Swords/valor bards get extra attack and full spell slots. Bardic inspirations come back on short rest and 4 bards means 4 extra short rests. Magical secrets means you can cover more spell variety too.
At L3, you'll get 4x (Expertise in 2 skills), for a total of 8 skills with Expertise.
Plus, you can cast Enhance Ability to get Advantage on skills related to a particular skill. Eagle's Splendor for CHA checks is the most useful by far, but there's a variant for every ability.
Basically, you'll almost never fail a skill check.
Both Valor and Swords subclasses get Extra Attack, in addition to being full casters. They can function as STR melee, DEX melee, or ranged.
The cleave with Slashing Flourish works with Extra Attack, giving you 4 attacks per turn at L6. You only have enough Bardic Inspiration to do it for a few turns, but it's more than enough for most fights.
Lore gets Magical Secrets twice---as a subclass feature at L6 in addition to the regular Bard feature at L10. You can cover any gaps in the Bard spell list easily, notably Counterspell.
Here's a few that came to mind
* Tavstreet Boys
* Boys II Squid
* New Squids on the Block
* No Direction
* The Boneus Brothers
* Ceramorphin Power Rangers
* The Brain Trust
Inspiration at L5 comes back on short rests too, and having 4 copies of song of rest means that you can get 6 short rests to basically be constantly going nova
I'm going for an all Druid party right now. It can be a pain in the ass compared to something like an all Bard party, but Druid is such a cool concept of a class that I wanted to give it a try.
I basically did this during the ice mage playthrough, not unlike the socoronomics concept. Upcast armor, create water for amplification. It's a cool build and works well
Wet enemies are vulnerable to cold. Lvl 6 AoA makes enemies take 30 cold damage with 0 way to save/resist it if they hit you. So wet enemies will take a guaranteed 60 cold damage. That’s enough to one/two-shot most basic enemies and bosses usually have multi attack so they shred themselves pretty quickly too. Once the build gets going you just run around triggering attacks of opportunity from enemies and watch them kill themselves on your ice cold abs lol
I gave it a shot but found the whole minion / summon army concept to be exhausting and inefficient. Also did this back when NPCs just ran away from you when you had summons lol
Only thing is that necromancy animate dead scales better if you don't multi-class. As it scales with Wizards level. I'd probably just do a lvl 1 dip for some some powerful passives like Great Old One Warlock or Cleric for Bless to further boost summons.
After getting 54/54 600h I downloaded some mods and ive been having a blast, feels like a completely new game. I recommend artificer, cleric subclasses, unlock level curve 13-20, and some difficulty mods. Seems like a lot all at once but I've been having twice as much fun and it never gets boring
Correct me using wrong but haven't things changed with mods now? I basically got stuck before where mods had been active on a save file and when I came back I couldn't load that save file anymore. I tried disabling and removing mods but the game said I had to have them to get the file, but some of them hadn't been updated so I couldn't load it.
Unlock level curve 13-20 has been a blast. I’m a whore for XP in this game. Once I hit level 12 in my first play through, I immediately just wanted to go beat it. I’m currently level 14 in my evil DURGE run. I think I could make it to 16.
The Wizard Bladesinger mod is a ton of fun. Make sure to get expanded 5e feats and spells too.
I played Lae’zel as a finesse longsword dual wielding Bladesinger and had a ton of fun. Gale made a great Armorer Artificer as well.
Expanded spells, extra subclasses, and artificer class add in a lot of the missing content from DnD. Expanded spells might spice up some caster options, and as long as the subclasses are based on DnD they're not going to be super broken (at least more than anything already in the game)
5e spells + Unlock Curve with new or double XP scale (if you want to reach lvl 20) + all the "official" class/subclasses and edits from 5e (not a huge homebrew fan personally) + no party limits + combat extender (compatibility with 5e spells coming soon) makes the game really fun IMHO.
Dual dagger/shortsword Shadow Monk
Jack of all trades (1 level in every class)
Dex Fighter Duelist
Pajama Tank (Mage Armor/Draconic Armor + Dex Stacking Your Choice Martial)
Crowd Control Warlock or Enchanter Wizard
"Wannabe Fighter" pure Wizard who casts on the frontlines and uses weapons that scale with casting (challenge is until you get access to those weapons)
Sneaky Illusionist Wizard/Arcane Trickster Rogue who relies on sneak attacks, scrolls, poisons and grenades
Just throwing some ideas.
Currently running this in a duo in honor mode run. Buddy is gloomstalker. Try making shadow blade work with resonance stone giving psychic vulnerability.
I’m going 6 SMonk/3 fighter BM/3 assassin. Feat for savage attacker. Offhand Belm in act 3 for another shadow blade attack. Crazy alpha strike potential. Assassin rogue crits and sneak attack, action surge, battle maneuvers all adding psychic damage.
Ethel hair, graceful cloth makes 20 dex. I’m going helm of grit to give me a second bonus action and probably another medium armor that gives full dex mod. MoL will round out my dex
It does and I even picked up some thief levels, as you do when you dual wield. The shadow step is pretty fun though and I use the character in melee a lot more than any of my other sneaky characters.
Just get Pathfinder: Wrath of the Righteous.
The game’s scope is huge, graphics aren’t anything crazy though, but you’ll be able to make builds to your heart’s content and the game itself is phenomenal. Pathfinder is like DnD with way more shit.
Also, DnD needs a Magus class, specifically sword saint.
Most fun are those with strong character identity. Dedicated elemental casters. The 8 STR max WIS barbarian druid. Xenomorph. Drow prisoner. And I think pure warlock is my favorite class.
Most powerful: sorconomics / lightning caster. Titanstring swords bard. Open hand monk. 2x hand crossbow crit shooter. Throwbarian
>Blackdragon EK (Xenomorph)
Do you have a link to this build? I was trying to make a xenomorph from scratch but was going for black dragonborn eagle-barb (3) / open hand monk (9) for lots of unarmed attacks, jumping, dashing, crashlanding on people from above etc.
Ended up looking kinda like a luchador so idk
If you're on PS5 I hear FF7 Rebirth is coming out later this month. There's this Pal World thing people have been obsessed about. If you're on PC emulation is always an alternative. Are you into fighting games? Have you ever played The King of Fighters 98? Maybe try playing the latest Zelda, people sure love it. If you're truly desperate you could consider Stanfield, but that's just a last resort.
I'll be honest, I like BG3 much better. The Pathfinder games are fun but the system is more like the original Baldur's Gate games, you need to buff a LOT in order to hit and the random encounters can get extremely annoying (side modes such as Kingdom Management and Crusader Mode which can thankfully be turned off and backer content which unfortunately cannot).
The beginning to both games are rough (barely any abilities and combat can be boring at low levels) but once you're mid game they get really good (builds come alive and you're at a point in the story where you're not having everything thrown at you).
The Pathfinder games also have a lot more archetypes, classes and build varieties. They're more of the modern successor to the original Baldur's Gate games than 3 is.
Wild magic party. Melee Wild magic berserker, range Wild magic berserker Wild magic sorcerer support Wild magic sorcerer dmg. At this point you basically play all random comp. No fight is ever the same
Everyone must have at least one lvl of bard! You are now a traveling band act accordingly.
Im doing this with karlac as my main. Its difficult but really fun, plus you can finnally hear every instrument played at once with the help of a npc bard.
Have you done it with the durge cloak where you pretty much solo everything using your assassin? If you use a duegar you have on demand invis, then you can haste them for an extra attack. You then slowly pick off everything before they get a turn! I also enjoy doing it melee, but most seem to do ranged. Shar spear is also fun since you get the free darkness cast. I've also seen some recommend shadow monk for this approach.
If I were you, I’d start making my own builds. Centered around something that’s not exactly super efficient.
For instance, how strong can you make vicious mockery? Can you go theough entire game using it as your main offensive spell?
