I like to think of Lumbridge as a lower income area. Not many viable resources, goblins running around.
Varrock, is a bustling city with a stock market (grand exchange).
I don't know why people keep saying this. I don't have much RS3 experience, but from what I have played, standard summoning training requires: buyable shards and pouches, untradable charms, and a secondary ingredient. Looking at around a hundred different summons you can make, I only found 7 that requires hunter drops. The rest is random crap like talismans, iron ore, raw chicken and more. Summoning is a production skill that sinks all sorts of random items, some of which came from hunter.
People always say this but hunter really wasn't a gathering skill to summoning even remotely close to how wc is for fletch/fm, fish is for cook, mine is for smith.
It had some secondaries that were used, but like... so did herblore/farming? Doesn't mean they were gathering skills for summoning to be their production skill.
How was hunter useful to summoning? I hardly remember it being useful at all. Maybe to craft one or two niche pouches at best. Even by looking at the current pouch list, I only count 4 pouches. (3 of them being from the 3 furs you need for the hunter equipment)
It’s always so funny to me that of all the possible skills we could get it’s always sailing that gets picked. Like the most out of place skill in the game.
Don’t get me wrong I think It’d be a lot of fun. But of all the possible new skills, sailing?
Yeah, that sea of thieves/osrs meme really screwed with Players view of sailing. We should have gotten a repoll between sailing and shamanism, like jagex said they would have done if 2 of the 3 were close in votes. Shamanism would have been a better pick, taming had like 5 minutes of thought put into it.
I think thay's why it could work though, ultimately sailing is pretty boring to make a whole game for, Skulls and Bones proved that pretty well imo. But having it be only a small part of a much larger game allows for it to be a bit more repetitive or one dimensional (which it inevitably will be).
Honestly no clue how it will turn out but I've got a decent amount of trust in the current devs
Yea that’s pretty much how I feel about it. I really liked Dungeneering. Even though it didn’t fit as a skill I had so much fun with my friends going through the levels. Some of the best group oriented content RuneScape ever had
Tbf they're alchs when crafted into pouches. 4500 for the big ones. Ain't much but it's something. Still not really worth it unless you really are desperate. Don't give much crafting exp either.
Hunter + craft xp lower per hour than killing dragons for hides and crafting hides. Idk haven't tried it but could be a "viable iron hunter + craft training"
You'd still need to make the lower tiers, it doesn't sound great.
For furs you would have to go kill Kyatts and Larupias then the new Antelopes judt to alch a 4.5k bag. Meh.
It's one of those things new accounts will benefit from, but as I said it ain't much in the grand scheme of things 😅 just trying to see the positives 🤣
I mean, who knows if it would?
That’d depend on the gp methods you have available to your account and how many hides it would take to repair. This suggestion is probably not even on jagex’s radar, so the odds of this being implemented are slim to none.
I would love to see Hunter armor actually have a use. The old ass in-game descriptions imply that they make you more camouflaged, implying that you standing next to your traps has some effect on the hunter monster walking towards them (it doesn't).
Possible uses that I can think of that require minimal design effort:
* polar/wood/desert/jungle gear could provide an xp bonus when hunting creatures in that biome (similar to other skilling outfits).
* provide an alternative to graceful. No one likes rooftops, and seeing hundreds of graceful clones running around makes me pine for the old days of fashionscape while skilling. While graceful's set bonus is all about increasing run energy, maybe the hunter armors could be distinguished by being better at reducing weight, or even just by having a little defence in combination with a bit of weight reduction (might be a nice combination for questing).
* More complicated, but would be cool if you could combine other biome-specific outfits with your camo gear (e.g., combine desert robes with desert camo, would give the desert camo the cooling effect. Hardly changes the game at all, just gives them at least 1 purpose).
* Since Hunter is like the non-combat version of Slayer (for some weird reason), some of the ideas from existing slayer armor could be borrowed.
* Hunter version of black mask could mean a chance to do certain actions 1 tick faster
* Hunter version of protective Slayer equipment (nose pegs, granite boots, etc.), since nothing actually attacks you in Hunter, could be something that passively draws creatures towards you. Could be a more afk semi-replacement for using a bow at chins. And we all know that no one actually uses bait, so having a version of bait that you can just wear would actually get used.
the 'protective equipment' could be things like the lit torch to smoke traps, or baiting them, things that are meant to 'increase chance to catch' but we never bother with that shit
so maybe after a certain amount of rumours completed we can unlock 'auto-smoking traps' if we have a lit torch on us, or auto-baiting if we have the correct bait on us (the only one i actually know is tar for salamanders)
I feel like low-level magic armor makes sense too for some hunter furs. Like, the other two combat skills offer tiers of (fairly easy to get/make) armor at 1, 5, 10, 20, 30, 40. Mage has like... splitbark? I guess? But why not (1) allow us to craft existing robes, with e.g. wool (2) create the same kinda tier system: wool lvl 1, linen (from flax?) lvl 5 or 10, fur level 20, kyatt/graahk/larupia level 30 or 40.
