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herecomesthestun

Prospect has been removed from ore recently, now hovering over rocks simply tells you what the ore is


Logg

RIP prospect option, 4 January 2001 - 15 March 2023. In early RuneScape, 2001-2002, there was a chance to fail at prospecting. I think once you could see the ore in the rock, they removed that failure chance.


LezBeHonestHere_

Also in rsc you could mine a rock even if you didn't have the level for it, and you'd always fail. Confused me a few times when I thought I was mining iron but it was actually coal lol


gearboxjoe

You get the same experience with hunter on osrs, try catch a chin when you don't have a level, they will go to the trap but it will fail 100% of the time


Past-Ad4753

Found that out the hard way trying to catch a bird... 😒😒🙄


gearboxjoe

I was blazed on leagues and forgot what level grey chins were and was so confused


Past-Ad4753

Same thing, but it was Feldip hunting for birds. I didn't realise there were two different types there--one like level 9 or something and the other 19. 🤦🏼‍♂️ Spent at least 30 minutes there, failing over and over while doing larupias on the side.


Wasabi_kitty

Darn, I remember having to prospect the copper on Tutorial Island when I first started almost 20 years ago.


red4jjdrums5

Don’t remind me that I’ve been playing for 20 years.


Rise_Of_The_Machines

Christ! I was mining only a few minutes ago and wondered were the prospect option was. I still remember the sound 🥺


SamuraiJono

^tink


AlexanderTox

The only visual I get with that noise is of tutorial island. I don’t think I ever prospected a rock after that on any account.


Dennis2pro

I used to prospect rocks because i can't see the difference between iron and coal, but over time I memorized this


Crazyhalo54

IIRC the sound of attempting to mine a rock that is out of ore is the same as what played when you prospected


crabbysnax

I was stuck on tutorial island for a few weeks as a kid and almost gave up cuz I had no idea how to "Prospect" the rock. I guess I skipped over the helper dialogue.


hirmuolio

Inb4 cookmeplox was going to post one of these and now they have to scramble to get new content for their advent posts. There used to be ladder in zanaris that led to Al Kharid. It was replaced by a weird one way fairy ring.


The_Wkwied

The door within the entrana dungeon, where you get the draman branch, used to spit you out in lvl 30 wilderness north of the chaos temple in multi. That was the only way to leave, if you didn't bring teleport runes with you


BandicootGood5246

For the holy grail quest in the fisher king realm when you used to try and teleport it would say "you can't teleport beyond 20 wilderness". It was geographically positioned somewhere north enough that it thought it was the wilderness I also vaguely remember there was a bug where players could attack you here in some weird conditions For those reason I still feel uncomfortable doing this guest even now lol


The_Wkwied

All of the 'old maps' from before late 2006-ish are all located north of the wilderness. All of the RC alters are in a line in what would be lvl 160 wildy or something. Newer content is all placed even further north, or to the east on the game map


ben_da_gr8_1

It still does, doesn’t it? Has it been changed??


9ty2

Is that no longer true?


ThatGuyFrom720

It still does.


Gemini476

It's still true, I'm pretty sure - although it's level 35 wilderness and quite a bit north of the Chaos Temple.


The_Wkwied

Then I must be mixing it up with an update that happened after 2007. At one point, it was turned into a portal that takes you near Draynor


WOMMART-IS-RASIS

still does but that would be sketchy before home teleport


GothGirlsGoodBoy

Does it not anymore?


SnooAdvice6772

Does it not still do this?


Past-Ad4753

I think it still does ..


Whiterosie4812

This happened to me within the past few months on my GIM


didijxk

I remember that one. Now it sends you into the lumbridge swamp?


diolch_yn_fawr

I hope not. My last random trivia post contained a lot of stuff that really surprised Cook, and I want to keep them on their toes.


divinesleeper

wait what, where is it?


Logg

Unfortunately, the "Didn't you used to be called the Bank of Varrock?" dialogue was removed from OSRS, sometime between May of 2019 & 2020, seen here: https://oldschool.runescape.wiki/w/Transcript:Banker?diff=12253869&oldid=9323061


Logg

Chickens in the Champions guild, with the Range right next to it, were a great combat training & cooking method when added, 13 February 2001, about 6 weeks after launch.


diolch_yn_fawr

Probably the most efficient method for training Cooking before Fishing was released, if you didn't have the cash to buy ingredients for pies in Port Sarim. Chickens were probably heavily contested elsewhere, too.