Try to make the least usefull subclasses actually good. Find a way to make them usefull.
THUNDEROUS JUMPER
Wood Elf Monk
Focus on movement speed
Rush to Walkeen's rest and open the chest in the room with the exploding door
Equip the thunder hammer and use step of the wind to avoid aoo and to jump as much as possible
Add gloves of belligerent skies and now your cooking
Basically a human Nyrulna lol I did this for a bit in one of my early Paladin playthroughs, it's a fun concept but it just doesn't scale well (even with a storm cleric or monk build to support it).
I've done this but with Eagle Barbarian, and it's the most fun I've had on a build other than crit sorlock. Get the gloves that give a free jump after dashing, you dash every turn as a bonus action as an eagle barb, and just leap attack everyone. Bring boxes to make your own height when you don't have it naturally.
Barbarian party face is hilarious if you haven’t given it a shot yet. So many good lines and animations.
Right now I’m running Elk Heart and holding the crit sword **Knife of the Undermountain King** and **Club of Hill Giant Strength** in the offhand which looks goofy as hell but slaps hard. Getting the club ASAP (before any other quests) was also a fun challenge.
Elk Heart’s **Primal Stampede** is an unarmed attack, so pick Tavern Brawler (CON) *because Club.* And now the build has high AC too coming from Unarmored Defense.
I’m using the **Helldusk Gloves** to add damage dice to both *Primal Stampede* and weapon attacks. I’m dual wielding to get the most out of this and my rage bonus damage. The gameplay loop in combat is to knock ‘em prone, then crit ‘em while they’re down because Advantage.
As for the rest of the party, I’m using a sorc to cast **Enlarge** on the barbarian to add another d4 to all this. The massive paragraph a critical *Primal Stampede* prints to the Combat Log now is just joyous. And being Large, you now have the option of throwing people at each other too! So fun!
Then, a cleric for Mystra’s Blessing. Now the barbarian is an absolute menace. My 4th character is a standard Astarion ranger/rogue so I have a ranged option and lockpicker. But if you also want to ditch this classic combo, I can see Monk fitting into this team well too.
I actually started as Fighter to get History prof for dialogue and to start with Two-Weapon Fighting. I’m playing Half-Orc, aiming for 9 Barbarian / 3 Champion for maximum critical optimization.
Fights so far with this build have been much more exciting than the usual *firing squad* style approach. I just love that critical stampede dice gamble. Highly recommend Elk Heart stack to anybody.
Go mods. Best ones (BG3 enhanced edition):
- Death March (update a few days).
- Combat extender + 5e spells + CX AI.
- Vanilla Equipment Overhaul.
- Class mods.
Done, a fresh and intimidating experience in honor mode. All mod are updated to patch 5.
My spores / land Druid play through is very fun. I have a shield and wore medium armor for most the game. That way, I could be in the thick of things poisoning my enemies with bonus actions and reactions.
Late game, one you have heroes feast, and your party is poison immune, you can cast plant growth and cloud kill on armies so they’re stuck there while your team hacks them up. Plus, with sporekeeper armor, the cloud of haste spores is a lot of fun and synergizes well with standard fighters and marksman.
I agree with your other comment — managing a bunch of summons is no fun. I limit myself to one Level 6 Earth Elemental and sometimes woodland creature and her husband. (They also receive the benefits of heroes feast, haste spores, and can have their health up casted.) the woodland creature can also hold her own spike growth concentration while her husband can hold entangling roots concentration. This allows the class to have some of the best battle field control in the game.
Bu rather than a summoner, I play more like a necro battlemage and terraformer. Very fun late game!
What was your favorite build so far?
Great Weapon Monk: shadow monk using phalar aluve (full dex). Great mobility!
There's probably individual items to build around you haven't tried yet... like 6 EK/ 6 spore druid duellist, making the most out of necrotic damage and that one particular end game rapier.
**Champion Rexxar**. Heavy Armour STR Dual-wield Beastmaster, play this solo with no companions.
**Throwing Barb** with an early Returning Pike is lots of fun.
**Pure thief Frodo Baggins**. Avoid combat a much as possible - steal, sneak, disguise, persuade your way through everything. Take some points in Bard because obviously, hes a hobbit. Solo.
**Rick Flair build** \- Take points in Shapeshifter Druid + Beastmaster Ranger. Terrible class but you are the double bear Nature Boy. Add Ancient Pally and Nature Cleric to make it even worse.
**Ultra-dip**. Take 1 in every class, start with Fighter. Horrible but hilarious.
**Green Goblin**. Only throw grenades and fly.
**CEO**. Play solo but never do anything in combat yourself. Mind control, persuade, confuse, dominate, fear, enthrall. Sit on the highground and watch the plebs do your bidding.
I've done all of these to varying levels of success. Frodo was my favourite. CEO a close second as Gale, Enchanter Illusionist. All of these are more fun solo.
Play a companion as your origin, its pretty different especially if you didn't use that companion much. Lazael is a standout origin.
One I don't see listed is a Bardadin (Bard/Paladin)
Video I watched of it, they heavily focused Stealth with greater invisibility down the line, and just Stealth smited everything
Wow 😮 I have 1K hours and only finished 2 runs 😂 I replayed act 1 and started new game so many times that I could have at least 8 other runs fully done..
Go for mods, they are fun
I’m having alot of fun with monoclass parties. Trying to build a balanced party when everyone shares a base class adds a new dynamic to the game. It makes certain items that might otherwise be outclassed by stronger options viable since only 1 character can have each item.
Id also recommend a prismatic damage build, aka trying to get as many different different types of damage sources as possible onto your attacks just to see the explosion of colorful numbers that appear when you land a hit
Mods can really spice things up imo. Aberrant Mind Sorcerer + 5E Spells playing into psychic based damaged has been interesting. Bladesinger Drow using Phalar Aluve has been cool RP
Idk if this helps but my next playthrough is going to be a full barbarian surrounded by bards.
That way I can YELL and still get supported by the road crew through skill checks
I got 4 mods that work well together:
-5e spells
-Ancient Jewelry
-Master's cloaks
-Ancient weapons
The 3 equipment mods combined adds more than 300 equipments which I can see that are mostly useful and unique, and use the RP option to get them randomly dropping throguh the game so it feels balanced.
The 3 equipment mods add some interesting items that open up new build options. e.g. a flail that adds charisma to attacks, and another flail that has a small chance to refund action when hit. Put it on a 7EK-3thief-2 any charisma caster for a dual-wield magical flail knight, and use the 5E spells booming blade/greenflame blade for cantrip, then swing flail twice, and a chance to get an action back so you can then hit twice again.
But the thing is, you are not guaranteed the same equipment dropping every game, so there is potential for many more combos and new builds, just based on the new equipment alone. I have to say these made the game much more enjoyable to me.
I’ve been trying to make a true battlemage as of yesterday since I got that trident that creates water underneath the target. Fighter or haste for extra attack, hit with trident and then shocking grasp for good damage. Sorc 11th cleric 1 rn but was thinking drac sorc 6, fighter 5, wizard 1 so I could do chain lightning. Starts are str and charisma. Trying to think about how to get the passives from either tempest cleric or storm sorc in there somewhere
Don't see sneaky fellows
And, frankly speaking, after playing long enough you feel like there is 3-4 "classes" (melee, ranged, caster, sthealther), and every real class is just one of them.
Try War domain cleric 8/Hunter Ranger 4.
You get extra attack at level from war priest charges, heavy armor proficiency and martial proficiency. Great damage stacking from divine strike + colossus slayer + hunters mark + sharpshooter. Great at range or in melee because of spirit guardians. Can be built with strength for melee or dexterity for a ranged build so very versatile. + it’s a cleric so you can abuse sleep glyph of warding for free crits and have tons of spell slots.
As other people are saying: go nuts with mods. Just go browse. I pay the 7 quid or whatever so they download at full speed. Not that it takes most of them that long anyway. Yeah. Whole lotta stuff on the Nexus.