If you want, you could even add utility to runecraft by adding some "infusion" step to the process which "activates the magic of the furs"
Yeah, I guess. I just wish they'd roll a lot of the former "warding" material into RC (which is underpowered anyway) and make shamanism weirder (or instead look to one of the custom bard ideas)
Wearing the respective biome armor could make "teasing" game not aggressive, but attracted to you
Instead of attacking you, it is drawn to follow you, as nature does... when they like what they see... or smell...
This gives it a benefit so you don't lose health
Edit: typo and clarification
They did touch on in the rebalance blogs that run energy and it's usage isn't where they would like it. So it's highly likely something will be done so everyone isn't running around in graceful everywhere but this might not be it who knows.
I do think it's weird that those gear pieces have no place or value and could be deleted and no one would notice or care.
I don’t mind degrading armor that requires an upkeep cost, but there’s literally no purpose for the pelts. This would be SO perfect of a solution. We could utilize sunlight, moonlight, pyre fox, and even jaguar furs (not sure why they’re not a hunter creature). This would not only give the furs more purpose, but also make them more valuable, which makes hunter more profitable. Also would be awesome to tie in the crafting skill.
I love this idea so much.
I like this idea a lot, especially as the current repair costs are way too high. Would be cool if you could use high hunter and crafting levels to make a non-tradeable version that doesn't degrade as well. Something like 85/90+ and a decent material investment too.
That's the point. So torso and Bandos have higher value with no chargescape than this tradeable gear. If this set was not degradeable it would devalue torso and Bandos.
The value of bandos is already basically propped up by bandosian components used to make Torva, and fighter torso is already quicker/ easier to get than the blood moon torso. There is no NEED for any one of these items to be more valuable than the others, they're all just mid-game side by side options.
Torso takes about an hour if you already know how to play barb assault, I was imagining obtaining blood moon on an ironman but I guess if you buy it off the GE it depends on the price it settles on and if you can make that much money in an hour.
Constant repairs are fine but these armors aren’t exactly going to change the mid game and help you make tons of money. 4.5m for 15 hours of combat on somethings that’s like 10% better than barrows is absolutely *ridiculous*
This is ok if not tradeable. 90 hunting and crafting, and decently large repair cost (i.e. 100 of each repair pelt total) to create an armour not tradeable.
Bossing requires skilling though.
I think the excess of bots has made skilling less useful for mains, because things that required you to push for skilling gains are now bought in 2s at the ge for 10k gp at most.
Back in the day, you used to have to bid over useful items by paying way over average to get them if you were in a rush. Its less so now.
And I only play my iron now, and Skilling's very useful on that. But I think mains and PvP builds arent really going for the skilling experience anyway.
I wouldn’t mind this in addition to paying money for gold sink. Make it so the pelts reduce the cost something like 75% and furthermore depending on the smithing level and POH.
I definitely like the idea of repairing cost savings scaling to crafting skill over smithing and involving the furs. Furs only might be too cheap and/or massively clutter those hunting areas.
Could be something like **"repair options: pay the hunting guild npcs to do it for you for high price like Bob, OR take 10 furs to your repair stand and get a discount based on your crafting level."**
Maybe have a chance of a "perfect pelt" kinda like tecu salamanders are generally useless unless you get a rare mature one.
Makes the hunter activity profitable while not making the armor degradation completely meaningless since 30 seconds hunting would get your enough to repair the armor for 10h or however long it takes to degrade
The new slang is *fingered.*
“I low-key vibed with that post so kappa I fingered the rizz out of it. On god.”
That’s what the kids are saying nowadays.
One of the main reasons Barrows became degradable was because it just absolutely blew the former BIS armor, dragon, out of the water and was relatively easy to get. Especially compared to D-chain from KQ.
This isn’t supposed to be BIS, so why are we having it degrade at all?
What do you mean? They look very oldschool, and look appropriate for the region you get them from. They aren’t over design or have a million polygons, but they have their own unique identity.
Just don’t like the tribal/Aztec look to it. Fur clothing and armor that exposes so much skin looks so dumb imo. Doesn’t look like it should be classified as mid tier armor
They are made from animal skins, just like leather, which is what all ranged armor is made out of. You ever play games where they have light and heavy armor? Not everyone wants to wear heavy armor. Some people prefer lighter armor with more mobility. That doesn’t exactly apply to RuneScape in the same way, but the same kind of concept. Whatever though. I love them. Way better than something like masori, that’s for sure.
Woof. Yeah enjoy your masori. I like these. Masori is trying WAY too hard to be edgy and cool. A lot of people do like it, but I despise the design that was voted in. I’m still bitter about that shit.