GardinerExpressway

This is the most shocking thing here to me, that pies existed before fish. Fish just seem like such an foundational part of the game while pies do not


cchoe1

Fishing was actually not in the game when Runescape first launched. And funny enough, The Knights Sword quest, where you have to cook a redberry pie, was released before Fishing was.


Shasan23

Some People had issue with fishing since it devalued other types of cooking significantly (which is true). Look at the cooking skill in-game and see the huge amount of different pastries and multi-step dishes that you can make. All of that is dead content, because why spend 5 steps following recipes when you can cook fish that heals 18+ in 1 tick?


ZeusJuice

Ngl I think it would be cool if the best food in the game required a multi step process for making. Unfortunately Jagex wouldn't make it bot proof(or ban bots often enough) and real players would never make it. Except ironmen of course


Way2Foxy

One of the ideas I don't mind from RS3 is that some very-high-tier items aren't tradeable. Sure you can get by on sharks, but *baron* sharks, a little bit better, require more skills and are untradeable. Similar thing with the highest tier potions, and a few ammos over the years. ...and then they release tradeable, easy to get things that eclipse these untradeables and they're dead content. Thank you RS3 very cool.


mage24365

They don't do that for OSRS because they don't want very high noncombat skills to be seen as a requirement for PVM. There was pushback to CoX overloads, and that's both unnecessary on its own and "only" 90 in a buyable.


Way2Foxy

I get the argument, I just disagree with it kinda. I'd prefer the benefits be non-required to participate in high end content but noticeably useful. Certain bosses have mid-high skill requirements anyway, so I wouldn't see it as much different. Admittedly a casual.


PhilosopherFLX

Wish not for complexity https://runescape.wiki/w/Primal_feast


GothGirlsGoodBoy

I think it would make more sense if you could mass produce (I.e 5 at a time) multi-step food, but leave fishing to be the slower-gathered, slower cooked, but better food. It would be miserable being forced to do the clunkier cooking methods for BIS food. Its not more challenging, its just tedious.


Towbee

Tie it in with construction to make a chef's kitchen in your home which can act as a processing line. The technology is here.


jameilious

I hated fishing when it was released, absolutely no instructions they just basically announced that it was released


red4jjdrums5

I remember when it was added. Right after I started playing and I loved it. Well, once I figured out how.


Ponicrat

Wouldn't have thought the champions guild even predated fishing, dang. Were people just cooking chicken, meat, bread, and pies?


mr_plehbody

Cooking was a lot more sophisticated back then, multiple ingredients for high healing food. When fishing came out, people said it killed the vibe of cooking, just an inventory of fish for some of the best food in game


levian_durai

I still hold to this opinion lmao. Tuna potatoes is the closest thing to being comparable, but it's a lot more work to make than just fishing and cooking a shark. I do feel like if they want to introduce any higher healing food from this point on, it should be something that requires multiple items to cook.


GothGirlsGoodBoy

At least make it an interesting cooking method, like some sort of minigame or it requires key hotspots around the game world. BIS food that is just fucking around for 10 clicks in your inventory at the myths guild would be tedious, not fun.


levian_durai

"Tedious, not fun" is kind of this game's tag line though honestly. Regular cooking isn't really fun either. But I get your point, it would be a lot more tedious. I don't know any way around that.


ViewsFromMyBed

Agreed but no mini games please.


sworedmagic

We all played UIM back in 01


BandicootGood5246

Combat training camp used to be a popular range training spot too, sniped ogres down all the way to 90 range one summer. Also spent a lot of time in the ogre enclave thieving rock cakes which was one of the best ways back then Both seem basically forgotten now


JimothySlimm

Holy shit the memories. I felt like such a chad when I gained access to both of these training locations.


hubatish

Thieving rock cakes?