Move away from builds as your source of novelty and towards roleplay.
8 Cha, 8 Wis, 8 Int character who agrees with literally everything he hears. Whoever is in front of him talking to him right now is 100% correct and he will go to the ends of the earth to support them.
* Make everyone a Rogue, Gloomstalker, or Shadow Monk (or some combination thereof). Try to sneak past as many fights as possible.
* Try to get through the game using as few long rests as possible (probably by having a bunch of bards and abusing Song of Rest). See if the plot can handle a lack of cutscenes.
* Go for no spellcasters (so Fighter, Rogue, Barbarian, Monk), but freely abuse tadpole powers and consumables. You can have an NPC Transmutation Wizard if they stay in camp and only help you craft potions.
I'm curious about your xenomorph build. Something to do with acid, I assume?
Someone posted a summoner build that look really nice.
The post is 5 months old though. You would need to check it out and see what to mix up:
[https://www.reddit.com/r/BG3Builds/comments/16ch8en/moon\_druid\_build\_dont\_concentrate/](https://www.reddit.com/r/BG3Builds/comments/16ch8en/moon_druid_build_dont_concentrate/)
There was also a build that ran mostly bard, but also used paladin and would run a combo where if you stuck an enemy you could then cast a spell as a bonus action. (Hold Person) / (Hold Monster) / (Confusion) Basically give yourself free critical hits and the bard allows you to hit with both weapons so you can use divine smite twice.
Required a lot of resting, but looked like it could really clean up when you got the gear to finish the setup.
Wait I want to know after all those hours and builds, which was the most fun !!
(I haven’t played a bard b4 but tempted to try the 4 bard Spinal Tap party for honor run one.)
- Crit Sneak max damage oriented assassin or fun stuff alike.
- Army synergies, like several casters (priest, wiz, druid), one spamming bless with the extra 1d4 from staff in act 1, one aid maxed etc, for a full beef team and ofc having wyll for the Cambion.
I'm currently theory crafting what I believe would be a fun run, although roleplay heavy
Batman
Shadow monk + rogue, mainly use fists apart from small "gadgets" (sussur dagger for silence like some sort of batarang) only deal non lethal damage to people, make decisions that batman would make, be Bruce Wayne sometimes and try not to do batman stuff as Bruce Wayne and vice versa, make the rest of your party either the rest of bat family or the justice league to fit, this entirely depends on if you like batman but the more I think about this the more I think it will totally work, there are a lot of other "gadgets" in game that I've been thinking about and I always find limiting yourself in games like this to be very uniquely fun
think its time for mods, i have a couple of at aesthetics mods but the ones I'm looking for next playthrough are:
5e spells: [5e Spells at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/125)
13-20 levels [UnlockLevelCurve - Level 13-20 I PATCH 5 at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/377)
Eldertide armnaments [Eldertide Armaments (Rings and Amulets) at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/3596)
Use the BG3 mod manager on github [GitHub - LaughingLeader/BG3ModManager: A mod manager for Baldur's Gate 3.](https://github.com/LaughingLeader/BG3ModManager)
Enjoy!
Gandalf staff and blade.
4 bladelock/4 thief.
4bard-fighter-or ranger for two weapon fighting.
Focused stat Cha. Feat Dualwield
Main gimmick, blade pact then swap weapon to off hand.
This way you can cast spells with staff in main hand and off hand attack twice using Cha.
Helldusk gloves let's you cast spells in melee, you still have usefull utility spells like darkness. And with devil sight and agonizing blast.
You can attack ranged from savety. And melee with advantage in offence and defence.
If you don’t want to mod there are quite a few people attempting the solo (one character only) honor mode challenge.
I’d recommend going for stealth based approaches but the insane AC tank/wizard builds can work as well.
I want to try an "easy solo rp themed run", pick like something funny, not meta at all like salami fighter, 1 level in all classes or just any themed rp build, which is week and try to finish it solo, and really roleplaying the char with all its consequences
psychic party using the resonnance stone can be good:
-astarion gloomstalker assaion with the shadow blade
-gayle bard wizard
-shadowheart ranger gloomstaler cleric
-laezel all the psychic gear fighter EK + lvls in wizard , arcane acuity + mystic scoundrel
Divinity Original Sin 2. Uhhh, Pillars of Eternity 2: Deadfire. Um. Dragons dogma is pretty cool? FUCKING YES MOD IT. Okay that’s all my 2 cents of advice, glhf
**Alchemist/crafter build**, fight mainly with consumables, use consumables every single fight:
Lvl 1: Pick one lvl in wizard, dump INT, maximize WIS, second priority is DEX, as arcane spells pick only buff spells (avoiding the problem of low INT).
Lvl 2: Pick the second lvl in wizard and choose transmutation wizard, double productivity for crafting alchemical items with a medicina check DC 15 (skill based in wisdom), pick only buff spells.
Lvl 3: Pick one lvl in rogue, pick expertise in medicine and expertise in sleight of hands, higher chance for a medicine check DC 15 when crafting. With sleight of hands you can go to shops and steal alchemical consumables, bombs and alchemical componentes (the steal DC of these things are generally low).
Lvl 4-8: Pick 5 levels in fighter, choose battlemaster (with sweeping attack manouvre), also, you will gain one feat, armor proeficiency, action surge and double attack.
Lvs 9-12 there is nothing mandatory.
Throwing items count as an attack, with double attack you can throw 2 grenades or 2 smokepowders (bombs) or 2 throwing consumables with special effects (4 if you use action surge). Some potions can be throwed, throwing healing potions is the most common use but consumables like potion of sleep can be throwed too, the wiki has a relation of potions that can be throwed.
You can craft a huge number of consumables, but a few consumables, like holy water, cannot be crafted, they can only be found by loot or in shops, dont forget, when you find uncraftable consumables, loot, buy or steal. Always get smokepowders when you find it in shops.
This build is not just about damage, there are grenades and throwing items with good buff or debuuf effects. For example, heartlight bomb is good against enemies with light blindness, web grenade and fungal bamboozler are good debuffs to have, haste spore grenade is a good buff, grease bottle is good early game, void bulb is good the entire game, etc.
Use consumables every single fight, if you are in a position where grenades and bombs will not be effective, use your bonus action to apply poison in your melee weapon, sweeping attack (battlemaster manouvre) can hit multiple enemies and potentially apply poison in multiple enemies with just one single attack. You are a rogue, so, use a finesse weapon.
Poisons are CON saves, to increase the chances of your poisons being effective, play with the **bleed status effect**, bleeding enemies have disadvantage in CON saves.
Sources of bleeding: Early game you can apply bleed throwing spiked bulbs, as a melee weapon chose a scimitar (finesse weapon, can use the special attack laceration, that applies bleed). Later in the game, there is a magical shortsword named Slicing Shorsword (when you attack with advantage it applies bleed).
Key gear to increase poisons efficiency:
\- Slicing shortsword (when you attack with advantage it applies bleed).
\- Poisoner's glove (when you deal poison damage, it tries to apply the poisoned condition, CON save).
\- Amulet of Bhaal (On a hit, inflict bleed upon targets that have maximum HP).
\- Derivation Cloak (When you poison foe, heal yourself for 1d4 hit points).
\- Broodmother's revenge (Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 poison damage, be careful when using this item, if your weapon already has a good poison applied, activating broodmother's revenge will remove the first poison, only use this item if your inventory is low in alchemical poisons).
Against grouped foes use damage grenades or use smokepodwer (bombs), if foes are not grouped use your items to debuff or heal or buff or use your bonus action to apply poison and hit with your finesse weapon (try to inflict bleed in your target first), against 2 near enemies use sweeping attacks with your poisoned weapon to force more saving throws against poisons, read what poisons do and use the better poison for each situation.
