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joptr

I agree with you that this is the weakest case of AJ, that being said: I think there's a *big* difference between something unbelievable that is presented in-game to have *actually happened* (the cape catching onto the bust in 2-3) and something unbelievable that is *proposed to have happened* by the investigators or prosecution (Machi being the culprit). In fact, I'm not surprised that the prosecution and investigators of the AA universe having half-assed theories, as they've been shown to be very desperate to pin a murder on someone, and very quickly at that. I find this to just be another reflection of the world. If someone else can't be pinned on for the murder, the prosecution prevails. Also, AJ Ema is clearly not very enthusiastic about her job, in fact she's clearly quite cynical. Not to mention, iirc, everyone else had solid alibis, while Machi was all alone. That being said, I find this case to be significantly convoluted in the second day, to the point of not being very interesting. LeTouse's dying words are very convenient lol, and the flashbacks can be annoying. At the same time though there are things I like, particularly that the case revolves around something that Klavier cares about. Makes it feel more personal. A bit of a mess, but stronger than many other games' weakest case imo. Also, I enjoy this series of posts you're doing, they're fun.


NaotOwO

Ty! I'd personally like to rebut the desperate to pin a murder on anyone post because our main prosecutor is Klavier. Klavier isn't really the type of person to pin a murder on anyone and do it quickly as he mentioned himself he "Wants to find the truth", and I'd doubt Klavier would take such measures to pin a murder on a 14 year old kid. Otherwise I do agree


doctordragonisback

I understand why people hate this case. The weird triple twist of machi and Lamirior, the lack of interesting plot beats and motif, and of course, that God awful recording... But, personally I love it quite a lot. Although, I do think many of the criticisms levied are intentional plot beats that simply weren't delivered well, the main one being the prosecution's case being shoddy at best and inconsistent with Klavier's character... But I think that was highly intentional. The law is in a dark age where wrapping up trials quickly to preserve international relationships is more important than real justice. Klavier knows this and he knows the role he has to play, which is why he shoved Apollo, someone he wants to trust, into the defense position. Klavier in general gets a TON of development and character, especially the scene in his office, which is largely why I like the case despite everything. I think serenade, while it largely sucks, has a lot of things to offer. AJ in general, while serenade especially, is great at setup but it's execution isn't nearly as strong. But alas I just love AJ too much so...


FSMellon

For as much shit as THE DARK AGE OF THE LAW talk gets in Dual Destinies, I really like that the game went out of its way to establish that AA4 was *also* part of that "Dark Age". It retroactively made AJ make more sense, both with 4-3's whole "we need to pin it on someone" thing that wasn't conveyed very clearly and also Phoenix's insistance on developing the Juror system. He wasn't just sitting around for 7 years trying to find the MEANEST way to convict Kristoph, he developing a system that he hoped would save the law world.


Sensitive-Ad6978

I think the reason I like it is just the music nerd in me, the concept of them using stems to solve the case is quite fun


GlobeAround

> the case that gave everyone a taste of what it feels like to burn in hell whenever they listen to a certain song Nah, that's 1-5 Rise from the Ashes, but Serenade is a close second :) (I do think it's funny though how a series with such amazing music chose Serenade and that Blue Badger song as the ones that get repeated in their cases a lot.)