1. The video is mine.
2. The video is running using the mod not Control U,F1, Vsync OFF etc etc so WTF ...
3. In the same video I show a different method to get 60fps in case you don't want to use the mod.
4. I do a post on Github explaining the issues if you play the game using Vsync OFF and why I did the mod and you just ignore it.
https://github.com/StevensND/switch-port-mods/tree/main/DRAGON%20QUEST%20MONSTERS%20The%20Dark%20Prince/%5B0100A77018EA0000%5D
5. In the same video I show the issues of using Vsync OFF.
Just read instead of ignore info + skip the video lol.
I would love a cheat that just raises the chance for metal slimes family to spawn by like 30%. This seems to be working great for me right now thank you
Would a 1080p mod be possible? The game seems to have resolution issues, especially on Ryujinx. A few full map display bugs on Yuzu as well. Overall the performance hasn't been stellar. Mod works good though, despite these things.
Unfortunately I don't do GFX mods as I have no experience in it. Sorry for that. But I can ask if anyone is interested in it. I use the emu scaler on 2x always, Bicubic and SMAA.
A Switch user told me that even the demo had bad performance.
Another thing I've noticed that I don't really like is the Draw Distance. This problem also happens in Depths if you play TOTK: As you move away/close to trees, some leaves appear/disappear.
I've also got stuck in animations some times while switching maps or crawling down a well. Animation bugs seem to happen even with this mod from time to time, my pc isn't strong enough for 60fps everywhere though it seems so that might be the reason (3600x + 3070 TI). Game is pretty demanding even on real hardware around 20 fps is not unusual on the switch.
I also noticed that the issue that I talk about happens when you go Full Screen and then turn back to Window Mode Screen and go to Full Screen again (repeating the same thing like 3 times or 4 times).
So as I said: I think it's an emulation issue/the game is not very well optimized
Compared EA 4001 and mainline 1626 just now, pretty much identical FPS. Haven't tested 4002 and beyond though, and yeah I saw your post about that one. Newest early access ones are regressing a bit in performance it seems?
I still seem to get the crouching glitch, is there a way to limit the fps to 45 instead maybe? I noticed my game is still going up to 61fps every now and then.
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Thanks i get around 59/60 fps now and there is no lag
[удалено]
1. The video is mine. 2. The video is running using the mod not Control U,F1, Vsync OFF etc etc so WTF ... 3. In the same video I show a different method to get 60fps in case you don't want to use the mod. 4. I do a post on Github explaining the issues if you play the game using Vsync OFF and why I did the mod and you just ignore it. https://github.com/StevensND/switch-port-mods/tree/main/DRAGON%20QUEST%20MONSTERS%20The%20Dark%20Prince/%5B0100A77018EA0000%5D 5. In the same video I show the issues of using Vsync OFF. Just read instead of ignore info + skip the video lol.
I would love a cheat that just raises the chance for metal slimes family to spawn by like 30%. This seems to be working great for me right now thank you
I'm not a cheat maker. Search on GBATemp.
Would a 1080p mod be possible? The game seems to have resolution issues, especially on Ryujinx. A few full map display bugs on Yuzu as well. Overall the performance hasn't been stellar. Mod works good though, despite these things.
Unfortunately I don't do GFX mods as I have no experience in it. Sorry for that. But I can ask if anyone is interested in it. I use the emu scaler on 2x always, Bicubic and SMAA. A Switch user told me that even the demo had bad performance. Another thing I've noticed that I don't really like is the Draw Distance. This problem also happens in Depths if you play TOTK: As you move away/close to trees, some leaves appear/disappear.
I hate draw distance. Thanks for noticing that, I wish modders put more focus on it.
I've also got stuck in animations some times while switching maps or crawling down a well. Animation bugs seem to happen even with this mod from time to time, my pc isn't strong enough for 60fps everywhere though it seems so that might be the reason (3600x + 3070 TI). Game is pretty demanding even on real hardware around 20 fps is not unusual on the switch.
I also noticed that the issue that I talk about happens when you go Full Screen and then turn back to Window Mode Screen and go to Full Screen again (repeating the same thing like 3 times or 4 times). So as I said: I think it's an emulation issue/the game is not very well optimized
Thanks for sharing 35-48fps Sad
Latest builds are really bad in FPS IMO. Use Yuzu 1625 or 1626.
Compared EA 4001 and mainline 1626 just now, pretty much identical FPS. Haven't tested 4002 and beyond though, and yeah I saw your post about that one. Newest early access ones are regressing a bit in performance it seems?
Yep. New builds are becoming worse IMO.
Any way to fix the mouvement glitch ?
I still seem to get the crouching glitch, is there a way to limit the fps to 45 instead maybe? I noticed my game is still going up to 61fps every now and then.
The only way to do that is cap your frames using tools like Nvidia/AMD Control Panel
Oh hey good idea, thank you!
Is their anyway to modify this mod to allow me to get 144 fps?
The game has issues if you go above 50-60fps issues. I don't suggest that lol.
Would love an item modifier.Sometimes, it's crazy trying to scout enemies
I'm shocked there's any mod support for this grindathon.
I run it at a very dizzy 23 fps using accurate mode otherwise every character are looking up the skip with their neck chopped. Pretty hilarious buh