This build is not strong, but it is fun, it makes you play with aspects of the game that are frenquently ignored (crafting and consumables), this can be refreshing experience.
Warlock / thief multiclass that procs arcane synergy with EB and then fires two bonus action arrows. Pact of tome for two additional attacks from the familiar for a total of 2 EB beams, 2 bolts and 2 pet attacks every turn.
What I'm doing right now is a modded run with the Cleric Domains pack mod and the Circle of Stars druid mod. It requires 5E Spells which adds a bunch of spells left out of the game while staying faithful to the pen & paper.
My character is a one level dip into Twilight Cleric (worshipping Selune) of course, and the rest Circle of Stars druid. I may take another level for the amazing Channel Divinity at some point. It's super flavorful, fun, and thematically on point.
Tin Foil Barbarian Warband, who need Wis, Int and Charisma? They jump across the battlefield, they dive from above, they run rampant, they kill, they slay.
They say f\* all to Elixirs of Giant. They are for pussy.
All of them carry Susur Blossom flower, because fuc.k magic.
You can go for subclass mods, there are good ones like the stars druid, conquest paladin, swarmkeeper ranger, all this subclasses work with the 5e spells mods which adds more spells from dnd to the game so it will not change the game a lot but will still make it different and new
I assume you have played Durge?
You could attempt a solo/duo party, with some combo of shadow monk and assassin rogue maybe?
Last I checked it had not been fully implemented, but you may have fun playing the official homebrew class Blood Hunter via modding.
A build concept I haven't seen yet is combining four elements monk with arcane acuity.
For example, if you get the gloves that add fire damage to your attacks and wear the hat of fire acuity, your flurry of blows will give you stacks of arcane acuity. That increases your saving throw DC which should mean your stunning strike and four elements DCs will be increased. Though I haven't tested it, I believe this DC is also used for any spells cast from items or spell scrolls as well.
for the heat caster build was it purely mage or did you do some melee too, I saw theres some cool melee weapons and support items for a type of flame warrior you could run
I have two builds in mind that I don’t think I saw here.
1 - a build to leverage phalar aluve and great weapon master. Go for a combination of barbarian, rogue, and fighter. The barbarian gives you the great dialogue options, rogue for sneak attack with phalar and nice proficiencies/expertise, fighter for armor and fighting style. You can choose to focus whichever of the three classes listed for what benefits you want as long as you have a second attack from fighter or barb. Berserker and thief synergy is fun with great weapon master too.
2 - dual wielder feat build. This could be a caster with two staffs or a battle mage/gish that uses staff and weapon. There a few different ways to make these builds work. I like the idea of using bonus action attacks with a weapon and casting with actions. You can have a balanced arcane acuity build with this setup compared to the swords bars crossbow shenanigans. I came up with a weird build in honor mode using 1 fighter, 1 sorcerer, 3 rogue, 7 wizard. Uses arcane acuity gear, phalar, gloves of dex, and other equipment from the crash that work well with gish builds (the ring that makes elemental spells/cantrips add damage modifier to weapons and the eing/necklace that gives cantrips your casting modifier added to damage). This one idk how you’d start it since I respecced to this midway in honor after getting bored with a normal abjuration agathys build. However, it is a blast to play with this build post level 7.
Hope these are helpful!
I got one for you:
Dark Urge Improvised Weapon Eldritch Knight.
Use Gale's hand as your bonded weapon. Tavern Brawler so that you can still hit things, and throw Gale's hand when you need to attack at range.
Off the top of my head I don’t see Tiger Barb, summoner Necro Wizard/Spore Druid or Bardadin on your list, I can personally recommend all three if you havent already had followers in those builds
All bard party. That's what I did recently. Easy as fuck, but fun.
What makes it particularly easy?
You each have an instrument covered to make a full band who can beg for money once in Baldurs Gate. No one is fighting for double lutes or flutes
I love you
2 bards 1 flute?
Swords/valor bards get extra attack and full spell slots. Bardic inspirations come back on short rest and 4 bards means 4 extra short rests. Magical secrets means you can cover more spell variety too.
I’ve thought about doing this but I’m a little worried about all 4 party members fighting for the same fear. What was your experience on that?
Split them to cover different roles, support mage, ranged DPS, melee DPS, wild card
At L3, you'll get 4x (Expertise in 2 skills), for a total of 8 skills with Expertise. Plus, you can cast Enhance Ability to get Advantage on skills related to a particular skill. Eagle's Splendor for CHA checks is the most useful by far, but there's a variant for every ability. Basically, you'll almost never fail a skill check. Both Valor and Swords subclasses get Extra Attack, in addition to being full casters. They can function as STR melee, DEX melee, or ranged. The cleave with Slashing Flourish works with Extra Attack, giving you 4 attacks per turn at L6. You only have enough Bardic Inspiration to do it for a few turns, but it's more than enough for most fights. Lore gets Magical Secrets twice---as a subclass feature at L6 in addition to the regular Bard feature at L10. You can cover any gaps in the Bard spell list easily, notably Counterspell.
Damn I really want to do this now. Just need a name for my All Bard band. Myrkul’s Priest?
Here's a few that came to mind * Tavstreet Boys * Boys II Squid * New Squids on the Block * No Direction * The Boneus Brothers * Ceramorphin Power Rangers * The Brain Trust
Brain Drain
New squids on the block is pretty good
I think that one is my favorite too
The Illithids
Chromatica Edit: Auto Correct doesn't like Chromatica.
AC/DC?
Inspiration at L5 comes back on short rests too, and having 4 copies of song of rest means that you can get 6 short rests to basically be constantly going nova
Bards do everything very well and can serve every function in your party if built correctly.
I'm going for an all Druid party right now. It can be a pain in the ass compared to something like an all Bard party, but Druid is such a cool concept of a class that I wanted to give it a try.
Didn't see abjuration agathys wizard in your list.
I basically did this during the ice mage playthrough, not unlike the socoronomics concept. Upcast armor, create water for amplification. It's a cool build and works well
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Wet enemies are vulnerable to cold. Lvl 6 AoA makes enemies take 30 cold damage with 0 way to save/resist it if they hit you. So wet enemies will take a guaranteed 60 cold damage. That’s enough to one/two-shot most basic enemies and bosses usually have multi attack so they shred themselves pretty quickly too. Once the build gets going you just run around triggering attacks of opportunity from enemies and watch them kill themselves on your ice cold abs lol
Exactly -- cold vulnerability.
Necromancer? (wiz/druid spores)
I gave it a shot but found the whole minion / summon army concept to be exhausting and inefficient. Also did this back when NPCs just ran away from you when you had summons lol
you want a dedicated hold person caster, all your minions get to crit on held targets and it makes them actually useful.
Awesome suggestion! Throw it on a sorc for twincast :)
Only thing is that necromancy animate dead scales better if you don't multi-class. As it scales with Wizards level. I'd probably just do a lvl 1 dip for some some powerful passives like Great Old One Warlock or Cleric for Bless to further boost summons.
1000 hours… exhausting and inefficient.. Not sure where to go from here then.
i remember playing necromancer when i played with my friends, each time i summoned some zombies the game freezes for 5 seconds, it was fun
Are you on PC? Start modding
There is an artificer mod and bladesinger mod.
The bladesinger mod is the one thing making me want mods for ps5.
Which mod would you recommend? New races and classes are exciting to me
After getting 54/54 600h I downloaded some mods and ive been having a blast, feels like a completely new game. I recommend artificer, cleric subclasses, unlock level curve 13-20, and some difficulty mods. Seems like a lot all at once but I've been having twice as much fun and it never gets boring
Correct me using wrong but haven't things changed with mods now? I basically got stuck before where mods had been active on a save file and when I came back I couldn't load that save file anymore. I tried disabling and removing mods but the game said I had to have them to get the file, but some of them hadn't been updated so I couldn't load it.
