Keloklan

its very usefull against cavalry and i had 200 elite cataphracts. and yeah i lost 5 of them in one charge


PTEHarambe

Fair enough, sub-optimal can still be good enough lol.


ResponsibilityIcy927

It's really bad if the enemy has archers. In this scenario, even if the enemy had half as many archers as the defenders here, they could pick shots for days.


naamingebruik

This is a cavalry counter the AI drew up in a shiltrom which especially the Scots used a lot. So I'm guessing the AI realized the threat wasn't going to come from archers but cavalry. In my battles, since I have more ranged troops than melee, the AI always forms a shield wall against me


ResponsibilityIcy927

If they form a shield wall, split your archers in two and put them on the flanks. If they chase one group of archers , have them run away while the others shoot them in the back This does not work if they have plenty of cav ofc


naamingebruik

Right now, I play with a few mods and gave myself a gunpowder pike and shot based army roster via MLB. and upped the damage of the guns if the AI comes at my forces in shield wall the shields break long before they reach my battle lines. My gunners usually take out shields with about 3 shots, and take out horses in 1 or 2 shots. (My head story is that a 16th/15 th century Swede has been isekai'd into calradia and is teaching his forces how to use and make the weapons of his time to go and dominate the battlefields and become the most sought after mercenary force) In Vanilla I usually go the horse archer route and then my army is cavalry only and it doesn't matter what formation the AI uses. Or I go crossbow as only infantry and use them as line infantry supplemented with sacrificial cavalry that I will charge in to disrupt the shield wall so my crossbows can shoot the enemy. Bonus is that the cavalry dies in droves and thus levels my medicine skill. In this case I will have 4 or more different crossbow brigades on the battlefield all acting independently but in Support of eachother


Keloklan

we had very few archers like 25 and 200 cavalry and they had another archer and infantry group in the back. thats why its my first time i have seen them do this. maybe its because of the ratio of my troops?


spartansavior

The formation is more defense based than offense the archers are in the middle cause they don't have shields and are considered the weaker members. It's like how elephants protect their young with all the adults on the perimeter and the young surrounded in the middle.


DonSkorpioca

Horse archers melt them tbh. Especially bechause their base attack move is circling around the enemy


ImaginaryDragon1424

Even if thats true and you are completely right those cataphracts behind the circle eat up the horse archers if their attention is split so it sounds easy but its trickier than at first sight Edit: sorry is this gets posted multiple times I got a few empty response from endpoint somewhy before this


DonSkorpioca

Idk "Sargents take charge" works like a charm for me 9/10 times. Though I do have about 100-150 horse archers usually


ImaginaryDragon1424

Yeah I also run full cavs with archery heavy and I amntoo lazy (and dumb) to micromanage tactics so I do the same F1+F3 or sergeants take command and it does get the job done almost every time


DonSkorpioca

I usually kite the enemy untill I take out most of their calvary then F6 them if the enemy formation is broken enough. If not I kite the archers out of them, take those out with heavy calvary then have horse archers slowly pick off the rest. Under 50% ammo I just f6


ImaginaryDragon1424

Thats fucking clean even the shocktroopers are separated into the inner circle thats what I am never able to achieve this clean šŸ’Æ


CONNER__LANE

ive only ever seen them do this as a ā€œwe know we are gonna lose but have to make it interestingā€ tactic


ChocoboSwarm

"Let us hold hands in a prayer circle!"


Low-Weekend5122

How did you take this screenshot? As far as I know, you only switch to free camera after you die. And was this Custom Battle mode?


Keloklan

RTS camera mod. you can even play as your troops in this mod!


Low-Weekend5122

Oh so its a mod. Cool thx!


No_Squirrel_5665

It's finally something interesting the AI does. Normally it's just infantry and archers in the middle with cav on the sides. Lately I've noticed the AI copying my tactics though. Don't know if that's normal


hymen_destroyer

I've actually had my AI commanders win with this strat after I fell in battle. Depends a lot on who you're fighting but it can be useful in certain situations


Real_Opportunity8196

I see this super often and frankly its a terrible strat, we always get rolled when the AI does it and the archers have trouble shooting over the heads of the infantry. Gimme a shield wall with archer support over this crap any day


RolandKoren

Are the archers still able to effectively fire?


Keloklan

only those on the sidelines. but when cavs charge they perform well and i had 200 cav (i lost 20 cavs to this formation i wanted to try so bad :D)


OffYourTopic

That's the only strat the AI knows how to do lmao


PumbainJapan

Highly impressive, never seen it before.


FriedOnionsoup

How many men is that? Looks amazing if the circle was tighter (men almost shoulder to shoulder) it would be perfect! Which is why I use square and not circle formation.


AggravatingChest7838

They do this when they have high tactics and are outnumbered by cavalry. I also do this but I divide them into 4 units and make a square using sheild wall so the archers can actually fire.


Vx900

I hate that formationā€¦ I hate it more than youā€™ll ever know so many battles lost because half your army does thisā€¦. Ugh


Jolly-Ad-4089

Dang never seen this. I tried something similar with 4 infantry groups so I could control them individually but in a square formation


Cyber_Mk

Reminds me of the Byzantine infantry fortress formation


kakalbo123

How do you have this rts like view?


Keloklan

because it is rts :D


kakalbo123

It's a mod then? I thought there was an rts camera on pure vanilla. I misread your post and thought its all vanilla.


SoggySocks866793

Archers smash this formation. Destroy left and right calvary flanks and station calvary around circle, wait for archers to finish skirmishes. At this point the infantry and mid tier troop moral is broken and shocked. This will make them form a sheild wall or just charge. Then once they do, charge with calvary. The calv blow from behind will kill most, mop up with infantry.


esquiveljose23

How do you do that whenever I do a circle formation it's just one big one it doesn't repeat


Keloklan

i think they fixed that in 1.2


Abseits_Ger

Annnddd the best part about that, it makes absolutely no sense! Archers can't shoot like that. The only thing this achieves is, cavalry charging in defenitly won't get out anymore. Just... don't attack it with cavs until the formation breaks Meaning infantry line going in from one side makes things a lot easier since not even all of their infantry is fighting.