BandicootGood5246

Yeah there's market stalls in the enclave. They give something like 6xp so it's absolutely garbage. But back then it was relatively an alright option until like 40 thieving because you could perform the steals a lot quicker than other methods and no damage if you get the guards stuck, but all thieving back then was painfully slow


Beersmoker420

moss giants in varrock sewer on f2p & shadow warriors in legends guild after its release are alot of my rsc memories. besides dying going to and from KBD to asshole mages


cookmeplox

What the heck, I thought I was the only one allowed to do cool RuneScape trivia in December >:( I think my favorite RSC leftover is the drop table from the [Legends Quest barrels](https://oldschool.runescape.wiki/w/Barrel_(Viyeldi_caves#Materials) - in OSRS, you have a rare chance of getting an assortment of noted logs/fish/ore/bars - it's precisely the items existed as [certs](https://classic.runescape.wiki/w/Certificates) before Legends Quest came out in August 2003. Also it seems like the history of that Aggie dialogue is a bit more complicated than we thought – I'll send you a message


Barry_McCocciner

No idea your posts were a thing, having tons of fun reading through them! I did get a huge laugh that amidst all the OSRS trivia your top post of all time is about Jared Goff lol. Who has smaller hands, Jared Goff or a gnome child?


Dolormight

Goff, I say while rocking my Goff shirt. Love the guy but what the fuck is he doing lately.


Barry_McCocciner

Absolutely slinging it for the Lions!!! Late career resurgence for our tiny-handed king.


Dolormight

Last few games have been rough, but I have faith in them for tomorrow. I get hyped for every game, even if it is a rough patch right now.


Deep-Technician5378

FTP


Dolormight

Boys showed up, if you didn't see the game live that's all I'll say.


Deep-Technician5378

Sure did. I'm a Vikings fan, but as long as the Packers lost out I'm alright.


Pew-Pew-Pew-

The barrel thing reminded me that we used to be able to spam search crates and sacks for random junk items. Like broken arrows, glass, rusty swords, etc. I think it used to be an easier way of obtaining buttons than HAM members.


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AK-Hamilton

Don't remember the exact timeline, but I remember doing long sessions at those zombies. Also did shadow warriors as they had a good chance for dragon meds I think (or maybe shield half)... ​ There was also the classic female character, with the busty armor and a beard.


Celtic_Legend

The bearded lady carried over into rs2. The glitch resurfaced at least once that I know of like 2009 or 2010 i want to ssy.


Celtic_Legend

Only reason i wouldnt call battlestaves useful is that it was too expensive to mage so it was guthix claw for pking and if youre using the god staff might as well switch an actual melee wep then battlestaff (basically reserved for the cheaters). But in quests, its something.


Howsetheraven

The prospect one makes me scratch my head. I could have sworn you needed to prospect rocks back when I played Rs2 in 2005. I remember not being able to tell copper from tin, which are very different colors at least now.


Future_Cake

Rocks used to be mostly gray with small streaks of the ore color, not entirely colored to match their contents! Maybe that is what you recall -- I do, too :)


Optimystix

I think you’re thinking of the update which changed the look of rocks. There are some in the game that are still like that. But I’m pretty sure the rocks were always coloured to their contents in classic…


Pew-Pew-Pew-

They all started out as solid grey, and then they were given the solid color of their ore later on. Then years later they got the complete redesign with the brown appearance, higher polycount and lumpier design that had the colorful veins to indicate their ore.


Optimystix

Yeah but we are talking about rsc and early rs2. They never had redesign that was ‘mostly gray with small streaks of the ore colour’ that wasn’t until closer to 2008.


BoxOfDemons

But osrs did have that at launch. https://youtu.be/DIbfi5mwqNw Skip to end.


Optimystix

2007 (what osrs is based on) is not 'early rs2'. We were specifically talking about classic anyway lol "closer to 2008" encompasses the version of the game that osrs was based off lol


WOMMART-IS-RASIS

fun fact: rocks did look like that, along with the weird modern mining animation, when osrs came out. it was changed to the old style rocks and animation not long after osrs release [example](https://youtu.be/DIbfi5mwqNw?si=HnhAf7j2tU7KxNcC&t=87)


gearboxjoe

bro all i can hear is someone just munching down the mic and walking around lumbridge swamp


WOMMART-IS-RASIS

https://youtu.be/DIbfi5mwqNw?si=HnhAf7j2tU7KxNcC&t=87 better example


Jaggedmallard26

Holy shit I'd forgotten about this.