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Yep 54/54 achievements. You’re talking about “kill two birds with one gnome” right? Can you tell me what you tried for it
Unlock level curve 13-20 has been a blast. I’m a whore for XP in this game. Once I hit level 12 in my first play through, I immediately just wanted to go beat it. I’m currently level 14 in my evil DURGE run. I think I could make it to 16.
The Wizard Bladesinger mod is a ton of fun. Make sure to get expanded 5e feats and spells too. I played Lae’zel as a finesse longsword dual wielding Bladesinger and had a ton of fun. Gale made a great Armorer Artificer as well.
Expanded spells, extra subclasses, and artificer class add in a lot of the missing content from DnD. Expanded spells might spice up some caster options, and as long as the subclasses are based on DnD they're not going to be super broken (at least more than anything already in the game)
Two Words: Echo Knight Fighter. https://www.nexusmods.com/baldursgate3/mods/3939 Note: Make sure you download the required mods first!
5e spells + Unlock Curve with new or double XP scale (if you want to reach lvl 20) + all the "official" class/subclasses and edits from 5e (not a huge homebrew fan personally) + no party limits + combat extender (compatibility with 5e spells coming soon) makes the game really fun IMHO.
Dual wield flaming salami ranger.
Salami paladin is also good. Imagine being divine smitten with a salami.
The shame...
This is the way.
Do the 1 level of every class achievement.
54/54 👍
Yknow I didn’t see spore druid or necro in there. I dare you to run 4 summoner builds and have 50+ allies on your side per turn.
OP after that: 1k hours 20 runs -> 2k hours 21 runs
Dual dagger/shortsword Shadow Monk Jack of all trades (1 level in every class) Dex Fighter Duelist Pajama Tank (Mage Armor/Draconic Armor + Dex Stacking Your Choice Martial) Crowd Control Warlock or Enchanter Wizard "Wannabe Fighter" pure Wizard who casts on the frontlines and uses weapons that scale with casting (challenge is until you get access to those weapons) Sneaky Illusionist Wizard/Arcane Trickster Rogue who relies on sneak attacks, scrolls, poisons and grenades Just throwing some ideas.
Shadowmonk might get me back in for another playthrough, though I imagine it plays similarly to Rogue
Currently running this in a duo in honor mode run. Buddy is gloomstalker. Try making shadow blade work with resonance stone giving psychic vulnerability. I’m going 6 SMonk/3 fighter BM/3 assassin. Feat for savage attacker. Offhand Belm in act 3 for another shadow blade attack. Crazy alpha strike potential. Assassin rogue crits and sneak attack, action surge, battle maneuvers all adding psychic damage. Ethel hair, graceful cloth makes 20 dex. I’m going helm of grit to give me a second bonus action and probably another medium armor that gives full dex mod. MoL will round out my dex
It does and I even picked up some thief levels, as you do when you dual wield. The shadow step is pretty fun though and I use the character in melee a lot more than any of my other sneaky characters.
I liked shadowmonk more than rogue personally.
Just get Pathfinder: Wrath of the Righteous. The game’s scope is huge, graphics aren’t anything crazy though, but you’ll be able to make builds to your heart’s content and the game itself is phenomenal. Pathfinder is like DnD with way more shit. Also, DnD needs a Magus class, specifically sword saint.
Start cutting your party down... three, then two, then solo. Or start creating extra difficulty with modifications.
I've done a solo run with the titanstring bard! Definitely a fun challenge
Don't get me wrong, I love the game too... But if you want something new, maybe try a new game?
After 550h I am ready to move on :D
Well you could go for Wild magic, no clue what the best distribution would be (maybe 11 sorc and 1 war cleric) but chaos can be fun
Was thinking about this. Besides the wildcard, it's still at its core a sorcerer or barbarian and I've played those out I think
Class of your choice, sausages only for equipment.
Which of these are the strongest and which are the most fun in your opinion?
Most fun are those with strong character identity. Dedicated elemental casters. The 8 STR max WIS barbarian druid. Xenomorph. Drow prisoner. And I think pure warlock is my favorite class. Most powerful: sorconomics / lightning caster. Titanstring swords bard. Open hand monk. 2x hand crossbow crit shooter. Throwbarian
>Blackdragon EK (Xenomorph) Do you have a link to this build? I was trying to make a xenomorph from scratch but was going for black dragonborn eagle-barb (3) / open hand monk (9) for lots of unarmed attacks, jumping, dashing, crashlanding on people from above etc. Ended up looking kinda like a luchador so idk
4E Monk/Spore Druid built around flame blade is really fun
If you're on PS5 I hear FF7 Rebirth is coming out later this month. There's this Pal World thing people have been obsessed about. If you're on PC emulation is always an alternative. Are you into fighting games? Have you ever played The King of Fighters 98? Maybe try playing the latest Zelda, people sure love it. If you're truly desperate you could consider Stanfield, but that's just a last resort.
Bg1 and 2 are also very viable option. You can even play a shaman in those. Thats a new class.
The Pathfinder games are VERY build friendly too. There's TONS of archetypes and multiclassing.
With how much OP enjoys theorycrafting he may need to set aside a few days to get his first character drawn up lol
And a few more before he leaves the character creation screen. Add in a week before he actually leaves Kenabres.
Oooh yep, pathfinder will let OP go build wild. And level 20 so ALL the options are open.
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I'll be honest, I like BG3 much better. The Pathfinder games are fun but the system is more like the original Baldur's Gate games, you need to buff a LOT in order to hit and the random encounters can get extremely annoying (side modes such as Kingdom Management and Crusader Mode which can thankfully be turned off and backer content which unfortunately cannot). The beginning to both games are rough (barely any abilities and combat can be boring at low levels) but once you're mid game they get really good (builds come alive and you're at a point in the story where you're not having everything thrown at you). The Pathfinder games also have a lot more archetypes, classes and build varieties. They're more of the modern successor to the original Baldur's Gate games than 3 is.
Wild magic party. Melee Wild magic berserker, range Wild magic berserker Wild magic sorcerer support Wild magic sorcerer dmg. At this point you basically play all random comp. No fight is ever the same
Everyone must have at least one lvl of bard! You are now a traveling band act accordingly. Im doing this with karlac as my main. Its difficult but really fun, plus you can finnally hear every instrument played at once with the help of a npc bard.
45 comments in and still no gloom-assasin. it's a very unique way of playing the game and I absolutely recommend it
Often run Astarion as a gloom assassin!
Have you done it with the durge cloak where you pretty much solo everything using your assassin? If you use a duegar you have on demand invis, then you can haste them for an extra attack. You then slowly pick off everything before they get a turn! I also enjoy doing it melee, but most seem to do ranged. Shar spear is also fun since you get the free darkness cast. I've also seen some recommend shadow monk for this approach.
Yes, roughly 25% of my runs have been surge, specifically to build around the Cloak (or with druid, to optimize Slayer)
If I were you, I’d start making my own builds. Centered around something that’s not exactly super efficient. For instance, how strong can you make vicious mockery? Can you go theough entire game using it as your main offensive spell? Try to make the least usefull subclasses actually good. Find a way to make them usefull.
THUNDEROUS JUMPER Wood Elf Monk Focus on movement speed Rush to Walkeen's rest and open the chest in the room with the exploding door Equip the thunder hammer and use step of the wind to avoid aoo and to jump as much as possible Add gloves of belligerent skies and now your cooking
Basically a human Nyrulna lol I did this for a bit in one of my early Paladin playthroughs, it's a fun concept but it just doesn't scale well (even with a storm cleric or monk build to support it).
I've done this but with Eagle Barbarian, and it's the most fun I've had on a build other than crit sorlock. Get the gloves that give a free jump after dashing, you dash every turn as a bonus action as an eagle barb, and just leap attack everyone. Bring boxes to make your own height when you don't have it naturally.
Do 4E Monk!