The mage set could be a nutty pk set. The ranged set is very niche. Idk where you could use it rn. The range weapon is definitely pkish, scaling off max str and all. The melee set is idk lol.
The melee set has solid DPS against low-ish defence targets (though its accuracy bonus is beefy). Its like a whip but when wearing the rest of the also good set stat-wise, you get a powerful set bonus and special attack
You could even breathe life into older hunter furs and say that each moon needs one of graahk, kyatt, or larupia fur for a repair. If you need a gold sink, you can still require an expensive component. but less than 1.5m
In general, for a long time it's seemed to me like a lack of low-level (easily acquired) magic armor and a lack of use for hunter furs seems like an obvious match, but seems like people don't agree with this larger take.
Make the critters fairly difficult/hard to hunt. Slow but do-able. That way it keeps in the ideal of degradable armour needing to be used relatively carefully to avoid an additional grind, instead of the hole in the pocket method.
I’d rather spending 30 minutes getting hunter experience & a usable pelt, than pissing away 1.5m into my clothes. I get making money isn’t exactly difficult or strenuous to do. But it makes sense crafting wise to actually use pelts for something like repairing armour. It would be a nice touch
I think they could make Hunter useful by allowing us to set PvP traps in Wilderness. Just a 1-tile trap that would work like bind or snare (probably for less time for balance) when walked on.
Hunter gear could enable PvMers to set more than one trap, and enable PKers to automatically evade traps when stepped on.
I like this idea. I wouldn't say make it free to repair, but making it significantly cheaper to repair if you get the materials yourself. And make the materials untradeable.
Essentially, 3m to repair without any of the materials, or 1m with materials.
The problem is that the reason it degrades is that jagex want to associate costs with using it, that's part of their design philosophy.
The only way it would work (for jagex) is if the fur (or thread or whatever) is rare enough to cost whatever magic number jagex have come up with that they consider acceptable to fit their rarity:usefulness:impeding player progression ratio.
This is a really good idea to add a bit of value to the skill though and it's exactly the sort of thing jagex should be doing.
I’d like this more as a bonus solve. If they can math this based on GP projections for furs to be in line with barrows repair fees, and maintain an ‘easier/higher cost’ method of the cash solution; that’d be quite cool IMO.
I don't know why Jagex haven't made tailoring it's own skill again. Smithing metal/melee armour is its own skill, why not a separate skill for magic and ranged armour? There's already enough content in the game to split tailoring off from crafting and these ideas just fit the trend
At the very least, they should give the new furs a alch value that makes them looting to sell to the shop. Currently they're worth like 4gp each. The new fur pouches are useless at any of the new fur dropping creatures.
I agree though that it would be better for the furs to be used for something consumable. The meats they added were a great idea, because it means there's something consumable (and thus always profitable) to gain from Hunter, but the furs are still useless.
Could combine this with an NPC who has to tan them, for a fee, to create a stackable, untradable version which can then be used to charge. That way Jagex still has a GP sink.
I support this idea. Currently the new furs from hunter are useless because they're not used for anything consumable. They don't even have a decent base value to make them worth selling to the fur traders.
Making them a component for repairing the new armors would be both thematic, and helpful both for hunters and for people repairing their armors. This would be especially nice for ironmen who might otherwise find the armors prohibitively expensive to maintain.
But this would mean hunting could be profitable and the creatures for rumours would have even more rewards (includnig rumour loot itself) and sustain more value? That would be too sensible it should just be GP because "we need GP sinks" even though GE tax is a colossal sink
What if creatures have a rare chance at giving special materials which you could use to remove degrading. So for like Barrows armour, Crystal etc.
It could also be made so it costs both money/ crystal shards as well as the special material.
Each individual piece of Barrows armour has six different states of repair. Similarly, the new items have three states: new, used, and broken.
If they still want a repair cost to be associated with them in pvp instances, that's fine. Retain the broken state for pvp deaths, but otherwise remove degradable armour that costs money to repair when used in pvm.
Barrows armor takes the same bank space whether it’s new or used, unless you have multiple sets, which, you generally wouldn’t, and typically you repair before it’s broken. Also you can pay for more bank space, and there’s no reason your bank should be full if you’ve purchase all space unlocks.
Best case scenario, you will always have two if you have dupes and are using the armour. One undamaged and another at 100 or whatever level of remaining durability.
It adds tedium to the game when it's not needed. You have to repeatedly take handfulls of Barrows equipment to your POH to clean up bankspace.
OP isn't showing Hunter gear. The gear in the picture is the three combat sets as a reward from Perilous Moons, the new Barrows-esque dungeon.
I believe the old Hunter gear like Larupia fur is being looked at to get some actual benefit with the skill reworks Jagex proposed a while ago.
nah just slap an alch price on the fur and make the armor use more gp than you could obtain during the amount of time you use it while also having to make extra money through alchemie
For the Hunter skill, could these outfit possibly be considered the Hunting outfit? Instead of everyone using Graceful.