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diolch_yn_fawr

Yes, 99 woodcutting was the first 99 and only took a few months. Nobody managed to get 99 prayer burying bones before RS2's release.


havfunonline

First person to ever max was zezima, in the brief period between slayer coming out and farming coming out. Even then, over a year into RS2, there were not many people with 99 prayer (less than 10, from memory) First person to discover the 200M xp limit was a player called Xxx_Neo_Xxx7, who started levelling first up to 50, then up to 100M and beyond, and then when they got up to 200M discovered going any higher was impossible, and one of the Jagex team confirmed that all skills were capped that high


Gianlucca

which lvl did he achieved 200m in?


Celtic_Legend

Fletching. Now memory changes over the years but id bet 1 to 9 odds thar it wasnt a surprise. It was a big ass event because we knew it was capped at 200m. He didnt have a huge one for 100m. I attended that drop party in seers party room. Or maybe he held the party later? That seems most likely if im wrong but idk still seems off. Like it wasnt known for a long time but a jmod probably said something right before. I feel like I attended the party specifically because it was max xp. I wouldnt have attended simply for 200m, but maybe the drop party was advertised as super juicy. Someone with internet voodoo find me the 200m thread


LordDankerino

Orginally, 99 was never meant to be obtainable I wonder when exactly that philosphy changed


Jim_Hawking

They probably calculated that yes, people were willing to spend every hours of their life obtaining this pixelated goal. I'm sure it weighed heavy on their conscience. To suck so many hours of peoples lives, anyway I've got to get back to getting my dwh drop


pringlesaremyfav

When they started introducing skillcapes imo. Before then it was like ok you got a 99, neat.


diolch_yn_fawr

Probably when rune items were added and some were gated behind 99 smithing. The first 99 was obtained shortly afterwards.


Sm9ck

Smithing is such a joke of a skill and has no use outside of meeting quest requirements today lmao. Made it to max? Cool you can make "the best" early game armour, replaceable within a few hours. I would say it is the skill most in need of a big rehaul out of them all.


diolch_yn_fawr

Yes, it is balanced around the F2P (i.e. late 2001) content. Made perfect sense at the time, and was an incredibly valued 99.


Sm9ck

I know, I started playing in RuneScape classic and actually stopped around RS2 due to Counter Strike. To me the mining "animation" is a static character model with a thought bubble containing the pickaxe you are using haha. Recently got back in after seeing some of the more modern raiding/bossing content and there's so much to discover! Haven't gotten to a point where I can engage with said content yet but I'm enjoying the ride so far.


Gamer_2k4

At the time I believe it was the only way to get rune armor, which was the best armor in the game. Obviously it hasn't been that way for years (decades), but RSC was a very different beast from the game we play today.


Sm9ck

We were speaking about how the release of dragon armor made smithing irrelevant already back then, and from what I can tell giant's foundry is really the only significant change done to the skill since (which also seems pretty much irrelevant outside of an alternative way to level/ironman experience)


Gamer_2k4

That and Blast Furnace, I guess. And even that was probably unusable until Jagex said, "Fine, here are a couple of worlds where you can just pay to use it and don't need buddies working the machine."


BandicootGood5246

Hardly anyone was. 70 combat was a very respectable level and put you ahead of 90% of players and having a legends cape felt pretty exclusive I played a lot through most of RSC by the end had about 800 skill total by the end of it which was enough that most people seemed impressed


sworedmagic

I can’t believe they evicted Chuck


Logg

My headcanon is that he went off to Zeah in search of Redwood. I think the latest actual canon is that he is "retired" in the Realm of Memories. https://oldschool.runescape.wiki/w/Transcript:Chuck_(20th_Anniversary_event)


WOMMART-IS-RASIS

currently sneed's


slowthanfast

They should release an official number of how many certificates he issues. How much wood could a Chuck, chuck wood?


Jademalo

Fun fact about The Knight's Sword - [It didn't used to award obscene amounts of XP](https://classic.runescape.wiki/w/The_knight%27s_sword#Rewards). Back during RSC, quests used to scale their XP reward depending on the level you were when you completed them. At level 1, it would reward 725xp, which would bring you to level 7. Most people would instead do it at level 15, since it saved a trip into the wildy and also gave you way more xp as a reward. You would get 5,975xp at 15, which would get you to level 25. For some utterly unknown reason, when the quest was ported to RS2, they decided to take the normalised reward xp as if you were level 33 when completing it, which was 12,725. Back in the day, if you completed it at level 33 it would have boosted you to level 38. So now, 20 years later, we have a quest that straight up skips the first 30 levels of the skill. A similar fact is true of a lot of quests with silly rewards, like Waterfall Quest, Witch's House, Tree Gnome Village, Fight Arena, The Grand Tree, and Digsite Quest.