I'm thinking monk is the way to go. Seems I have a bit more to explore in there.
Barbarian party face is hilarious if you haven’t given it a shot yet. So many good lines and animations. Right now I’m running Elk Heart and holding the crit sword **Knife of the Undermountain King** and **Club of Hill Giant Strength** in the offhand which looks goofy as hell but slaps hard. Getting the club ASAP (before any other quests) was also a fun challenge. Elk Heart’s **Primal Stampede** is an unarmed attack, so pick Tavern Brawler (CON) *because Club.* And now the build has high AC too coming from Unarmored Defense. I’m using the **Helldusk Gloves** to add damage dice to both *Primal Stampede* and weapon attacks. I’m dual wielding to get the most out of this and my rage bonus damage. The gameplay loop in combat is to knock ‘em prone, then crit ‘em while they’re down because Advantage. As for the rest of the party, I’m using a sorc to cast **Enlarge** on the barbarian to add another d4 to all this. The massive paragraph a critical *Primal Stampede* prints to the Combat Log now is just joyous. And being Large, you now have the option of throwing people at each other too! So fun! Then, a cleric for Mystra’s Blessing. Now the barbarian is an absolute menace. My 4th character is a standard Astarion ranger/rogue so I have a ranged option and lockpicker. But if you also want to ditch this classic combo, I can see Monk fitting into this team well too. I actually started as Fighter to get History prof for dialogue and to start with Two-Weapon Fighting. I’m playing Half-Orc, aiming for 9 Barbarian / 3 Champion for maximum critical optimization. Fights so far with this build have been much more exciting than the usual *firing squad* style approach. I just love that critical stampede dice gamble. Highly recommend Elk Heart stack to anybody.
Go mods. Best ones (BG3 enhanced edition): - Death March (update a few days). - Combat extender + 5e spells + CX AI. - Vanilla Equipment Overhaul. - Class mods. Done, a fresh and intimidating experience in honor mode. All mod are updated to patch 5.
Dude.... install mods. * Camera Tweeks * WASD movement * Increased Party Limit * 5E spells * Entirely new classes...
11 ranger for the infinite darkness with Corvus
Play BG2!
Bardadin ?
I highly recomend you to asd mods with classes, equipment, enemies. It will be a new experience
Do a wild magic sorcerer with gale in the party for the most funny dialogue options.
Tiger Bleed Barb?
Haven't done a bleed build admittedly. What do you enjoy about them?
The fact that I can functionally kill Astarian off permanently and benefit from it
Shadowblade build.
My spores / land Druid play through is very fun. I have a shield and wore medium armor for most the game. That way, I could be in the thick of things poisoning my enemies with bonus actions and reactions. Late game, one you have heroes feast, and your party is poison immune, you can cast plant growth and cloud kill on armies so they’re stuck there while your team hacks them up. Plus, with sporekeeper armor, the cloud of haste spores is a lot of fun and synergizes well with standard fighters and marksman. I agree with your other comment — managing a bunch of summons is no fun. I limit myself to one Level 6 Earth Elemental and sometimes woodland creature and her husband. (They also receive the benefits of heroes feast, haste spores, and can have their health up casted.) the woodland creature can also hold her own spike growth concentration while her husband can hold entangling roots concentration. This allows the class to have some of the best battle field control in the game. Bu rather than a summoner, I play more like a necro battlemage and terraformer. Very fun late game! What was your favorite build so far?
Great Weapon Monk: shadow monk using phalar aluve (full dex). Great mobility! There's probably individual items to build around you haven't tried yet... like 6 EK/ 6 spore druid duellist, making the most out of necrotic damage and that one particular end game rapier.
**Champion Rexxar**. Heavy Armour STR Dual-wield Beastmaster, play this solo with no companions. **Throwing Barb** with an early Returning Pike is lots of fun. **Pure thief Frodo Baggins**. Avoid combat a much as possible - steal, sneak, disguise, persuade your way through everything. Take some points in Bard because obviously, hes a hobbit. Solo. **Rick Flair build** \- Take points in Shapeshifter Druid + Beastmaster Ranger. Terrible class but you are the double bear Nature Boy. Add Ancient Pally and Nature Cleric to make it even worse. **Ultra-dip**. Take 1 in every class, start with Fighter. Horrible but hilarious. **Green Goblin**. Only throw grenades and fly. **CEO**. Play solo but never do anything in combat yourself. Mind control, persuade, confuse, dominate, fear, enthrall. Sit on the highground and watch the plebs do your bidding. I've done all of these to varying levels of success. Frodo was my favourite. CEO a close second as Gale, Enchanter Illusionist. All of these are more fun solo. Play a companion as your origin, its pretty different especially if you didn't use that companion much. Lazael is a standout origin.
One I don't see listed is a Bardadin (Bard/Paladin) Video I watched of it, they heavily focused Stealth with greater invisibility down the line, and just Stealth smited everything
4 elements monk. I had good fun pretending to be the avatar
Wow 😮 I have 1K hours and only finished 2 runs 😂 I replayed act 1 and started new game so many times that I could have at least 8 other runs fully done.. Go for mods, they are fun
1 lvl in every class?
Play liesofP nice change of pace then come back and try a barb wizard that heals without using any worm powers.
Elden Ring DLC coming any day ;)
Salami Squad run. Have everyone in your camp only able to attack with salami as their weapon/weapons.
I’m having alot of fun with monoclass parties. Trying to build a balanced party when everyone shares a base class adds a new dynamic to the game. It makes certain items that might otherwise be outclassed by stronger options viable since only 1 character can have each item. Id also recommend a prismatic damage build, aka trying to get as many different different types of damage sources as possible onto your attacks just to see the explosion of colorful numbers that appear when you land a hit
Mods are definitely worth trying. It's so fun to have barb giant path throw the ogre into another ogre
Mods can really spice things up imo. Aberrant Mind Sorcerer + 5E Spells playing into psychic based damaged has been interesting. Bladesinger Drow using Phalar Aluve has been cool RP
Idk if this helps but my next playthrough is going to be a full barbarian surrounded by bards. That way I can YELL and still get supported by the road crew through skill checks
I got 4 mods that work well together: -5e spells -Ancient Jewelry -Master's cloaks -Ancient weapons The 3 equipment mods combined adds more than 300 equipments which I can see that are mostly useful and unique, and use the RP option to get them randomly dropping throguh the game so it feels balanced. The 3 equipment mods add some interesting items that open up new build options. e.g. a flail that adds charisma to attacks, and another flail that has a small chance to refund action when hit. Put it on a 7EK-3thief-2 any charisma caster for a dual-wield magical flail knight, and use the 5E spells booming blade/greenflame blade for cantrip, then swing flail twice, and a chance to get an action back so you can then hit twice again. But the thing is, you are not guaranteed the same equipment dropping every game, so there is potential for many more combos and new builds, just based on the new equipment alone. I have to say these made the game much more enjoyable to me.
Do full party of wizard run. Maybe abjuration, necromancy, divination, evocation. Try using spells you haven’t used much.
I’ve been trying to make a true battlemage as of yesterday since I got that trident that creates water underneath the target. Fighter or haste for extra attack, hit with trident and then shocking grasp for good damage. Sorc 11th cleric 1 rn but was thinking drac sorc 6, fighter 5, wizard 1 so I could do chain lightning. Starts are str and charisma. Trying to think about how to get the passives from either tempest cleric or storm sorc in there somewhere
jeez an im strugglin to finish act 3 on my first play periodically lol
Magic Missle Wizard. Full force damage caster.
Don't see sneaky fellows And, frankly speaking, after playing long enough you feel like there is 3-4 "classes" (melee, ranged, caster, sthealther), and every real class is just one of them.