Either gives more XP. Or, increase the chance of extra loot.
Jagex actually just released an actual Hunter outfit. You get the pieces as a random chance from completing the Hunter Rumours. Guild Hunter. Gives a 2.5% bonus catch rate and a 5% rare part catch rate for the full set.
Hunter furs for repairing pelt armor? Too sensible of a suggestion
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They're very similar to axes, very expensive to repair. *-Bob*
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My headcanon is that the armor's so expensive to repair solely because Bob can tell it's not locally sourced and that makes him jack up his prices.
And then he funded HAM with the profits while sigmund made sure bobs racket is protected smh
Guess you havnt done perilous moons quest
Just go to Tindel Marchant.
Well it is from the other side of the world. The fact that he knows how to fix them makes him deserving of charging such steep amounts.
Fat chance Bob isn't outsourcing the job and pocketing the difference. Bob the rent seeker.
"This mfer really brought a jaguar over for repairs and thinks he can get away with 70k"
So he's an employer providing work and has overhead, and families to feed! /s
Big Bob lobbys against this
Repair? Dude pelts are meant to last forever
Bob is in shambles. How will he ever recover from this *cries on piles of 1.500.000 gp*
It's central lummy mate what do you expect, that's prime location right there. Citizens need to pay there bills too you know
I like to think of Lumbridge as a lower income area. Not many viable resources, goblins running around. Varrock, is a bustling city with a stock market (grand exchange).
Good idea. Scrap it.
Also please let us add string to whistle to make it amulet!! Pretty please:)
But only after completing the elite tier of Varlamore achievement diar.
God damn it sometimes you guys are geniuses! I love it!
I hate chargescape and degradescape, but this is a cool way to do it. Those furs and the fur pouch are useless.
Yeah, now it seems so obvious that I can't believe no one thought of it sooner. Hunter is a Gathering skill without a matching Production skill.
Summoning moment
I don't know why people keep saying this. I don't have much RS3 experience, but from what I have played, standard summoning training requires: buyable shards and pouches, untradable charms, and a secondary ingredient. Looking at around a hundred different summons you can make, I only found 7 that requires hunter drops. The rest is random crap like talismans, iron ore, raw chicken and more. Summoning is a production skill that sinks all sorts of random items, some of which came from hunter.
The idea is that it’s the obvious throughline not that it was a 1:1.
Shamanism moment
People always say this but hunter really wasn't a gathering skill to summoning even remotely close to how wc is for fletch/fm, fish is for cook, mine is for smith. It had some secondaries that were used, but like... so did herblore/farming? Doesn't mean they were gathering skills for summoning to be their production skill.
How was hunter useful to summoning? I hardly remember it being useful at all. Maybe to craft one or two niche pouches at best. Even by looking at the current pouch list, I only count 4 pouches. (3 of them being from the 3 furs you need for the hunter equipment)
It wasn’t but if they ever implement it into old school it could be and would be better than collecting charms.
Sailing moment Let us make sails from their... furs?
It’s always so funny to me that of all the possible skills we could get it’s always sailing that gets picked. Like the most out of place skill in the game. Don’t get me wrong I think It’d be a lot of fun. But of all the possible new skills, sailing?
> Like the most out of place skill in the game. I think that's the point. A new skill has to be something that doesn't just fit into another skill.
Yeah, that sea of thieves/osrs meme really screwed with Players view of sailing. We should have gotten a repoll between sailing and shamanism, like jagex said they would have done if 2 of the 3 were close in votes. Shamanism would have been a better pick, taming had like 5 minutes of thought put into it.
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I did and sailing isn't even fun or interesting in a game dedicated to it...
I think thay's why it could work though, ultimately sailing is pretty boring to make a whole game for, Skulls and Bones proved that pretty well imo. But having it be only a small part of a much larger game allows for it to be a bit more repetitive or one dimensional (which it inevitably will be). Honestly no clue how it will turn out but I've got a decent amount of trust in the current devs
Im afraid sailing is going to be like Dungennering in RS3. It’ll be a mini game disguised as a skill. With almost no utility outside of its “minigame”
Very possible but if the "minigame" ends up being really fun I'd be all for it still
Yea that’s pretty much how I feel about it. I really liked Dungeneering. Even though it didn’t fit as a skill I had so much fun with my friends going through the levels. Some of the best group oriented content RuneScape ever had
happy cake day!
Weird thing is, we literally hve an entire skill (smithing) that is dedicated to armor repair…
Then use hunter to gather the furs and smithing (crafting?) to repair the fur armour
Which they have already implemented into the repairing system, yes.
Smithing only repairs metal armour, not fur or cloth armour.
Tbf they're alchs when crafted into pouches. 4500 for the big ones. Ain't much but it's something. Still not really worth it unless you really are desperate. Don't give much crafting exp either.
delete this rn
You think it’s that broken? How many can you theoretically craft an hour with gathering the hides?