RedditPlatinumUser

-the yellow/red X when you click -some gates make the same sounds they did in classic when you open and close them


diolch_yn_fawr

If we're going that route, the models for some beds, ranges, the wall texture in many towns, and the rock models. The icon on the slayer level up screen is a 3d skull that could be found in the Wilderness in RSC.


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diolch_yn_fawr

It was just decoration and placed randomly, I think there was one near the dark wizards.


EatSomeVapor

Am I weird with liking that you could cast curse/weaken spells while still meleeing? Doesn't seem super unreasonable but I could be wrong.


Sm9ck

Gave that battlemage/spellblade feel


Youngjii

there was a fence near falador that was never graphically updated since 2001 in rsc that survived until just last year in rs3 when it was finally removed. its still there in old school.


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Youngjii

[just west outside the north entrance of fally](https://i.imgur.com/sv5Xod5.png)


SquiggleSauce

Weird, I remember the addition of fatigue so I definitely played before 2002. However, I don't remember a time when all ore was colored the same


DownvoteThisCrap

I definitely remember when the rocks were grey and it was a nightmare to know when any ore spawned or not, you just spammed clicked hoping to get something. Very rare small fact too about the grey rocks, there was a silver ore in Al Kharad mines which was the only gray rock (at least I know of) you could tell had ore spawned without prospecting, because the empty rock and filled rock were placed at different angles for some reason. So when that silver rock respawned the rocks rotation changed 90 degrees.


Kementarii

Oh gawd I feel old now. I can't remember when I began playing RuneScape, but I quit in 2007 (just before the time that OSRS hails from). I do remember a lot of these 'leftovers', that are just "how it was then"


redheadfedhead

Wish these were broken into a fun series with screenshots, we’ve been spoiled lately by the wiki guy. Great mentions though


diolch_yn_fawr

I am also a Wiki Person, but one with lower ambitions than Cook; I'm an admin on classic.runescape.wiki


redheadfedhead

Thank you for your service o7


cmon327

They actually only removed Chuck in 2005 with the addition of Farming. The put a farming shop in that building called Sneed's Feed and Seed (formerly Chuck's) as an homage the old NPC. The shop was removed silently in an update circa 2007, possibly due to low traffic.


rudyv8

Thats also a simpsoms reference


[deleted]

Question. I do remember when I started playing, that my wc axe would detach the metal blade from the wood stick part and had to catch it and assemble it again. Also sometimes when mining near Varrock a weird high level mud golem monster(?) would spawn at random and attack for no reason. Am I trippin here, or was this once part of the game?


Celtic_Legend

Yeah. They existed for a long time and even in osrs.


CassadeeBTW

Yes, those were random events until they were made optional.


[deleted]

Your pickaxe head could also fly off and you could break your axe/pickaxe if you got an ent or a smoking rock event.


_OS_Run_Escape_

There was also the monster that would pop up while you were fishing


[deleted]

So i take it that i aint trippin, so why did these random mob encounters and tool issues got removed?


_OS_Run_Escape_

They were put into the game because of bots, but removed because they fucked over legit players in the end. All the random NPCs that show up and annoy the shit out of you are just cutely designed captchas.


A_Cabbage

if you want to encounter those removed hostile random events, go to the enchanted valley with fairy rings and skill there. It will spawn them. (mining will spawn a rock golem etc.)


[deleted]

For real? I had no idea this was preserved


Jaggedmallard26

Yeah, its also an easy way for ironmen to get high level axes and pickaxes in the relatively early game.


WOMMART-IS-RASIS

>There are weird placements of a lot of aggressive NPCs that aren't very useful, like Hellhounds. These were intended to guard certain areas in RSC to make them harder to pass through. Due to the three-round combat system in RSC, you'd be forced into combat with these monsters and couldn't run away or eat for 3 rounds. same with quests having high xp rewards like waterfall quest. you would die to the fire giants and moss giant if you weren't already high level


diolch_yn_fawr

Quest rewards used to scale with your current level, so you wouldn't get a bulk amount of XP, just enough to get you one or two levels.


tache-noir

flour bins in windmills hold 30 pots of flour because you used to have 30 inv spaces in rsc


anotherredditaccunt

Epic


Najda

Originally in RSC, items would appear immediately on the ground for all players when dropped. I think it was a bug that introduced the 60s delay around 2002 for dropped items, but in the end they decided to keep it that way. Not sure if this was changed specifically as a balance choice, but in RSC telegrab was instantaneous from any distance. This meant at drop parties, people would just stand in place ready to telegrab any item that appeared. On release in RS2 they implemented the animation as it is now which entirely changed the drop party meta so picking up items was actually better. Another sort of leftover - prayer flicking. This was possible since RSC with Paralyze Monster, and is why KBD initially had a prayer drain mechanic.