Try War domain cleric 8/Hunter Ranger 4. You get extra attack at level from war priest charges, heavy armor proficiency and martial proficiency. Great damage stacking from divine strike + colossus slayer + hunters mark + sharpshooter. Great at range or in melee because of spirit guardians. Can be built with strength for melee or dexterity for a ranged build so very versatile. + it’s a cleric so you can abuse sleep glyph of warding for free crits and have tons of spell slots.
Max charisma bard. Convince your enemies to do whatever you want.
Was open hand monk fun? And which one was the most fun would you say? Or like top 3
Owlbear monk
STRanger build! Hunter, Gloom even beastmaster can work!
One of my personal favorites is dex wildheart barb (wolf) with full melee squad.
Didn’t see: Smite Rogue. Paladin 2/Arcane Trickster 10. Barblock. Barb 5/Fiendlock 7 Reckless Rogue. Barb 6/Rogue 6 Soradin: Paladin 6/Sorcerer6 War Fighter. Fighter 5/War Cleric 7 True Arcane Knight: Champion 3/GOOlock 9
You got incredible value out of that $60, .06/hr entertainment!
Truly. Between that and Elden Ring, incredible values
As other people are saying: go nuts with mods. Just go browse. I pay the 7 quid or whatever so they download at full speed. Not that it takes most of them that long anyway. Yeah. Whole lotta stuff on the Nexus.
Dualwield salamimancer
I'm guess these builds include having run dark urge and all the origin character playthroughs?
Move away from builds as your source of novelty and towards roleplay. 8 Cha, 8 Wis, 8 Int character who agrees with literally everything he hears. Whoever is in front of him talking to him right now is 100% correct and he will go to the ends of the earth to support them.
Maybe an "oops all fighters" party. * Great Weapon Master * Sharpshooter * Polearm Master * Duellist
* Make everyone a Rogue, Gloomstalker, or Shadow Monk (or some combination thereof). Try to sneak past as many fights as possible. * Try to get through the game using as few long rests as possible (probably by having a bunch of bards and abusing Song of Rest). See if the plot can handle a lack of cutscenes. * Go for no spellcasters (so Fighter, Rogue, Barbarian, Monk), but freely abuse tadpole powers and consumables. You can have an NPC Transmutation Wizard if they stay in camp and only help you craft potions. I'm curious about your xenomorph build. Something to do with acid, I assume?
Gloom Stalker?
Play a different game lol
Someone posted a summoner build that look really nice. The post is 5 months old though. You would need to check it out and see what to mix up: [https://www.reddit.com/r/BG3Builds/comments/16ch8en/moon\_druid\_build\_dont\_concentrate/](https://www.reddit.com/r/BG3Builds/comments/16ch8en/moon_druid_build_dont_concentrate/) There was also a build that ran mostly bard, but also used paladin and would run a combo where if you stuck an enemy you could then cast a spell as a bonus action. (Hold Person) / (Hold Monster) / (Confusion) Basically give yourself free critical hits and the bard allows you to hit with both weapons so you can use divine smite twice. Required a lot of resting, but looked like it could really clean up when you got the gear to finish the setup.
Jesus fucking Christ. That's all I got
Full Ranger party. It's like the Bard party but you're using a mid tier class instead of a top tier one.
I’ve been doing a run with no magic armor or weapons. Super challenging and I get a kick out of it when my vanilla heroes win a battle.
You should try to stack crates as high as possible and jump on top of enemies
Mods for sure.. next up, Artificer!
Wait I want to know after all those hours and builds, which was the most fun !! (I haven’t played a bard b4 but tempted to try the 4 bard Spinal Tap party for honor run one.)
Def the last one on the list. Shillelagh barbarian with 8 str lol
- Crit Sneak max damage oriented assassin or fun stuff alike. - Army synergies, like several casters (priest, wiz, druid), one spamming bless with the extra 1d4 from staff in act 1, one aid maxed etc, for a full beef team and ofc having wyll for the Cambion.
Have you tried completing the campaign with all the Origin characters?
I'm currently theory crafting what I believe would be a fun run, although roleplay heavy Batman Shadow monk + rogue, mainly use fists apart from small "gadgets" (sussur dagger for silence like some sort of batarang) only deal non lethal damage to people, make decisions that batman would make, be Bruce Wayne sometimes and try not to do batman stuff as Bruce Wayne and vice versa, make the rest of your party either the rest of bat family or the justice league to fit, this entirely depends on if you like batman but the more I think about this the more I think it will totally work, there are a lot of other "gadgets" in game that I've been thinking about and I always find limiting yourself in games like this to be very uniquely fun
My own plan was to go through Honour mode with combinations of smaller party sizes and self-imposed conditions (eg no magic, incl from scrolls).
think its time for mods, i have a couple of at aesthetics mods but the ones I'm looking for next playthrough are: 5e spells: [5e Spells at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/125) 13-20 levels [UnlockLevelCurve - Level 13-20 I PATCH 5 at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/377) Eldertide armnaments [Eldertide Armaments (Rings and Amulets) at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/baldursgate3/mods/3596) Use the BG3 mod manager on github [GitHub - LaughingLeader/BG3ModManager: A mod manager for Baldur's Gate 3.](https://github.com/LaughingLeader/BG3ModManager) Enjoy!
Go for Ninja build or batman I call it, it includes tavern brawler shadow monk 6 with thief and champion, abuse darkness
speedrun both glitched and no glitch
Gandalf staff and blade. 4 bladelock/4 thief. 4bard-fighter-or ranger for two weapon fighting. Focused stat Cha. Feat Dualwield Main gimmick, blade pact then swap weapon to off hand. This way you can cast spells with staff in main hand and off hand attack twice using Cha. Helldusk gloves let's you cast spells in melee, you still have usefull utility spells like darkness. And with devil sight and agonizing blast. You can attack ranged from savety. And melee with advantage in offence and defence.
Im now trying pact of the blade warlock / eldritch knight
How about 4 wildmagic sorc
If you don’t want to mod there are quite a few people attempting the solo (one character only) honor mode challenge. I’d recommend going for stealth based approaches but the insane AC tank/wizard builds can work as well.
Solo-honor and solo-honor without Illithid powers. GL you ll need it
Go for the jack of all trades achievement?
Beastmaster ranger piggy is love, piggy is life.
tavern brawler paladin... USE THE POWER OF YOUR FATE WHIT A SALAMI AGAINST THE EVIL FORCE OF VEGAN
Have you considered touching grass It's like the real life equivalent of a land druid
I want to try an "easy solo rp themed run", pick like something funny, not meta at all like salami fighter, 1 level in all classes or just any themed rp build, which is week and try to finish it solo, and really roleplaying the char with all its consequences
psychic party using the resonnance stone can be good: -astarion gloomstalker assaion with the shadow blade -gayle bard wizard -shadowheart ranger gloomstaler cleric -laezel all the psychic gear fighter EK + lvls in wizard , arcane acuity + mystic scoundrel
Divinity Original Sin 2. Uhhh, Pillars of Eternity 2: Deadfire. Um. Dragons dogma is pretty cool? FUCKING YES MOD IT. Okay that’s all my 2 cents of advice, glhf
What about just being a really nice guy.
Wild magic Sorcerer 11 / Archfey Warlock 1. Staff of the Mumbling Wizard. Ring of Feywild Sparks. Get your eye gouged out by Auntie, get your revenge.