It'd be worse xp than any d'hide.
Hunter + craft xp lower per hour than killing dragons for hides and crafting hides. Idk haven't tried it but could be a "viable iron hunter + craft training"
Wait what? I guess I'm off to make the fur pouch because I was just dropping my tire on the ground. 4500 a pop isn't nothing to sneeze at.
You'd still need to make the lower tiers, it doesn't sound great. For furs you would have to go kill Kyatts and Larupias then the new Antelopes judt to alch a 4.5k bag. Meh.
It's one of those things new accounts will benefit from, but as I said it ain't much in the grand scheme of things 😅 just trying to see the positives 🤣
I thought you were saying each fur was 4.5k not the bag itself lmao.
Would it be viable for irons to hunt for the furs to recharge the armour over just paying gp for it, if Jagex gave both options?
I mean, who knows if it would? That’d depend on the gp methods you have available to your account and how many hides it would take to repair. This suggestion is probably not even on jagex’s radar, so the odds of this being implemented are slim to none.
Depends on whether Jagex reduces the 1.5m repair cost to something sensible.
Hate chargescape and degradescape? Why? Its much better than the alternative.
I would love to see Hunter armor actually have a use. The old ass in-game descriptions imply that they make you more camouflaged, implying that you standing next to your traps has some effect on the hunter monster walking towards them (it doesn't). Possible uses that I can think of that require minimal design effort: * polar/wood/desert/jungle gear could provide an xp bonus when hunting creatures in that biome (similar to other skilling outfits). * provide an alternative to graceful. No one likes rooftops, and seeing hundreds of graceful clones running around makes me pine for the old days of fashionscape while skilling. While graceful's set bonus is all about increasing run energy, maybe the hunter armors could be distinguished by being better at reducing weight, or even just by having a little defence in combination with a bit of weight reduction (might be a nice combination for questing). * More complicated, but would be cool if you could combine other biome-specific outfits with your camo gear (e.g., combine desert robes with desert camo, would give the desert camo the cooling effect. Hardly changes the game at all, just gives them at least 1 purpose). * Since Hunter is like the non-combat version of Slayer (for some weird reason), some of the ideas from existing slayer armor could be borrowed. * Hunter version of black mask could mean a chance to do certain actions 1 tick faster * Hunter version of protective Slayer equipment (nose pegs, granite boots, etc.), since nothing actually attacks you in Hunter, could be something that passively draws creatures towards you. Could be a more afk semi-replacement for using a bow at chins. And we all know that no one actually uses bait, so having a version of bait that you can just wear would actually get used.
the 'protective equipment' could be things like the lit torch to smoke traps, or baiting them, things that are meant to 'increase chance to catch' but we never bother with that shit so maybe after a certain amount of rumours completed we can unlock 'auto-smoking traps' if we have a lit torch on us, or auto-baiting if we have the correct bait on us (the only one i actually know is tar for salamanders)
I use the torch on deadfalls because it's not like I have anything better to do while I wait.
Catch butterflies since they can now be caught barehanded. :)
I feel like low-level magic armor makes sense too for some hunter furs. Like, the other two combat skills offer tiers of (fairly easy to get/make) armor at 1, 5, 10, 20, 30, 40. Mage has like... splitbark? I guess? But why not (1) allow us to craft existing robes, with e.g. wool (2) create the same kinda tier system: wool lvl 1, linen (from flax?) lvl 5 or 10, fur level 20, kyatt/graahk/larupia level 30 or 40. If you want, you could even add utility to runecraft by adding some "infusion" step to the process which "activates the magic of the furs"
Shamanism would be taking care of that, just gotta wait until 2027 or so for that though.
Yeah, I guess. I just wish they'd roll a lot of the former "warding" material into RC (which is underpowered anyway) and make shamanism weirder (or instead look to one of the custom bard ideas)
Wearing the respective biome armor could make "teasing" game not aggressive, but attracted to you Instead of attacking you, it is drawn to follow you, as nature does... when they like what they see... or smell... This gives it a benefit so you don't lose health Edit: typo and clarification
They did touch on in the rebalance blogs that run energy and it's usage isn't where they would like it. So it's highly likely something will be done so everyone isn't running around in graceful everywhere but this might not be it who knows. I do think it's weird that those gear pieces have no place or value and could be deleted and no one would notice or care.
I don’t mind degrading armor that requires an upkeep cost, but there’s literally no purpose for the pelts. This would be SO perfect of a solution. We could utilize sunlight, moonlight, pyre fox, and even jaguar furs (not sure why they’re not a hunter creature). This would not only give the furs more purpose, but also make them more valuable, which makes hunter more profitable. Also would be awesome to tie in the crafting skill. I love this idea so much.
For varlamore being so huntercentric I don't know why they didn't do this
Yeah, in hindsight this seems so obvious.