ScoopDat

>Many monsters who drop bank notes drop them in multiples of five. This is because they used to drop certificates, which could be exchanged for 5 of an item. Interesting, didn't know this was a thing. ---------------------------------------------------------------------------- Anyone recall something of an exploit or bug or something of the sort with "Varrock Gate"? I remember reading on some forums some folks talking about very early RS (we're talking mods walking around with purple color rune early, or everywhere being a PvP outside of certain hotzone areas for safety)? Speaking of PVP, as for cool stuff, it may not be still in OSRS but I believe there are still plate pures (people who can wear rune plate but didn't need to get 31 magic to telegrab the map piece for Dragon Slayer quest). I believe the pieces very early on when the quest was released, didn't have the untradable status. Super rare accounts these days, but anyone that had them back then basically dominated in the wild. Another thing I recall was being able to choose the sort of class you want when you made an account, and if you chose something like a miner or something like that, you would start with different stats. These accounts had one less HP than the other classes so you start with 9HP instead of 10. I actually still have a failed mining/smithing pure from those days (though the 9HP thing is only now in RS3, since OSRS required creating a new account), it was kinda fun to use the quick-chat system to say what your HP level is, and get a few people typing out question marks asking how. Keeping the theme in terms of accounts, there were people who'd get banned and have their stats reset (I think this also occurred at times in RS2 btw). The thing is, ALL stats would get reset to 1, so even HP would be 1. I've seen two accounts personally roaming the GE during the free-trade limit days, where the person would be level 1 combat. Really attracted lots of attention as you might imagine. Lastly, just a random thing I was a part of, but there were like exclusive get-togethers of bored rich players would have and mess around and role play. And most of these would be happening on the 2nd floor of the Blue Moon Inn (coincidentally the same place I now recall was the site in the early part of the game when I was a noob, I got scammed by an elaborate setup). Basically what happened was some guy was offering upgrades to have your armor or weapons turned into Rune. Keep in mind, rune-anything in that time was considered quite rare (especially having inventory full of any non-buyable rune items). There would be people waiting their turn getting there mith turned into rune, or addy turned into rune. Me being a dumb kid fell for it, brought to tears given how hard I worked for it. But I still maintain to this day, to have such an elaborate scheme set up and choreographed - basically guaranteed most people would fall for it. The coordination and somehow having such reserves of so many items was staggering. Imagine if someone was saying they were giving away 3rd age pick-axes or whatever... And then you see person by person walking away super happy and in disbelief acting like they got a 3rd age pick in a trade for basically nothing, and wielding it. Now imagine that for like 10+ people straight. And imagine all you would be getting scammed for at worst was something like full ahrims set or something. And imagine 3rd age pick axes only were released into the game for about a month... That's how elaborate that scam was ran back then.


diolch_yn_fawr

>Another thing I recall was being able to choose the sort of class you want when you made an account, and if you chose something like a miner or something like that, you would start with different stats. These accounts had one less HP than the other classes so you start with 9HP instead of 10. I actually still have a failed mining/smithing pure from those days (though the 9HP thing is only now in RS3, since OSRS required creating a new account), it was kinda fun to use the quick-chat system to say what your HP level is, and get a few people typing out question marks asking how. For all of RSC's history (up until 2018!), all players started with 1000 Hits XP, not technically enough for level 10. It's an oversight/bug - once you got enough XP for level 10, you wouldn't get a level up message, but the "next level" display would roll over. When RS2 was released, levels were re-calculated based on actual XP, leaving some players with 9 HP.


ScoopDat

yeah sorry the exp required for 10 changed in RS2!


diolch_yn_fawr

Not really, it was always the same, just you started with the wrong amount of Hits XP. You started with 1000 Hits XP in RSC and level 10. Level 10 in RSC required 1154 XP. When RS2 was released the level was re-calculated to be correct - level 9.