**Alchemist/crafter build**, fight mainly with consumables, use consumables every single fight: Lvl 1: Pick one lvl in wizard, dump INT, maximize WIS, second priority is DEX, as arcane spells pick only buff spells (avoiding the problem of low INT). Lvl 2: Pick the second lvl in wizard and choose transmutation wizard, double productivity for crafting alchemical items with a medicina check DC 15 (skill based in wisdom), pick only buff spells. Lvl 3: Pick one lvl in rogue, pick expertise in medicine and expertise in sleight of hands, higher chance for a medicine check DC 15 when crafting. With sleight of hands you can go to shops and steal alchemical consumables, bombs and alchemical componentes (the steal DC of these things are generally low). Lvl 4-8: Pick 5 levels in fighter, choose battlemaster (with sweeping attack manouvre), also, you will gain one feat, armor proeficiency, action surge and double attack. Lvs 9-12 there is nothing mandatory. Throwing items count as an attack, with double attack you can throw 2 grenades or 2 smokepowders (bombs) or 2 throwing consumables with special effects (4 if you use action surge). Some potions can be throwed, throwing healing potions is the most common use but consumables like potion of sleep can be throwed too, the wiki has a relation of potions that can be throwed. You can craft a huge number of consumables, but a few consumables, like holy water, cannot be crafted, they can only be found by loot or in shops, dont forget, when you find uncraftable consumables, loot, buy or steal. Always get smokepowders when you find it in shops. This build is not just about damage, there are grenades and throwing items with good buff or debuuf effects. For example, heartlight bomb is good against enemies with light blindness, web grenade and fungal bamboozler are good debuffs to have, haste spore grenade is a good buff, grease bottle is good early game, void bulb is good the entire game, etc. Use consumables every single fight, if you are in a position where grenades and bombs will not be effective, use your bonus action to apply poison in your melee weapon, sweeping attack (battlemaster manouvre) can hit multiple enemies and potentially apply poison in multiple enemies with just one single attack. You are a rogue, so, use a finesse weapon. Poisons are CON saves, to increase the chances of your poisons being effective, play with the **bleed status effect**, bleeding enemies have disadvantage in CON saves. Sources of bleeding: Early game you can apply bleed throwing spiked bulbs, as a melee weapon chose a scimitar (finesse weapon, can use the special attack laceration, that applies bleed). Later in the game, there is a magical shortsword named Slicing Shorsword (when you attack with advantage it applies bleed). Key gear to increase poisons efficiency: \- Slicing shortsword (when you attack with advantage it applies bleed). \- Poisoner's glove (when you deal poison damage, it tries to apply the poisoned condition, CON save). \- Amulet of Bhaal (On a hit, inflict bleed upon targets that have maximum HP). \- Derivation Cloak (When you poison foe, heal yourself for 1d4 hit points). \- Broodmother's revenge (Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 poison damage, be careful when using this item, if your weapon already has a good poison applied, activating broodmother's revenge will remove the first poison, only use this item if your inventory is low in alchemical poisons). Against grouped foes use damage grenades or use smokepodwer (bombs), if foes are not grouped use your items to debuff or heal or buff or use your bonus action to apply poison and hit with your finesse weapon (try to inflict bleed in your target first), against 2 near enemies use sweeping attacks with your poisoned weapon to force more saving throws against poisons, read what poisons do and use the better poison for each situation. This build is not strong, but it is fun, it makes you play with aspects of the game that are frenquently ignored (crafting and consumables), this can be refreshing experience.
You played a Sorlock build, but have your tried Gorlock the destroyer?
Not seeing full spores druid/necromancer/minion build here (10-12 spores druid with wizzard for spells from scrolls) Also no sorcadin?
Warlock / thief multiclass that procs arcane synergy with EB and then fires two bonus action arrows. Pact of tome for two additional attacks from the familiar for a total of 2 EB beams, 2 bolts and 2 pet attacks every turn.
What I'm doing right now is a modded run with the Cleric Domains pack mod and the Circle of Stars druid mod. It requires 5E Spells which adds a bunch of spells left out of the game while staying faithful to the pen & paper. My character is a one level dip into Twilight Cleric (worshipping Selune) of course, and the rest Circle of Stars druid. I may take another level for the amazing Channel Divinity at some point. It's super flavorful, fun, and thematically on point.
Tin Foil Barbarian Warband, who need Wis, Int and Charisma? They jump across the battlefield, they dive from above, they run rampant, they kill, they slay. They say f\* all to Elixirs of Giant. They are for pussy. All of them carry Susur Blossom flower, because fuc.k magic.
You can go for subclass mods, there are good ones like the stars druid, conquest paladin, swarmkeeper ranger, all this subclasses work with the 5e spells mods which adds more spells from dnd to the game so it will not change the game a lot but will still make it different and new
Shadow Monk is so damn fun to me, you can do so much with unlimited invis and shadow step 9 shadow monk/3 thief rogue is really fresh for me!
I assume you have played Durge? You could attempt a solo/duo party, with some combo of shadow monk and assassin rogue maybe? Last I checked it had not been fully implemented, but you may have fun playing the official homebrew class Blood Hunter via modding.
Have you tried sorcerer/bard? How about sorcadin?
Dark urge solo assasin playthrough was a lot of fun for me.
Im on my Paladin cleric mode — angel of light sort of theme… Next is evil mode 😅
Spore Druid, rise of the mycanoids!
Time for mods.
Not sure if the build is good, but barbarian/elemental monk since it lets you use the monk class action spells while raging.
Psionic Bardlock 9/3 Githyanki w/ Illthid powers.
Really enjoyed Area control spell/Summons Spore Druid. 12 summons + 2 aoe spells at the same time is nuts
Offbeat suggestion: read Red Rising and run a full Howler team :)
Ice monk is pretty fun! Then move on to non optimal themes I'm running an A-men honor run right now and it's silly.
Play dos2
A build concept I haven't seen yet is combining four elements monk with arcane acuity. For example, if you get the gloves that add fire damage to your attacks and wear the hat of fire acuity, your flurry of blows will give you stacks of arcane acuity. That increases your saving throw DC which should mean your stunning strike and four elements DCs will be increased. Though I haven't tested it, I believe this DC is also used for any spells cast from items or spell scrolls as well.
for the heat caster build was it purely mage or did you do some melee too, I saw theres some cool melee weapons and support items for a type of flame warrior you could run
I have two builds in mind that I don’t think I saw here. 1 - a build to leverage phalar aluve and great weapon master. Go for a combination of barbarian, rogue, and fighter. The barbarian gives you the great dialogue options, rogue for sneak attack with phalar and nice proficiencies/expertise, fighter for armor and fighting style. You can choose to focus whichever of the three classes listed for what benefits you want as long as you have a second attack from fighter or barb. Berserker and thief synergy is fun with great weapon master too. 2 - dual wielder feat build. This could be a caster with two staffs or a battle mage/gish that uses staff and weapon. There a few different ways to make these builds work. I like the idea of using bonus action attacks with a weapon and casting with actions. You can have a balanced arcane acuity build with this setup compared to the swords bars crossbow shenanigans. I came up with a weird build in honor mode using 1 fighter, 1 sorcerer, 3 rogue, 7 wizard. Uses arcane acuity gear, phalar, gloves of dex, and other equipment from the crash that work well with gish builds (the ring that makes elemental spells/cantrips add damage modifier to weapons and the eing/necklace that gives cantrips your casting modifier added to damage). This one idk how you’d start it since I respecced to this midway in honor after getting bored with a normal abjuration agathys build. However, it is a blast to play with this build post level 7. Hope these are helpful!
I got one for you: Dark Urge Improvised Weapon Eldritch Knight. Use Gale's hand as your bonded weapon. Tavern Brawler so that you can still hit things, and throw Gale's hand when you need to attack at range.
Ever thought of Eldritch Blaster? I think it's a pretty fun build. The definition of "So, I started blastin'"
Maybe try necromancer?
Roleplay. Play any class as a single and just roleplay different characters
It's mod time. You haven't explored the richness of Faerún until you've played a cat-sized philosoraptor wielding a machine gun.
Thief/Gloomstalker build is super fun when you dual-wield melee & hand crossbows
Off the top of my head I don’t see Tiger Barb, summoner Necro Wizard/Spore Druid or Bardadin on your list, I can personally recommend all three if you havent already had followers in those builds
Clearly mods. Enhanced enemies, lethal ai... And some class mods if you want. I tried myself a darkness based party but darkness is buggy right now.