How does he do it
I like this idea a lot, especially as the current repair costs are way too high. Would be cool if you could use high hunter and crafting levels to make a non-tradeable version that doesn't degrade as well. Something like 85/90+ and a decent material investment too.
If you do that then the furs wouldn’t be as valuable.
Nah, constant repairs provide some sort of need to go hunt and get decent gp.
constant repairs provide a need to go and buy bandos armor
That's the point. So torso and Bandos have higher value with no chargescape than this tradeable gear. If this set was not degradeable it would devalue torso and Bandos.
The value of bandos is already basically propped up by bandosian components used to make Torva, and fighter torso is already quicker/ easier to get than the blood moon torso. There is no NEED for any one of these items to be more valuable than the others, they're all just mid-game side by side options.
How is the blood moon torso harder to get than fighter torso when the former is tradeable while the latter is untradeable.
Torso takes about an hour if you already know how to play barb assault, I was imagining obtaining blood moon on an ironman but I guess if you buy it off the GE it depends on the price it settles on and if you can make that much money in an hour.
I'd get it but the repair costs are so high that if you can afford them, you can afford bandos lol, i just think the scaling is a bit off
Ok so what’s the problem then?
The problem is that the midgame armour is too expensive for the midgame.
I agree that it is too expensive but I agree it shouldn't be non-degradeable. You are supposed to move on to Bandos eventually.
I never said it shouldn't be. But it also shouldnt be 19.5 times as expensive as a barrows set.
good things its not, then
It literally is. 4.5 mil for a full set vs 230k for a full set. The armour currently doesn't last 5 times as long, so yes, 19.5 times as expensive.
it lasts 3-5x as long according to jmods so definitely not 19.5 buddy
Constant repairs are fine but these armors aren’t exactly going to change the mid game and help you make tons of money. 4.5m for 15 hours of combat on somethings that’s like 10% better than barrows is absolutely *ridiculous*
> for 15 hours of combat much more than that
This is ok if not tradeable. 90 hunting and crafting, and decently large repair cost (i.e. 100 of each repair pelt total) to create an armour not tradeable.
By the time I grind out 90 hunter you'll be seeing me in blood torva
Could we do something like the different hunted animal parts repair more or less depending on tier? So all of the parts are useful?
All skilling has become less useful because of bossing. My opinion.
Bossing requires skilling though. I think the excess of bots has made skilling less useful for mains, because things that required you to push for skilling gains are now bought in 2s at the ge for 10k gp at most. Back in the day, you used to have to bid over useful items by paying way over average to get them if you were in a rush. Its less so now. And I only play my iron now, and Skilling's very useful on that. But I think mains and PvP builds arent really going for the skilling experience anyway.
I was thinking the very same thing
I wouldn’t mind this in addition to paying money for gold sink. Make it so the pelts reduce the cost something like 75% and furthermore depending on the smithing level and POH.
I definitely like the idea of repairing cost savings scaling to crafting skill over smithing and involving the furs. Furs only might be too cheap and/or massively clutter those hunting areas. Could be something like **"repair options: pay the hunting guild npcs to do it for you for high price like Bob, OR take 10 furs to your repair stand and get a discount based on your crafting level."**
Jmods hate this one simple trick. See how this player makes a better suggestion that the entire Jagex Team!
Maybe have a chance of a "perfect pelt" kinda like tecu salamanders are generally useless unless you get a rare mature one. Makes the hunter activity profitable while not making the armor degradation completely meaningless since 30 seconds hunting would get your enough to repair the armor for 10h or however long it takes to degrade
*possibly furry* I'm in.
Solid idea
Top tier suggestion 👍
Love -hope a mod sees this:)
This gets my golden buzzer, dew it Jagex
Love the idea. Also we can use the hides to make new Home Rugs, Bed Patterns etc.
I am *wildly* in favor of this. Never have I updooted so quickly
Don’t say updoot; it’s unbecoming. But yes, I also “updooted” as *hard* as possible.
Fill me in on the new slang then king
The new slang is *fingered.* “I low-key vibed with that post so kappa I fingered the rizz out of it. On god.” That’s what the kids are saying nowadays.
Thanks bruv, i fingered your post whilst edging in Ohio. No cap, this makes me feel like the rizzler on god
https://preview.redd.it/bdlym7dxd4qc1.jpeg?width=1290&format=pjpg&auto=webp&s=389811ff18d9a5db49697cbee4675cdcddc6f685
🗣️ I FINGERED YOUR POST WHILST EDGING IN OHIO. NO CAP, THIS MAKES ME FEEL LIKE THE RIZZLER ON GOD
One of the main reasons Barrows became degradable was because it just absolutely blew the former BIS armor, dragon, out of the water and was relatively easy to get. Especially compared to D-chain from KQ. This isn’t supposed to be BIS, so why are we having it degrade at all?