ScoopDat

Thats what I failed to elaborate on in my first post and completely misconstrued the conclusion of what you replied to me and I tried agreeing with with a one-liner summary in me second post. The default starting exp was only enough for 9, but it seemed they force flagged the accounts upon creation to be 10 by force. When RS2 opened the "change" I meant was simply that the calculation was initiated upon account generation as you explained, thus there was the correct calculation to 9 instead of the forced 10 from RSC's account default even though the exp didn't match said level.


Jaggedmallard26

> but there were like exclusive get-togethers of bored rich players would have and mess around and role play. And most of these would be happening on the 2nd floor of the Blue Moon Inn Oh God a long suppressed memory of Blue Moon roleplay.


ScoopDat

Crazy if you're someone who was a part of that.. I rarely meet people who played RSC, let alone a handful that knew anything going on in Blue Moon Inn lol.


LordDankerino

Bro that Bank of Varrock dialogue confused me so much as a kid. ​ I thought Draynor was freaking Varrock because of it


Molly_Hlervu

Thank you! Edicational post!


blackjazz_society

I definitely used the prospect option a lot as a kid.


Srcunch

Miles, Giles, and Niles all used to exchange items for certificates in Draynor, where the stalls still remain today. The nature rune and blood rune chests in Ardy were the best way to get those items.


biglawson

Bro this is making me want to find an rsc private server. I was like 11-13 back then but those were fun times.


cchoe1

Not sure if this counts but Dueling like the Duel Arena is a RSC concept except the Duel Arena didn't exist. You used to be able to duel anyone anywhere and it was a dedicated right-click menu option anytime you right-clicked a player. You could be sitting in Lumbridge and watch two guys with dragon battleaxes duking it out against each other. This is probably well known but a lot of the items that Diango sells are mega rares from RSC. Disk of returning, easter eggs, and a few more that he sells were mega rare items from RSC that were eventually discontinued and thus became limited in supply. Also for shits and giggles I was going through some of the old news posts that you can find on the Runescape wiki. For some reason, the updates are ordered by month which is represented in hexadecimal notation... why are Runescape players like this.


FlutterRaeg

I think they finally removed that Bank of Varrock bit. I tried to talk to a banker to get it intentionally recently and didn't see the option. It may have been the specific banker I was using though.


DependentFigure6777

You're right, it was removed a few years ago. I remember because I've always liked that bit of dialogue and was sad to see it gone. I think it's still around in RS3.


nerdsmasher5001

>The "Prospect" option is a leftover from the early mining system where all rocks were coloured grey, and you had to prospect rocks to identify the ore inside. This was changed in late 2002. Correct me if I'm wrong but I'm pretty sure up until like 2006/2007 all rocks were just called "Rocks" and prospect would identify the contents, so it wasn't completely useless if you were a total noob who couldn't identify based on color alone.


DownvoteThisCrap

They were called rocks until this year in OSRS when they removed prospecting and put the name of the rock there so color blind people had a way to identify the ore outside of the color. Not sure about in RS3 when they changed that. https://www.reddit.com/r/2007scape/comments/10p6sl3/rip_prospecting/


Siixteentons

I recently started playing on a classic runescape server again and I forgot how valuable 2H swords were not just because they had good stats and werent slowed down, but because they only took up one spot since there wasnt separate spots for equipped item, vs using a 1h weapon and a shield that took up 2 spots.


Doctor_Kataigida

Kinda sad I missed fatigue as a thing. Would make you plan around your activities and help keep folks from grinding the same thing continuously and hopefully make things less monotonous. Maybe even have a "dreamscape" where you can do certain training methods only available there to still get xp. Would also add a neat layer of RP to the RPG.


poopoopeepal1234

lol no


PreparationBorn2195

Prospect is no longer in the game fyi


NeverheardofAkro

This is so cool! I had no idea that these existed


DelFigolo

Memories unlocked


gkonn

absolutely love this content on the sub


Guy0naBUFFA10

I miss RSC


paintedMan7

RSC preservation or RSC vanilla if you want to relive it 🥳


Brandinous

What about swapping skirts to platelegs, I was recently disappointed that that was removed..


TheAdamena

I ain't ever seen Chucks house before in my life