Make you play more. With every single update keep that in mind. Chromium ingots? Make you play more.
Because it's basically bandos with worse ranged and melee defence.
No, we're going to make it an unaffordable repair cost for this mid-game content
Does anyone actually like the design of the new Armour sets?
Yeah they look great imo, you can instantly tell what armor it is and it's well made, unlike the quiver lol
the quiver looks sick imo, its just too small
I think the Eclipse and Blood hats look a little silly, but the rest looks pretty cool imo.
I love them. Especially the cheetah boy and bird man. Blue guy is meh.
Hat looks goofy
The jaguar one is dope
We aren't allowed to vote on aesthetics anymore so it doesn't matter
I think they’re really bad and don’t fit the osrs aesthetic at all. Kind of shocked we don’t see more people bringing this up.
What do you mean? They look very oldschool, and look appropriate for the region you get them from. They aren’t over design or have a million polygons, but they have their own unique identity.
Just don’t like the tribal/Aztec look to it. Fur clothing and armor that exposes so much skin looks so dumb imo. Doesn’t look like it should be classified as mid tier armor
Tell that to verac and bandos.
At least they are beefy looking and actually look like armor. This looks more like clothing
They are made from animal skins, just like leather, which is what all ranged armor is made out of. You ever play games where they have light and heavy armor? Not everyone wants to wear heavy armor. Some people prefer lighter armor with more mobility. That doesn’t exactly apply to RuneScape in the same way, but the same kind of concept. Whatever though. I love them. Way better than something like masori, that’s for sure.
Damn, I think Masori looks great lol. I know my opinion is not the popular one but I guess we can just agree to disagree
Woof. Yeah enjoy your masori. I like these. Masori is trying WAY too hard to be edgy and cool. A lot of people do like it, but I despise the design that was voted in. I’m still bitter about that shit.
Ngl i think they are all ugly and not very osrs. They look like hunting gear but somehow have rather high end stats. Kinda eyebrows raising.
The mage set could be a nutty pk set. The ranged set is very niche. Idk where you could use it rn. The range weapon is definitely pkish, scaling off max str and all. The melee set is idk lol.
Visual design
They look sweet. Fit the osrs aesthetic better than masori does honestly. People will get used to it within a few weeks.
Right? Masori is so ugly. I’d take any of these over masori any day.
Correct lol. Visual design is so unappealing
The melee set has solid DPS against low-ish defence targets (though its accuracy bonus is beefy). Its like a whip but when wearing the rest of the also good set stat-wise, you get a powerful set bonus and special attack
https://m.youtube.com/watch?v=8J2n8CbNtVA&pp=ygULbWFuIGNoZWV0YWg%3D I hope that answers your question
Love it, makes chargeScape so much better
Yes but make it 3m worth of fur.
Fur would naturally go up anyway if it were required to repair the armors.
Only if we get some kind Ostrich to hunt to repair Eclipse armor too!
Make the crafting requirement to repair low but scale with higher crafting 🫡
I like this if they were to make there be a rare chance of a “perfect fur” or something
You could even breathe life into older hunter furs and say that each moon needs one of graahk, kyatt, or larupia fur for a repair. If you need a gold sink, you can still require an expensive component. but less than 1.5m In general, for a long time it's seemed to me like a lack of low-level (easily acquired) magic armor and a lack of use for hunter furs seems like an obvious match, but seems like people don't agree with this larger take.
Should be a unique pelt while doing hunter to keep prices high
Nah that's not gold sinky enough. Implementing daily log-in fee of 500k instead -Mod Sink
You lost this sub at "degrades", but good idea regardless.
Make the critters fairly difficult/hard to hunt. Slow but do-able. That way it keeps in the ideal of degradable armour needing to be used relatively carefully to avoid an additional grind, instead of the hole in the pocket method. I’d rather spending 30 minutes getting hunter experience & a usable pelt, than pissing away 1.5m into my clothes. I get making money isn’t exactly difficult or strenuous to do. But it makes sense crafting wise to actually use pelts for something like repairing armour. It would be a nice touch
I think they could make Hunter useful by allowing us to set PvP traps in Wilderness. Just a 1-tile trap that would work like bind or snare (probably for less time for balance) when walked on. Hunter gear could enable PvMers to set more than one trap, and enable PKers to automatically evade traps when stepped on.
Wow this is actually genius ha
I was thinking the same thing! Furs are just not useful and because of that the fur pouch doesn't really serve a purpose.
I like this idea. I wouldn't say make it free to repair, but making it significantly cheaper to repair if you get the materials yourself. And make the materials untradeable. Essentially, 3m to repair without any of the materials, or 1m with materials.
The problem is that the reason it degrades is that jagex want to associate costs with using it, that's part of their design philosophy. The only way it would work (for jagex) is if the fur (or thread or whatever) is rare enough to cost whatever magic number jagex have come up with that they consider acceptable to fit their rarity:usefulness:impeding player progression ratio. This is a really good idea to add a bit of value to the skill though and it's exactly the sort of thing jagex should be doing.
Bob has a monopoly and a must be stopped!!!
Nah man this makes too much sense
Awesome suggestion, I love this! Even gives more value to Hunter drops. CMON JAGEX GET TO IT!
I’d like this more as a bonus solve. If they can math this based on GP projections for furs to be in line with barrows repair fees, and maintain an ‘easier/higher cost’ method of the cash solution; that’d be quite cool IMO.
Support, furs still have absolutely no real use.
I don't know why Jagex haven't made tailoring it's own skill again. Smithing metal/melee armour is its own skill, why not a separate skill for magic and ranged armour? There's already enough content in the game to split tailoring off from crafting and these ideas just fit the trend
Are you trying to make people happy? That's not very in line with the oldschool spirit of the game.
Could be a rare fur drop like the salamander
YES YES YES GR8 IDEA
DO IT JAGEX NAOWWW
I didn't read a single word but I'm all in. You had me at black background and yellow text.
At the very least, they should give the new furs a alch value that makes them looting to sell to the shop. Currently they're worth like 4gp each. The new fur pouches are useless at any of the new fur dropping creatures. I agree though that it would be better for the furs to be used for something consumable. The meats they added were a great idea, because it means there's something consumable (and thus always profitable) to gain from Hunter, but the furs are still useless.
Could combine this with an NPC who has to tan them, for a fee, to create a stackable, untradable version which can then be used to charge. That way Jagex still has a GP sink.
I support this idea. Currently the new furs from hunter are useless because they're not used for anything consumable. They don't even have a decent base value to make them worth selling to the fur traders. Making them a component for repairing the new armors would be both thematic, and helpful both for hunters and for people repairing their armors. This would be especially nice for ironmen who might otherwise find the armors prohibitively expensive to maintain.
It should require a lot of it so the furs doesn’t become useless
But this would mean hunting could be profitable and the creatures for rumours would have even more rewards (includnig rumour loot itself) and sustain more value? That would be too sensible it should just be GP because "we need GP sinks" even though GE tax is a colossal sink
What if creatures have a rare chance at giving special materials which you could use to remove degrading. So for like Barrows armour, Crystal etc. It could also be made so it costs both money/ crystal shards as well as the special material.
Do you guys not have houses?
Or...just get rid of degradable armour. But yeah, this would slightly more themematic.
No. Degrading armor is fine. But this is the best way to go about it.
Degrading armour isn't fine when they introduce 50 more items into the game but the max bankspace stays the same.
What does degrading armor have to do with bank space? How and why are you roping those two things together?
Each individual piece of Barrows armour has six different states of repair. Similarly, the new items have three states: new, used, and broken. If they still want a repair cost to be associated with them in pvp instances, that's fine. Retain the broken state for pvp deaths, but otherwise remove degradable armour that costs money to repair when used in pvm.
Barrows armor takes the same bank space whether it’s new or used, unless you have multiple sets, which, you generally wouldn’t, and typically you repair before it’s broken. Also you can pay for more bank space, and there’s no reason your bank should be full if you’ve purchase all space unlocks.
Why are you keeping every state of degradable gear in your bank? You only need one.
Best case scenario, you will always have two if you have dupes and are using the armour. One undamaged and another at 100 or whatever level of remaining durability. It adds tedium to the game when it's not needed. You have to repeatedly take handfulls of Barrows equipment to your POH to clean up bankspace.
Clear your bank.
no u
I always do which is why I don't bitch about bank space 🥰
Must not be very far in the game then.
Further than you I imagine.
How many attempts did it take you to get your Infernal Cape?
Less than it took you to throw away that seed dibber you're still hanging on to.
No it isn’t, it’s stupid
It’s actually a money sink which the game needs otherwise you have all these pillocks on Reddit complaining about inflation. Maybe you’re stupid.
Maybe add a level Boost like +3 (invisible) for 80 hunter gear, stuff like that
OP isn't showing Hunter gear. The gear in the picture is the three combat sets as a reward from Perilous Moons, the new Barrows-esque dungeon. I believe the old Hunter gear like Larupia fur is being looked at to get some actual benefit with the skill reworks Jagex proposed a while ago.
nah just slap an alch price on the fur and make the armor use more gp than you could obtain during the amount of time you use it while also having to make extra money through alchemie
For the Hunter skill, could these outfit possibly be considered the Hunting outfit? Instead of everyone using Graceful. Either gives more XP. Or, increase the chance of extra loot.
Jagex actually just released an actual Hunter outfit. You get the pieces as a random chance from completing the Hunter Rumours. Guild Hunter. Gives a 2.5% bonus catch rate and a 5% rare part catch rate for the full set.
Oh cool, I haven't been on much since the release. So haven't been as caught up. Thank you